Overhauls First Aid Kits

- Refactors First aid kits to be mostly autoinjector and pill based. No syringes, just autoinjectors and pills. Health analyzers are also removed.
Regular First Aid Kit: 3x Gauze, 2x Ointment, 1x Paracetamol pill bottle, 1x Inaprovaline pill bottle
Toxin First Aid Kit: 1x Dylovene Pill Bottle, 6x Dylovene Autoinjectors
Burn First Aid Kit: 1x Kelotane pill bottle, 6x Dermaline autoinjectors.
Oxy First Aid Kit: 5x Dexalin Plus autoinjectors, 1x Iron pill bottle, 1x Dexalin Pill Bottle
Adv First Aid Kit: Replaces Autoinjector with Assorted Pill bottle (3 Inaprov, 3 Dylovene, 2 Iron, 2 Tramadol, 3 Hyronalin, 1 Spaceacillin pills)
- Buffs default pill bottle contents. This narrows the effectiveness between autogenerated pills and pill bottles, and those brewed up by players.
- Splits Miner autoinjector into four seperate autoinjectors, one for each damage type. Reduces the price in the mining/exploration vendors.
- Tweaks Pill contents for a bit better consistency. Biggest change is that dexalin pills are 7.5u each.
- Changes Vermicetol chemical color to something more reddish.
- Overhauls Internals closet, removed O2 kits from them, adds more emergency spacesuits.
- Removes Organ Kits, Combat First Aid Kits now have a pill bottle with assorted organ repair pills.
- Surgical kits now have a regular health analyzer, and can hold health analyzers.
This commit is contained in:
Unknown
2020-04-26 13:27:58 -04:00
parent 5874df8756
commit a6deb3078d
16 changed files with 291 additions and 108 deletions

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@@ -1,3 +1,6 @@
/datum/supply_pack/med/medical
cost = 15
/datum/supply_pack/med/medicalbiosuits
contains = list(
/obj/item/clothing/head/bio_hood/scientist = 3,

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@@ -50,8 +50,3 @@
name = "Healing Nanite pill bottle"
item_cost = 30
path = /obj/item/weapon/storage/pill_bottle/healing_nanites
/datum/uplink_item/item/medical/insiderepair
name = "Combat organ kit"
item_cost = 120
path = /obj/item/weapon/storage/firstaid/insiderepair