diff --git a/code/game/machinery/partslathe_vr.dm b/code/game/machinery/partslathe_vr.dm
index fc594606d1..736474f453 100644
--- a/code/game/machinery/partslathe_vr.dm
+++ b/code/game/machinery/partslathe_vr.dm
@@ -179,29 +179,29 @@
/obj/machinery/partslathe/proc/canBuild(var/datum/category_item/partslathe/D)
for(var/M in D.resources)
- if(materials[M] < Ceiling(D.resources[M] * mat_efficiency))
+ if(materials[M] < CEILING((D.resources[M] * mat_efficiency), 1))
return 0
return 1
/obj/machinery/partslathe/proc/getLackingMaterials(var/datum/category_item/partslathe/D)
var/ret = ""
for(var/M in D.resources)
- if(materials[M] < Ceiling(D.resources[M] * mat_efficiency))
+ if(materials[M] < CEILING((D.resources[M] * mat_efficiency), 1))
if(ret != "")
ret += ", "
- ret += "[Ceiling(D.resources[M] * mat_efficiency) - materials[M]] [M]"
+ ret += "[CEILING((D.resources[M] * mat_efficiency), 1) - materials[M]] [M]"
return ret
/obj/machinery/partslathe/proc/build(var/datum/category_item/partslathe/D)
for(var/M in D.resources)
- materials[M] = max(0, materials[M] - Ceiling(D.resources[M] * mat_efficiency))
+ materials[M] = max(0, materials[M] - CEILING((D.resources[M] * mat_efficiency), 1))
var/obj/new_item = D.build(loc);
if(new_item)
new_item.loc = loc
if(mat_efficiency < 1) // No matter out of nowhere
if(new_item.matter && new_item.matter.len > 0)
for(var/i in new_item.matter)
- new_item.matter[i] = Ceiling(new_item.matter[i] * mat_efficiency)
+ new_item.matter[i] = CEILING((new_item.matter[i] * mat_efficiency), 1)
// 0 amount = 0 means ejecting a full stack; -1 means eject everything
/obj/machinery/partslathe/proc/eject_materials(var/material, var/amount)
diff --git a/code/game/objects/items/weapons/tools/weldingtool.dm b/code/game/objects/items/weapons/tools/weldingtool.dm
index ed7ed9e21c..78c2580e61 100644
--- a/code/game/objects/items/weapons/tools/weldingtool.dm
+++ b/code/game/objects/items/weapons/tools/weldingtool.dm
@@ -1,617 +1,3 @@
-<<<<<<< HEAD
-#define WELDER_FUEL_BURN_INTERVAL 13
-/*
- * Welding Tool
- */
-/obj/item/weapon/weldingtool
- name = "\improper welding tool"
- icon = 'icons/obj/tools.dmi'
- icon_state = "welder"
- item_state = "welder"
- flags = CONDUCT
- slot_flags = SLOT_BELT
-
- //Amount of OUCH when it's thrown
- force = 3.0
- throwforce = 5.0
- throw_speed = 1
- throw_range = 5
- w_class = ITEMSIZE_SMALL
-
- //Cost to make in the autolathe
- matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 30)
-
- //R&D tech level
- origin_tech = list(TECH_ENGINEERING = 1)
-
- //Welding tool specific stuff
- var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2)
- var/status = 1 //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower)
- var/max_fuel = 20 //The max amount of fuel the welder can hold
-
- var/acti_sound = 'sound/items/welderactivate.ogg'
- var/deac_sound = 'sound/items/welderdeactivate.ogg'
- usesound = 'sound/items/Welder2.ogg'
- var/change_icons = TRUE
- var/flame_intensity = 2 //how powerful the emitted light is when used.
- var/flame_color = "#FF9933" // What color the welder light emits when its on. Default is an orange-ish color.
- var/eye_safety_modifier = 0 // Increasing this will make less eye protection needed to stop eye damage. IE at 1, sunglasses will fully protect.
- var/burned_fuel_for = 0 // Keeps track of how long the welder's been on, used to gradually empty the welder if left one, without RNG.
- var/always_process = FALSE // If true, keeps the welder on the process list even if it's off. Used for when it needs to regenerate fuel.
- toolspeed = 1
-
-/obj/item/weapon/weldingtool/New()
-// var/random_fuel = min(rand(10,20),max_fuel)
- var/datum/reagents/R = new/datum/reagents(max_fuel)
- reagents = R
- R.my_atom = src
- R.add_reagent("fuel", max_fuel)
- update_icon()
- if(always_process)
- processing_objects |= src
- ..()
-
-/obj/item/weapon/weldingtool/Destroy()
- if(welding || always_process)
- processing_objects -= src
- return ..()
-
-/obj/item/weapon/weldingtool/examine(mob/user)
- if(..(user, 0))
- if(max_fuel)
- to_chat(user, text("\icon[] The [] contains []/[] units of fuel!", src, src.name, get_fuel(),src.max_fuel ))
-
-/obj/item/weapon/weldingtool/attack(var/atom/A, var/mob/living/user, var/def_zone)
- if(ishuman(A) && user.a_intent == I_HELP)
- var/mob/living/carbon/human/H = A
- var/obj/item/organ/external/S = H.organs_by_name[user.zone_sel.selecting]
-
- if(!S || S.robotic < ORGAN_ROBOT || S.open == 3)
- return ..()
-
- if(!welding)
- to_chat(user, "You'll need to turn [src] on to patch the damage on [H]'s [S.name]!")
