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Merge pull request #7997 from mwerezak/fixes
Fixes voidsuit attachment deployment not checking mob_can_equip()
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@@ -75,20 +75,15 @@
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if(helmet)
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if(H.head)
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M << "You are unable to deploy your suit's helmet as \the [H.head] is in the way."
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else
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else if (H.equip_to_slot_if_possible(helmet, slot_head))
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M << "Your suit's helmet deploys with a hiss."
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//TODO: Species check, skull damage for forcing an unfitting helmet on?
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helmet.loc = H
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H.equip_to_slot(helmet, slot_head)
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helmet.canremove = 0
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if(boots)
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if(H.shoes)
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M << "You are unable to deploy your suit's magboots as \the [H.shoes] are in the way."
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else
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else if (H.equip_to_slot_if_possible(boots, slot_shoes))
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M << "Your suit's boots deploy with a hiss."
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boots.loc = H
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H.equip_to_slot(boots, slot_shoes)
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boots.canremove = 0
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/obj/item/clothing/suit/space/void/dropped()
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@@ -139,12 +134,10 @@
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if(H.head)
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H << "<span class='danger'>You cannot deploy your helmet while wearing another helmet.</span>"
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return
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//TODO: Species check, skull damage for forcing an unfitting helmet on?
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helmet.loc = H
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helmet.pickup(H)
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H.equip_to_slot(helmet, slot_head)
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helmet.canremove = 0
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H << "<font color='blue'><b>You deploy your suit helmet, sealing you off from the world.</b></font>"
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if(H.equip_to_slot_if_possible(helmet, slot_head))
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helmet.pickup(H)
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helmet.canremove = 0
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H << "<font color='blue'><b>You deploy your suit helmet, sealing you off from the world.</b></font>"
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helmet.update_light(H)
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/obj/item/clothing/suit/space/void/attackby(obj/item/W as obj, mob/user as mob)
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@@ -130,14 +130,14 @@
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return 1
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return 0
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//This is a SAFE proc. Use this instead of equip_to_splot()!
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//This is a SAFE proc. Use this instead of equip_to_slot()!
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//set del_on_fail to have it delete W if it fails to equip
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//set disable_warning to disable the 'you are unable to equip that' warning.
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//unset redraw_mob to prevent the mob from being redrawn at the end.
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/mob/proc/equip_to_slot_if_possible(obj/item/W as obj, slot, del_on_fail = 0, disable_warning = 0, redraw_mob = 1)
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if(!istype(W)) return 0
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if(!W.mob_can_equip(src, slot, disable_warning))
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if(!W.mob_can_equip(src, slot))
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if(del_on_fail)
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del(W)
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else
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