From a7cee8e0fa644c3de8e2e02758b295a1d75cf3f2 Mon Sep 17 00:00:00 2001 From: Cyrelius <69184203+Cyrelius@users.noreply.github.com> Date: Thu, 2 Mar 2023 22:42:22 -0800 Subject: [PATCH] Makes Promethean limbs less easy to splatter We buffed bone breaks so they don't break as easily, and this is Promethean's version of it, but it got forgotten about. --- code/modules/organs/subtypes/slime.dm | 22 +++++++++++----------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/code/modules/organs/subtypes/slime.dm b/code/modules/organs/subtypes/slime.dm index fa60367e93..3b98b5b81e 100644 --- a/code/modules/organs/subtypes/slime.dm +++ b/code/modules/organs/subtypes/slime.dm @@ -1,59 +1,59 @@ /obj/item/organ/external/chest/unbreakable/slime nonsolid = 1 - max_damage = 50 + max_damage = 60 //ChompEdit matching our changes to broken bones for less squishy people. encased = 0 spread_dam = 1 /obj/item/organ/external/groin/unbreakable/slime nonsolid = 1 - max_damage = 30 + max_damage = 50 //ChompEdit matching our changes to broken bones for less squishy people. spread_dam = 1 /obj/item/organ/external/arm/unbreakable/slime nonsolid = 1 - max_damage = 20 + max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people. spread_dam = 1 /obj/item/organ/external/arm/right/unbreakable/slime nonsolid = 1 - max_damage = 20 + max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people. spread_dam = 1 /obj/item/organ/external/leg/unbreakable/slime nonsolid = 1 - max_damage = 20 + max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people. spread_dam = 1 /obj/item/organ/external/leg/right/unbreakable/slime nonsolid = 1 - max_damage = 20 + max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people. spread_dam = 1 /obj/item/organ/external/foot/unbreakable/slime nonsolid = 1 - max_damage = 20 + max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people. spread_dam = 1 /obj/item/organ/external/foot/right/unbreakable/slime nonsolid = 1 - max_damage = 20 + max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people. spread_dam = 1 /obj/item/organ/external/hand/unbreakable/slime nonsolid = 1 - max_damage = 20 + max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people. spread_dam = 1 /obj/item/organ/external/hand/right/unbreakable/slime nonsolid = 1 - max_damage = 20 + max_damage = 35 //ChompEdit matching our changes to broken bones for less squishy people. spread_dam = 1 /obj/item/organ/external/head/unbreakable/slime //They don't need this anymore. nonsolid = 1 cannot_gib = 0 vital = 0 - max_damage = 30 + max_damage = 45 //ChompEdit matching our changes to broken bones for less squishy people. encased = 0 spread_dam = 1