Fixes #5532 and increases the time required for organs to become infected from wounds

Also removes the now unnecessary get_cure_threshold() proc, caps the
rate at which an organ can receive germs from wounds, and makes germs
spread from external to internal organs happen one organ at a time
instead of all at once.
This commit is contained in:
mwerezak
2014-07-07 17:01:15 -04:00
parent 88f3618e9f
commit a4c9f31b49
4 changed files with 47 additions and 23 deletions

View File

@@ -18,16 +18,10 @@
return icon('icons/mob/human.dmi',"blank") return icon('icons/mob/human.dmi',"blank")
//Germs //Germs
/datum/organ/proc/get_cure_threshold()
//before reaching level three, the amount of spaceacillin required to cure infections scales between 5 and 30 units
//var/germ_scale = max((germ_level - INFECTION_LEVEL_ONE)/(INFECTION_LEVEL_THREE - INFECTION_LEVEL_ONE), 0)
//return min(5 + germ_scale*25, 30)
return 5 //Based on Hubble's suggestion
/datum/organ/proc/handle_antibiotics() /datum/organ/proc/handle_antibiotics()
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin") var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
if (antibiotics <= get_cure_threshold()) if (antibiotics < 5)
return return
if (germ_level < INFECTION_LEVEL_ONE) if (germ_level < INFECTION_LEVEL_ONE)

View File

@@ -377,13 +377,18 @@ Note that amputating the affected organ does in fact remove the infection from t
if (owner.germ_level > W.germ_level && W.infection_check()) if (owner.germ_level > W.germ_level && W.infection_check())
W.germ_level++ W.germ_level++
if (antibiotics < 5)
for(var/datum/wound/W in wounds)
//Infected wounds raise the organ's germ level //Infected wounds raise the organ's germ level
if (W.germ_level > germ_level && antibiotics < 5) //Badly infected wounds raise internal germ levels if (W.germ_level > germ_level)
germ_level++ germ_level++
break //limit increase to a maximum of one per second
/datum/organ/external/proc/handle_germ_effects() /datum/organ/external/proc/handle_germ_effects()
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin") var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
var/cure_threshold = get_cure_threshold()
if (germ_level < INFECTION_LEVEL_ONE & prob(60)) //this could be an else clause, but it looks cleaner this way
germ_level-- //since germ_level increases at a rate of 1 per second with dirty wounds, prob(60) should give us about 5 minutes before level one.
if(germ_level >= INFECTION_LEVEL_ONE) if(germ_level >= INFECTION_LEVEL_ONE)
//having an infection raises your body temperature //having an infection raises your body temperature
@@ -393,17 +398,29 @@ Note that amputating the affected organ does in fact remove the infection from t
owner.bodytemperature++ owner.bodytemperature++
if(prob(round(germ_level/10))) if(prob(round(germ_level/10)))
if (antibiotics < cure_threshold) if (antibiotics < 5)
germ_level++ germ_level++
if (prob(3)) //adjust this to tweak how fast people take toxin damage from infections if (prob(5)) //adjust this to tweak how fast people take toxin damage from infections
owner.adjustToxLoss(1) owner.adjustToxLoss(1)
if(germ_level >= INFECTION_LEVEL_TWO && antibiotics < cure_threshold) if(germ_level >= INFECTION_LEVEL_TWO && antibiotics < 5)
//spread the infection //spread the infection
var/datum/organ/internal/target_organ //make internal organs become infected one at a time instead of all at once
for (var/datum/organ/internal/I in internal_organs)
if (I.germ_level > 0 && I.germ_level < min(germ_level, INFECTION_LEVEL_TWO)) //once the organ reaches whatever we can give it, or level two, switch to a different one
if (!target_organ || I.germ_level > target_organ.germ_level) //choose the organ with the highest germ_level
target_organ = I
if (!target_organ)
//figure out which organs we can spread germs to and pick one at random
var/list/candidate_organs = list()
for (var/datum/organ/internal/I in internal_organs) for (var/datum/organ/internal/I in internal_organs)
if (I.germ_level < germ_level) if (I.germ_level < germ_level)
I.germ_level++ candidate_organs += I
target_organ = pick(candidate_organs)
target_organ.germ_level++
if (children) //To child organs if (children) //To child organs
for (var/datum/organ/external/child in children) for (var/datum/organ/external/child in children)
@@ -470,8 +487,8 @@ Note that amputating the affected organ does in fact remove the infection from t
// Salving also helps against infection // Salving also helps against infection
if(W.germ_level > 0 && W.salved && prob(2)) if(W.germ_level > 0 && W.salved && prob(2))
W.germ_level = 0
W.disinfected = 1 W.disinfected = 1
W.germ_level = 0
// sync the organ's damage with its wounds // sync the organ's damage with its wounds
src.update_damages() src.update_damages()

