mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 18:22:39 +00:00
Minor Security Supply Tweak
Fixes the Warden starting off with the wrong Mask Hailer. Gives regular officers mask hailers. Allows emagged consoles to order ERT armor.
This commit is contained in:
@@ -0,0 +1,339 @@
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/obj/structure/closet/secure_closet/captains
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name = "site manager's locker"
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req_access = list(access_captain)
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closet_appearance = /decl/closet_appearance/secure_closet/command
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starts_with = list(
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/obj/item/weapon/storage/backpack/dufflebag/captain,
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/obj/item/clothing/head/helmet,
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/obj/item/clothing/suit/storage/vest,
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/obj/item/weapon/cartridge/captain,
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/obj/item/weapon/storage/lockbox/medal,
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/obj/item/device/radio/headset/heads/captain,
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/obj/item/device/radio/headset/heads/captain/alt,
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/obj/item/weapon/gun/energy/gun,
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/obj/item/weapon/melee/telebaton,
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/obj/item/device/flash,
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/obj/item/weapon/storage/box/ids)
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/obj/structure/closet/secure_closet/hop
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name = "head of personnel's locker"
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req_access = list(access_hop)
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closet_appearance = /decl/closet_appearance/secure_closet/command/hop
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starts_with = list(
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/obj/item/clothing/suit/storage/vest,
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/obj/item/clothing/head/helmet,
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/obj/item/weapon/cartridge/hop,
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/obj/item/device/radio/headset/heads/hop,
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/obj/item/device/radio/headset/heads/hop/alt,
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/obj/item/weapon/storage/box/ids = 2,
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/obj/item/weapon/gun/energy/gun/compact,
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/obj/item/weapon/storage/box/commandkeys,
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/obj/item/weapon/storage/box/servicekeys,
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/obj/item/device/flash)
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/obj/structure/closet/secure_closet/hop2
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name = "head of personnel's attire"
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req_access = list(access_hop)
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closet_appearance = /decl/closet_appearance/secure_closet/command/hop
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starts_with = list(
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/obj/item/clothing/under/rank/head_of_personnel,
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/obj/item/clothing/under/dress/dress_hop,
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/obj/item/clothing/under/dress/dress_hr,
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/obj/item/clothing/under/lawyer/female,
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/obj/item/clothing/under/lawyer/black,
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/obj/item/clothing/under/lawyer/black/skirt,
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/obj/item/clothing/under/lawyer/red,
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/obj/item/clothing/under/lawyer/red/skirt,
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/obj/item/clothing/under/lawyer/oldman,
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/obj/item/clothing/under/rank/neo_hop,
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/obj/item/clothing/under/rank/neo_hop_skirt,
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/obj/item/clothing/under/rank/neo_hop_parade_masc,
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/obj/item/clothing/under/rank/neo_hop_parade_fem,
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/obj/item/clothing/under/rank/neo_hop_turtle,
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/obj/item/clothing/under/rank/neo_hop_turtle_skirt,
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/obj/item/clothing/under/rank/neo_cmd_gorka,
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/obj/item/clothing/suit/storage/toggle/labcoat/neo_hopformal,
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/obj/item/clothing/suit/storage/toggle/labcoat/neo_civ_dep,
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/obj/item/clothing/shoes/brown,
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/obj/item/clothing/shoes/black,
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/obj/item/clothing/shoes/laceup,
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/obj/item/clothing/shoes/laceup/brown,
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/obj/item/clothing/shoes/white,
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/obj/item/clothing/under/rank/head_of_personnel_whimsy,
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/obj/item/clothing/head/caphat/hop,
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/obj/item/clothing/under/suit_jacket/teal,
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/obj/item/clothing/under/suit_jacket/teal/skirt,
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/obj/item/clothing/glasses/sunglasses,
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/obj/item/clothing/suit/storage/hooded/wintercoat/hop,
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/obj/item/clothing/head/caphat/hop/beret,
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/obj/item/clothing/head/caphat/hop/beret/white)
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/obj/structure/closet/secure_closet/hos
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name = "head of security's locker"
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req_access = list(access_hos)
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storage_capacity = 2.5 * MOB_MEDIUM
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closet_appearance = /decl/closet_appearance/secure_closet/security/hos
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starts_with = list(
