To make PsiOmegaDelta happy

I hate this format.  Bluh bluh huge bitch
This commit is contained in:
SkyMarshal
2015-02-04 11:10:13 -07:00
committed by SkyMarshal
parent c8d6214657
commit a78ef81712

View File

@@ -246,26 +246,26 @@ obj/item/weapon/gun/energy/staff/focus
charge_cost = 0
silenced = 1
attack_self(mob/living/user as mob)
if(projectile_type == "/obj/item/projectile/icarus/pointdefense")
projectile_type = "/obj/item/projectile/icarus/guns"
user << "You inform the Icarus to switch to the main guns."
else
projectile_type = "/obj/item/projectile/icarus/pointdefense"
user << "You inform the Icarus to switch to the point-defense lasers."
/obj/item/weapon/gun/energy/icarus/attack_self(mob/living/user as mob)
if(projectile_type == "/obj/item/projectile/icarus/pointdefense")
projectile_type = "/obj/item/projectile/icarus/guns"
user << "You inform the Icarus to switch to the main guns."
else
projectile_type = "/obj/item/projectile/icarus/pointdefense"
user << "You inform the Icarus to switch to the point-defense lasers."
. = ..()
. = ..()
update_icon()
return
/obj/item/weapon/gun/energy/icarus/update_icon()
return
verb/SetIcarusAngle()
set src in usr
set name = "Set Firing Angle"
set desc = "Sets the angle from which the icarus will fire."
set category = "Object"
/obj/item/weapon/gun/energy/icarus/verb/SetIcarusAngle()
set src in usr
set name = "Set Firing Angle"
set desc = "Sets the angle from which the icarus will fire."
set category = "Object"
Icarus_SetPosition(usr)
Icarus_SetPosition(usr)
/obj/item/weapon/gun/energy/variable
@@ -274,13 +274,12 @@ obj/item/weapon/gun/energy/staff/focus
charge_cost = 0
silenced = 1
update_icon()
return
/obj/item/weapon/gun/energy/variable/update_icon()
return
attack_self(mob/living/user as mob)
var/type = input(user,"What projectile type?","Projectile", null) as null|anything in typesof(/obj/item/projectile)
if(!type)
return ..()
/obj/item/weapon/gun/energy/variable/attack_self(mob/living/user as mob)
var/type = input(user,"What projectile type?","Projectile", null) as null|anything in typesof(/obj/item/projectile)
if(!type)
return ..()
projectile_type = "[type]"
. = ..()
. = ..()