- return 1
-
- if(S.robo_repair(15, BRUTE, "some dents", src, user))
- remove_fuel(1, user)
- return 1
-
- return ..()
-
-/obj/item/weapon/weldingtool/attackby(obj/item/W as obj, mob/living/user as mob)
- if(istype(W,/obj/item/weapon/tool/screwdriver))
- if(welding)
- to_chat(user, "Stop welding first!")
- return
- status = !status
- if(status)
- to_chat(user, "You secure the welder.")
- else
- to_chat(user, "The welder can now be attached and modified.")
- src.add_fingerprint(user)
- return
-
- if((!status) && (istype(W,/obj/item/stack/rods)))
- var/obj/item/stack/rods/R = W
- R.use(1)
- var/obj/item/weapon/flamethrower/F = new/obj/item/weapon/flamethrower(user.loc)
- src.loc = F
- F.weldtool = src
- if (user.client)
- user.client.screen -= src
- if (user.r_hand == src)
- user.remove_from_mob(src)
- else
- user.remove_from_mob(src)
- src.master = F
- src.layer = initial(src.layer)
- user.remove_from_mob(src)
- if (user.client)
- user.client.screen -= src
- src.loc = F
- src.add_fingerprint(user)
- return
-
- ..()
- return
-
-
-/obj/item/weapon/weldingtool/process()
- if(welding)
- ++burned_fuel_for
- if(burned_fuel_for >= WELDER_FUEL_BURN_INTERVAL)
- remove_fuel(1)
-
-
-
- if(get_fuel() < 1)
- setWelding(0)
-
- //I'm not sure what this does. I assume it has to do with starting fires...
- //...but it doesnt check to see if the welder is on or not.
- var/turf/location = src.loc
- if(istype(location, /mob/living))
- var/mob/living/M = location
- if(M.item_is_in_hands(src))
- location = get_turf(M)
- if (istype(location, /turf))
- location.hotspot_expose(700, 5)
-
-
-/obj/item/weapon/weldingtool/afterattack(obj/O as obj, mob/user as mob, proximity)
- if(!proximity) return
- if (istype(O, /obj/structure/reagent_dispensers/fueltank) && get_dist(src,O) <= 1)
- if(!welding && max_fuel)
- O.reagents.trans_to_obj(src, max_fuel)
- to_chat(user, "Welder refueled")
- playsound(src.loc, 'sound/effects/refill.ogg', 50, 1, -6)
- return
- else if(!welding)
- to_chat(user, "[src] doesn't use fuel.")
- return
- else
- message_admins("[key_name_admin(user)] triggered a fueltank explosion with a welding tool.")
- log_game("[key_name(user)] triggered a fueltank explosion with a welding tool.")
- to_chat(user, "You begin welding on the fueltank and with a moment of lucidity you realize, this might not have been the smartest thing you've ever done.")
- var/obj/structure/reagent_dispensers/fueltank/tank = O
- tank.explode()
- return
- if (src.welding)
- remove_fuel(1)
- var/turf/location = get_turf(user)
- if(isliving(O))
- var/mob/living/L = O
- L.IgniteMob()
- if (istype(location, /turf))
- location.hotspot_expose(700, 50, 1)
- return
-
-
-/obj/item/weapon/weldingtool/attack_self(mob/user as mob)
- setWelding(!welding, usr)
- return
-
-//Returns the amount of fuel in the welder
-/obj/item/weapon/weldingtool/proc/get_fuel()
- return reagents.get_reagent_amount("fuel")
-
-/obj/item/weapon/weldingtool/proc/get_max_fuel()
- return max_fuel
-
-//Removes fuel from the welding tool. If a mob is passed, it will perform an eyecheck on the mob. This should probably be renamed to use()
-/obj/item/weapon/weldingtool/proc/remove_fuel(var/amount = 1, var/mob/M = null)
- if(!welding)
- return 0
- if(amount)
- burned_fuel_for = 0 // Reset the counter since we're removing fuel.
- if(get_fuel() >= amount)
- reagents.remove_reagent("fuel", amount)
- if(M)
- eyecheck(M)
- update_icon()
- return 1
- else
- if(M)
- to_chat(M, "You need more welding fuel to complete this task.")
- update_icon()
- return 0
-
-//Returns whether or not the welding tool is currently on.
-/obj/item/weapon/weldingtool/proc/isOn()
- return src.welding
-
-/obj/item/weapon/weldingtool/update_icon()
- ..()
- overlays.Cut()
- // Welding overlay.
- if(welding)
- var/image/I = image(icon, src, "[icon_state]-on")
- overlays.Add(I)
- item_state = "[initial(item_state)]1"
- else
- item_state = initial(item_state)
-
- // Fuel counter overlay.
- if(change_icons && get_max_fuel())
- var/ratio = get_fuel() / get_max_fuel()
- ratio = Ceiling(ratio*4) * 25
- var/image/I = image(icon, src, "[icon_state][ratio]")
- overlays.Add(I)
-
- // Lights
- if(welding && flame_intensity)
- set_light(flame_intensity, flame_intensity, flame_color)
- else
- set_light(0)
-
-// icon_state = welding ? "[icon_state]1" : "[initial(icon_state)]"
- var/mob/M = loc
- if(istype(M))
- M.update_inv_l_hand()
- M.update_inv_r_hand()
-
-/obj/item/weapon/weldingtool/MouseDrop(obj/over_object as obj)
- if(!canremove)
- return
-
- if (ishuman(usr) || issmall(usr)) //so monkeys can take off their backpacks -- Urist
-
- if (istype(usr.loc,/obj/mecha)) // stops inventory actions in a mech. why?
