mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Merge pull request #10097 from Loganbacca/laserfixes
Projectile visual bug fixes
This commit is contained in:
@@ -11,8 +11,8 @@
|
||||
if(istype(M))
|
||||
transform = M
|
||||
|
||||
/obj/effect/projectile/proc/activate()
|
||||
spawn(3)
|
||||
/obj/effect/projectile/proc/activate(var/kill_delay = 3)
|
||||
spawn(kill_delay)
|
||||
qdel(src) //see effect_system.dm - sets loc to null and lets GC handle removing these effects
|
||||
|
||||
return
|
||||
|
||||
@@ -296,25 +296,26 @@
|
||||
before_move()
|
||||
Move(location.return_turf())
|
||||
|
||||
if(first_step)
|
||||
muzzle_effect(effect_transform)
|
||||
first_step = 0
|
||||
else
|
||||
tracer_effect(effect_transform)
|
||||
|
||||
if(!bumped && !isturf(original))
|
||||
if(loc == get_turf(original))
|
||||
if(!(original in permutated))
|
||||
if(Bump(original))
|
||||
return
|
||||
|
||||
if(first_step)
|
||||
muzzle_effect(effect_transform)
|
||||
first_step = 0
|
||||
else if(!bumped)
|
||||
tracer_effect(effect_transform)
|
||||
|
||||
if(!hitscan)
|
||||
sleep(step_delay) //add delay between movement iterations if it's not a hitscan weapon
|
||||
|
||||
/obj/item/projectile/proc/process_step(first_step = 0)
|
||||
|
||||
return
|
||||
|
||||
/obj/item/projectile/proc/before_move()
|
||||
return
|
||||
|
||||
/obj/item/projectile/proc/setup_trajectory()
|
||||
// trajectory dispersion
|
||||
@@ -355,7 +356,10 @@
|
||||
P.set_transform(M)
|
||||
P.pixel_x = location.pixel_x
|
||||
P.pixel_y = location.pixel_y
|
||||
P.activate()
|
||||
if(!hitscan)
|
||||
P.activate(step_delay) //if not a hitscan projectile, remove after a single delay
|
||||
else
|
||||
P.activate()
|
||||
|
||||
/obj/item/projectile/proc/impact_effect(var/matrix/M)
|
||||
if(ispath(tracer_type))
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
eyeblur = 4
|
||||
var/frequency = 1
|
||||
hitscan = 1
|
||||
invisibility = 101 //beam projectiles are invisible as they are rendered by the effect engine
|
||||
|
||||
muzzle_type = /obj/effect/projectile/laser/muzzle
|
||||
tracer_type = /obj/effect/projectile/laser/tracer
|
||||
|
||||
Reference in New Issue
Block a user