diff --git a/code/game/objects/structures/loot_piles.dm b/code/game/objects/structures/loot_piles.dm index 6948e20d1d..0d92af11b2 100644 --- a/code/game/objects/structures/loot_piles.dm +++ b/code/game/objects/structures/loot_piles.dm @@ -502,7 +502,6 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh /obj/item/weapon/weldingtool/alien, /obj/item/weapon/wirecutters/alien, /obj/item/weapon/wrench/alien, - /obj/item/weapon/surgical/FixOVein/alien, /obj/item/weapon/surgical/bone_clamp/alien, /obj/item/weapon/surgical/cautery/alien, @@ -511,7 +510,6 @@ Loot piles can be depleted, if loot_depleted is turned on. Note that players wh /obj/item/weapon/surgical/retractor/alien, /obj/item/weapon/surgical/scalpel/alien, /obj/item/weapon/surgical/surgicaldrill/alien, - /obj/item/weapon/cell/device/weapon/recharge/alien, /obj/item/clothing/suit/armor/alien, /obj/item/clothing/head/helmet/alien,