- return
-
- if (!( istype(over_object, /obj/screen) ))
- return ..()
-
- //makes sure that the thing is equipped, so that we can't drag it into our hand from miles away.
- //there's got to be a better way of doing this.
- if (!(src.loc == usr) || (src.loc && src.loc.loc == usr))
- return
-
- if (( usr.restrained() ) || ( usr.stat ))
- return
-
- if ((src.loc == usr) && !(istype(over_object, /obj/screen)) && !usr.unEquip(src))
- return
-
- switch(over_object.name)
- if("r_hand")
- usr.u_equip(src)
- usr.put_in_r_hand(src)
- if("l_hand")
- usr.u_equip(src)
- usr.put_in_l_hand(src)
- src.add_fingerprint(usr)
-
-//Sets the welding state of the welding tool. If you see W.welding = 1 anywhere, please change it to W.setWelding(1)
-//so that the welding tool updates accordingly
-/obj/item/weapon/weldingtool/proc/setWelding(var/set_welding, var/mob/M)
- if(!status) return
-
- var/turf/T = get_turf(src)
- //If we're turning it on
- if(set_welding && !welding)
- if (get_fuel() > 0)
- if(M)
- to_chat(M, "You switch the [src] on.")
- else if(T)
- T.visible_message("\The [src] turns on.")
- playsound(loc, acti_sound, 50, 1)
- src.force = 15
- src.damtype = "fire"
- src.w_class = ITEMSIZE_LARGE
- src.hitsound = 'sound/items/welder.ogg'
- welding = 1
- update_icon()
- if(!always_process)
- processing_objects |= src
- else
- if(M)
- var/msg = max_fuel ? "welding fuel" : "charge"
- to_chat(M, "You need more [msg] to complete this task.")
- return
- //Otherwise
- else if(!set_welding && welding)
- if(!always_process)
- processing_objects -= src
- if(M)
- to_chat(M, "You switch \the [src] off.")
- else if(T)
- T.visible_message("\The [src] turns off.")
- playsound(loc, deac_sound, 50, 1)
- src.force = 3
- src.damtype = "brute"
- src.w_class = initial(src.w_class)
- src.welding = 0
- src.hitsound = initial(src.hitsound)
- update_icon()
-
-//Decides whether or not to damage a player's eyes based on what they're wearing as protection
-//Note: This should probably be moved to mob
-/obj/item/weapon/weldingtool/proc/eyecheck(mob/living/carbon/user)
- if(!istype(user))
- return 1
- var/safety = user.eyecheck()
- safety = between(-1, safety + eye_safety_modifier, 2)
- if(istype(user, /mob/living/carbon/human))
- var/mob/living/carbon/human/H = user
- var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
- if(!E)
- return
- if(H.nif && H.nif.flag_check(NIF_V_UVFILTER,NIF_FLAGS_VISION)) return //VOREStation Add - NIF
- switch(safety)
- if(1)
- to_chat(usr, "Your eyes sting a little.")
- E.damage += rand(1, 2)
- if(E.damage > 12)
- user.eye_blurry += rand(3,6)
- if(0)
- to_chat(usr, "Your eyes burn.")
- E.damage += rand(2, 4)
- if(E.damage > 10)
- E.damage += rand(4,10)
- if(-1)
- to_chat(usr, "Your thermals intensify the welder's glow. Your eyes itch and burn severely.")
- user.eye_blurry += rand(12,20)
- E.damage += rand(12, 16)
- if(safety<2)
-
- if(E.damage > 10)
- to_chat(user, "Your eyes are really starting to hurt. This can't be good for you!")
-
- if (E.damage >= E.min_broken_damage)
- to_chat(user, "You go blind!")
- user.sdisabilities |= BLIND
- else if (E.damage >= E.min_bruised_damage)
- to_chat(user, "You go blind!")
- user.Blind(5)
- user.eye_blurry = 5
- user.disabilities |= NEARSIGHTED
- spawn(100)
- user.disabilities &= ~NEARSIGHTED
- return
-
-/obj/item/weapon/weldingtool/is_hot()
- return isOn()
-
-/obj/item/weapon/weldingtool/largetank
- name = "industrial welding tool"
- desc = "A slightly larger welder with a larger tank."
- icon_state = "indwelder"
- max_fuel = 40
- origin_tech = list(TECH_ENGINEERING = 2, TECH_PHORON = 2)
- matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 60)
-
-/obj/item/weapon/weldingtool/largetank/cyborg
- name = "integrated welding tool"
- desc = "An advanced welder designed to be used in robotic systems."
- toolspeed = 0.5
-
-/obj/item/weapon/weldingtool/hugetank
- name = "upgraded welding tool"
- desc = "A much larger welder with a huge tank."
- icon_state = "indwelder"
- max_fuel = 80
- w_class = ITEMSIZE_NORMAL
- origin_tech = list(TECH_ENGINEERING = 3)
- matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
-
-/obj/item/weapon/weldingtool/mini
- name = "emergency welding tool"
- desc = "A miniature welder used during emergencies."
- icon_state = "miniwelder"
- max_fuel = 10
- w_class = ITEMSIZE_SMALL
- matter = list(MAT_METAL = 30, MAT_GLASS = 10)
- change_icons = 0
- toolspeed = 2
- eye_safety_modifier = 1 // Safer on eyes.
-
-/obj/item/weapon/weldingtool/alien
- name = "alien welding tool"
- desc = "An alien welding tool. Whatever fuel it uses, it never runs out."
