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[MIRROR] Many bug fixes, QoL, and PDA notes port (now with sensible diffs) (#7588)
Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com> Co-authored-by: Nadyr <41974248+Darlantanis@users.noreply.github.com> Co-authored-by: Nadyr <forlirnglacignis@gmail.com>
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Heroman3003
Nadyr
Nadyr
parent
0143054b6e
commit
a4280d14e1
@@ -7,6 +7,7 @@
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icon_state = "particle1"//Need a new icon for this
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anchored = TRUE
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density = TRUE
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movement_type = UNSTOPPABLE // for bumps to trigger
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var/movement_range = 10
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var/energy = 10 //energy in eV
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var/mega_energy = 0 //energy in MeV
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@@ -31,7 +31,7 @@
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if((last_shot + fire_delay) <= world.time)
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last_shot = world.time
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var/obj/effect/accelerated_particle/A = null
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var/turf/T = get_step(src,dir)
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var/turf/T = src.loc // if it doesn't spawn here, it won't bump stuff directly infront of the PA
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switch(strength)
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if(0)
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A = new/obj/effect/accelerated_particle/weak(T, dir)
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