Merge pull request #5683 from VOREStation/upstream-merge-6402
[MIRROR] Uniform Adjustments Phase 1
@@ -1,21 +1,21 @@
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/decl/hierarchy/outfit/military/fleet/pt
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name = OUTFIT_MILITARY("Fleet PT")
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uniform = /obj/item/clothing/under/pt/fleet
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uniform = /obj/item/clothing/under/solgov/pt/fleet
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shoes = /obj/item/clothing/shoes/black
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/decl/hierarchy/outfit/military/fleet/utility
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name = OUTFIT_MILITARY("Fleet Utility")
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uniform = /obj/item/clothing/under/utility/fleet
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shoes = /obj/item/clothing/shoes/boots/jackboots
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uniform = /obj/item/clothing/under/solgov/utility/fleet
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shoes = /obj/item/clothing/shoes/boots/duty
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/decl/hierarchy/outfit/military/fleet/service
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name = OUTFIT_MILITARY("Fleet Service")
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uniform = /obj/item/clothing/under/service/fleet
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uniform = /obj/item/clothing/under/solgov/service/fleet
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shoes = /obj/item/clothing/shoes/dress/white
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/decl/hierarchy/outfit/military/fleet/dress
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name = OUTFIT_MILITARY("Fleet Dress")
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uniform = /obj/item/clothing/under/service/fleet
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uniform = /obj/item/clothing/under/solgov/service/fleet
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shoes = /obj/item/clothing/shoes/dress/white
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suit = /obj/item/clothing/suit/storage/toggle/dress/fleet
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gloves = /obj/item/clothing/gloves/white
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@@ -1,22 +1,22 @@
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/decl/hierarchy/outfit/military/marine/pt
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name = OUTFIT_MILITARY("Marine PT")
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uniform = /obj/item/clothing/under/pt/marine
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uniform = /obj/item/clothing/under/solgov/pt/marine
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shoes = /obj/item/clothing/shoes/black
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/decl/hierarchy/outfit/military/marine/utility
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name = OUTFIT_MILITARY("Marine Utility")
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uniform = /obj/item/clothing/under/utility/marine
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uniform = /obj/item/clothing/under/solgov/utility/marine
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shoes = /obj/item/clothing/shoes/boots/jungle
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/decl/hierarchy/outfit/military/marine/service
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name = OUTFIT_MILITARY("Marine Service")
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uniform = /obj/item/clothing/under/service/marine
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uniform = /obj/item/clothing/under/solgov/service/marine
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shoes = /obj/item/clothing/shoes/dress
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suit = /obj/item/clothing/suit/storage/service/marine
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/decl/hierarchy/outfit/military/marine/dress
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name = OUTFIT_MILITARY("Marine Dress")
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uniform = /obj/item/clothing/under/mildress/marine
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uniform = /obj/item/clothing/under/solgov/mildress/marine
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shoes = /obj/item/clothing/shoes/dress/white
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suit = /obj/item/clothing/suit/dress/marine
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gloves = /obj/item/clothing/gloves/white
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@@ -1,22 +1,22 @@
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/decl/hierarchy/outfit/military/sifguard/pt
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name = OUTFIT_MILITARY("SifGuard PT")
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uniform = /obj/item/clothing/under/pt/sifguard
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uniform = /obj/item/clothing/under/solgov/pt/sifguard
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shoes = /obj/item/clothing/shoes/black
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/decl/hierarchy/outfit/military/sifguard/utility
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name = OUTFIT_MILITARY("SifGuard Utility")
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uniform = /obj/item/clothing/under/utility/sifguard
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shoes = /obj/item/clothing/shoes/boots/jackboots
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uniform = /obj/item/clothing/under/solgov/utility/sifguard
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shoes = /obj/item/clothing/shoes/boots/tactical
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/decl/hierarchy/outfit/military/sifguard/service
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name = OUTFIT_MILITARY("SifGuard Service")
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uniform = /obj/item/clothing/under/utility/sifguard
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shoes = /obj/item/clothing/shoes/boots/jackboots
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uniform = /obj/item/clothing/under/solgov/utility/sifguard
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shoes = /obj/item/clothing/shoes/boots/tactical
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suit = /obj/item/clothing/suit/storage/service/sifguard
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/decl/hierarchy/outfit/military/sifguard/dress
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name = OUTFIT_MILITARY("SifGuard Dress")
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uniform = /obj/item/clothing/under/mildress/sifguard
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uniform = /obj/item/clothing/under/solgov/mildress/sifguard
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shoes = /obj/item/clothing/shoes/dress
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suit = /obj/item/clothing/suit/dress/expedition
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gloves = /obj/item/clothing/gloves/white
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@@ -9,12 +9,15 @@
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var/obj/item/weapon/storage/internal/hold
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w_class = ITEMSIZE_NORMAL
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on_rolled = list("down" = "none")
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var/hide_on_roll = FALSE
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/obj/item/clothing/accessory/storage/New()
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..()
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hold = new/obj/item/weapon/storage/internal(src)
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hold.max_storage_space = slots * 2
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hold.max_w_class = ITEMSIZE_SMALL
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if (!hide_on_roll)
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on_rolled["down"] = icon_state
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/obj/item/clothing/accessory/storage/attack_hand(mob/user as mob)
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if (has_suit) //if we are part of a suit
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@@ -310,9 +310,9 @@ department tags
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desc = "Insignia denoting assignment to the command department. These fit Fleet uniforms."