- icon = 'icons/obj/abductor.dmi'
- icon_state = "welder"
- toolspeed = 0.1
- flame_color = "#6699FF" // Light bluish.
- eye_safety_modifier = 2
- change_icons = 0
- origin_tech = list(TECH_PHORON = 5 ,TECH_ENGINEERING = 5)
- always_process = TRUE
-
-/obj/item/weapon/weldingtool/alien/process()
- if(get_fuel() <= get_max_fuel())
- reagents.add_reagent("fuel", 1)
- ..()
-
-/obj/item/weapon/weldingtool/experimental
- name = "experimental welding tool"
- desc = "An experimental welder capable of synthesizing its own fuel from waste compounds. It can output a flame hotter than regular welders."
- icon_state = "exwelder"
- max_fuel = 40
- w_class = ITEMSIZE_NORMAL
- origin_tech = list(TECH_ENGINEERING = 4, TECH_PHORON = 3)
- matter = list(DEFAULT_WALL_MATERIAL = 70, "glass" = 120)
- toolspeed = 0.5
- change_icons = 0
- flame_intensity = 3
- always_process = TRUE
- var/nextrefueltick = 0
-
-/obj/item/weapon/weldingtool/experimental/process()
- ..()
- if(get_fuel() < get_max_fuel() && nextrefueltick < world.time)
- nextrefueltick = world.time + 10
- reagents.add_reagent("fuel", 1)
-
-/*
- * Backpack Welder.
- */
-
-/obj/item/weapon/weldingtool/tubefed
- name = "tube-fed welding tool"
- desc = "A bulky, cooler-burning welding tool that draws from a worn welding tank."
- icon_state = "tubewelder"
- max_fuel = 10
- w_class = ITEMSIZE_NO_CONTAINER
- matter = null
- toolspeed = 1.25
- change_icons = 0
- flame_intensity = 1
- eye_safety_modifier = 1
- always_process = TRUE
- var/obj/item/weapon/weldpack/mounted_pack = null
-
-/obj/item/weapon/weldingtool/tubefed/New(location)
- ..()
- if(istype(location, /obj/item/weapon/weldpack))
- var/obj/item/weapon/weldpack/holder = location
- mounted_pack = holder
- else
- qdel(src)
-
-/obj/item/weapon/weldingtool/tubefed/Destroy()
- mounted_pack.nozzle = null
- mounted_pack = null
- return ..()
-
-/obj/item/weapon/weldingtool/tubefed/process()
- if(mounted_pack)
- if(!istype(mounted_pack.loc,/mob/living/carbon/human))
- mounted_pack.return_nozzle()
- else
- var/mob/living/carbon/human/H = mounted_pack.loc
- if(H.back != mounted_pack)
- mounted_pack.return_nozzle()
-
- if(mounted_pack.loc != src.loc && src.loc != mounted_pack)
- mounted_pack.return_nozzle()
- visible_message("\The [src] retracts to its fueltank.")
-
- if(get_fuel() <= get_max_fuel())
- mounted_pack.reagents.trans_to_obj(src, 1)
-
- ..()
-
-/obj/item/weapon/weldingtool/tubefed/dropped(mob/user)
- ..()
- if(src.loc != user)
- mounted_pack.return_nozzle()
- to_chat(user, "\The [src] retracts to its fueltank.")
-
-/*
- * Electric/Arc Welder
- */
-
-/obj/item/weapon/weldingtool/electric //AND HIS WELDING WAS ELECTRIC
- name = "electric welding tool"
- desc = "A welder which runs off of electricity."
- icon_state = "arcwelder"
- max_fuel = 0 //We'll handle the consumption later.
- item_state = "ewelder"
- var/obj/item/weapon/cell/power_supply //What type of power cell this uses
- var/charge_cost = 24 //The rough equivalent of 1 unit of fuel, based on us wanting 10 welds per battery
- var/cell_type = /obj/item/weapon/cell/device
- var/use_external_power = 0 //If in a borg or hardsuit, this needs to = 1
- flame_color = "#00CCFF" // Blue-ish, to set it apart from the gas flames.
- acti_sound = 'sound/effects/sparks4.ogg'
- deac_sound = 'sound/effects/sparks4.ogg'
-
-/obj/item/weapon/weldingtool/electric/unloaded/New()
- cell_type = null
-
-/obj/item/weapon/weldingtool/electric/New()
- ..()
- if(cell_type == null)
- update_icon()
- else if(cell_type)
- power_supply = new cell_type(src)
- else
- power_supply = new /obj/item/weapon/cell/device(src)
- update_icon()
-
-/obj/item/weapon/weldingtool/electric/get_cell()
- return power_supply
-
-/obj/item/weapon/weldingtool/electric/examine(mob/user)
- if(get_dist(src, user) > 1)
- to_chat(user, desc)
- else // The << need to stay, for some reason
- if(power_supply)
- user << text("\icon[] The [] has [] charge left.", src, src.name, get_fuel())
- else
- user << text("\icon[] The [] has no power cell!", src, src.name)
-
-/obj/item/weapon/weldingtool/electric/get_fuel()
- if(use_external_power)
- var/obj/item/weapon/cell/external = get_external_power_supply()
- if(external)
- return external.charge
- else if(power_supply)
- return power_supply.charge
- else
- return 0
-
-/obj/item/weapon/weldingtool/electric/get_max_fuel()
- if(use_external_power)
- var/obj/item/weapon/cell/external = get_external_power_supply()
- if(external)
- return external.maxcharge
- else if(power_supply)
- return power_supply.maxcharge
- return 0
-
-/obj/item/weapon/weldingtool/electric/remove_fuel(var/amount = 1, var/mob/M = null)
- if(!welding)
- return 0
- if(get_fuel() >= amount)
- power_supply.checked_use(charge_cost)
- if(use_external_power)
- var/obj/item/weapon/cell/external = get_external_power_supply()
- if(!external || !external.use(charge_cost)) //Take power from the borg...
