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Merge pull request #3541 from SpadesNeil/AcesFixesThingses
More Munition Caliber Naming Fixes
This commit is contained in:
@@ -132,9 +132,9 @@
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path =/obj/item/ammo_magazine/m10mm
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path =/obj/item/ammo_magazine/m10mm
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hidden = 1
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hidden = 1
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/datum/category_item/autolathe/arms/pistol_50
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/datum/category_item/autolathe/arms/pistol_44
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name = "pistol magazine (.50AE)"
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name = "pistol magazine (.44)"
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path =/obj/item/ammo_magazine/m50
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path =/obj/item/ammo_magazine/m44
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hidden = 1
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hidden = 1
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/////// 5.56mm
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/////// 5.56mm
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@@ -225,9 +225,9 @@
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category = "Arms and Ammunition"
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category = "Arms and Ammunition"
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hidden = 1
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hidden = 1
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/datum/category_item/autolathe/arms/pistol_50
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/datum/category_item/autolathe/arms/pistol_44
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name = "pistol magazine (.50AE)"
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name = "pistol magazine (.44)"
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path =/obj/item/ammo_magazine/m50/empty
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path =/obj/item/ammo_magazine/m44/empty
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category = "Arms and Ammunition"
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category = "Arms and Ammunition"
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hidden = 1
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hidden = 1
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@@ -340,7 +340,7 @@
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hidden = 1
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hidden = 1
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/datum/category_item/autolathe/arms/pistol_clip_50
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/datum/category_item/autolathe/arms/pistol_clip_50
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name = "ammo clip (.50AE)"
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name = "ammo clip (.44)"
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path =/obj/item/ammo_magazine/clip/c50
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path =/obj/item/ammo_magazine/clip/c50
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category = "Arms and Ammunition"
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category = "Arms and Ammunition"
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hidden = 1
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hidden = 1
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@@ -65,7 +65,7 @@
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/obj/item/ammo_magazine
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/obj/item/ammo_magazine
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name = "magazine"
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name = "magazine"
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desc = "A magazine for some kind of gun."
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desc = "A magazine for some kind of gun."
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icon_state = "357"
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icon_state = ".357"
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icon = 'icons/obj/ammo.dmi'
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icon = 'icons/obj/ammo.dmi'
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flags = CONDUCT
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flags = CONDUCT
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slot_flags = SLOT_BELT
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slot_flags = SLOT_BELT
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@@ -78,7 +78,7 @@
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var/list/stored_ammo = list()
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var/list/stored_ammo = list()
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var/mag_type = SPEEDLOADER //ammo_magazines can only be used with compatible guns. This is not a bitflag, the load_method var on guns is.
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var/mag_type = SPEEDLOADER //ammo_magazines can only be used with compatible guns. This is not a bitflag, the load_method var on guns is.
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var/caliber = "357"
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var/caliber = ".357"
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var/max_ammo = 7
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var/max_ammo = 7
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var/ammo_type = /obj/item/ammo_casing //ammo type that is initially loaded
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var/ammo_type = /obj/item/ammo_casing //ammo type that is initially loaded
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@@ -30,7 +30,7 @@
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name = "speedloader (.357)"
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name = "speedloader (.357)"
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desc = "A speedloader for .357 revolvers."
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desc = "A speedloader for .357 revolvers."
