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-Fixed an AI eye issue where tracking a person from your core won't set your eye.dm
-Tracking now works like it has again. The else if weren't working because the "else if human" check would make them pass all of it. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4563 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -37,6 +37,9 @@
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T = get_turf(T)
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loc = T
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cameranet.visibility(src)
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if(ai)
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if(ai.client)
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ai.client.eye = src
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// AI MOVEMENT
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