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[MIRROR] Luckier 7 event map content + Card deck init improvement/bugfixing (#11735)
Co-authored-by: Jenny <ghosttehspychecka@gmail.com> Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
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@@ -248,3 +248,11 @@
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'sound/ambience/thor/birds_stinger2.ogg',\
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'sound/ambience/thor/birds_stinger3.ogg'\
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)
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// Credits:
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// These are spliced audio extracts from "Casino - Las Vegas Slot Machines" by martialway47, on freesound.org.
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#define AMBIENCE_CASINO list(\
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'sound/ambience/casino/casino_1.ogg',\
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'sound/ambience/casino/casino_2.ogg',\
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'sound/ambience/casino/casino_3.ogg'\
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)
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@@ -2,31 +2,6 @@
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//Original Casino Code created by Shadowfire117#1269 - Ported from CHOMPstation
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//Modified by GhostActual#2055 for use with VOREstation
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/obj/item/deck/cards/casino/Initialize(mapload)
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. = ..()
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var/datum/playingcard/casino/P
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for(var/suit in list("spades","clubs","diamonds","hearts"))
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var/colour
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if(suit == "spades" || suit == "clubs")
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colour = "black_"
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else
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colour = "red_"
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for(var/number in list("ace","two","three","four","five","six","seven","eight","nine","ten"))
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P = new()
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P.name = "[number] of [suit]"
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P.card_icon = "casino_[colour]num"
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P.back_icon = "casino_card_back"
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cards += P
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for(var/number in list("jack","queen","king"))
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P = new()
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P.name = "[number] of [suit]"
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P.card_icon = "casino_[colour]col"
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P.back_icon = "casino_card_back"
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cards += P
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/datum/playingcard/casino
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name = "playing card"
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card_icon = "card_back"
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@@ -47,3 +22,12 @@
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desc = "A deck of playing cards from the golden goose casino, comes without a joker card!"
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icon = 'icons/obj/playing_cards.dmi'
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icon_state = "casino_deck"
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card_icon_prefix = "casino_"
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/obj/item/deck/cards/casino/init_jokers()
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return
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/obj/item/deck/cards/casino/triple
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name = "big deck of casino cards"
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desc = "A triply-sized deck of playing cards from the golden goose casino, comes without a joker card!"
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deck_size = 3
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@@ -21,37 +21,48 @@
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icon_state = "deck"
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drop_sound = 'sound/items/drop/paper.ogg'
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pickup_sound = 'sound/items/pickup/paper.ogg'
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var/card_icon_prefix = ""
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var/deck_size = 1 // # of times we will generate cards within this deck
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/obj/item/deck/cards/proc/init_cards()
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PROTECTED_PROC(TRUE)
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var/datum/playingcard/pcard
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for(var/i = 0, i < deck_size, i++)
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for(var/suit in list("spades","clubs","diamonds","hearts"))
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var/colour
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switch(suit)
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if("clubs", "spades")
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colour = "black_"
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else
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colour = "red_"
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for(var/number in list("ace","two","three","four","five","six","seven","eight","nine","ten"))
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pcard = new()
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pcard.name = "[number] of [suit]"
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pcard.card_icon = "[card_icon_prefix][colour]num"
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pcard.back_icon = "[card_icon_prefix]card_back"
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cards += pcard
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for(var/number in list("jack","queen","king"))
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pcard = new()
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pcard.name = "[number] of [suit]"
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pcard.card_icon = "[card_icon_prefix][colour]col"
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pcard.back_icon = "[card_icon_prefix]card_back"
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cards += pcard // Make it so.
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init_jokers()
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/obj/item/deck/cards/proc/init_jokers()
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var/datum/playingcard/pcard
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for(var/i = 0, i<2, i++)
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pcard = new()
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pcard.name = "joker"
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pcard.card_icon = "joker"
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cards += pcard
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/obj/item/deck/cards/Initialize(mapload)
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. = ..()
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var/datum/playingcard/P
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for(var/suit in list("spades","clubs","diamonds","hearts"))
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var/colour
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if(suit == "spades" || suit == "clubs")
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colour = "black_"
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else
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colour = "red_"
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for(var/number in list("ace","two","three","four","five","six","seven","eight","nine","ten"))
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P = new()
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P.name = "[number] of [suit]"
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P.card_icon = "[colour]num"
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P.back_icon = "card_back"
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cards += P
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for(var/number in list("jack","queen","king"))
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P = new()
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P.name = "[number] of [suit]"
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P.card_icon = "[colour]col"
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P.back_icon = "card_back"
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cards += P
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for(var/i = 0, i<2, i++)
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P = new()
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P.name = "joker"
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P.card_icon = "joker"
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cards += P
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init_cards()
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/obj/item/deck/attackby(obj/O, mob/user)
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if(istype(O,/obj/item/hand))
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@@ -363,38 +374,7 @@
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/obj/item/deck/cards/triple
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name = "big deck of cards"
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desc = "A simple deck of playing cards with triple the number of cards."
