From a3fbf79c9e47d8771c158cbcb740a07b0eb5d9a4 Mon Sep 17 00:00:00 2001 From: Mechoid Date: Sat, 25 Aug 2018 19:59:51 -0700 Subject: [PATCH] Touch stuff in reference to responses. --- code/game/mecha/equipment/mecha_equipment.dm | 4 ++-- code/game/mecha/equipment/tools/medical_tools.dm | 2 +- code/game/mecha/equipment/tools/tools.dm | 4 ++-- code/game/mecha/equipment/weapons/weapons.dm | 2 +- 4 files changed, 6 insertions(+), 6 deletions(-) diff --git a/code/game/mecha/equipment/mecha_equipment.dm b/code/game/mecha/equipment/mecha_equipment.dm index 16c6dd72f5..fec8c18e1d 100644 --- a/code/game/mecha/equipment/mecha_equipment.dm +++ b/code/game/mecha/equipment/mecha_equipment.dm @@ -19,7 +19,7 @@ var/salvageable = 1 var/required_type = /obj/mecha //may be either a type or a list of allowed types var/equip_type = null //mechaequip2 - var/allow_duplicate = 0 + var/allow_duplicate = FALSE /obj/item/mecha_parts/mecha_equipment/proc/do_after_cooldown(target=1) sleep(equip_cooldown) @@ -104,7 +104,7 @@ return 0 return 1 -/obj/item/mecha_parts/mecha_equipment/proc/handle_movement_action() //Any modules that have special effects or needs when moving. +/obj/item/mecha_parts/mecha_equipment/proc/handle_movement_action() //Any modules that have special effects or needs when taking a step or floating through space. return /obj/item/mecha_parts/mecha_equipment/proc/action(atom/target) diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index ae01d0c6b5..92a250ddfa 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -12,7 +12,7 @@ var/inject_amount = 5 required_type = /obj/mecha/medical salvageable = 0 - allow_duplicate = 1 + allow_duplicate = TRUE /obj/item/mecha_parts/mecha_equipment/tool/sleeper/New() ..() diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm index da9d052cc2..dd4472282c 100644 --- a/code/game/mecha/equipment/tools/tools.dm +++ b/code/game/mecha/equipment/tools/tools.dm @@ -866,7 +866,7 @@ /obj/item/mecha_parts/mecha_equipment/combat_shield/attach(obj/mecha/M as obj) ..() if(chassis) - my_shield.shield_health = my_shield.shield_health / 2 + my_shield.shield_health = 0 my_shield.my_mecha = chassis my_shield.forceMove(chassis) @@ -1153,7 +1153,7 @@ var/mob/living/carbon/occupant = null var/door_locked = 1 salvageable = 0 - allow_duplicate = 1 + allow_duplicate = TRUE equip_type = EQUIP_HULL diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index 23419b4eba..5f2b7254e4 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -166,7 +166,7 @@ description_fluff = "Essentially an Orion mounted inside a modified Gaia case." icon_state = "mecha_phase" energy_drain = 25 - projectile = /obj/item/projectile/energy/phase + projectile = /obj/item/projectile/energy/phase/heavy fire_sound = 'sound/weapons/Taser.ogg' equip_type = EQUIP_UTILITY