mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
Part two of the objective system. Also fixed up AIs on the shuttle, bug #747, and interacting with windows.
This commit is contained in:
@@ -39,7 +39,7 @@
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/proc/SelectObjectives(var/job,var/datum/mind/traitor,var/hijack = 0)
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var/list/datum/objective/chosenobjectives = list()
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var/list/datum/objective/theftobjectives = GetObjectives(job,traitor) //Separated all the objective types so they can be picked independantly of each other.
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var/list/datum/objective/theftobjectives = GenerateTheft(job,traitor) //Separated all the objective types so they can be picked independantly of each other.
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var/list/datum/objective/killobjectives = GenerateAssassinate(job,traitor)
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var/list/datum/objective/frameobjectives = GenerateFrame(job,traitor)
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var/list/datum/objective/protectobjectives = GenerateProtection(job,traitor)
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@@ -56,31 +56,57 @@
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totalweight += objective.weight
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theftobjectives -= objective
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else switch(selectobj)
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if(1 to 50) //Theft Objectives (50% chance)
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if(1 to 55) //Theft Objectives (55% chance)
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var/datum/objective/objective = pick(theftobjectives)
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for(1 to 10)
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if(objective.weight + totalweight <= 110)
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break
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objective = pick(theftobjectives)
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chosenobjectives += objective
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totalweight += objective.weight
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theftobjectives -= objective
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if(51 to 87) //Assassination Objectives (37% chance)
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if(56 to 92) //Assassination Objectives (37% chance)
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var/datum/objective/assassinate/objective = pick(killobjectives)
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for(1 to 10)
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if(objective.weight + totalweight <= 110)
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break
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objective = pick(killobjectives)
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for(var/datum/objective/protection/conflicttest in chosenobjectives) //Check to make sure we aren't telling them to Assassinate somebody they need to Protect.
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if(conflicttest.target == objective.target)
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conflict = 1
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break
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for(var/datum/objective/frame/conflicttest in chosenobjectives) //Check to make sure we aren't telling them to Protect somebody they need to Assassinate.
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if(conflicttest.target == objective.target)
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conflict = 1
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break
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if(!conflict)
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chosenobjectives += objective
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totalweight += objective.weight
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killobjectives -= objective
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conflict = 0
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if(88 to 90) //Framing Objectives (3% chance)
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if(93 to 95) //Framing Objectives (3% chance)
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var/datum/objective/objective = pick(frameobjectives)
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for(1 to 10)
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if(objective.weight + totalweight <= 110)
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break
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objective = pick(frameobjectives)
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chosenobjectives += objective
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totalweight += objective.weight
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frameobjectives -= objective
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if(91 to 100) //Protection Objectives (5% chance)
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if(96 to 100) //Protection Objectives (5% chance)
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var/datum/objective/protection/objective = pick(protectobjectives)
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for(1 to 10)
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if(objective.weight + totalweight <= 110)
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break
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objective = pick(protectobjectives)
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for(var/datum/objective/assassinate/conflicttest in chosenobjectives) //Check to make sure we aren't telling them to Protect somebody they need to Assassinate.
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if(conflicttest.target == objective.target)
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conflict = 1
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break
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for(var/datum/objective/frame/conflicttest in chosenobjectives) //Check to make sure we aren't telling them to Protect somebody they need to Assassinate.
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if(conflicttest.target == objective.target)
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conflict = 1
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break
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if(!conflict)
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chosenobjectives += objective
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totalweight += objective.weight
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@@ -105,6 +131,7 @@
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datum
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objective
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var/datum/mind/owner
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var/datum/mind/target
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var/explanation_text = "text not set"
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var/job
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// var/points = INFINITY //If this isn't set to something else, the objective is bugged and should be ignored
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@@ -116,16 +143,18 @@ datum
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job=joba
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weight = get_points(job)
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proc
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check_completion()
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return 1
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get_points(var/job)
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return INFINITY
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proc/check_completion()
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return 1
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proc/get_points(var/job)
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return INFINITY
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proc/find_target_by_role(role, role_type=0)//Option sets either to check assigned role or special role. Default to assigned.
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for(var/datum/mind/possible_target in ticker.minds)
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if((possible_target != owner) && ishuman(possible_target.current) && ((role_type ? possible_target.special_role : possible_target.assigned_role) == role) )
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target = possible_target
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break
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frame
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var/datum/mind/target
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New(var/text,var/joba,var/datum/mind/targeta)
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target = targeta
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job = joba
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@@ -150,7 +179,7 @@ datum
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get_points()
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if(target)
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switch(GetRank(owner.assigned_role))
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switch(GetRank(job))
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if(4)
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return 30
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if(3)
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@@ -166,7 +195,6 @@ datum
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protection
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var/datum/mind/target
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New(var/text,var/joba,var/datum/mind/targeta)
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target = targeta
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job = joba
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@@ -192,9 +220,16 @@ datum
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get_points()
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return 30
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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if(target && target.current)
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explanation_text = "Protect [target.current.real_name], the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)]."
