Better fix for the missing accessories on taurs

This commit is contained in:
Heroman
2020-02-24 17:39:21 +10:00
parent fe844b4d9d
commit a5653c6eb2

View File

@@ -777,14 +777,14 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
suit_sprite = "[INV_SUIT_DEF_ICON].dmi" suit_sprite = "[INV_SUIT_DEF_ICON].dmi"
//VOREStation Edit start. //VOREStation Edit start.
if(istype(wear_suit)) var/icon/c_mask = null
var/icon/c_mask = null var/tail_is_rendered = (overlays_standing[TAIL_LAYER] || overlays_standing[TAIL_LAYER_ALT])
var/tail_is_rendered = (overlays_standing[TAIL_LAYER] || overlays_standing[TAIL_LAYER_ALT]) var/valid_clip_mask = (tail_style && tail_style.clip_mask_icon && tail_style.clip_mask_state)
var/valid_clip_mask = (tail_style && tail_style.clip_mask_icon && tail_style.clip_mask_state)
if(!(istype(suit)) || (tail_is_rendered && valid_clip_mask && !(suit && suit.taurized))) //Clip the lower half of the suit off using the tail's clip mask for taurs since taur bodies aren't hidden.
c_mask = new /icon(tail_style.clip_mask_icon, tail_style.clip_mask_state)
overlays_standing[SUIT_LAYER] = wear_suit.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_wear_suit_str, default_icon = suit_sprite, default_layer = SUIT_LAYER, clip_mask = c_mask)
if(tail_is_rendered && valid_clip_mask && !(suit && suit.taurized)) //Clip the lower half of the suit off using the tail's clip mask for taurs since taur bodies aren't hidden.
c_mask = new /icon(tail_style.clip_mask_icon, tail_style.clip_mask_state)
overlays_standing[SUIT_LAYER] = wear_suit.make_worn_icon(body_type = species.get_bodytype(src), slot_name = slot_wear_suit_str, default_icon = suit_sprite, default_layer = SUIT_LAYER, clip_mask = c_mask)
//VOREStation Edit end. //VOREStation Edit end.
apply_layer(SUIT_LAYER) apply_layer(SUIT_LAYER)