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on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
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/obj/item/clothing/accessory/solgov/department/command/army
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icon_state = "dept_army"
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desc = "Insignia denoting assignment to the command department. These fit Army uniforms."
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/obj/item/clothing/accessory/solgov/department/command/marine
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icon_state = "dept_marine"
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desc = "Insignia denoting assignment to the command department. These fit marine uniforms."
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on_rolled = list("down" = "none")
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/obj/item/clothing/accessory/solgov/department/engineering
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@@ -328,9 +328,9 @@ department tags
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desc = "Insignia denoting assignment to the engineering department. These fit Fleet uniforms."
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on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
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/obj/item/clothing/accessory/solgov/department/engineering/army
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icon_state = "dept_army"
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desc = "Insignia denoting assignment to the engineering department. These fit Army uniforms."
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/obj/item/clothing/accessory/solgov/department/engineering/marine
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icon_state = "dept_marine"
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desc = "Insignia denoting assignment to the engineering department. These fit marine uniforms."
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on_rolled = list("down" = "none")
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/obj/item/clothing/accessory/solgov/department/security
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@@ -346,9 +346,9 @@ department tags
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desc = "Insignia denoting assignment to the security department. These fit Fleet uniforms."
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on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
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/obj/item/clothing/accessory/solgov/department/security/army
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icon_state = "dept_army"
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desc = "Insignia denoting assignment to the security department. These fit Army uniforms."
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/obj/item/clothing/accessory/solgov/department/security/marine
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icon_state = "dept_marine"
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desc = "Insignia denoting assignment to the security department. These fit marine uniforms."
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on_rolled = list("down" = "none")
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/obj/item/clothing/accessory/solgov/department/medical
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@@ -364,9 +364,9 @@ department tags
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desc = "Insignia denoting assignment to the medical department. These fit Fleet uniforms."
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on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
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/obj/item/clothing/accessory/solgov/department/medical/army
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icon_state = "dept_army"
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desc = "Insignia denoting assignment to the medical department. These fit Army uniforms."
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/obj/item/clothing/accessory/solgov/department/medical/marine
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icon_state = "dept_marine"
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desc = "Insignia denoting assignment to the medical department. These fit marine uniforms."
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on_rolled = list("down" = "none")
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/obj/item/clothing/accessory/solgov/department/supply
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@@ -382,9 +382,9 @@ department tags
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desc = "Insignia denoting assignment to the supply department. These fit Fleet uniforms."
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on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
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/obj/item/clothing/accessory/solgov/department/supply/army
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icon_state = "dept_army"
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desc = "Insignia denoting assignment to the supply department. These fit Army uniforms."
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/obj/item/clothing/accessory/solgov/department/supply/marine
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icon_state = "dept_marine"
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desc = "Insignia denoting assignment to the supply department. These fit marine uniforms."
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on_rolled = list("down" = "none")
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/obj/item/clothing/accessory/solgov/department/service
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@@ -400,9 +400,9 @@ department tags
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desc = "Insignia denoting assignment to the service department. These fit Fleet uniforms."