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else
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explanation_text = "Free Objective"
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return target
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assassinate
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var/datum/mind/target
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New(var/text,var/joba,var/datum/mind/targeta)
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target = targeta
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@@ -212,7 +247,7 @@ datum
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return 1
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get_points()
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if(target)
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switch(GetRank(owner.assigned_role))
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switch(GetRank(job))
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if(4)
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return 30
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if(3)
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@@ -226,7 +261,7 @@ datum
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else
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return 0
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proc/find_target_by_role(var/role)
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find_target_by_role(var/role)
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for(var/datum/mind/possible_target in ticker.minds)
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if((possible_target != owner) && istype(possible_target.current, /mob/living/carbon/human) && (possible_target.assigned_role == role))
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target = possible_target
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@@ -259,7 +294,6 @@ datum
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capture
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var/datum/mind/target
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var/separation_time = 0
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var/almost_complete = 0
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@@ -278,7 +312,7 @@ datum
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else if(config.require_heads_alive) return 0
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return 1
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proc/find_target_by_role(var/role)
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find_target_by_role(var/role)
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for(var/datum/mind/possible_target in ticker.minds)
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if((possible_target != owner) && istype(possible_target.current, /mob/living/carbon/human) && (possible_target.assigned_role == role))
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target = possible_target
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@@ -367,7 +401,7 @@ datum
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survive
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explanation_text = "Stay alive until the end."
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explanation_text = "Stay alive."
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check_completion()
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if(!owner.current || owner.current.stat == 2)
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@@ -414,9 +448,9 @@ datum
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weight = 20
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get_points(var/job)
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if(job in science_positions)
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return 10
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return 20
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if(job in science_positions || job in command_positions)
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return 20
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return 40
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/*Removing this as an objective. Not necessary to have two theft objectives in the same room.
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@@ -456,7 +490,7 @@ datum
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if(3)
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return 30
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if(4)
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return 10
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return 20
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RCD
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@@ -475,10 +509,10 @@ datum
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if(3)
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return 30
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if(4)
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return 10
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return 20
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burger
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/*burger
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steal_target = /obj/item/weapon/reagent_containers/food/snacks/human/burger
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explanation_text = "Steal a burger made out of human organs, this will be presented as proof of NanoTrasen's chronic lack of standards."
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weight = 60
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@@ -486,20 +520,20 @@ datum
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get_points(var/job)
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switch(GetRank(job))
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if(0)
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return 75
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return 80
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if(1)
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return 60
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return 65
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if(2)
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return 50
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return 55
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if(3)
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return 30
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return 40
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if(4)
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return 10
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return 25*/
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jetpack
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steal_target = /obj/item/weapon/tank/jetpack
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explanation_text = "Steal a jetpack.."
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explanation_text = "Steal a jetpack."
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weight = 20
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get_points(var/job)
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@@ -513,12 +547,12 @@ datum
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if(3)
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return 30
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if(4)
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return 10
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return 20
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magboots
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steal_target = /obj/item/clothing/shoes/magboots
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explanation_text = "Steal a pair of NanoTrasen brand magboots. They're better than ours."
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explanation_text = "Steal a pair of \"NanoTrasen\" brand magboots."
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weight = 20
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get_points(var/job)
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@@ -532,12 +566,12 @@ datum
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if(3)
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return 30
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if(4)
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return 10
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return 20
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blueprints
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steal_target = /obj/item/blueprints
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explanation_text = "Steal the station's blueprints, for use by our \"demolition\" crews."
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explanation_text = "Steal the station's blueprints."
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weight = 20
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get_points(var/job)
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@@ -551,12 +585,12 @@ datum
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if(3)
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return 30
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if(4)
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return 10
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return 20
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voidsuit
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steal_target = /obj/item/clothing/suit/space/nasavoid
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explanation_text = "Steal a voidsuit. Supposedly, these suits are better functioning than any produced today."
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explanation_text = "Steal a voidsuit."
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weight = 20
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get_points(var/job)
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@@ -570,12 +604,12 @@ datum
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if(3)
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return 30
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if(4)
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return 10
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return 20
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nuke_disk
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steal_target = /obj/item/weapon/disk/nuclear
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explanation_text = "Steal the station's nuclear authentication disk. We need it for... things. *cough*"
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explanation_text = "Steal the station's nuclear authentication disk."
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weight = 20
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get_points(var/job)
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@@ -593,7 +627,7 @@ datum
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nuke_gun
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steal_target = /obj/item/weapon/gun/energy/gun/nuclear
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explanation_text = "Steal a nuclear powered gun. We may be able to get the upper hand..."
