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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
-Fixed an AI eye issue where tracking a person from your core won't set your eye.dm
-Tracking now works like it has again. The else if weren't working because the "else if human" check would make them pass all of it. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4563 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -44,6 +44,9 @@
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var/obj/item/clothing/head/helmet/space/space_ninja/hood = H.head
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if(!hood.canremove)
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continue
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if(!isturf(M.loc))
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continue
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// Now, are they viewable by a camera? (This is last because it's the most intensive check)
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if(!cameranet.checkCameraVis(M))
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continue
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@@ -84,7 +87,7 @@
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while (U.cameraFollow == target)
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if (U.cameraFollow == null)
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return
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else if (istype(target, /mob/living/carbon/human))
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if (istype(target, /mob/living/carbon/human))
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if(istype(target:wear_id, /obj/item/weapon/card/id/syndicate))
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U << "Follow camera mode terminated."
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U.cameraFollow = null
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@@ -98,17 +101,17 @@
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U.cameraFollow = null
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return
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else if(istype(target.loc,/obj/effect/dummy))
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if(istype(target.loc,/obj/effect/dummy))
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U << "Follow camera mode ended."
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U.cameraFollow = null
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return
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else if (!target || !istype(target.loc, /turf)) //in a closet
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if (!isturf(target.loc)) //in a closet
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U << "Target is not on or near any active cameras on the station. We'll check again in 5 seconds (unless you use the cancel-camera verb)."
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sleep(30) //because we're sleeping another second after this (a few lines down)
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sleep(50) //because we're sleeping another second after this (a few lines down)
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continue
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else if(!cameranet.checkCameraVis(target))
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if(!cameranet.checkCameraVis(target))
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U << "Target is not on or near any active cameras on the station. We'll check again in 5 seconds (unless you use the cancel-camera verb)."
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sleep(30) //because we're sleeping another second after this (a few lines down)
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sleep(50) //because we're sleeping another second after this (a few lines down)
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continue
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U.eyeobj.setLoc(get_turf(target))
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@@ -37,6 +37,9 @@
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T = get_turf(T)
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loc = T
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cameranet.visibility(src)
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if(ai)
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if(ai.client)
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ai.client.eye = src
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// AI MOVEMENT
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