View File

@@ -32,7 +32,6 @@
src.owner = H src.owner = H
/datum/organ/internal/process() /datum/organ/internal/process()
//Process infections //Process infections
if (!germ_level) if (!germ_level)
return return
@@ -48,23 +47,23 @@
//** Handle the effects of infections //** Handle the effects of infections
var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin") var/antibiotics = owner.reagents.get_reagent_amount("spaceacillin")
if (germ_level < INFECTION_LEVEL_ONE/2 && prob(60))
germ_level--
if (germ_level >= INFECTION_LEVEL_ONE/2) if (germ_level >= INFECTION_LEVEL_ONE/2)
//aiming for germ level to go from ambient to INFECTION_LEVEL_TWO in an average of 15 minutes //aiming for germ level to go from ambient to INFECTION_LEVEL_TWO in an average of 15 minutes
if(antibiotics < 5 && prob(round(germ_level/6))) if(antibiotics < 5 && prob(round(germ_level/6)))
germ_level++ germ_level++
if(prob(1))
take_damage(1,silent=prob(60))
if (germ_level >= INFECTION_LEVEL_TWO) if (germ_level >= INFECTION_LEVEL_TWO)
var/datum/organ/external/parent = owner.get_organ(parent_organ) var/datum/organ/external/parent = owner.get_organ(parent_organ)
//spread germs //spread germs
if (antibiotics < get_cure_threshold() && parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) )) if (antibiotics < 5 && parent.germ_level < germ_level && ( parent.germ_level < INFECTION_LEVEL_ONE*2 || prob(30) ))
parent.germ_level++ parent.germ_level++
if (prob(3)) //about once every 30 seconds if (prob(3)) //about once every 30 seconds
take_damage(1,silent=prob(30)) take_damage(1,silent=prob(30))
/datum/organ/internal/proc/take_damage(amount, var/silent=0) /datum/organ/internal/proc/take_damage(amount, var/silent=0)
if(src.robotic == 2) if(src.robotic == 2)
src.damage += (amount * 0.8) src.damage += (amount * 0.8)
@@ -124,6 +123,11 @@
parent_organ = "chest" parent_organ = "chest"
process() process()
..()
if (germ_level > INFECTION_LEVEL_ONE)
if(prob(1))
owner.emote("cough") //respitory tract infection
if(is_bruised()) if(is_bruised())
if(prob(2)) if(prob(2))
spawn owner.emote("me", 1, "coughs up blood!") spawn owner.emote("me", 1, "coughs up blood!")
@@ -138,6 +142,14 @@
var/process_accuracy = 10 var/process_accuracy = 10
process() process()
..()
if (germ_level > INFECTION_LEVEL_ONE)
if(prob(1))
owner << "\red Your skin itches."
if (germ_level > INFECTION_LEVEL_TWO)
if(prob(1))
spawn owner.vomit()
if(owner.life_tick % process_accuracy == 0) if(owner.life_tick % process_accuracy == 0)
if(src.damage < 0) if(src.damage < 0)
src.damage = 0 src.damage = 0
@@ -180,6 +192,7 @@
parent_organ = "head" parent_organ = "head"
process() //Eye damage replaces the old eye_stat var. process() //Eye damage replaces the old eye_stat var.
..()
if(is_bruised()) if(is_bruised())
owner.eye_blurry = 20 owner.eye_blurry = 20
if(is_broken()) if(is_broken())

View File

@@ -774,7 +774,7 @@ var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accesse
#define INFECTION_LEVEL_ONE 100 #define INFECTION_LEVEL_ONE 100
#define INFECTION_LEVEL_TWO 500 #define INFECTION_LEVEL_TWO 500
#define INFECTION_LEVEL_THREE 1500 #define INFECTION_LEVEL_THREE 1000
/* /*