diff --git a/code/game/gamemodes/blob/blob.dm b/code/game/gamemodes/blob/blob.dm index 80fe93360e..94e6c516e3 100644 --- a/code/game/gamemodes/blob/blob.dm +++ b/code/game/gamemodes/blob/blob.dm @@ -190,6 +190,7 @@ // command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.") // world << sound('intercept.ogg') +// set_security_level(1) /datum/game_mode/blob/proc/check_quarantine() var/numDead = 0 var/numAlive = 0 diff --git a/code/game/gamemodes/game_mode.dm b/code/game/gamemodes/game_mode.dm index 3c7e5dc6b4..b52959fdaa 100644 --- a/code/game/gamemodes/game_mode.dm +++ b/code/game/gamemodes/game_mode.dm @@ -113,6 +113,7 @@ command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.") world << sound('intercept.ogg') + set_security_level(1) /datum/game_mode/proc/get_players_for_role(var/role, override_jobbans=1) diff --git a/icons/obj/monitors.dmi b/icons/obj/monitors.dmi index 48d1fdeeac..6f67eea92e 100644 Binary files a/icons/obj/monitors.dmi and b/icons/obj/monitors.dmi differ diff --git a/tgstation.dme b/tgstation.dme index 07cebc67f0..9ad85309a6 100644 --- a/tgstation.dme +++ b/tgstation.dme @@ -127,6 +127,7 @@ #define FILE_DIR "code/modules/projectiles/projectile" #define FILE_DIR "code/modules/recycling" #define FILE_DIR "code/modules/research" +#define FILE_DIR "code/modules/security levels" #define FILE_DIR "code/unused" #define FILE_DIR "code/unused/beast" #define FILE_DIR "code/unused/computer2" @@ -160,6 +161,7 @@ #define FILE_DIR "icons/vending_icons" #define FILE_DIR "interface" #define FILE_DIR "maps" +#define FILE_DIR "maps/backup" #define FILE_DIR "sound" #define FILE_DIR "sound/ambience" #define FILE_DIR "sound/announcer" @@ -963,6 +965,7 @@ #include "code\modules\research\rdmachines.dm" #include "code\modules\research\research.dm" #include "code\modules\research\server.dm" +#include "code\modules\security levels\security levels.dm" #include "code\WorkInProgress\buildmode.dm" #include "code\WorkInProgress\explosion_particles.dm" #include "code\WorkInProgress\mapload\dmm_suite.dm"