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Fix
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@@ -96,7 +96,7 @@
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adjust_speed(0, -get_acceleration())
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/obj/effect/map/ship/rotate(var/direction)
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/obj/effect/map/ship/proc/rotate(var/direction)
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var/matrix/M = matrix()
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M.Turn(dir2angle(direction))
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src.transform = M //Rotate ship
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