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on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
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/obj/item/clothing/accessory/solgov/department/service/army
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icon_state = "dept_army"
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desc = "Insignia denoting assignment to the service department. These fit Army uniforms."
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/obj/item/clothing/accessory/solgov/department/service/marine
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icon_state = "dept_marine"
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desc = "Insignia denoting assignment to the service department. These fit marine uniforms."
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on_rolled = list("down" = "none")
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/obj/item/clothing/accessory/solgov/department/exploration
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@@ -418,9 +418,9 @@ department tags
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desc = "Insignia denoting assignment to the exploration department. These fit Fleet uniforms."
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on_rolled = list("rolled" = "dept_fleet_sleeves", "down" = "none")
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/obj/item/clothing/accessory/solgov/department/exploration/army
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icon_state = "dept_army"
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desc = "Insignia denoting assignment to the exploration department. These fit Army uniforms."
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/obj/item/clothing/accessory/solgov/department/exploration/marine
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icon_state = "dept_marine"
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desc = "Insignia denoting assignment to the exploration department. These fit marine uniforms."
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on_rolled = list("down" = "none")
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/obj/item/clothing/accessory/solgov/department/research
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@@ -611,103 +611,103 @@ ranks - fleet
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/**************
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ranks - marines
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**************/
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/obj/item/clothing/accessory/solgov/rank/army
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name = "army ranks"
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/obj/item/clothing/accessory/solgov/rank/marine
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name = "marine ranks"
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desc = "Insignia denoting marine rank of some kind. These appear blank."
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icon_state = "armyrank_enlisted"
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icon_state = "marinerank_enlisted"
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on_rolled = list("down" = "none")
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/obj/item/clothing/accessory/solgov/rank/army/enlisted
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/obj/item/clothing/accessory/solgov/rank/marine/enlisted
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name = "ranks (E-1 private)"
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desc = "Insignia denoting the rank of Private."
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icon_state = "armyrank_enlisted"
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icon_state = "marinerank_enlisted"
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/obj/item/clothing/accessory/solgov/rank/army/enlisted/e2
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/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e2
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name = "ranks (E-2 private second class)"
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desc = "Insignia denoting the rank of Private Second Class."
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/obj/item/clothing/accessory/solgov/rank/army/enlisted/e3
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/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e3
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name = "ranks (E-3 private first class)"
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desc = "Insignia denoting the rank of Private First Class."
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/obj/item/clothing/accessory/solgov/rank/army/enlisted/e4
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/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e4
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name = "ranks (E-4 corporal)"
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desc = "Insignia denoting the rank of Corporal."
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/obj/item/clothing/accessory/solgov/rank/army/enlisted/e5
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/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e5
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name = "ranks (E-5 sergeant)"
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desc = "Insignia denoting the rank of Sergeant."
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/obj/item/clothing/accessory/solgov/rank/army/enlisted/e6
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/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e6
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name = "ranks (E-6 staff sergeant)"
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desc = "Insignia denoting the rank of Staff Sergeant."
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/obj/item/clothing/accessory/solgov/rank/army/enlisted/e7
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/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e7
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name = "ranks (E-7 sergeant first class)"
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desc = "Insignia denoting the rank of Sergeant First Class."
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/obj/item/clothing/accessory/solgov/rank/army/enlisted/e8
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/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e8
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name = "ranks (E-8 master sergeant)"
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desc = "Insignia denoting the rank of Master Sergeant."
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/obj/item/clothing/accessory/solgov/rank/army/enlisted/e8_alt
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/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e8_alt
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name = "ranks (E-8 first sergeant)"
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desc = "Insignia denoting the rank of First Sergeant."
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/obj/item/clothing/accessory/solgov/rank/army/enlisted/e9
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/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e9
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name = "ranks (E-9 sergeant major)"
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desc = "Insignia denoting the rank of Sergeant Major."
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/obj/item/clothing/accessory/solgov/rank/army/enlisted/e9_alt1
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/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e9_alt1
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name = "ranks (E-9 command sergeant major)"
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desc = "Insignia denoting the rank of Command Sergeant Major."
