diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 2d5c26e984..6f572984ae 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -786,7 +786,7 @@ var/image/standing = ..() if(taurized) //Special snowflake var on suits standing.pixel_x = -16 - standing.layer = BODY_LAYER + 17 // 17 is above tail layer, so will not be covered by taurbody. TAIL_UPPER_LAYER +1 + standing.layer = BODY_LAYER + 18 // 17 is above tail layer, so will not be covered by taurbody. TAIL_UPPER_LAYER +1 return standing /obj/item/clothing/suit/apply_accessories(var/image/standing) diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index 2d47d74833..fd8a27d270 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -59,7 +59,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon() // These are used as the layers for the icons, as well as indexes in a list that holds onto them. // Technically the layers used are all -100+layer to make them FLOAT_LAYER overlays. -//CHOMPEDIT: edit the file human/update_icons.dm in the modular_chomp folder as well, if you update these +//CHOMPEDIT: edit the file human/update_icons.dm in the modular_chomp folder as well, if you update these (and clothing/clothing.dm line 789, the hardcoded layer there in /obj/item/clothing/suit/make_worn_icon) //Human Overlays Indexes///////// #define MUTATIONS_LAYER 1 //Mutations like fat, and lasereyes #define TAIL_LOWER_LAYER 2 //Tail as viewed from the south //CHOMPStation edit - underneath bodyparts