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Overhauls First Aid Kits
- Refactors First aid kits to be mostly autoinjector and pill based. No syringes, just autoinjectors and pills. Health analyzers are also removed. Regular First Aid Kit: 3x Gauze, 2x Ointment, 1x Paracetamol pill bottle, 1x Inaprovaline pill bottle Toxin First Aid Kit: 1x Dylovene Pill Bottle, 6x Dylovene Autoinjectors Burn First Aid Kit: 1x Kelotane pill bottle, 6x Dermaline autoinjectors. Oxy First Aid Kit: 5x Dexalin Plus autoinjectors, 1x Iron pill bottle, 1x Dexalin Pill Bottle Adv First Aid Kit: Replaces Autoinjector with Assorted Pill bottle (3 Inaprov, 3 Dylovene, 2 Iron, 2 Tramadol, 3 Hyronalin, 1 Spaceacillin pills) - Buffs default pill bottle contents. This narrows the effectiveness between autogenerated pills and pill bottles, and those brewed up by players. - Splits Miner autoinjector into four seperate autoinjectors, one for each damage type. Reduces the price in the mining/exploration vendors. - Tweaks Pill contents for a bit better consistency. Biggest change is that dexalin pills are 7.5u each. - Changes Vermicetol chemical color to something more reddish. - Overhauls Internals closet, removed O2 kits from them, adds more emergency spacesuits. - Removes Organ Kits, Combat First Aid Kits now have a pill bottle with assorted organ repair pills. - Surgical kits now have a regular health analyzer, and can hold health analyzers.
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@@ -1,3 +1,6 @@
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/datum/supply_pack/med/medical
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cost = 15
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/datum/supply_pack/med/medicalbiosuits
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contains = list(
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/obj/item/clothing/head/bio_hood/scientist = 3,
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@@ -50,8 +50,3 @@
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name = "Healing Nanite pill bottle"
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item_cost = 30
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path = /obj/item/weapon/storage/pill_bottle/healing_nanites
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/datum/uplink_item/item/medical/insiderepair
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name = "Combat organ kit"
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item_cost = 120
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path = /obj/item/weapon/storage/firstaid/insiderepair
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