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Merge pull request #698 from Hubblenaut/master
Changes to Confused Moving
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@@ -123,12 +123,16 @@ default behaviour is:
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now_pushing = 0
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now_pushing = 0
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spawn(0)
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spawn(0)
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..()
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..()
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if (!istype(AM, /atom/movable))
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if (!istype(AM, /atom/movable) || AM.anchored)
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if(confused && prob(50) && m_intent=="run")
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Paralyse(1)
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playsound(loc, "punch", 25, 1, -1)
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visible_message("<span class='warning'>[src] [pick("ran", "slammed")] into \the [AM]!</span>")
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src.take_organ_damage(5)
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return
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return
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if (!now_pushing)
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if (!now_pushing)
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now_pushing = 1
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now_pushing = 1
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if (!AM.anchored)
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var/t = get_dir(src, AM)
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var/t = get_dir(src, AM)
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if (istype(AM, /obj/structure/window))
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if (istype(AM, /obj/structure/window))
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for(var/obj/structure/window/win in get_step(AM,t))
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for(var/obj/structure/window/win in get_step(AM,t))
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@@ -286,7 +286,7 @@
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//specific vehicle move delays are set in code\modules\vehicles\vehicle.dm
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//specific vehicle move delays are set in code\modules\vehicles\vehicle.dm
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move_delay = world.time + tickcomp
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move_delay = world.time + tickcomp
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//drunk driving
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//drunk driving
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if(mob.confused)
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if(mob.confused && prob(75))
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direct = pick(cardinal)
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direct = pick(cardinal)
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return mob.buckled.relaymove(mob,direct)
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return mob.buckled.relaymove(mob,direct)
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@@ -307,8 +307,12 @@
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if((!l_hand || (l_hand.status & ORGAN_DESTROYED)) && (!r_hand || (r_hand.status & ORGAN_DESTROYED)))
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if((!l_hand || (l_hand.status & ORGAN_DESTROYED)) && (!r_hand || (r_hand.status & ORGAN_DESTROYED)))
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return // No hands to drive your chair? Tough luck!
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return // No hands to drive your chair? Tough luck!
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//drunk wheelchair driving
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//drunk wheelchair driving
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if(mob.confused)
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else if(mob.confused)
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direct = pick(cardinal)
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switch(mob.m_intent)
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if("run")
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if(prob(75)) direct = pick(cardinal)
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if("walk")
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if(prob(25)) direct = pick(cardinal)
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move_delay += 2
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move_delay += 2
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return mob.buckled.relaymove(mob,direct)
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return mob.buckled.relaymove(mob,direct)
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@@ -348,7 +352,11 @@
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return
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return
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else if(mob.confused)
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else if(mob.confused)
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step(mob, pick(cardinal))
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switch(mob.m_intent)
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if("run")
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if(prob(75)) step(mob, pick(cardinal))
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if("walk")
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if(prob(25)) step(mob, pick(cardinal))
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else
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else
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. = mob.SelfMove(n, direct)
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. = mob.SelfMove(n, direct)
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