mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-10 10:12:45 +00:00
Update Chat System to use to_chat(src, "") instead of src << ""
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@@ -9,13 +9,13 @@ mob/proc/airflow_stun()
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if(last_airflow_stun > world.time - vsc.airflow_stun_cooldown) return 0
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if(!(status_flags & CANSTUN) && !(status_flags & CANWEAKEN))
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src << "<span class='notice'>You stay upright as the air rushes past you.</span>"
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to_chat(src, "<span class='notice'>You stay upright as the air rushes past you.</span>")
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return 0
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if(buckled)
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src << "<span class='notice'>Air suddenly rushes past you!</span>"
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to_chat(src, "<span class='notice'>Air suddenly rushes past you!</span>")
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return 0
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if(!lying)
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src << "<span class='warning'>The sudden rush of air knocks you over!</span>"
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to_chat(src, "<span class='warning'>The sudden rush of air knocks you over!</span>")
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Weaken(5)
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last_airflow_stun = world.time
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@@ -10,10 +10,10 @@ client/proc/ZoneTick()
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var/result = air_master.Tick()
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if(result)
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src << "Successfully Processed."
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to_chat(src, "Successfully Processed.")
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else
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src << "Failed to process! ([air_master.tick_progress])"
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to_chat(src, "Failed to process! ([air_master.tick_progress])")
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*/
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client/proc/Zone_Info(turf/T as null|turf)
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@@ -102,7 +102,8 @@ obj/var/contaminated = 0
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if(vsc.plc.SKIN_BURNS && (species.breath_type != "phoron"))
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if(!pl_head_protected() || !pl_suit_protected())
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burn_skin(0.75)
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if(prob(20)) src << "<span class='danger'>Your skin burns!</span>"
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if(prob(20))
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to_chat(src, "<span class='danger'>Your skin burns!</span>")
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updatehealth()
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//Burn eyes if exposed.
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@@ -133,17 +134,18 @@ obj/var/contaminated = 0
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if(vsc.plc.GENETIC_CORRUPTION && (species.breath_type != "phoron"))
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if(rand(1,10000) < vsc.plc.GENETIC_CORRUPTION)
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randmutb(src)
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src << "<span class='danger'>High levels of toxins cause you to spontaneously mutate!</span>"
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to_chat(src, "<span class='danger'>High levels of toxins cause you to spontaneously mutate!</span>")
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domutcheck(src,null)
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/mob/living/carbon/human/proc/burn_eyes()
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var/obj/item/organ/internal/eyes/E = internal_organs_by_name[O_EYES]
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if(E)
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if(prob(20)) src << "<span class='danger'>Your eyes burn!</span>"
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if(prob(20))
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to_chat(src, "<span class='danger'>Your eyes burn!</span>")
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E.damage += 2.5
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eye_blurry = min(eye_blurry+1.5,50)
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if (prob(max(0,E.damage - 15) + 1) &&!eye_blind)
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src << "<span class='danger'>You are blinded!</span>"
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to_chat(src, "<span class='danger'>You are blinded!</span>")
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Blind(20)
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/mob/living/carbon/human/proc/pl_head_protected()
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