- power_supply.give(charge_cost) //Give it back to the cell.
- if(M)
- eyecheck(M)
- update_icon()
- return 1
- else
- if(M)
- to_chat(M, "You need more energy to complete this task.")
- update_icon()
- return 0
-
-/obj/item/weapon/weldingtool/electric/attack_hand(mob/user as mob)
- if(user.get_inactive_hand() == src)
- if(power_supply)
- power_supply.update_icon()
- user.put_in_hands(power_supply)
- power_supply = null
- to_chat(user, "You remove the cell from the [src].")
- setWelding(0)
- update_icon()
- return
- ..()
- else
- return ..()
-
-/obj/item/weapon/weldingtool/electric/attackby(obj/item/weapon/W, mob/user as mob)
- if(istype(W, /obj/item/weapon/cell))
- if(istype(W, /obj/item/weapon/cell/device))
- if(!power_supply)
- user.drop_item()
- W.loc = src
- power_supply = W
- to_chat(user, "You install a cell in \the [src].")
- update_icon()
- else
- to_chat(user, "\The [src] already has a cell.")
- else
- to_chat(user, "\The [src] cannot use that type of cell.")
- else
- ..()
-
-/obj/item/weapon/weldingtool/electric/proc/get_external_power_supply()
- if(isrobot(src.loc))
- var/mob/living/silicon/robot/R = src.loc
- return R.cell
- if(istype(src.loc, /obj/item/rig_module))
- var/obj/item/rig_module/module = src.loc
- if(module.holder && module.holder.wearer)
- var/mob/living/carbon/human/H = module.holder.wearer
- if(istype(H) && H.back)
- var/obj/item/weapon/rig/suit = H.back
- if(istype(suit))
- return suit.cell
- return null
-
-/obj/item/weapon/weldingtool/electric/mounted
- use_external_power = 1
-
-/obj/item/weapon/weldingtool/electric/mounted/cyborg
- toolspeed = 0.5
-
-#undef WELDER_FUEL_BURN_INTERVAL
-=======
#define WELDER_FUEL_BURN_INTERVAL 13
/*
* Welding Tool
@@ -923,6 +309,7 @@
var/obj/item/organ/internal/eyes/E = H.internal_organs_by_name[O_EYES]
if(!E)
return
+ if(H.nif && H.nif.flag_check(NIF_V_UVFILTER,NIF_FLAGS_VISION)) return //VOREStation Add - NIF
switch(safety)
if(1)
to_chat(usr, "Your eyes sting a little.")
@@ -1214,6 +601,4 @@
/obj/item/weapon/weldingtool/electric/mounted/cyborg
toolspeed = 0.5
-#undef WELDER_FUEL_BURN_INTERVAL
-
->>>>>>> 8da11c1... Makes math helpers defines for performance (#5654)
+#undef WELDER_FUEL_BURN_INTERVAL
\ No newline at end of file
diff --git a/code/modules/client/preference_setup/vore/02_size.dm b/code/modules/client/preference_setup/vore/02_size.dm
index 9cacd334e1..2fe8b54e98 100644
--- a/code/modules/client/preference_setup/vore/02_size.dm
+++ b/code/modules/client/preference_setup/vore/02_size.dm
@@ -60,7 +60,7 @@
/datum/category_item/player_setup_item/vore/size/OnTopic(var/href, var/list/href_list, var/mob/user)
if(href_list["size_multiplier"])
var/new_size = input(user, "Choose your character's size, ranging from 25% to 200%", "Set Size") as num|null
- if (!IsInRange(new_size,25,200))
+ if (!ISINRANGE(new_size,25,200))
pref.size_multiplier = 1
user << "Invalid size."
return TOPIC_REFRESH_UPDATE_PREVIEW
diff --git a/code/modules/clothing/under/miscellaneous_vr.dm b/code/modules/clothing/under/miscellaneous_vr.dm
index a0fef4879b..0644eb476c 100644
--- a/code/modules/clothing/under/miscellaneous_vr.dm
+++ b/code/modules/clothing/under/miscellaneous_vr.dm
@@ -85,7 +85,7 @@
H.update_icons() //Just want the matrix transform
return
- if (!IsInRange(new_size,25,200))
+ if (!ISINRANGE(new_size,25,200))
to_chat(H,"The safety features of the uniform prevent you from choosing this size.")
return
diff --git a/code/modules/events/brand_intelligence.dm b/code/modules/events/brand_intelligence.dm
index bcd79b0cae..9f21488c28 100644
--- a/code/modules/events/brand_intelligence.dm
+++ b/code/modules/events/brand_intelligence.dm
@@ -58,12 +58,8 @@
infectedMachine.shut_up = 0
infectedMachine.shoot_inventory = 1
-<<<<<<< HEAD
- if(IsMultiple(activeFor, 12))
- /* VORESTATION Removal - Using the pick below.