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/obj/item/clothing/accessory/solgov/rank/army/enlisted/e9_alt2
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name = "ranks (E-9 sergeant major of the Army)"
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desc = "Insignia denoting the rank of Sergeant Major of the Army."
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/obj/item/clothing/accessory/solgov/rank/marine/enlisted/e9_alt2
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name = "ranks (E-9 sergeant major of the marine)"
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desc = "Insignia denoting the rank of Sergeant Major of the marine."
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/obj/item/clothing/accessory/solgov/rank/army/officer
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/obj/item/clothing/accessory/solgov/rank/marine/officer
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name = "ranks (O-1 second lieutenant)"
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desc = "Insignia denoting the rank of Second Lieutenant."
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icon_state = "armyrank_officer"
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icon_state = "marinerank_officer"
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/obj/item/clothing/accessory/solgov/rank/army/officer/o2
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/obj/item/clothing/accessory/solgov/rank/marine/officer/o2
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name = "ranks (O-2 first lieutenant)"
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desc = "Insignia denoting the rank of First Lieutenant."
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/obj/item/clothing/accessory/solgov/rank/army/officer/o3
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/obj/item/clothing/accessory/solgov/rank/marine/officer/o3
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name = "ranks (O-3 captain)"
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desc = "Insignia denoting the rank of Captain."
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/obj/item/clothing/accessory/solgov/rank/army/officer/o4
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/obj/item/clothing/accessory/solgov/rank/marine/officer/o4
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name = "ranks (O-4 major)"
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desc = "Insignia denoting the rank of Major."
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||||
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/obj/item/clothing/accessory/solgov/rank/army/officer/o5
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/obj/item/clothing/accessory/solgov/rank/marine/officer/o5
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name = "ranks (O-5 lieutenant colonel)"
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desc = "Insignia denoting the rank of Lieutenant Colonel."
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|
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/obj/item/clothing/accessory/solgov/rank/army/officer/o6
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/obj/item/clothing/accessory/solgov/rank/marine/officer/o6
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name = "ranks (O-6 colonel)"
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desc = "Insignia denoting the rank of Colonel."
|
||||
|
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/obj/item/clothing/accessory/solgov/rank/army/flag
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/obj/item/clothing/accessory/solgov/rank/marine/flag
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name = "ranks (O-7 brigadier general)"
|
||||
desc = "Insignia denoting the rank of Brigadier General."
|
||||
icon_state = "armyrank_command"
|
||||
icon_state = "marinerank_command"
|
||||
|
||||
/obj/item/clothing/accessory/solgov/rank/army/flag/o8
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/obj/item/clothing/accessory/solgov/rank/marine/flag/o8
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||||
name = "ranks (O-8 major general)"
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||||
desc = "Insignia denoting the rank of Major General."
|
||||
|
||||
/obj/item/clothing/accessory/solgov/rank/army/flag/o9
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||||
/obj/item/clothing/accessory/solgov/rank/marine/flag/o9
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||||
name = "ranks (O-9 lieutenant general)"
|
||||
desc = "Insignia denoting the rank of lieutenant general."
|
||||
|
||||
/obj/item/clothing/accessory/solgov/rank/army/flag/o10
|
||||
/obj/item/clothing/accessory/solgov/rank/marine/flag/o10
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||||
name = "ranks (O-10 general)"
|
||||
desc = "Insignia denoting the rank of General."
|
||||
|
||||
/obj/item/clothing/accessory/solgov/rank/army/flag/o10_alt
|
||||
/obj/item/clothing/accessory/solgov/rank/marine/flag/o10_alt
|
||||
name = "ranks (O-10 field marshal)"
|
||||
desc = "Insignia denoting the rank of Field Marshal."
|
||||
|
||||
@@ -1,7 +1,18 @@
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||||
//SolGov Uniforms
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||||
|
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//Master
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/obj/item/clothing/under/solgov
|
||||
name = "master solgov uniform"
|
||||
desc = "You shouldn't be seeing this."
|
||||
icon = 'icons/obj/clothing/uniforms_solgov.dmi'
|
||||
rolled_down = 0
|
||||
rolled_sleeves = 0
|
||||
item_icons = list(slot_w_uniform_str = 'icons/mob/uniform_solgov.dmi')
|
||||
armor = list(melee = 5, bullet = 0, laser = 5, energy = 5, bomb = 0, bio = 5, rad = 5)
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
//PT
|
||||
/obj/item/clothing/under/pt
|
||||
/obj/item/clothing/under/solgov/pt
|
||||
name = "pt uniform"
|
||||
desc = "Shorts! Shirt! Miami! Sexy!"
