mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-05 23:13:06 +00:00
FOAAAAAAAM
This commit is contained in:
@@ -14,23 +14,25 @@
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var/amount = 3
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var/expand = 1
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var/metal = 0
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var/dries = 1 //VOREStation Add
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var/slips = 0 //VOREStation Add
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/obj/effect/effect/foam/Initialize(var/mapload, var/ismetal = 0)
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. = ..()
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icon_state = "[ismetal? "m" : ""]foam"
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//icon_state = "[ismetal? "m" : ""]foam" //VOREStation Removal
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metal = ismetal
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playsound(src, 'sound/effects/bubbles2.ogg', 80, 1, -3)
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addtimer(CALLBACK(src, .proc/post_spread), 3 + metal * 3)
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addtimer(CALLBACK(src, .proc/pre_harden), 12 SECONDS)
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addtimer(CALLBACK(src, .proc/harden), 15 SECONDS)
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if(dries) //VOREStation Add
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addtimer(CALLBACK(src, .proc/post_spread), 3 + metal * 3)
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addtimer(CALLBACK(src, .proc/pre_harden), 12 SECONDS)
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addtimer(CALLBACK(src, .proc/harden), 15 SECONDS)
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/obj/effect/effect/foam/proc/post_spread()
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process()
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checkReagents()
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/obj/effect/effect/foam/proc/pre_harden()
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STOP_PROCESSING(SSobj, src)
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return //VOREStation Edit
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/obj/effect/effect/foam/proc/harden()
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if(metal)
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@@ -83,7 +85,7 @@
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return
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if(metal)
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return
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if(istype(AM, /mob/living))
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if(slips && istype(AM, /mob/living)) //VOREStation Add
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var/mob/living/M = AM
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M.slip("the foam", 6)
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20
code/game/objects/effects/chem/foam_vr.dm
Normal file
20
code/game/objects/effects/chem/foam_vr.dm
Normal file
@@ -0,0 +1,20 @@
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/obj/effect/effect/foam/firefighting
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name = "firefighting foam"
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icon_state = "mfoam" //Whiter
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color = "#A6FAFF"
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var/lifetime = 3
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dries = FALSE // We do this ourselves
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slips = FALSE
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/obj/effect/effect/foam/firefighting/Initialize()
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/effect/effect/foam/firefighting/Destroy()
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STOP_PROCESSING(SSobj, src)
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return ..()
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/obj/effect/effect/foam/firefighting/process()
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if(lifetime-- <= 0)
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flick("[icon_state]-disolve", src)
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QDEL_IN(src, 5)
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@@ -21,7 +21,7 @@
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step_towards(src, target)
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var/turf/T = get_turf(src)
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if(T && reagents)
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reagents.touch_turf(T)
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reagents.touch_turf(T, reagents.total_volume) //VOREStation Add
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var/mob/M
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for(var/atom/A in T)
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if(!ismob(A) && A.simulated) // Mobs are handled differently
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@@ -1,7 +1,7 @@
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/obj/item/weapon/extinguisher
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name = "fire extinguisher"
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desc = "A traditional red fire extinguisher."
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icon = 'icons/obj/items.dmi'
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icon = 'icons/obj/items_vr.dmi' //VOREStation Edit
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icon_state = "fire_extinguisher0"
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item_state = "fire_extinguisher"
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hitsound = 'sound/weapons/smash.ogg'
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@@ -36,12 +36,12 @@
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/obj/item/weapon/extinguisher/Initialize()
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create_reagents(max_water)
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reagents.add_reagent("water", max_water)
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reagents.add_reagent("firefoam", max_water) //VOREStation Edit
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. = ..()
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/obj/item/weapon/extinguisher/examine(mob/user)
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if(..(user, 0))
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to_chat(user, "[bicon(src)] [src.name] contains [src.reagents.total_volume] units of water left!")
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to_chat(user, "[bicon(src)] [src.name] contains [src.reagents.total_volume] units of foam left!") //VOREStation Edit
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/obj/item/weapon/extinguisher/attack_self(mob/user as mob)
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safety = !safety
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@@ -70,7 +70,7 @@
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/obj/item/weapon/extinguisher/afterattack(var/atom/target, var/mob/user, var/flag)
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//TODO; Add support for reagents in water.
