diff --git a/code/modules/mob/living/carbon/human/update_icons.dm b/code/modules/mob/living/carbon/human/update_icons.dm index eda9e89c7f..72b7afcab5 100644 --- a/code/modules/mob/living/carbon/human/update_icons.dm +++ b/code/modules/mob/living/carbon/human/update_icons.dm @@ -67,39 +67,6 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon() #define SURGERY_LAYER 5 //Overlays for open surgical sites #define UNDERWEAR_LAYER 6 //Underwear/bras/etc #define TAIL_LOWER_LAYER 7 //Tail as viewed from the south -<<<<<<< HEAD -#define SHOES_LAYER_ALT 8 //Shoe-slot item (when set to be under uniform via verb) -#define UNIFORM_LAYER 9 //Uniform-slot item -#define ID_LAYER 10 //ID-slot item -#define SHOES_LAYER 11 //Shoe-slot item -#define GLOVES_LAYER 12 //Glove-slot item -#define BELT_LAYER 13 //Belt-slot item -#define SUIT_LAYER 14 //Suit-slot item -#define TAIL_UPPER_LAYER 15 //Some species have tails to render (As viewed from the N, E, or W) -#define GLASSES_LAYER 16 //Eye-slot item -#define BELT_LAYER_ALT 17 //Belt-slot item (when set to be above suit via verb) -#define SUIT_STORE_LAYER 18 //Suit storage-slot item -#define BACK_LAYER 19 //Back-slot item -#define HAIR_LAYER 20 //The human's hair -#define HAIR_ACCESSORY_LAYER 21 //VOREStation edit. Simply move this up a number if things are added. -#define EARS_LAYER 22 //Both ear-slot items (combined image) -#define EYES_LAYER 23 //Mob's eyes (used for glowing eyes) -#define FACEMASK_LAYER 24 //Mask-slot item -#define HEAD_LAYER 25 //Head-slot item -#define HANDCUFF_LAYER 26 //Handcuffs, if the human is handcuffed, in a secret inv slot -#define LEGCUFF_LAYER 27 //Same as handcuffs, for legcuffs -#define L_HAND_LAYER 28 //Left-hand item -#define R_HAND_LAYER 29 //Right-hand item -#define WING_LAYER 30 //Wings or protrusions over the suit. -#define VORE_BELLY_LAYER 31 //CHOMPStation edit - Move this and everything after up if things are added. -#define VORE_TAIL_LAYER 32 //CHOMPStation edit - Move this and everything after up if things are added. -#define TAIL_UPPER_LAYER_ALT 33 //Modified tail-sprite layer. Tend to be larger. -#define MODIFIER_EFFECTS_LAYER 34 //Effects drawn by modifiers -#define FIRE_LAYER 35 //'Mob on fire' overlay layer -#define MOB_WATER_LAYER 36 //'Mob submerged' overlay layer -#define TARGETED_LAYER 37 //'Aimed at' overlay layer -#define TOTAL_LAYERS 37 //CHOMPStation edit. <---- KEEP THIS UPDATED, should always equal the highest number here, used to initialize a list. -======= #define WING_LOWER_LAYER 8 //Wings as viewed from the south #define SHOES_LAYER_ALT 9 //Shoe-slot item (when set to be under uniform via verb) #define UNIFORM_LAYER 10 //Uniform-slot item @@ -108,7 +75,7 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon() #define GLOVES_LAYER 13 //Glove-slot item #define BELT_LAYER 14 //Belt-slot item #define SUIT_LAYER 15 //Suit-slot item -#define TAIL_UPPER_LAYER 16 //Some species have tails to render (As viewed from the N, E, or W) +#define TAIL_UPPER_LAYER 16 //Some species have tails to render (As viewed from the N, E, or W) #define GLASSES_LAYER 17 //Eye-slot item #define BELT_LAYER_ALT 18 //Belt-slot item (when set to be above suit via verb) #define SUIT_STORE_LAYER 19 //Suit storage-slot item @@ -124,13 +91,14 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon() #define L_HAND_LAYER 29 //Left-hand item #define R_HAND_LAYER 30 //Right-hand item #define WING_LAYER 31 //Wings or protrusions over the suit. -#define TAIL_UPPER_LAYER_ALT 32 //Modified tail-sprite layer. Tend to be larger. -#define MODIFIER_EFFECTS_LAYER 33 //Effects drawn by modifiers -#define FIRE_LAYER 34 //'Mob on fire' overlay layer -#define MOB_WATER_LAYER 35 //'Mob submerged' overlay layer -#define TARGETED_LAYER 36 //'Aimed at' overlay layer -#define TOTAL_LAYERS 36 //VOREStation edit. <---- KEEP THIS UPDATED, should always equal the highest number here, used to initialize a list. ->>>>>>> 124841bd3a... Merge pull request #13598 from Heroman3003/megawings +#define VORE_BELLY_LAYER 32 //CHOMPStation edit - Move this and everything after up if things are added. +#define VORE_TAIL_LAYER 33 //CHOMPStation edit - Move this and everything after up if things are added. +#define TAIL_UPPER_LAYER_ALT 34 //Modified tail-sprite layer. Tend to be larger. +#define MODIFIER_EFFECTS_LAYER 35 //Effects drawn by modifiers +#define FIRE_LAYER 36 //'Mob on fire' overlay layer +#define MOB_WATER_LAYER 37 //'Mob submerged' overlay layer +#define TARGETED_LAYER 38 //'Aimed at' overlay layer +#define TOTAL_LAYERS 38 //CHOMPStation edit. <---- KEEP THIS UPDATED, should always equal the highest number here, used to initialize a list. ////////////////////////////////// /mob/living/carbon/human