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/obj/item/deck/cards/triple/Initialize(mapload)
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. = ..()
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var/datum/playingcard/P
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for(var/a = 0, a<3, a++)
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for(var/suit in list("spades","clubs","diamonds","hearts"))
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var/colour
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if(suit == "spades" || suit == "clubs")
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colour = "black_"
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else
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colour = "red_"
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for(var/number in list("ace","two","three","four","five","six","seven","eight","nine","ten"))
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P = new()
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P.name = "[number] of [suit]"
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P.card_icon = "[colour]num"
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P.back_icon = "card_back"
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cards += P
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for(var/number in list("jack","queen","king"))
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P = new()
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P.name = "[number] of [suit]"
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P.card_icon = "[colour]col"
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P.back_icon = "card_back"
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cards += P
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for(var/i = 0, i<2, i++)
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P = new()
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P.name = "joker"
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P.card_icon = "joker"
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cards += P
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deck_size = 3
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/obj/item/pack/
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name = "Card Pack"
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@@ -13,6 +13,8 @@
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/area/awaymission/lucky7
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icon_state = "away1"
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ambience = AMBIENCE_CASINO
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flags = AREA_FLAG_IS_NOT_PERSISTENT | AREA_BLOCK_INSTANT_BUILDING
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/area/awaymission/lucky7/casinofloor
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name = "\improper Gateway - Casino Floor"
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@@ -29,6 +31,7 @@
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/area/awaymission/lucky7/privategameroom
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name = "\improper Gateway - Private Game Room One"
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icon_state = "arcade2"
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flags = AREA_FLAG_IS_NOT_PERSISTENT | AREA_SOUNDPROOF | AREA_FORBID_EVENTS | AREA_BLOCK_INSTANT_BUILDING
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/area/awaymission/lucky7/privategameroom/two
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name = "\improper Gateway - Private Game Room Two"
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@@ -36,9 +39,25 @@
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/area/awaymission/lucky7/privategameroom/three
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name = "\improper Gateway - Private Game Room Three"
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/area/awaymission/lucky7/privategameroom/four
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name = "\improper Gateway - Private Game Room Four"
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/area/awaymission/lucky7/privategameroom/five
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name = "\improper Gateway - Private Game Room Five"
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/area/awaymission/lucky7/privategameroom/six
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name = "\improper Gateway - Private Game Room Six"
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/area/awaymission/lucky7/privategameroom/seven
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name = "\improper Gateway - Private Game Room Seven"
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/area/awaymission/lucky7/privategameroom/eight
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name = "\improper Gateway - Private Game Room Eight"
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/area/awaymission/lucky7/privateroom
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name = "\improper Gateway - Private Room One"
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icon_state = "crew_quarters"
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flags = RAD_SHIELDED | BLUE_SHIELDED | AREA_FLAG_IS_NOT_PERSISTENT | AREA_FORBID_EVENTS | AREA_FORBID_SINGULO | AREA_SOUNDPROOF | AREA_ALLOW_LARGE_SIZE | AREA_BLOCK_SUIT_SENSORS | AREA_BLOCK_TRACKING | AREA_BLOCK_INSTANT_BUILDING
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/area/awaymission/lucky7/privateroom/two
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name = "\improper Gateway - Private Room Two"
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@@ -56,10 +75,42 @@
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name = "\improper Gateway - Private Room Five"
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icon_state = "crew_quarters"
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/area/awaymission/lucky7/privateroom/six
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name = "\improper Gateway - Private Room Six"
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icon_state = "crew_quarters"
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/area/awaymission/lucky7/privateroom/seven
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name = "\improper Gateway - Private Room Seven"
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icon_state = "crew_quarters"
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/area/awaymission/lucky7/privateroom/eight
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name = "\improper Gateway - Private Room Eight"
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icon_state = "crew_quarters"
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/area/awaymission/lucky7/privateroom/vip
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name = "\improper Gateway - VIP Room"
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icon_state = "crew_quarters"
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/area/awaymission/lucky7/dorms
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name = "\improper Gateway - Dorms"
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icon_state = "crew_quarters"
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flags = RAD_SHIELDED | BLUE_SHIELDED | AREA_FLAG_IS_NOT_PERSISTENT | AREA_FORBID_EVENTS | AREA_FORBID_SINGULO | AREA_SOUNDPROOF | AREA_ALLOW_LARGE_SIZE | AREA_BLOCK_SUIT_SENSORS | AREA_BLOCK_TRACKING | AREA_BLOCK_INSTANT_BUILDING
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/area/awaymission/lucky7/dorms/one
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name = "\improper Gateway - Dorm 1"
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/area/awaymission/lucky7/dorms/two
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name = "\improper Gateway - Dorm 2"
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/area/awaymission/lucky7/dorms/three
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name = "\improper Gateway - Dorm 3"
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/area/awaymission/lucky7/dorms/four
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name = "\improper Gateway - Dorm 4"
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/area/awaymission/lucky7/dorms/five
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name = "\improper Gateway - Dorm 5"
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/area/awaymission/lucky7/security
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name = "\improper Gateway - Security"
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icon_state = "security"
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@@ -137,4 +188,4 @@
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icon_state = "entry_3"
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/obj/machinery/telecomms/allinone/casino
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freq_listening = list(PUB_FREQ, CSN_FREQ)
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freq_listening = list(PUB_FREQ, CSN_FREQ)
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BIN
sound/ambience/casino/casino_1.ogg
Normal file
BIN
sound/ambience/casino/casino_1.ogg
Normal file
Binary file not shown.
BIN
sound/ambience/casino/casino_2.ogg
Normal file
BIN
sound/ambience/casino/casino_2.ogg
Normal file
Binary file not shown.
BIN
sound/ambience/casino/casino_3.ogg
Normal file
BIN
sound/ambience/casino/casino_3.ogg
Normal file
Binary file not shown.
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