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icon_state = "38"
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icon_state = "38"
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caliber = "357"
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caliber = ".357"
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ammo_type = /obj/item/ammo_casing/a357
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ammo_type = /obj/item/ammo_casing/a357
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matter = list(DEFAULT_WALL_MATERIAL = 1260)
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matter = list(DEFAULT_WALL_MATERIAL = 1260)
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max_ammo = 6
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max_ammo = 6
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@@ -381,28 +381,28 @@
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/obj/item/ammo_magazine/m556saw/empty
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/obj/item/ammo_magazine/m556saw/empty
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initial_ammo = 0
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initial_ammo = 0
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///////// .50 AE /////////
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///////// .44 Magnum /////////
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/obj/item/ammo_magazine/m50
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/obj/item/ammo_magazine/m44
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name = "magazine (.50 AE)"
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name = "magazine (.44)"
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icon_state = "50ae"
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icon_state = ".44"
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origin_tech = list(TECH_COMBAT = 2)
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origin_tech = list(TECH_COMBAT = 2)
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mag_type = MAGAZINE
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mag_type = MAGAZINE
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caliber = ".50AE"
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caliber = ".44"
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matter = list(DEFAULT_WALL_MATERIAL = 1260)
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matter = list(DEFAULT_WALL_MATERIAL = 1260)
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ammo_type = /obj/item/ammo_casing/a50ae
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ammo_type = /obj/item/ammo_casing/a44
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max_ammo = 7
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max_ammo = 7
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multiple_sprites = 1
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multiple_sprites = 1
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/obj/item/ammo_magazine/m50/empty
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/obj/item/ammo_magazine/m44/empty
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initial_ammo = 0
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initial_ammo = 0
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/obj/item/ammo_magazine/clip/c50
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/obj/item/ammo_magazine/clip/c44
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name = "ammo clip (.50 AE)"
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name = "ammo clip (.44)"
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icon_state = "clip_pistol"
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icon_state = "clip_pistol"
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desc = "A stripper clip for reloading .50 Action Express rounds into magazines."
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desc = "A stripper clip for reloading .44 rounds into magazines."
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caliber = ".50AE"
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caliber = ".44"
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ammo_type = /obj/item/ammo_casing/a50ae
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ammo_type = /obj/item/ammo_casing/a44
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matter = list(DEFAULT_WALL_MATERIAL = 1620) // metal costs are very roughly based around one .50 casing = 180 metal
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matter = list(DEFAULT_WALL_MATERIAL = 1620) // metal costs are very roughly based around one .50 casing = 180 metal
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max_ammo = 9
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max_ammo = 9
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multiple_sprites = 1
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multiple_sprites = 1
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@@ -25,7 +25,7 @@
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/obj/item/ammo_casing/a357
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/obj/item/ammo_casing/a357
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desc = "A .357 bullet casing."
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desc = "A .357 bullet casing."
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caliber = "357"
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caliber = ".357"
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projectile_type = /obj/item/projectile/bullet/pistol/strong
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projectile_type = /obj/item/projectile/bullet/pistol/strong
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/*
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/*
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@@ -54,9 +54,9 @@
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* .50 Action Express
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* .50 Action Express
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*/
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*/
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/obj/item/ammo_casing/a50ae
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/obj/item/ammo_casing/a44
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desc = "A .50AE bullet casing."
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desc = "A .44 bullet casing."
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caliber = ".50AE"
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caliber = ".44"
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projectile_type = /obj/item/projectile/bullet/pistol/strong
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projectile_type = /obj/item/projectile/bullet/pistol/strong
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/*
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/*
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@@ -11,7 +11,7 @@
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matter = list(DEFAULT_WALL_MATERIAL = 1000)
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matter = list(DEFAULT_WALL_MATERIAL = 1000)
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recoil = 1
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recoil = 1
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var/caliber = "357" //determines which casings will fit
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var/caliber = ".357" //determines which casings will fit
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var/handle_casings = EJECT_CASINGS //determines how spent casings should be handled
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var/handle_casings = EJECT_CASINGS //determines how spent casings should be handled
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var/load_method = SINGLE_CASING|SPEEDLOADER //1 = Single shells, 2 = box or quick loader, 3 = magazine
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var/load_method = SINGLE_CASING|SPEEDLOADER //1 = Single shells, 2 = box or quick loader, 3 = magazine
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var/obj/item/ammo_casing/chambered = null
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var/obj/item/ammo_casing/chambered = null
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@@ -116,15 +116,15 @@
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/obj/item/weapon/gun/projectile/deagle
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/obj/item/weapon/gun/projectile/deagle
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name = "desert eagle"
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name = "desert eagle"
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desc = "A robust handgun that uses .50 AE rounds."
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desc = "The perfect handgun for shooters with a need to hit targets through a wall and behind a fridge in your neighbor's house. Uses .44 rounds."