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if( istype(target, /obj/structure/reagent_dispensers/watertank) && flag)
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if( istype(target, /obj/structure/reagent_dispensers) && flag) //VOREStation Edit
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var/obj/o = target
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var/amount = o.reagents.trans_to_obj(src, 50)
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to_chat(user, "<span class='notice'>You fill [src] with [amount] units of the contents of [target].</span>")
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@@ -53,3 +53,43 @@
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if(nif.stat == NIF_TEMPFAIL)
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nif.stat = NIF_INSTALLING
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nif.durability = min(nif.durability + removed, initial(nif.durability))
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/datum/reagent/firefighting_foam
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name = "Firefighting Foam"
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id = "firefoam"
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description = "A historical fire suppressant. Originally believed to simply displace oxygen to starve fires, it actually interferes with the combustion reaction itself. Vastly superior to the cheap water-based extinguishers found on most NT vessels."
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reagent_state = LIQUID
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color = "#A6FAFF"
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taste_description = "the inside of a fire extinguisher"
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/datum/reagent/firefighting_foam/touch_turf(var/turf/T, reac_volume)
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if(reac_volume >= 1)
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var/obj/effect/effect/foam/firefighting/F = (locate(/obj/effect/effect/foam/firefighting) in T)
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if(!F)
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F = new(T)
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else if(istype(F))
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F.lifetime = initial(F.lifetime) //reduce object churn a little bit when using smoke by keeping existing foam alive a bit longer
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var/datum/gas_mixture/environment = T.return_air()
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var/min_temperature = T0C + 100 // 100C, the boiling point of water
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var/hotspot = (locate(/obj/fire) in T)
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if(hotspot && !isspace(T))
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var/datum/gas_mixture/lowertemp = T.remove_air(T.air.total_moles)
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lowertemp.temperature = max(min(lowertemp.temperature-2000, lowertemp.temperature / 2), 0)
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lowertemp.react()
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T.assume_air(lowertemp)
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qdel(hotspot)
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if (environment && environment.temperature > min_temperature) // Abstracted as steam or something
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var/removed_heat = between(0, volume * 19000, -environment.get_thermal_energy_change(min_temperature))
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environment.add_thermal_energy(-removed_heat)
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if(prob(5))
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T.visible_message("<span class='warning'>The foam sizzles as it lands on \the [T]!</span>")
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/datum/reagent/firefighting_foam/touch_obj(var/obj/O, reac_volume)
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O.water_act(reac_volume / 5)
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/datum/reagent/firefighting_foam/touch_mob(var/mob/living/M, reac_volume)
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M.adjust_fire_stacks(-reac_volume)
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M.ExtinguishMob()
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@@ -3878,14 +3878,10 @@
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/turf/simulated/floor/plating,
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/area/maintenance/lower/trash_pit)
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"agI" = (
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/obj/structure/table/standard,
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/obj/random/tech_supply,
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/obj/random/tech_supply,
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/obj/random/tech_supply,
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/obj/random/tech_supply,
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/obj/machinery/newscaster{
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pixel_x = -30
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},
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/obj/structure/reagent_dispensers/foam,
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/turf/simulated/floor/tiled,
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/area/storage/primary)
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"agJ" = (
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@@ -13706,7 +13706,7 @@
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/turf/simulated/floor/tiled,
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/area/hallway/station/atrium)
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"axz" = (
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/obj/structure/reagent_dispensers/watertank,
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/obj/structure/reagent_dispensers/foam,
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/turf/simulated/floor/tiled,
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/area/storage/tools)
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"axA" = (
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@@ -1008,6 +1008,7 @@
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#include "code\game\objects\effects\chem\chemsmoke.dm"
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#include "code\game\objects\effects\chem\coating.dm"
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#include "code\game\objects\effects\chem\foam.dm"
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#include "code\game\objects\effects\chem\foam_vr.dm"
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#include "code\game\objects\effects\chem\water.dm"
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#include "code\game\objects\effects\decals\cleanable.dm"
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#include "code\game\objects\effects\decals\contraband.dm"
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