-=======
if(ISMULTIPLE(activeFor, 12))
->>>>>>> 8da11c1... Makes math helpers defines for performance (#5654)
+ /* VORESTATION Removal - Using the pick below.
originMachine.speak(pick("Try our aggressive new marketing strategies!", \
"You should buy products to feed your lifestyle obsession!", \
"Consume!", \
diff --git a/code/modules/events/supply_demand.dm b/code/modules/events/supply_demand.dm
index b64d9081f8..becec3b192 100644
--- a/code/modules/events/supply_demand.dm
+++ b/code/modules/events/supply_demand.dm
@@ -213,7 +213,7 @@
var/amount_to_take = min(I.reagents.get_reagent_amount(reagent_id), qty_need)
if(amount_to_take >= 1)
I.reagents.remove_reagent(reagent_id, amount_to_take, safety = 1)
- qty_need = Ceiling(qty_need - amount_to_take)
+ qty_need = CEILING((qty_need - amount_to_take), 1)
return 1
else
log_debug("supply_demand event: not taking reagent '[reagent_id]': [amount_to_take]")
@@ -342,6 +342,6 @@
var/datum/alloy/A = pick(types)
types -= A // Don't pick the same thing twice
var/chosen_path = initial(A.product)
- var/chosen_qty = Floor(rand(5, 100) * initial(A.product_mod))
+ var/chosen_qty = FLOOR(rand(5, 100) * initial(A.product_mod), 1)
required_items += new /datum/supply_demand_order/thing(chosen_qty, chosen_path)
return
diff --git a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_powers.dm b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_powers.dm
index d6f65e6f63..03e382e793 100644
--- a/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_powers.dm
+++ b/code/modules/mob/living/carbon/human/species/station/protean_vr/protean_powers.dm
@@ -213,7 +213,7 @@
return //Quietly fail
var/actually_added = refactory.add_stored_material(substance,howmuch*matstack.perunit)
- matstack.use(Ceiling(actually_added/matstack.perunit))
+ matstack.use(CEILING((actually_added/matstack.perunit), 1))
if(actually_added && actually_added < howmuch)
to_chat(src,"Your refactory module is now full, so only [actually_added] units were stored.")
visible_message("[src] nibbles some of the [substance] right off the stack!")
@@ -283,7 +283,7 @@
var/nagmessage = "Adjust your mass to be a size between 25 to 200%. Up-sizing consumes metal, downsizing returns metal."
var/new_size = input(user, nagmessage, "Pick a Size", user.size_multiplier*100) as num|null
- if(!new_size || !IsInRange(new_size,25,200))
+ if(!new_size || !ISINRANGE(new_size,25,200))
return
var/size_factor = new_size/100
diff --git a/code/modules/mob/say_vr.dm b/code/modules/mob/say_vr.dm
index fbf9a9febb..bd5b516f9d 100644
--- a/code/modules/mob/say_vr.dm
+++ b/code/modules/mob/say_vr.dm
@@ -64,14 +64,14 @@
#define MAX_HUGE_MESSAGE_LEN 8192
#define POST_DELIMITER_STR "\<\>"
-/proc/sanitize_or_reflect(message,user)
+/proc/sanitize_or_reflect(message,user)
//Way too long to send
if(length(message) > MAX_HUGE_MESSAGE_LEN)
fail_to_chat(user)
return
message = sanitize(message, max_length = MAX_HUGE_MESSAGE_LEN)
-
+
//Came back still too long to send
if(length(message) > MAX_MESSAGE_LEN)
fail_to_chat(user,message)
@@ -83,9 +83,9 @@
if(!message)
to_chat(user,"Your message was NOT SENT, either because it was FAR too long, or sanitized to nothing at all.")
return
-
+
var/length = length(message)
- var/posts = Ceiling(length/MAX_MESSAGE_LEN)
+ var/posts = CEILING((length/MAX_MESSAGE_LEN), 1)
to_chat(user,message)
to_chat(user,"^ This message was NOT SENT ^ -- It was [length] characters, and the limit is [MAX_MESSAGE_LEN]. It would fit in [posts] separate messages.")
#undef MAX_HUGE_MESSAGE_LEN
diff --git a/code/modules/nifsoft/software/15_misc.dm b/code/modules/nifsoft/software/15_misc.dm
index 9c8d6d7f0e..213902c528 100644
--- a/code/modules/nifsoft/software/15_misc.dm
+++ b/code/modules/nifsoft/software/15_misc.dm
@@ -71,7 +71,7 @@
return FALSE
stat_text()
- return "[active ? "Active" : "Disabled"] (Stored Heat: [Floor(used/20)]%)"
+ return "[active ? "Active" : "Disabled"] (Stored Heat: [FLOOR((used/20), 1)]%)"
life()
if((. = ..()))
@@ -129,7 +129,7 @@
if((. = ..()))
var/new_size = input("Put the desired size (25-200%)", "Set Size", 200) as num
- if (!IsInRange(new_size,25,200))
+ if (!ISINRANGE(new_size,25,200))
to_chat(nif.human,"The safety features of the NIF Program prevent you from choosing this size.")
return
else
diff --git a/code/modules/resleeving/designer.dm b/code/modules/resleeving/designer.dm
index b8d049da1c..7e545b35fa 100644
--- a/code/modules/resleeving/designer.dm
+++ b/code/modules/resleeving/designer.dm
@@ -310,7 +310,7 @@
if(href_list["size_multiplier"])
var/new_size = input(user, "Choose your character's size, ranging from 25% to 200%", "Character Preference") as num|null
- if(new_size && IsInRange(new_size,25,200))
+ if(new_size && ISINRANGE(new_size,25,200))
active_br.sizemult = (new_size/100)
preview_icon = null
return 1
diff --git a/code/modules/resleeving/machines.dm b/code/modules/resleeving/machines.dm
index 69f0cfebd1..7a021c4a5a 100644
--- a/code/modules/resleeving/machines.dm
+++ b/code/modules/resleeving/machines.dm
@@ -138,7 +138,7 @@
occupant.adjustCloneLoss(-2 * heal_rate)
//Premature clones may have brain damage.
