mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
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Merge branch 'master' into protean-rework
This commit is contained in:
@@ -170,6 +170,13 @@
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build_path = /obj/item/weapon/circuitboard/machine/vitals_monitor
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sort_string = "HAAF"
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/datum/design/circuit/firework_launcher
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name = "firework launcher"
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id = "fireworklauncher"
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req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2)
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build_path = /obj/item/weapon/circuitboard/firework_launcher
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sort_string = "KBAAB"
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/datum/design/circuit/pointdefense
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name = "point defense battery"
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id = "pointdefense"
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112
code/modules/research/designs/firework_stars.dm
Normal file
112
code/modules/research/designs/firework_stars.dm
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@@ -0,0 +1,112 @@
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// Firework Stars
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/datum/design/item/firework_star/AssembleDesignName()
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name = "Firework star prototype ([item_name])"
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/datum/design/item/firework_star/aesthetic
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name = "aesthetic"
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desc = "A firework star, designed for use with launcher. Produces variable amount of joy."
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id = "fireworkaesthetic"
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req_tech = list(TECH_MATERIAL = 2)
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materials = list(MAT_PLASTIC = 500, MAT_GLASS = 500)
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build_path = /obj/item/weapon/firework_star/aesthetic
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sort_string = "IFAAA"
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/datum/design/item/firework_star/aesthetic_config
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name = "aesthetic - configurable"
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desc = "A firework star, designed for use with launcher. Produces variable amount of joy. Can be modified to produce specific forms."
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id = "fireworkaestheticconfig"
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req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 2)
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materials = list(MAT_PLASTIC = 1000, MAT_GLASS = 1000)
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build_path = /obj/item/weapon/firework_star/aesthetic/configurable
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sort_string = "IFAAB"
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/datum/design/item/firework_star/weather_clear
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name = "weather - CLEAR"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one clears the sky."
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id = "fireworkclearsky"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_STEEL = 4000)
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build_path = /obj/item/weapon/firework_star/weather/clear
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sort_string = "IFABA"
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/datum/design/item/firework_star/weather_overcast
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name = "weather - CLOUDY"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates some clouds."
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id = "fireworkcloudy"
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req_tech = list(TECH_MATERIAL = 4, TECH_ENGINEERING = 3)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 1000)
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build_path = /obj/item/weapon/firework_star/weather/overcast
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sort_string = "IFABB"
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/datum/design/item/firework_star/weather_rain
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name = "weather - RAIN"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates rain."
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id = "fireworkrain"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 4000)
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build_path = /obj/item/weapon/firework_star/weather/rain
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sort_string = "IFABC"
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/datum/design/item/firework_star/weather_storm
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name = "weather - STORM"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates a rainstorm."
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id = "fireworkstorm"
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req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 3000, MAT_GOLD = 1000)
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build_path = /obj/item/weapon/firework_star/weather/storm
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sort_string = "IFABD"
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/datum/design/item/firework_star/weather_light_snow
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name = "weather - LIGHT SNOW"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates a light snowfall."
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id = "fireworklightsnow"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_LEAD = 2000)
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build_path = /obj/item/weapon/firework_star/weather/light_snow
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sort_string = "IFABE"
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/datum/design/item/firework_star/weather_snow
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name = "weather - MODERATE SNOW"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates a moderate snowfall."
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id = "fireworksnow"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 3000, MAT_LEAD = 2000)
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build_path = /obj/item/weapon/firework_star/weather/snow
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sort_string = "IFABF"
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/datum/design/item/firework_star/weather_blizzard
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name = "weather - HEAVY SNOW"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates a blizzard."
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id = "fireworkblizzard"
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req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 3000, MAT_LEAD = 3000)
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build_path = /obj/item/weapon/firework_star/weather/blizzard
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sort_string = "IFABG"
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/datum/design/item/firework_star/weather_hail
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name = "weather - HAIL"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates a hailstorm. DANGEROUS."
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id = "fireworkhail"
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req_tech = list(TECH_MATERIAL = 6, TECH_ENGINEERING = 5, TECH_ILLEGAL = 2)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_SILVER = 3000, MAT_LEAD = 3000, MAT_PLASTEEL = 4000)
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build_path = /obj/item/weapon/firework_star/weather/hail
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sort_string = "IFABH"
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/datum/design/item/firework_star/weather_fallout
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name = "weather - NUCLEAR"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one creates a heavy cloud of nuclear fallout. DANGEROUS."
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id = "fireworkfallout"
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req_tech = list(TECH_MATERIAL = 8, TECH_ENGINEERING = 6, TECH_ILLEGAL = 7)
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materials = list(MAT_PLASTIC = 2000, MAT_GLASS = 2000, MAT_URANIUM = 12000)
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build_path = /obj/item/weapon/firework_star/weather/fallout
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sort_string = "IFABI"
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/datum/design/item/firework_star/weather_confetti
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name = "weather - CONFETTI"
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desc = "A firework star, designed for use with launcher. Modifies current planetary weather effects. This one clears the sky and rains colorful confetti from it."
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id = "fireworkconfetti"
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req_tech = list(TECH_MATERIAL = 5, TECH_ENGINEERING = 4)
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materials = list(MAT_PLASTIC = 10000, MAT_GLASS = 10000)
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build_path = /obj/item/weapon/firework_star/weather/confetti
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sort_string = "IFABJ"
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