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https://github.com/CHOMPStation2/CHOMPStation2.git
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fix to allow non-humans to be stunned like they should be. Gosh. (Also, clumsy check and making harmbaton actually work)
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@@ -97,41 +97,56 @@
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/obj/item/weapon/melee/baton/attack(mob/M, mob/user)
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if(status && (CLUMSY in user.mutations) && prob(50))
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user << "span class='danger'>You accidentally hit yourself with the [src]!</span>"
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user.Weaken(30)
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deductcharge(hitcost)
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return
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if(isrobot(M))
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..()
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return
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if(!isliving(M))
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var/mob/living/carbon/human/H = M
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if(user.a_intent == "hurt")
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if(!..()) return
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H.visible_message("<span class='danger'>[M] has been beaten with the [src] by [user]!</span>")
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Beat [H.name] ([H.ckey]) with [src.name]</font>"
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H.attack_log += "\[[time_stamp()]\]<font color='orange'> Beaten by [user.name] ([user.ckey]) with [src.name]</font>"
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msg_admin_attack("[user.name] ([user.ckey]) beat [H.name] ([H.ckey]) with [src.name] (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[user.x];Y=[user.y];Z=[user.z]'>JMP</a>)")
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playsound(src.loc, "swing_hit", 50, 1, -1)
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else if(!status)
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H.visible_message("<span class='warning'>[H] has been prodded with [src] by [user]. Luckily it was off.</span>")
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return
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var/mob/living/L = M
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if(user.a_intent == "harm")
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..()
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if(!status)
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L.visible_message("<span class='warning'>[L] has been prodded with [src] by [user]. Luckily it was off.</span>")
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return
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var/stunroll = (rand(1,100))
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if(ishuman(L) && status)
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user.lastattacked = L
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L.lastattacker = user
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if(user == L) // Attacking yourself can't miss
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if(status)
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user.lastattacked = H
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H.lastattacker = user
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if(user == H) // Attacking yourself can't miss
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stunroll = 100
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if(stunroll < 40)
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L.visible_message("\red <B>[user] misses [L] with \the [src]!")
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msg_admin_attack("[key_name(user)] attempted to stun [key_name(L)] with the [src].")
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H.visible_message("\red <B>[user] misses [H] with \the [src]!")
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msg_admin_attack("[key_name(user)] attempted to stun [key_name(H)] with the [src].")
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return
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L.Stun(stunforce)
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L.Weaken(stunforce)
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L.apply_effect(STUTTER, stunforce)
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H.Stun(stunforce)
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H.Weaken(stunforce)
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H.apply_effect(STUTTER, stunforce)
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L.visible_message("<span class='danger'>[L] has been stunned with [src] by [user]!</span>")
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H.visible_message("<span class='danger'>[H] has been stunned with [src] by [user]!</span>")
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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msg_admin_attack("[key_name(user)] stunned [key_name(L)] with the [src].")
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msg_admin_attack("[key_name(user)] stunned [key_name(H)] with the [src].")
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user.attack_log += "\[[time_stamp()]\]<font color='red'> Stunned [H.name] ([H.ckey]) with [src.name]</font>"
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H.attack_log += "\[[time_stamp()]\]<font color='orange'> Stunned by [user.name] ([user.ckey]) with [src.name]</font>"
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if(isrobot(loc))
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var/mob/living/silicon/robot/R = loc
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if(R && R.cell)
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