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icon_state = "deagle"
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icon_state = "deagle"
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item_state = "deagle"
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item_state = "deagle"
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force = 14.0
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force = 14.0
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caliber = ".50AE"
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caliber = ".44"
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load_method = MAGAZINE
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load_method = MAGAZINE
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fire_sound = 'sound/weapons/deagle.ogg'
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fire_sound = 'sound/weapons/deagle.ogg'
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magazine_type = /obj/item/ammo_magazine/m50
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magazine_type = /obj/item/ammo_magazine/m44
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allowed_magazines = list(/obj/item/ammo_magazine/m50)
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allowed_magazines = list(/obj/item/ammo_magazine/m44)
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/obj/item/weapon/gun/projectile/deagle/update_icon()
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/obj/item/weapon/gun/projectile/deagle/update_icon()
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..()
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..()
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@@ -134,12 +134,12 @@
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icon_state = "[initial(icon_state)]-e"
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icon_state = "[initial(icon_state)]-e"
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/obj/item/weapon/gun/projectile/deagle/gold
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/obj/item/weapon/gun/projectile/deagle/gold
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desc = "A gold plated gun folded over a million times by superior martian gunsmiths. Uses .50 AE rounds."
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desc = "A gold plated gun folded over a million times by superior martian gunsmiths. Uses .44 rounds."
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icon_state = "deagleg"
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icon_state = "deagleg"
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item_state = "deagleg"
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item_state = "deagleg"
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/obj/item/weapon/gun/projectile/deagle/camo
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/obj/item/weapon/gun/projectile/deagle/camo
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desc = "A Deagle brand Deagle for operators operating operationally. Uses .50 AE rounds."
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desc = "A Deagle brand Deagle for operators operating operationally. Uses .44 rounds."
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icon_state = "deaglecamo"
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icon_state = "deaglecamo"
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item_state = "deagleg"
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item_state = "deagleg"
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@@ -259,14 +259,14 @@
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/obj/item/ammo_casing/a9mmf = "9mm",
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/obj/item/ammo_casing/a9mmf = "9mm",
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/obj/item/ammo_casing/a45f = ".45",
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/obj/item/ammo_casing/a45f = ".45",
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/obj/item/ammo_casing/a10mm = "10mm",
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/obj/item/ammo_casing/a10mm = "10mm",
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/obj/item/ammo_casing/a12g = "12 gauge",
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/obj/item/ammo_casing/a12g = "12g",
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/obj/item/ammo_casing/a12g = "12 gauge",
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/obj/item/ammo_casing/a12g = "12g",
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/obj/item/ammo_casing/a12g/pellet = "12 gauge",
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/obj/item/ammo_casing/a12g/pellet = "12g",
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/obj/item/ammo_casing/a12g/pellet = "12 gauge",
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/obj/item/ammo_casing/a12g/pellet = "12g",
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/obj/item/ammo_casing/a12g/pellet = "12 gauge",
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/obj/item/ammo_casing/a12g/pellet = "12g",
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/obj/item/ammo_casing/a12g/beanbag = "12 gauge",
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/obj/item/ammo_casing/a12g/beanbag = "12g",
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/obj/item/ammo_casing/a12g/stunshell = "12 gauge",
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/obj/item/ammo_casing/a12g/stunshell = "12g",
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/obj/item/ammo_casing/a12g/flash = "12 gauge",
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/obj/item/ammo_casing/a12g/flash = "12g",
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/obj/item/ammo_casing/a762 = "7.62mm",
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/obj/item/ammo_casing/a762 = "7.62mm",
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/obj/item/ammo_casing/a556 = "5.56mm"
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/obj/item/ammo_casing/a556 = "5.56mm"
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)
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)
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@@ -3,7 +3,7 @@
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desc = "The Lumoco Arms HE Colt is a choice revolver for when you absolutely, positively need to put a hole in the other guy. Uses .357 rounds."
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desc = "The Lumoco Arms HE Colt is a choice revolver for when you absolutely, positively need to put a hole in the other guy. Uses .357 rounds."
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icon_state = "revolver"
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icon_state = "revolver"
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item_state = "revolver"
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item_state = "revolver"
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caliber = "357"
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caliber = ".357"
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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origin_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2)
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handle_casings = CYCLE_CASINGS
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handle_casings = CYCLE_CASINGS
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max_shells = 6
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max_shells = 6
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Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 20 KiB |
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