[MIRROR] Some ZAS tweaks and minor optimizations (#9544)

Co-authored-by: Heroman3003 <31296024+Heroman3003@users.noreply.github.com>
Co-authored-by: Kashargul <144968721+Kashargul@users.noreply.github.com>
This commit is contained in:
CHOMPStation2StaffMirrorBot
2024-12-01 10:31:06 -07:00
committed by GitHub
parent 0473c33bcc
commit a7e4ef7dad
47 changed files with 332 additions and 469 deletions

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@@ -36,11 +36,11 @@
//Convenience function for atoms to update turfs they occupy
/atom/movable/proc/update_nearby_tiles(need_rebuild)
if(!air_master)
if(!SSair)
return 0
for(var/turf/simulated/turf in locs)
air_master.mark_for_update(turf)
SSair.mark_for_update(turf)
return 1

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@@ -5,7 +5,7 @@
/*
Overview:
Connections are made between turfs by air_master.connect(). They represent a single point where two zones converge.
Connections are made between turfs by SSair.connect(). They represent a single point where two zones converge.
Class Vars:
A - Always a simulated turf.
@@ -60,19 +60,19 @@ Class Procs:
/connection/New(turf/simulated/A, turf/simulated/B)
#ifdef ZASDBG
ASSERT(air_master.has_valid_zone(A))
//ASSERT(air_master.has_valid_zone(B))
ASSERT(HAS_VALID_ZONE(A))
//ASSERT(HAS_VALID_ZONE(B))
#endif
src.A = A
src.B = B
zoneA = A.zone
if(!istype(B))
mark_space()
edge = air_master.get_edge(A.zone,B)
edge = SSair.get_edge(A.zone,B)
edge.add_connection(src)
else
zoneB = B.zone
edge = air_master.get_edge(A.zone,B.zone)
edge = SSair.get_edge(A.zone,B.zone)
edge.add_connection(src)
/connection/proc/mark_direct()
@@ -108,7 +108,7 @@ Class Procs:
erase()
return
var/block_status = air_master.air_blocked(A,B)
var/block_status = SSair.air_blocked(A,B)
if(block_status & AIR_BLOCKED)
//to_world("Blocked connection.")
erase()
@@ -133,7 +133,7 @@ Class Procs:
return
else
edge.remove_connection(src)
edge = air_master.get_edge(A.zone, B)
edge = SSair.get_edge(A.zone, B)
edge.add_connection(src)
zoneA = A.zone
@@ -155,7 +155,7 @@ Class Procs:
//to_world("Zones changed, \...")
if(A.zone && B.zone)
edge.remove_connection(src)
edge = air_master.get_edge(A.zone, B.zone)
edge = SSair.get_edge(A.zone, B.zone)
edge.add_connection(src)
zoneA = A.zone
zoneB = B.zone

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@@ -2,7 +2,7 @@
Overview:
These are what handle gas transfers between zones and into space.
They are found in a zone's edges list and in air_master.edges.
They are found in a zone's edges list and in SSair.edges.
Each edge updates every air tick due to their role in gas transfer.
They come in two flavors, /connection_edge/zone and /connection_edge/unsimulated.
As the type names might suggest, they handle inter-zone and spacelike connections respectively.
@@ -82,7 +82,7 @@ Class Procs:
/connection_edge/proc/contains_zone(zone/Z)
/connection_edge/proc/erase()
air_master.remove_edge(src)
SSair.remove_edge(src)
//to_world("[type] Erased.")
/connection_edge/proc/tick()
@@ -169,19 +169,19 @@ Class Procs:
if(equiv)
if(direct)
erase()
air_master.merge(A, B)
SSair.merge(A, B)
return
else
A.air.equalize(B.air)
air_master.mark_edge_sleeping(src)
SSair.mark_edge_sleeping(src)
air_master.mark_zone_update(A)
air_master.mark_zone_update(B)
SSair.mark_zone_update(A)
SSair.mark_zone_update(B)
/connection_edge/zone/recheck()
// Edges with only one side being vacuum need processing no matter how close.
if(!A.air.compare(B.air, vacuum_exception = 1))
air_master.mark_edge_active(src)
SSair.mark_edge_active(src)
//Helper proc to get connections for a zone.
/connection_edge/zone/proc/get_connected_zone(zone/from)
@@ -233,16 +233,16 @@ Class Procs:
if(equiv)
A.air.copy_from(air)
air_master.mark_edge_sleeping(src)
SSair.mark_edge_sleeping(src)
air_master.mark_zone_update(A)
SSair.mark_zone_update(A)
/connection_edge/unsimulated/recheck()
// Edges with only one side being vacuum need processing no matter how close.
// Note: This handles the glaring flaw of a room holding pressure while exposed to space, but
// does not specially handle the less common case of a simulated room exposed to an unsimulated pressurized turf.
if(!A.air.compare(air, vacuum_exception = 1))
air_master.mark_edge_active(src)
SSair.mark_edge_active(src)
/proc/ShareHeat(datum/gas_mixture/A, datum/gas_mixture/B, connecting_tiles)
//This implements a simplistic version of the Stefan-Boltzmann law.