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/obj/item/clothing/head/helmet/HoS,
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/obj/item/clothing/head/helmet/HoS/hat,
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/obj/item/clothing/suit/storage/vest/hos,
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/obj/item/clothing/under/rank/head_of_security/jensen,
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/obj/item/clothing/under/rank/head_of_security/corp,
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/obj/item/clothing/suit/storage/vest/hoscoat/jensen,
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/obj/item/clothing/suit/storage/vest/hoscoat,
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/obj/item/clothing/head/helmet/dermal,
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/obj/item/weapon/cartridge/hos,
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/obj/item/device/radio/headset/heads/hos,
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/obj/item/device/radio/headset/heads/hos/alt,
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/obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/taperoll/police,
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/obj/item/weapon/shield/riot,
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/obj/item/weapon/shield/riot/tele,
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/obj/item/weapon/storage/box/holobadge/hos,
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/obj/item/clothing/accessory/badge/holo/hos,
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/obj/item/weapon/reagent_containers/spray/pepper,
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/obj/item/weapon/tool/crowbar/red,
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/obj/item/weapon/storage/box/flashbangs,
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/obj/item/weapon/storage/belt/security,
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/obj/item/device/flash,
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/obj/item/weapon/melee/baton/loaded,
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/obj/item/weapon/gun/magnetic/railgun/heater/pistol/hos,
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/obj/item/weapon/rcd_ammo/large,
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/obj/item/weapon/cell/device/weapon,
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/obj/item/clothing/accessory/holster/waist,
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/obj/item/weapon/melee/telebaton,
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/obj/item/clothing/head/beret/sec/corporate/hos,
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/obj/item/clothing/suit/storage/hooded/wintercoat/security,
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/obj/item/clothing/suit/storage/hooded/wintercoat/security/hos,
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/obj/item/clothing/shoes/boots/winter/security,
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/obj/item/device/flashlight/maglight,
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/obj/item/clothing/mask/gas/half,
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/obj/item/clothing/mask/gas/sechailer/swat/hos)
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/obj/structure/closet/secure_closet/hos/Initialize()
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if(prob(50))
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starts_with += /obj/item/weapon/storage/backpack/security
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else
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starts_with += /obj/item/weapon/storage/backpack/satchel/sec
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if(prob(50))
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starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
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return ..()
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/obj/structure/closet/secure_closet/warden
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name = "warden's locker"
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storage_capacity = 42
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req_access = list(access_armory)
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closet_appearance = /decl/closet_appearance/secure_closet/security/warden
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starts_with = list(
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/obj/item/clothing/suit/storage/vest/warden,
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/obj/item/clothing/under/rank/warden,
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/obj/item/clothing/under/rank/warden/corp,
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/obj/item/clothing/suit/storage/vest/wardencoat,
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/obj/item/clothing/suit/storage/vest/wardencoat/alt,
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/obj/item/clothing/suit/storage/vest/wardencoat/alt2, //VOREStation Add,
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/obj/item/clothing/head/helmet/dermal,
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/obj/item/clothing/head/helmet/warden,
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/obj/item/clothing/head/helmet/warden/hat,
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/obj/item/clothing/under/rank/neo_warden_red,
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/obj/item/clothing/under/rank/neo_warden_red_skirt,
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/obj/item/clothing/under/rank/neo_warden_blue,
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/obj/item/clothing/suit/storage/vest/wardencoat/neo_armsco_trench,
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/obj/item/clothing/suit/storage/vest/wardencoat/neo_bluewarden,
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/obj/item/clothing/suit/storage/vest/wardencoat/neo_warden_heavy,
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/obj/item/clothing/under/rank/neo_sec_gorka,
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/obj/item/weapon/cartridge/security,
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/obj/item/device/radio/headset/headset_sec,
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/obj/item/device/radio/headset/headset_sec/alt,
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/obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/taperoll/police,
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/obj/item/clothing/accessory/badge/holo/warden,
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/obj/item/weapon/storage/box/flashbangs,
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/obj/item/weapon/storage/belt/security,
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/obj/item/weapon/reagent_containers/spray/pepper,
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/obj/item/weapon/melee/baton/loaded,
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/obj/item/weapon/gun/energy/gun,