- occupant.adjustBrainLoss(-(ceil(0.5*heal_rate)))
+ occupant.adjustBrainLoss(-(CEILING((0.5*heal_rate), 1)))
//So clones don't die of oxyloss in a running pod.
if(occupant.reagents.get_reagent_amount("inaprovaline") < 30)
diff --git a/code/modules/telesci/telesci_computer.dm b/code/modules/telesci/telesci_computer.dm
index a80e8e71e9..e5325e7f1a 100644
--- a/code/modules/telesci/telesci_computer.dm
+++ b/code/modules/telesci/telesci_computer.dm
@@ -73,7 +73,7 @@
return ..()
/obj/machinery/computer/telescience/proc/get_max_allowed_distance()
- return Floor(crystals.len * telepad.efficiency * powerCoefficient)
+ return FLOOR((crystals.len * telepad.efficiency * powerCoefficient), 1)
/obj/machinery/computer/telescience/attack_ai(mob/user)
src.attack_hand(user)
@@ -97,7 +97,7 @@
data["cooldown"] = max(0, min(100, round(teleport_cooldown - world.time) / 10))
data["crystalCount"] = crystals.len
data["maxCrystals"] = max_crystals
- data["maxPossibleDistance"] = Floor(max_crystals * powerCoefficient * 6); // max efficiency is 6
+ data["maxPossibleDistance"] = FLOOR((max_crystals * powerCoefficient * 6), 1); // max efficiency is 6
data["maxAllowedDistance"] = get_max_allowed_distance()
data["distance"] = distance
@@ -328,7 +328,7 @@
if(..()) // Check after we input a value, as they could've moved after they entered something
return
distance = Clamp(new_pow, 1, get_max_allowed_distance())
- distance = Floor(distance)
+ distance = FLOOR(distance, 1)
if(href_list["setz"])
var/new_z = text2num(href_list["setz"])
diff --git a/code/modules/turbolift/turbolift_map.dm b/code/modules/turbolift/turbolift_map.dm
index a5d1e9f4ed..ccfb0cba43 100644
--- a/code/modules/turbolift/turbolift_map.dm
+++ b/code/modules/turbolift/turbolift_map.dm
@@ -59,13 +59,8 @@
if(NORTH)
-<<<<<<< HEAD
- int_panel_x = ux + Floor(lift_size_x/2)
- int_panel_y = uy + (make_walls ? 1 : 0)
-=======
int_panel_x = ux + FLOOR(lift_size_x/2, 1)
int_panel_y = uy + 1
->>>>>>> 8da11c1... Makes math helpers defines for performance (#5654)
ext_panel_x = ux
ext_panel_y = ey + 2
@@ -81,13 +76,8 @@
if(SOUTH)
-<<<<<<< HEAD
- int_panel_x = ux + Floor(lift_size_x/2)
- int_panel_y = ey - (make_walls ? 1 : 0)
-=======
int_panel_x = ux + FLOOR(lift_size_x/2, 1)
int_panel_y = ey - 1
->>>>>>> 8da11c1... Makes math helpers defines for performance (#5654)
ext_panel_x = ex
ext_panel_y = uy - 2
@@ -103,13 +93,8 @@
if(EAST)
-<<<<<<< HEAD
- int_panel_x = ux + (make_walls ? 1 : 0)
- int_panel_y = uy + Floor(lift_size_y/2)
-=======
int_panel_x = ux+1
int_panel_y = uy + FLOOR(lift_size_y/2, 1)
->>>>>>> 8da11c1... Makes math helpers defines for performance (#5654)
ext_panel_x = ex+2
ext_panel_y = ey
@@ -125,13 +110,8 @@
if(WEST)
-<<<<<<< HEAD
- int_panel_x = ex - (make_walls ? 1 : 0)
- int_panel_y = uy + Floor(lift_size_y/2)
-=======
int_panel_x = ex-1
int_panel_y = uy + FLOOR(lift_size_y/2, 1)
->>>>>>> 8da11c1... Makes math helpers defines for performance (#5654)
ext_panel_x = ux-2
ext_panel_y = uy
diff --git a/code/modules/vore/eating/vorepanel_vr.dm b/code/modules/vore/eating/vorepanel_vr.dm
index b7ee064846..dd57441faa 100644
--- a/code/modules/vore/eating/vorepanel_vr.dm
+++ b/code/modules/vore/eating/vorepanel_vr.dm
@@ -634,7 +634,7 @@
if(new_bulge == 0) //Disable.
selected.bulge_size = 0
to_chat(user,"Your stomach will not be seen on examine.")
