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To make PsiOmegaDelta happy
I hate this format. Bluh bluh huge bitch
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@@ -246,26 +246,26 @@ obj/item/weapon/gun/energy/staff/focus
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charge_cost = 0
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silenced = 1
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attack_self(mob/living/user as mob)
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if(projectile_type == "/obj/item/projectile/icarus/pointdefense")
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projectile_type = "/obj/item/projectile/icarus/guns"
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user << "You inform the Icarus to switch to the main guns."
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else
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projectile_type = "/obj/item/projectile/icarus/pointdefense"
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user << "You inform the Icarus to switch to the point-defense lasers."
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/obj/item/weapon/gun/energy/icarus/attack_self(mob/living/user as mob)
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if(projectile_type == "/obj/item/projectile/icarus/pointdefense")
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projectile_type = "/obj/item/projectile/icarus/guns"
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user << "You inform the Icarus to switch to the main guns."
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else
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projectile_type = "/obj/item/projectile/icarus/pointdefense"
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user << "You inform the Icarus to switch to the point-defense lasers."
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. = ..()
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. = ..()
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update_icon()
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return
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/obj/item/weapon/gun/energy/icarus/update_icon()
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return
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verb/SetIcarusAngle()
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set src in usr
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set name = "Set Firing Angle"
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set desc = "Sets the angle from which the icarus will fire."
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set category = "Object"
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/obj/item/weapon/gun/energy/icarus/verb/SetIcarusAngle()
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set src in usr
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set name = "Set Firing Angle"
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set desc = "Sets the angle from which the icarus will fire."
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set category = "Object"
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Icarus_SetPosition(usr)
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Icarus_SetPosition(usr)
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/obj/item/weapon/gun/energy/variable
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@@ -274,13 +274,12 @@ obj/item/weapon/gun/energy/staff/focus
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charge_cost = 0
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silenced = 1
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update_icon()
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return
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/obj/item/weapon/gun/energy/variable/update_icon()
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return
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attack_self(mob/living/user as mob)
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var/type = input(user,"What projectile type?","Projectile", null) as null|anything in typesof(/obj/item/projectile)
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if(!type)
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return ..()
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/obj/item/weapon/gun/energy/variable/attack_self(mob/living/user as mob)
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var/type = input(user,"What projectile type?","Projectile", null) as null|anything in typesof(/obj/item/projectile)
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if(!type)
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return ..()
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projectile_type = "[type]"
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. = ..()
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. = ..()
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