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/obj/item/weapon/cell/device/weapon,
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/obj/item/weapon/storage/box/holobadge,
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/obj/item/clothing/head/beret/sec/corporate/warden,
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/obj/item/clothing/suit/storage/hooded/wintercoat/security,
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/obj/item/clothing/shoes/boots/winter/security,
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/obj/item/device/flashlight/maglight,
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/obj/item/device/megaphone,
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/obj/item/clothing/mask/gas/sechailer/swat/warden,
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/obj/item/weapon/gun/projectile/revolvershotgun,
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/obj/item/ammo_magazine/m12gdrumjack/beanbag,
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/obj/item/ammo_magazine/m12gdrumjack/beanbag,
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/obj/item/device/ticket_printer, //CHOMPStation addition
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/obj/item/device/retail_scanner/security //CHOMPStation addition
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)
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/obj/structure/closet/secure_closet/warden/Initialize()
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if(prob(50))
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starts_with += /obj/item/weapon/storage/backpack/security
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else
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starts_with += /obj/item/weapon/storage/backpack/satchel/sec
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if(prob(50))
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starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
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return ..()
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/obj/structure/closet/secure_closet/security
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name = "security officer's locker"
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req_access = list(access_brig)
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closet_appearance = /decl/closet_appearance/secure_closet/security
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starts_with = list(
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/obj/item/clothing/suit/storage/vest/officer,
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/obj/item/clothing/head/helmet,
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/obj/item/clothing/mask/gas/sechailer/swat/officer,
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/obj/item/weapon/cartridge/security,
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/obj/item/device/radio/headset/headset_sec,
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/obj/item/device/radio/headset/headset_sec/alt,
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/obj/item/weapon/storage/belt/security,
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/obj/item/device/flash,
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/obj/item/weapon/reagent_containers/spray/pepper,
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/obj/item/weapon/grenade/flashbang,
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/obj/item/weapon/melee/baton/loaded,
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/obj/item/clothing/glasses/sunglasses/sechud,
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/obj/item/taperoll/police,
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/obj/item/device/hailer,
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/obj/item/device/flashlight/flare,
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/obj/item/clothing/accessory/storage/black_vest,
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/obj/item/clothing/head/soft/sec/corp,
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/obj/item/clothing/under/rank/security/corp,
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/obj/item/ammo_magazine/m45/rubber,
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/obj/item/weapon/gun/energy/taser,
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/obj/item/weapon/cell/device/weapon,
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/obj/item/clothing/suit/storage/hooded/wintercoat/security,
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/obj/item/clothing/shoes/boots/winter/security,
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/obj/item/device/flashlight/maglight,
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/obj/item/device/holowarrant, //CHOMPStation addition
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/obj/item/device/retail_scanner/security, //CHOMPStation addition
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/obj/item/clothing/glasses/hud/security, //CHOMPStation addition
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/obj/item/device/ticket_printer //CHOMPStation addition
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)
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/obj/structure/closet/secure_closet/security/Initialize()
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if(prob(50))
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starts_with += /obj/item/weapon/storage/backpack/security
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else
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starts_with += /obj/item/weapon/storage/backpack/satchel/sec
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if(prob(50))
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starts_with += /obj/item/weapon/storage/backpack/dufflebag/sec
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if(prob(30))
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starts_with += /obj/item/poster/nanotrasen
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return ..()
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/obj/structure/closet/secure_closet/security/cargo/Initialize()
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starts_with += /obj/item/clothing/accessory/armband/cargo
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starts_with += /obj/item/device/encryptionkey/headset_cargo
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return ..()
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/obj/structure/closet/secure_closet/security/engine/Initialize()
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starts_with += /obj/item/clothing/accessory/armband/engine
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starts_with += /obj/item/device/encryptionkey/headset_eng
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return ..()
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/obj/structure/closet/secure_closet/security/science/Initialize()
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starts_with += /obj/item/clothing/accessory/armband/science