- else if (!IsInRange(new_bulge,25,200))
+ else if (!ISINRANGE(new_bulge,25,200))
selected.bulge_size = 0.25 //Set it to the default.
to_chat(user,"Invalid size.")
else if(new_bulge)
@@ -644,7 +644,7 @@
var/new_grow = input(user, "Choose the size that prey will be grown/shrunk to, ranging from 25% to 200%", "Set Growth Shrink Size.", selected.shrink_grow_size) as num|null
if (new_grow == null)
return
- if (!IsInRange(new_grow,25,200))
+ if (!ISINRANGE(new_grow,25,200))
selected.shrink_grow_size = 1 //Set it to the default
to_chat(user,"Invalid size.")
else if(new_grow)
diff --git a/code/modules/vore/fluffstuff/guns/nsfw.dm b/code/modules/vore/fluffstuff/guns/nsfw.dm
index a0c7d89196..e6e4c1a897 100644
--- a/code/modules/vore/fluffstuff/guns/nsfw.dm
+++ b/code/modules/vore/fluffstuff/guns/nsfw.dm
@@ -134,7 +134,7 @@
add_overlay(barrel_color)
//Charge bar
- var/ratio = Ceiling((charge_left / max_charge) * charge_sections)
+ var/ratio = CEILING(((charge_left / max_charge) * charge_sections), 1)
for(var/i = 0, i < ratio, i++)
var/image/charge_bar = image(icon, icon_state = "[initial(icon_state)]_charge")
charge_bar.pixel_x = i
@@ -174,7 +174,7 @@
add_overlay(cap)
if(batt.shots_left)
- var/ratio = Ceiling((batt.shots_left / initial(batt.shots_left)) * 4) //4 is how many lights we have a sprite for
+ var/ratio = CEILING(((batt.shots_left / initial(batt.shots_left)) * 4), 1) //4 is how many lights we have a sprite for
var/image/charge = image(icon, icon_state = "[initial(icon_state)]_charge-[ratio]")
charge.color = "#29EAF4" //Could use battery color but eh.
charge.pixel_x = current * x_offset
diff --git a/code/modules/vore/fluffstuff/guns/protector.dm b/code/modules/vore/fluffstuff/guns/protector.dm
index b1b39e6f2d..288245a455 100644
--- a/code/modules/vore/fluffstuff/guns/protector.dm
+++ b/code/modules/vore/fluffstuff/guns/protector.dm
@@ -72,7 +72,7 @@
itemState += "[modifystate]"
*/
if(power_supply)
- ratio = Ceiling((power_supply.charge / power_supply.maxcharge) * charge_sections)
+ ratio = CEILING(((power_supply.charge / power_supply.maxcharge) * charge_sections), 1)
if(power_supply.charge < charge_cost)
overlays += "[icon_state]_empty"
diff --git a/code/modules/vore/resizing/resize_vr.dm b/code/modules/vore/resizing/resize_vr.dm
index 23987a3fed..6015cb8196 100644
--- a/code/modules/vore/resizing/resize_vr.dm
+++ b/code/modules/vore/resizing/resize_vr.dm
@@ -109,7 +109,7 @@ var/const/RESIZE_A_SMALLTINY = (RESIZE_SMALL + RESIZE_TINY) / 2
var/nagmessage = "Adjust your mass to be a size between 25 to 200% (DO NOT ABUSE)"
var/new_size = input(nagmessage, "Pick a Size") as num|null
- if(new_size && IsInRange(new_size,25,200))
+ if(new_size && ISINRANGE(new_size,25,200))
src.resize(new_size/100)
message_admins("[key_name(src)] used the resize command in-game to be [new_size]% size. \
([src ? "JMP" : "null"])")
diff --git a/maps/tether/tether_virgo3b.dm b/maps/tether/tether_virgo3b.dm
index 284b3d2f4e..62f09bf16b 100644
--- a/maps/tether/tether_virgo3b.dm
+++ b/maps/tether/tether_virgo3b.dm
@@ -72,12 +72,12 @@ var/datum/planet/virgo3b/planet_virgo3b = null
high_color = "#FFFFFF"
min = 0.70
- var/lerp_weight = (abs(min - sun_position)) * 4
+ var/interpolate_weight = (abs(min - sun_position)) * 4
var/weather_light_modifier = 1
if(weather_holder && weather_holder.current_weather)
weather_light_modifier = weather_holder.current_weather.light_modifier
- var/new_brightness = (Interpolate(low_brightness, high_brightness, weight = lerp_weight) ) * weather_light_modifier
+ var/new_brightness = (LERP(low_brightness, high_brightness, interpolate_weight) ) * weather_light_modifier
var/new_color = null
if(weather_holder && weather_holder.current_weather && weather_holder.current_weather.light_color)
@@ -93,9 +93,9 @@ var/datum/planet/virgo3b/planet_virgo3b = null
var/high_g = high_color_list[2]
var/high_b = high_color_list[3]
- var/new_r = Interpolate(low_r, high_r, weight = lerp_weight)
- var/new_g = Interpolate(low_g, high_g, weight = lerp_weight)
- var/new_b = Interpolate(low_b, high_b, weight = lerp_weight)
+ var/new_r = LERP(low_r, high_r, interpolate_weight)
+ var/new_g = LERP(low_g, high_g, interpolate_weight)
+ var/new_b = LERP(low_b, high_b, interpolate_weight)
new_color = rgb(new_r, new_g, new_b)
diff --git a/vorestation.dme b/vorestation.dme
index 233807ead0..d914a48f36 100644
--- a/vorestation.dme
+++ b/vorestation.dme
@@ -93,11 +93,7 @@
#include "code\_helpers\icons_vr.dm"
#include "code\_helpers\lists.dm"
#include "code\_helpers\logging.dm"
-<<<<<<< HEAD:vorestation.dme
#include "code\_helpers\logging_vr.dm"
-#include "code\_helpers\maths.dm"
-=======
->>>>>>> 8da11c1... Makes math helpers defines for performance (#5654):polaris.dme
#include "code\_helpers\matrices.dm"
#include "code\_helpers\mobs.dm"
#include "code\_helpers\names.dm"