Reduces the sound volume of the NIF as to not blow your ears out

This commit is contained in:
lbnesquik
2021-08-08 09:11:03 +02:00
parent e5bbed59f1
commit a46299b83a

View File

@@ -32,20 +32,20 @@
if(HP_percent >= 0.9)
if(mode)
nif.notify("User Status: NORMAL. Medichines deactivating.")
H << 'sound/voice/nifmed_normal.ogg' //CHOMP Add
playsound(H,'sound/voice/nifmed_normal.ogg',30,1)
deactivate()
return TRUE
else if(!mode && HP_percent < 0.8)
nif.notify("User Status: INJURED. Commencing medichine routines.",TRUE)
H << 'sound/voice/nifmed_injured.ogg' //CHOMP Add
playsound(H,'sound/voice/nifmed_injured.ogg',30,1)
activate()
else if(mode == 1 && HP_percent < 0.2)
nif.notify("User Status: DANGER. Seek medical attention!",TRUE)
H << 'sound/voice/nifmed_danger.ogg' //CHOMP Add
playsound(H,'sound/voice/nifmed_danger.ogg',30,1)
mode = 2
else if(mode == 2 && HP_percent < -0.4)
nif.notify("User Status: CRITICAL. Notifying medical, and starting emergency stasis!",TRUE)
H << 'sound/voice/nifmed_critical.ogg' //CHOMP Add
playsound(H,'sound/voice/nifmed_critical.ogg',30,1)
mode = 3
if(!isbelly(H.loc)) //Not notified in case of vore, for gameplay purposes.
var/turf/T = get_turf(H)