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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Reduces the sound volume of the NIF as to not blow your ears out
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@@ -32,20 +32,20 @@
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if(HP_percent >= 0.9)
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if(mode)
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nif.notify("User Status: NORMAL. Medichines deactivating.")
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H << 'sound/voice/nifmed_normal.ogg' //CHOMP Add
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playsound(H,'sound/voice/nifmed_normal.ogg',30,1)
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deactivate()
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return TRUE
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else if(!mode && HP_percent < 0.8)
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nif.notify("User Status: INJURED. Commencing medichine routines.",TRUE)
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H << 'sound/voice/nifmed_injured.ogg' //CHOMP Add
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playsound(H,'sound/voice/nifmed_injured.ogg',30,1)
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activate()
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else if(mode == 1 && HP_percent < 0.2)
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nif.notify("User Status: DANGER. Seek medical attention!",TRUE)
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H << 'sound/voice/nifmed_danger.ogg' //CHOMP Add
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playsound(H,'sound/voice/nifmed_danger.ogg',30,1)
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mode = 2
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else if(mode == 2 && HP_percent < -0.4)
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nif.notify("User Status: CRITICAL. Notifying medical, and starting emergency stasis!",TRUE)
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H << 'sound/voice/nifmed_critical.ogg' //CHOMP Add
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playsound(H,'sound/voice/nifmed_critical.ogg',30,1)
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mode = 3
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if(!isbelly(H.loc)) //Not notified in case of vore, for gameplay purposes.
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var/turf/T = get_turf(H)
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