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starts_with += /obj/item/device/encryptionkey/headset_sci
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return ..()
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/obj/structure/closet/secure_closet/security/med/Initialize()
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starts_with += /obj/item/clothing/accessory/armband/medblue
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starts_with += /obj/item/device/encryptionkey/headset_med
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return ..()
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/obj/structure/closet/secure_closet/detective
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name = "detective's cabinet"
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req_access = list(access_forensics_lockers)
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closet_appearance = /decl/closet_appearance/cabinet/secure
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open_sound = 'sound/effects/wooden_closet_open.ogg'
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close_sound = 'sound/effects/wooden_closet_close.ogg'
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starts_with = list(
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/obj/item/clothing/accessory/badge/holo/detective,
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/obj/item/clothing/gloves/forensic, //CHOMP Edit replaces black gloves
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/obj/item/gunbox, //CHOMP Edit undoes vorestation removal and adds back gunbox
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/obj/item/gunbox/stun,
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/obj/item/weapon/storage/belt/detective,
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/obj/item/weapon/storage/box/evidence,
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/obj/item/device/radio/headset/headset_sec,
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/obj/item/device/radio/headset/headset_sec/alt,
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/obj/item/clothing/suit/storage/vest/detective,
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/obj/item/taperoll/police,
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/obj/item/clothing/accessory/holster/armpit,
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/obj/item/device/flashlight/maglight,
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/obj/item/weapon/reagent_containers/food/drinks/flask/detflask,
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/obj/item/weapon/storage/briefcase/crimekit,
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/obj/item/device/taperecorder,
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/obj/item/weapon/storage/bag/detective,
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/obj/item/device/tape/random = 3,
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/obj/item/device/retail_scanner/security, //CHOMPStation addition
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/obj/item/clothing/glasses/hud/security //CHOMPStation addition
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)
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/obj/structure/closet/secure_closet/injection
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name = "lethal injections locker"
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req_access = list(access_captain)
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closet_appearance = /decl/closet_appearance/secure_closet/courtroom
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starts_with = list(
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/obj/item/weapon/reagent_containers/syringe/ld50_syringe/choral = 2)
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GLOBAL_LIST_BOILERPLATE(all_brig_closets, /obj/structure/closet/secure_closet/brig)
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/obj/structure/closet/secure_closet/brig
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name = "brig locker"
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req_access = list(access_brig)
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closet_appearance = /decl/closet_appearance/secure_closet/brig
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anchored = TRUE
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var/id = null
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starts_with = list(
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/obj/item/clothing/under/color/prison,
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/obj/item/clothing/shoes/orange)
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/obj/structure/closet/secure_closet/posters
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name = "morale storage"
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req_access = list(access_security)
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anchored = TRUE
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starts_with = list(
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/obj/item/poster/nanotrasen,
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/obj/item/poster/nanotrasen,
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/obj/item/poster/nanotrasen,
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/obj/item/poster/nanotrasen,
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/obj/item/poster/nanotrasen)
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/obj/structure/closet/secure_closet/courtroom
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name = "courtroom locker"
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req_access = list(access_lawyer)
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closet_appearance = /decl/closet_appearance/secure_closet/courtroom
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starts_with = list(
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/obj/item/clothing/shoes/brown,
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/obj/item/weapon/paper/Court = 3,
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/obj/item/weapon/pen,
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/obj/item/clothing/suit/judgerobe,
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/obj/item/clothing/head/powdered_wig,
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/obj/item/weapon/storage/briefcase)
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/obj/structure/closet/secure_closet/wall
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name = "wall locker"
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req_access = list(access_security)
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closet_appearance = /decl/closet_appearance/wall
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density = TRUE
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//too small to put a man in
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large = 0
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Reference in New Issue
Block a user