|
||||
icon_state = "miami"
|
||||
@@ -10,19 +21,19 @@
|
||||
siemens_coefficient = 0.9
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/under/pt/sifguard
|
||||
/obj/item/clothing/under/solgov/pt/sifguard
|
||||
name = "\improper SifGuard pt uniform"
|
||||
desc = "A baggy shirt bearing the seal of the Sif Defense Force and some dorky looking blue shorts."
|
||||
icon_state = "expeditionpt"
|
||||
worn_state = "expeditionpt"
|
||||
|
||||
/obj/item/clothing/under/pt/fleet
|
||||
/obj/item/clothing/under/solgov/pt/fleet
|
||||
name = "fleet pt uniform"
|
||||
desc = "A pair of black shorts and two tank tops, seems impractical. Looks good though."
|
||||
icon_state = "fleetpt"
|
||||
worn_state = "fleetpt"
|
||||
|
||||
/obj/item/clothing/under/pt/marine
|
||||
/obj/item/clothing/under/solgov/pt/marine
|
||||
name = "marine pt uniform"
|
||||
desc = "Does NOT leave much to the imagination."
|
||||
icon_state = "marinept"
|
||||
@@ -53,63 +64,62 @@
|
||||
worn_state = "greyutility"
|
||||
|
||||
//Here's the real ones
|
||||
/obj/item/clothing/under/utility/sifguard
|
||||
/obj/item/clothing/under/solgov/utility/sifguard
|
||||
name = "\improper SifGuard uniform"
|
||||
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has silver trim."
|
||||
icon_state = "blackutility_crew"
|
||||
worn_state = "blackutility_crew"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 10, rad = 10)
|
||||
|
||||
/obj/item/clothing/under/utility/sifguard/medical
|
||||
name = "\improper SifGuard medical uniform"
|
||||
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has silver trim and blue blazes."
|
||||
icon_state = "blackutility_med"
|
||||
worn_state = "blackutility_med"
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/command
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/command)
|
||||
|
||||
/obj/item/clothing/under/utility/sifguard/medical/command
|
||||
name = "\improper SifGuard medical command uniform"
|
||||
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has gold trim and blue blazes."
|
||||
icon_state = "blackutility_medcom"
|
||||
worn_state = "blackutility_medcom"
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/engineering
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/engineering)
|
||||
|
||||
/obj/item/clothing/under/utility/sifguard/engineering
|
||||
name = "\improper SifGuard engineering uniform"
|
||||
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has silver trim and organge blazes."
|
||||
icon_state = "blackutility_eng"
|
||||
worn_state = "blackutility_eng"
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/security
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/security)
|
||||
|
||||
/obj/item/clothing/under/utility/sifguard/engineering/command
|
||||
name = "\improper SifGuard engineering command uniform"
|
||||
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has gold trim and organge blazes."
|
||||
icon_state = "blackutility_engcom"
|
||||
worn_state = "blackutility_engcom"
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/medical
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/medical)
|
||||
|
||||
/obj/item/clothing/under/utility/sifguard/supply
|
||||
name = "\improper SifGuard supply uniform"
|
||||
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has silver trim and brown blazes."
|
||||
icon_state = "blackutility_sup"
|
||||
worn_state = "blackutility_sup"
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/supply
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/supply)
|
||||
|
||||
/obj/item/clothing/under/utility/sifguard/security
|
||||
name = "\improper SifGuard security uniform"
|
||||
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has silver trim and red blazes."
|
||||
icon_state = "blackutility_sec"
|
||||
worn_state = "blackutility_sec"
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/exploration
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/exploration)
|
||||
|
||||
/obj/item/clothing/under/utility/sifguard/security/command
|
||||
name = "\improper SifGuard security command uniform"
|
||||
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has gold trim and red blazes."
|
||||
icon_state = "blackutility_seccom"
|
||||
worn_state = "blackutility_seccom"
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/research
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/research)
|
||||
|
||||
/obj/item/clothing/under/utility/sifguard/command
|
||||
name = "\improper SifGuard command uniform"
|
||||
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has gold trim and gold blazes."
