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[MIRROR] Many bug fixes, QoL, and PDA notes port (now with sensible diffs) (#7588)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Nadyr <41974248+Darlantanis@users.noreply.github.com> Co-authored-by: Nadyr <forlirnglacignis@gmail.com>
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Heroman3003
Nadyr
Nadyr
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@@ -213,6 +213,7 @@ var/list/name_to_material
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var/luminescence
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var/radiation_resistance = 0 // Radiation resistance, which is added on top of a material's weight for blocking radiation. Needed to make lead special without superrobust weapons.
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var/supply_conversion_value // Supply points per sheet that this material sells for.
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var/can_sharpen = TRUE // Is this material compatible with a sharpening kit?
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// Placeholder vars for the time being, todo properly integrate windows/light tiles/rods.
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var/created_window
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@@ -109,3 +109,4 @@
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weight = 1
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protectiveness = 0 // 0%
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conductive = 0
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can_sharpen = FALSE
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