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[MIRROR] bunch of inits without return and a few easy new to init (#9773)
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -119,15 +119,15 @@
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// These are step-teleporters, for map edge transitions
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// This top one goes INTO the cave
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/obj/effect/step_trigger/teleporter/away_beach_tocave/New()
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..()
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/obj/effect/step_trigger/teleporter/away_beach_tocave/Initialize()
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. = ..()
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teleport_x = src.x //X is horizontal. This is a top of map transition, so you want the same horizontal alignment in the cave as you have on the beach
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teleport_y = 2 //2 is because it's putting you on row 2 of the map to the north
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teleport_z = z+1 //The cave is always our Z-level plus 1, because it's loaded after us
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//This one goes OUT OF the cave
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/obj/effect/step_trigger/teleporter/away_beach_tobeach/New()
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..()
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/obj/effect/step_trigger/teleporter/away_beach_tobeach/Initialize()
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. = ..()
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teleport_x = src.x //Same reason as bove
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teleport_y = world.maxy - 1 //This means "1 space from the top of the map"
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teleport_z = z-1 //Opposite of 'tocave', beach is always loaded as the map before us
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@@ -139,8 +139,8 @@
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name = "Water"
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icon_state = "water"
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/turf/simulated/floor/beach/coastwater/New()
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..()
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/turf/simulated/floor/beach/coastwater/Initialize()
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. = ..()
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add_overlay(image("icon"='icons/misc/beach.dmi',"icon_state"="water","layer"=MOB_LAYER+0.1))
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// -- Areas -- //
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