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/officer
|
||||
name = "\improper Sifuard officer's uniform"
|
||||
desc = "The utility uniform of the Sif Defense Force, made from biohazard resistant material. This one has gold trim."
|
||||
icon_state = "blackutility_com"
|
||||
worn_state = "blackutility_com"
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/officer/command
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/command)
|
||||
|
||||
/obj/item/clothing/under/utility/fleet
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/officer/engineering
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/engineering)
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/officer/security
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/security)
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/officer/medical
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/medical)
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/officer/supply
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/supply)
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/officer/exploration
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/exploration)
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/sifguard/officer/research
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/research)
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/fleet
|
||||
name = "fleet coveralls"
|
||||
desc = "The utility uniform of the SCG Fleet, made from an insulated material."
|
||||
icon_state = "navyutility"
|
||||
@@ -117,116 +127,96 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 10, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.7
|
||||
|
||||
/obj/item/clothing/under/utility/fleet/medical
|
||||
name = "fleet medical coveralls"
|
||||
desc = "The utility uniform of the SCG Fleet, made from an insulated material. This one has blue cuffs."
|
||||
icon_state = "navyutility_med"
|
||||
worn_state = "navyutility_med"
|
||||
/obj/item/clothing/under/solgov/utility/fleet/command
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/command/fleet)
|
||||
|
||||
/obj/item/clothing/under/utility/fleet/engineering
|
||||
name = "fleet engineering coveralls"
|
||||
desc = "The utility uniform of the SCG Fleet, made from an insulated material. This one has orange cuffs."
|
||||
icon_state = "navyutility_eng"
|
||||
worn_state = "navyutility_eng"
|
||||
/obj/item/clothing/under/solgov/utility/fleet/command/pilot
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/specialty/pilot)
|
||||
|
||||
/obj/item/clothing/under/utility/fleet/supply
|
||||
name = "fleet supply coveralls"
|
||||
desc = "The utility uniform of the SCG Fleet, made from an insulated material. This one has brown cuffs."
|
||||
icon_state = "navyutility_sup"
|
||||
worn_state = "navyutility_sup"
|
||||
/obj/item/clothing/under/solgov/utility/fleet/engineering
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/engineering/fleet)
|
||||
|
||||
/obj/item/clothing/under/utility/fleet/security
|
||||
name = "fleet security coveralls"
|
||||
desc = "The utility uniform of the SCG Fleet, made from an insulated material. This one has red cuffs."
|
||||
icon_state = "navyutility_sec"
|
||||
worn_state = "navyutility_sec"
|
||||
/obj/item/clothing/under/solgov/utility/fleet/security
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/security/fleet)
|
||||
|
||||
/obj/item/clothing/under/utility/fleet/command
|
||||
name = "fleet command coveralls"
|
||||
desc = "The utility uniform of the SCG Fleet, made from an insulated material. This one has gold cuffs."
|
||||
icon_state = "navyutility_com"
|
||||
worn_state = "navyutility_com"
|
||||
/obj/item/clothing/under/solgov/utility/fleet/medical
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/medical/fleet)
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/fleet/supply
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/supply/fleet)
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/fleet/exploration
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/exploration/fleet)
|
||||
|
||||
|
||||
/obj/item/clothing/under/utility/marine
|
||||
/obj/item/clothing/under/solgov/utility/marine
|
||||
name = "marine fatigues"
|
||||
desc = "The utility uniform of the SCG Marine Corps, made from durable material."
|
||||
icon_state = "greyutility"
|
||||
worn_state = "greyutility"
|
||||
armor = list(melee = 10, bullet = 0, laser = 10,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/under/utility/marine/green
|
||||
/obj/item/clothing/under/solgov/utility/marine/command
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/command/marine)
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/marine/engineering
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/engineering/marine)
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/marine/security
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/security/marine)
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/marine/medical
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/medical/marine)
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/marine/supply
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/supply/marine)
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/marine/exploration
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/exploration/marine)
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/marine/green
|
||||
name = "green fatigues"
|
||||
desc = "A green version of the SCG marine utility uniform, made from durable material."