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explanation_text = "Steal a nuclear powered gun."
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weight = 20
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get_points(var/job)
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@@ -601,17 +635,17 @@ datum
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if(0)
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return 90
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if(1)
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return 80
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return 85
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if(2)
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return 70
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return 80
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if(3)
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return 50
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return 75
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if(4)
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return 40
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return 75
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diamond_drill
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steal_target = /obj/item/weapon/pickaxe/diamonddrill
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explanation_text = "Steal a diamond drill. All the better to drill through a hull with, eh?"
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explanation_text = "Steal a diamond drill."
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weight = 20
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get_points(var/job)
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@@ -619,17 +653,17 @@ datum
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if(0)
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return 90
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if(1)
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return 80
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return 85
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if(2)
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return 70
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if(3)
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return 50
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return 75
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if(4)
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return 40
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return 75
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boh
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steal_target = /obj/item/weapon/storage/backpack/holding
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explanation_text = "Steal a \"bag of holding.\" Apparently these things are extremely dangerous..."
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explanation_text = "Steal a \"bag of holding.\""
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weight = 20
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get_points(var/job)
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@@ -637,17 +671,17 @@ datum
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if(0)
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return 90
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if(1)
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return 80
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return 85
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if(2)
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return 70
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return 80
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if(3)
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return 50
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return 75
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if(4)
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return 40
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return 75
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hyper_cell
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steal_target = /obj/item/weapon/cell/hyper
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explanation_text = "Steal a hyper capacity power cell. Our head researcher is drooling at the thought of it."
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explanation_text = "Steal a hyper capacity power cell."
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weight = 20
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get_points(var/job)
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@@ -655,67 +689,91 @@ datum
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if(0)
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return 90
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if(1)
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return 80
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return 85
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if(2)
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return 70
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return 80
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if(3)
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return 50
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return 75
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if(4)
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return 40
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return 75
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lucy
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steal_target = /obj/item/stack/sheet/diamond
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explanation_text = "Steal 10 diamonds. It's not for an engagement ring, why do you ask?"
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explanation_text = "Steal 10 diamonds."
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weight = 20
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get_points(var/job)
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switch(GetRank(job))
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if(0)
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return 80
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return 90
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if(1)
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return 70
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return 85
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if(2)
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return 55
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return 80
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if(3)
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return 40
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return 75
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if(4)
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return 20
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return 75
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check_completion()
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var/target_amount = 10
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var/found_amount = 0.0//Always starts as zero.
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for(var/obj/item/I in owner.current.get_contents())
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if(!istype(I, steal_target)) continue//If it's not actually that item.
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found_amount += I:amount
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return found_amount>=target_amount
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gold
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steal_target = /obj/item/stack/sheet/gold
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explanation_text = "Steal 50 gold bars. We need the cash."
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explanation_text = "Steal 50 gold bars."
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weight = 20
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get_points(var/job)
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switch(GetRank(job))
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if(0)
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return 80
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return 90
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if(1)
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return 70
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return 85
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if(2)
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return 55
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return 80
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if(3)
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return 40
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return 75
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if(4)
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return 20
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return 70
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check_completion()
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var/target_amount = 50
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var/found_amount = 0.0//Always starts as zero.
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for(var/obj/item/I in owner.current.get_contents())
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if(!istype(I, steal_target)) continue//If it's not actually that item.
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found_amount += I:amount
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return found_amount>=target_amount
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uranium
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steal_target = /obj/item/stack/sheet/uranium
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explanation_text = "Steal 25 enriched uranium bars... no reason, we swear!"
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explanation_text = "Steal 25 uranium bars."
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weight = 20
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get_points(var/job)
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switch(GetRank(job))
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if(0)
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return 80
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return 90
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if(1)
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return 70
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return 85
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if(2)
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return 55
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return 80
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if(3)
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return 40
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return 75
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if(4)
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return 20
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return 70
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check_completion()
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var/target_amount = 25
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var/found_amount = 0.0//Always starts as zero.
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for(var/obj/item/I in owner.current.get_contents())
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if(!istype(I, steal_target)) continue//If it's not actually that item.
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found_amount += I:amount
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return found_amount>=target_amount
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/*Needs some work before it can be put in the game to differentiate ship implanters from syndicate implanters.
