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Minor Security Supply Tweak
Fixes the Warden starting off with the wrong Mask Hailer. Gives regular officers mask hailers. Allows emagged consoles to order ERT armor.
This commit is contained in:
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/*
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* Here is where any supply packs that may or may not be legal
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* and require modification of the supply controller live.
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*/
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/datum/supply_pack/randomised/contraband
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num_contained = 5
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contains = list(
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/obj/item/seeds/bloodtomatoseed,
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/obj/item/weapon/storage/pill_bottle/zoom,
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/obj/item/weapon/storage/pill_bottle/happy,
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/obj/item/weapon/reagent_containers/food/drinks/bottle/pwine
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)
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name = "Contraband crate"
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cost = 25
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containertype = /obj/structure/closet/crate
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containername = "Unlabeled crate"
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contraband = 1
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group = "Supplies"
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/datum/supply_pack/security/specialops
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name = "Special Ops supplies"
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contains = list(
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/obj/item/weapon/storage/box/emps,
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/obj/item/weapon/grenade/smokebomb = 4,
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/obj/item/weapon/grenade/chem_grenade/incendiary
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)
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cost = 25
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containertype = /obj/structure/closet/crate/weapon
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containername = "Special Ops crate"
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contraband = 1
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/datum/supply_pack/supply/moghes
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name = "Moghes imports"
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contains = list(
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/obj/item/weapon/reagent_containers/food/drinks/bottle/redeemersbrew = 2,
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/obj/item/weapon/reagent_containers/food/snacks/unajerky = 4
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)
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cost = 25
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containertype = /obj/structure/closet/crate/unathi
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containername = "Moghes imports crate"
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contraband = 1
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/datum/supply_pack/munitions/bolt_rifles_militia
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name = "Weapon - Surplus militia rifles"
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contains = list(
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/obj/item/weapon/gun/projectile/shotgun/pump/rifle = 3,
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/obj/item/ammo_magazine/clip/c762 = 6
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)
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cost = 1000
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contraband = 1
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containertype = /obj/structure/closet/crate/hedberg
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containername = "Ballistic weapons crate"
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/datum/supply_pack/randomised/misc/telecrate
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name = "Confiscated equipment"
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num_contained = 1
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contains = list(
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list( //the operator,
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/obj/item/clothing/suit/storage/vest/heavy/merc,
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/obj/item/clothing/glasses/night,
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/obj/item/weapon/storage/box/anti_photons
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),
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list( //the indian,
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/obj/item/weapon/gun/projectile/dartgun,
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/obj/item/ammo_magazine/chemdart
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),
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list( //the doc,
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/obj/item/weapon/storage/firstaid/combat,
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/obj/item/weapon/reagent_containers/hypospray
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),
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list( //the sapper,
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/obj/item/weapon/melee/energy/sword/ionic_rapier,
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/obj/item/weapon/storage/box/syndie_kit/space, //doesn't matter what species you are,
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/obj/item/device/multitool/ai_detector,
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/obj/item/weapon/storage/toolbox/syndicate/powertools
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),
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list( //the infiltrator,
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/obj/item/device/chameleon,
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/obj/item/weapon/storage/box/syndie_kit/chameleon,
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/obj/item/device/encryptionkey/syndicate,
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/obj/item/weapon/card/id/syndicate,
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/obj/item/clothing/mask/gas/voice,
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/obj/item/weapon/makeover
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),
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list( //the professional,
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/obj/item/weapon/gun/energy/ionrifle/pistol,
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/obj/item/weapon/material/knife/tacknife/combatknife,
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/obj/item/clothing/mask/balaclava
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)
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)
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cost = 400 //price,
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contraband = 1
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containertype = /obj/structure/closet/crate/large
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containername = "Suspicious crate"
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/datum/supply_pack/security/bullet_resistant_plates
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name = "Armor - Ballistic plates"
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contains = list(
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/obj/item/clothing/head/helmet/bulletproof,
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/obj/item/clothing/suit/armor/pcarrier/bulletproof/full
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)
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cost = 50
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containertype = /obj/structure/closet/crate/secure/heph
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containername = "Ballistic armor crate"
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access = access_armory
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contraband = 1
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/datum/supply_pack/security/combat_armor
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name = "Armor - Combat"
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contains = list(
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/obj/item/clothing/head/helmet/combat,
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/obj/item/clothing/suit/armor/combat,
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/obj/item/clothing/gloves/arm_guard/combat,
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/obj/item/clothing/shoes/leg_guard/combat
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)
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cost = 40
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containertype = /obj/structure/closet/crate/secure/saare
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containername = "Combat armor crate"
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access = access_armory
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contraband = 1
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/datum/supply_pack/security/tactical
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name = "Armor - Tactical"
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containertype = /obj/structure/closet/crate/secure/saare
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containername = "Tactical armor crate"
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cost = 40
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access = access_armory
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contains = list(
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/obj/item/clothing/under/tactical,
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/obj/item/clothing/suit/armor/tactical,
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/obj/item/clothing/head/helmet/tactical,
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/obj/item/clothing/mask/balaclava/tactical,
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/obj/item/clothing/glasses/sunglasses/sechud/tactical,
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/obj/item/weapon/storage/belt/security/tactical,
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/obj/item/clothing/shoes/boots/jackboots,
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/obj/item/clothing/gloves/black,
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/obj/item/clothing/under/tactical,
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/obj/item/clothing/suit/armor/tactical,
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/obj/item/clothing/head/helmet/tactical,
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/obj/item/clothing/mask/balaclava/tactical,
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/obj/item/clothing/glasses/sunglasses/sechud/tactical,
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/obj/item/weapon/storage/belt/security/tactical,
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/obj/item/clothing/shoes/boots/jackboots,
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/obj/item/clothing/gloves/black
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)
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contraband = 1
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