|
||||
icon_state = "greenutility"
|
||||
worn_state = "greenutility"
|
||||
|
||||
/obj/item/clothing/under/utility/marine/tan
|
||||
/obj/item/clothing/under/solgov/utility/marine/tan
|
||||
name = "tan fatigues"
|
||||
desc = "A tan version of the SCG marine utility uniform, made from durable material."
|
||||
icon_state = "tanutility"
|
||||
worn_state = "tanutility"
|
||||
|
||||
/obj/item/clothing/under/utility/marine/medical
|
||||
name = "marine medical fatigues"
|
||||
desc = "The utility uniform of the SCG Marine Corps, made from durable material. This one has blue markings."
|
||||
icon_state = "greyutility_med"
|
||||
worn_state = "greyutility_med"
|
||||
|
||||
/obj/item/clothing/under/utility/marine/engineering
|
||||
name = "marine engineering fatigues"
|
||||
desc = "The utility uniform of the SCG Marine Corps, made from durable material. This one has orange markings."
|
||||
icon_state = "greyutility_eng"
|
||||
worn_state = "greyutility_eng"
|
||||
|
||||
/obj/item/clothing/under/utility/marine/supply
|
||||
name = "marine supply fatigues"
|
||||
desc = "The utility uniform of the SCG Marine Corps, made from durable material. This one has brown markings."
|
||||
icon_state = "greyutility_sup"
|
||||
worn_state = "greyutility_sup"
|
||||
|
||||
/obj/item/clothing/under/utility/marine/security
|
||||
name = "marine security fatigues"
|
||||
desc = "The utility uniform of the SCG Marine Corps, made from durable material. This one has red markings."
|
||||
icon_state = "greyutility_sec"
|
||||
worn_state = "greyutility_sec"
|
||||
|
||||
/obj/item/clothing/under/utility/marine/command
|
||||
name = "marine command coveralls"
|
||||
desc = "The utility uniform of the SCG Marine Corps, made from durable material. This one has gold markings."
|
||||
icon_state = "greyutility_com"
|
||||
worn_state = "greyutility_com"
|
||||
|
||||
//Service
|
||||
|
||||
/obj/item/clothing/under/service
|
||||
/obj/item/clothing/under/solgov/service
|
||||
name = "service uniform"
|
||||
desc = "A service uniform of some kind."
|
||||
icon_state = "whiteservice"
|
||||
worn_state = "whiteservice"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
armor = list(melee = 5, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 5, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/service/fleet
|
||||
/obj/item/clothing/under/solgov/service/fleet
|
||||
name = "fleet service uniform"
|
||||
desc = "The service uniform of the SCG Fleet, made from immaculate white fabric."
|
||||
icon_state = "whiteservice"
|
||||
worn_state = "whiteservice"
|
||||
|
||||
/obj/item/clothing/under/service/marine
|
||||
/obj/item/clothing/under/solgov/service/marine
|
||||
name = "marine service uniform"
|
||||
desc = "The service uniform of the SCG Marine Corps. Slimming."
|
||||
icon_state = "greenservice"
|
||||
worn_state = "greenservice"
|
||||
|
||||
/obj/item/clothing/under/service/marine/command
|
||||
/obj/item/clothing/under/solgov/service/marine/command
|
||||
name = "marine command service uniform"
|
||||
desc = "The service uniform of the SCG Marine Corps. Slimming and stylish."
|
||||
icon_state = "greenservice_com"
|
||||
worn_state = "greenservice_com"
|
||||
|
||||
//Dress
|
||||
/obj/item/clothing/under/mildress
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress
|
||||
name = "dress uniform"
|
||||
desc = "A dress uniform of some kind."
|
||||
icon_state = "greydress"
|
||||
@@ -234,25 +224,71 @@
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
/obj/item/clothing/under/mildress/sifguard
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard
|
||||
name = "\improper SifGuard dress uniform"
|
||||
desc = "The dress uniform of the Sif Defense Force in silver trim."