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@@ -753,7 +811,7 @@ datum
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if(3)
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return 30
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||||
if(4)
|
||||
return 10
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||||
return 20
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||||
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check_completion()
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if(steal_target)
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@@ -763,7 +821,7 @@ datum
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return 0
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AI
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steal_target = /obj/structure/AIcore
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||||
explanation_text = "Steal a finished AI Construct (with brain)"
|
||||
explanation_text = "Steal a finished AI, either by intellicard or stealing the whole construct."
|
||||
weight = 50
|
||||
|
||||
get_points(var/job)
|
||||
@@ -777,7 +835,7 @@ datum
|
||||
if(3)
|
||||
return 30
|
||||
if(4)
|
||||
return 10
|
||||
return 20
|
||||
|
||||
check_completion()
|
||||
if(steal_target)
|
||||
@@ -797,7 +855,7 @@ datum
|
||||
|
||||
drugs
|
||||
steal_target = /datum/reagent/space_drugs
|
||||
explanation_text = "Steal some space drugs"
|
||||
explanation_text = "Steal some space drugs."
|
||||
weight = 40
|
||||
|
||||
get_points(var/job)
|
||||
@@ -811,7 +869,7 @@ datum
|
||||
if(3)
|
||||
return 30
|
||||
if(4)
|
||||
return 10
|
||||
return 20
|
||||
|
||||
check_completion()
|
||||
if(steal_target)
|
||||
@@ -823,7 +881,7 @@ datum
|
||||
|
||||
pacid
|
||||
steal_target = /datum/reagent/pacid
|
||||
explanation_text = "Steal some polytrinic acid"
|
||||
explanation_text = "Steal some polytrinic acid."
|
||||
weight = 40
|
||||
|
||||
get_points(var/job)
|
||||
@@ -837,7 +895,7 @@ datum
|
||||
if(3)
|
||||
return 30
|
||||
if(4)
|
||||
return 10
|
||||
return 20
|
||||
|
||||
check_completion()
|
||||
if(steal_target)
|
||||
@@ -849,8 +907,8 @@ datum
|
||||
|
||||
reagent
|
||||
var/target_name
|
||||
var/reagent_name
|
||||
proc/find_target()
|
||||
New(var/text,var/joba)
|
||||
..()
|
||||
var/list/items = list("Sulphuric acid", "Polytrinic acid", "Space Lube", "Unstable mutagen",\
|
||||
"Leporazine", "Cryptobiolin", "Lexorin ",\
|
||||
"Kelotane", "Dexalin", "Tricordrazine")
|
||||
@@ -879,8 +937,6 @@ datum
|
||||
|
||||
explanation_text = "Steal a container filled with [target_name]."
|
||||
|
||||
return steal_target
|
||||
|
||||
get_points(var/job)
|
||||
switch(GetRank(job))
|
||||
if(0)
|
||||
@@ -892,7 +948,7 @@ datum
|
||||
if(3)
|
||||
return 30
|
||||
if(4)
|
||||
return 10
|
||||
return 20
|
||||
|
||||
check_completion()
|
||||
if(steal_target)
|
||||
@@ -928,7 +984,6 @@ datum
|
||||
return 1
|
||||
|
||||
decapitate
|
||||
var/datum/mind/target
|
||||
proc/find_target()
|
||||
..()
|
||||
if(target && target.current)
|
||||
@@ -938,7 +993,7 @@ datum
|
||||
return target
|
||||
|
||||
|
||||
proc/find_target_by_role(role, role_type=0)
|
||||
find_target_by_role(role, role_type=0)
|
||||
..(role, role_type)
|
||||
if(target && target.current)
|
||||
explanation_text = "[target.current.real_name], the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)], has defied us for the last time. Make an example of him, and bring us his severed head."
|
||||
@@ -1011,7 +1066,6 @@ datum
|
||||
|
||||
|
||||
debrain//I want braaaainssss
|
||||
var/datum/mind/target
|
||||
proc/find_target()
|
||||
..()
|
||||
if(target && target.current)
|
||||
@@ -1021,7 +1075,7 @@ datum
|
||||
return target
|
||||
|
||||
|
||||
proc/find_target_by_role(role, role_type=0)
|
||||
find_target_by_role(role, role_type=0)
|
||||
..(role, role_type)
|
||||
if(target && target.current)
|
||||
explanation_text = "Steal the brain of [target.current.real_name] the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)]."
|
||||
@@ -1043,7 +1097,6 @@ datum
|
||||
return 0
|
||||
|
||||
mutiny
|
||||
var/datum/mind/target
|
||||
proc/find_target()
|
||||
..()
|
||||
if(target && target.current)
|
||||
@@ -1053,7 +1106,7 @@ datum
|
||||
return target
|
||||
|
||||
|
||||
proc/find_target_by_role(role, role_type=0)
|
||||
find_target_by_role(role, role_type=0)
|
||||
..(role, role_type)
|
||||
if(target && target.current)
|
||||
explanation_text = "Assassinate [target.current.real_name], the [target.role_alt_title ? target.role_alt_title : (!role_type ? target.assigned_role : target.special_role)]."
|
||||
|
||||
Reference in New Issue
Block a user