|
||||
icon_state = "greydress"
|
||||
worn_state = "greydress"
|
||||
|
||||
/obj/item/clothing/under/mildress/sifguard/command
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/command
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/command/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/engineering
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/engineering/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/security
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/security/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/medical
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/medical/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/supply
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/supply/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/service
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/service/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/exploration
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/exploration/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/research
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/research/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/officer
|
||||
name = "\improper SifGuard command dress uniform"
|
||||
desc = "The dress uniform of the Sif Defense Force in gold trim."
|
||||
icon_state = "greydress_com"
|
||||
worn_state = "greydress_com"
|
||||
|
||||
/obj/item/clothing/under/mildress/marine
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/officer/command
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/command/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/officer/engineering
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/engineering/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/officer/security
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/security/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/officer/medical
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/medical/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/officer/supply
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/supply/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/officer/service
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/service/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/officer/exploration
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/exploration/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/sifguard/officer/research
|
||||
starting_accessories = list(/obj/item/clothing/accessory/solgov/department/research/service)
|
||||
|
||||
/obj/item/clothing/under/solgov/mildress/marine
|
||||
name = "marine dress uniform"
|
||||
desc = "The dress uniform of the SCG Marine Corps, class given form."
|
||||
icon_state = "blackdress"
|
||||
worn_state = "blackdress"
|
||||
|
||||
/obj/item/clothing/under/mildress/marine/command
|
||||
/obj/item/clothing/under/solgov/mildress/marine/command
|
||||
name = "marine command dress uniform"
|
||||
desc = "The dress uniform of the SCG Marine Corps, even classier in gold."
|
||||
icon_state = "blackdress_com"
|
||||
|
||||
38
html/changelogs/Woodrat - Uniform Fix.yml
Normal file
@@ -0,0 +1,38 @@
|
||||
################################
|
||||
# Example Changelog File
|
||||
#
|
||||
# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
|
||||
#
|
||||
# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
|
||||
# When it is, any changes listed below will disappear.
|
||||
#
|
||||
# Valid Prefixes:
|
||||
# bugfix
|
||||
# wip (For works in progress)
|
||||
# tweak
|
||||
# soundadd
|
||||
# sounddel
|
||||
# rscadd (general adding of nice things)
|
||||
# rscdel (general deleting of nice things)
|
||||
# imageadd
|
||||
# imagedel
|
||||
# maptweak
|
||||
# spellcheck (typo fixes)
|
||||
# experiment
|
||||
#################################
|
||||
|
||||
# Your name.
|
||||
author: Woodrat
|
||||
|
||||
# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
|
||||
delete-after: True
|
||||
|
||||
# Any changes you've made. See valid prefix list above.
|
||||
# INDENT WITH TWO SPACES. NOT TABS. SPACES.
|
||||
# SCREW THIS UP AND IT WON'T WORK.
|
||||
# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
|
||||
# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
|
||||
changes:
|
||||
- tweak: "Made the solgov uniforms use accessories for denoting department instead of having several different sprites in the uniform dmi folder."
|
||||
- tweak: "Removed redundant solgov uniforms from uniform.dmi and moved the sprites for the solgov uniforms to their own dmi."
|
||||
- bugfix: "Fixed storage vests and drop pouches disappearing when one rolls down a uniform."
|
||||
|
Before Width: | Height: | Size: 393 KiB After Width: | Height: | Size: 368 KiB |
|
Before Width: | Height: | Size: 45 KiB After Width: | Height: | Size: 42 KiB |
|
Before Width: | Height: | Size: 129 KiB After Width: | Height: | Size: 123 KiB |
BIN
icons/mob/uniform_solgov.dmi
Normal file
|
After Width: | Height: | Size: 35 KiB |
|
Before Width: | Height: | Size: 112 KiB After Width: | Height: | Size: 108 KiB |
BIN
icons/obj/clothing/uniforms_solgov.dmi
Normal file
|
After Width: | Height: | Size: 6.3 KiB |
@@ -25,7 +25,7 @@
|
||||
/turf/template_noop,
|
||||
/area/submap/GovPatrol)
|
||||
"h" = (
|
||||
/obj/item/clothing/under/utility/sifguard,
|
||||
/obj/item/clothing/under/solgov/utility/sifguard,
|
||||
/obj/item/clothing/shoes/boots/jackboots,
|
||||
/obj/effect/decal/remains,
|
||||
/turf/template_noop,
|
||||
|
||||