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@@ -16,7 +16,7 @@ Class Procs:
Preferable to accessing the connection directly because it checks validity.
place(connection/c, d)
Called by air_master.connect(). Sets the connection in the specified direction to c.
Called by SSair.connect(). Sets the connection in the specified direction to c.
update_all()
Called after turf/update_air_properties(). Updates the validity of all connections on this turf.

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@@ -1,231 +0,0 @@
var/datum/controller/subsystem/air/air_master
var/tick_multiplier = 2
/*
Overview:
The air controller does everything. There are tons of procs in here.
Class Vars:
zones - All zones currently holding one or more turfs.
edges - All processing edges.
tiles_to_update - Tiles scheduled to update next tick.
zones_to_update - Zones which have had their air changed and need air archival.
active_hotspots - All processing fire objects.
active_zones - The number of zones which were archived last tick. Used in debug verbs.
next_id - The next UID to be applied to a zone. Mostly useful for debugging purposes as zones do not need UIDs to function.
Class Procs:
mark_for_update(turf/T)
Adds the turf to the update list. When updated, update_air_properties() will be called.
When stuff changes that might affect airflow, call this. It's basically the only thing you need.
add_zone(zone/Z) and remove_zone(zone/Z)
Adds zones to the zones list. Does not mark them for update.
air_blocked(turf/A, turf/B)
Returns a bitflag consisting of:
AIR_BLOCKED - The connection between turfs is physically blocked. No air can pass.
ZONE_BLOCKED - There is a door between the turfs, so zones cannot cross. Air may or may not be permeable.
has_valid_zone(turf/T)
Checks the presence and validity of T's zone.
May be called on unsimulated turfs, returning 0.
merge(zone/A, zone/B)
Called when zones have a direct connection and equivalent pressure and temperature.
Merges the zones to create a single zone.
connect(turf/simulated/A, turf/B)
Called by turf/update_air_properties(). The first argument must be simulated.
Creates a connection between A and B.
mark_zone_update(zone/Z)
Adds zone to the update list. Unlike mark_for_update(), this one is called automatically whenever
air is returned from a simulated turf.
equivalent_pressure(zone/A, zone/B)
Currently identical to A.air.compare(B.air). Returns 1 when directly connected zones are ready to be merged.
get_edge(zone/A, zone/B)
get_edge(zone/A, turf/B)
Gets a valid connection_edge between A and B, creating a new one if necessary.
has_same_air(turf/A, turf/B)
Used to determine if an unsimulated edge represents a specific turf.
Simulated edges use connection_edge/contains_zone() for the same purpose.
Returns 1 if A has identical gases and temperature to B.
remove_edge(connection_edge/edge)
Called when an edge is erased. Removes it from processing.
*/
//
// The rest of the air subsystem is defined in air.dm
//
/datum/controller/subsystem/air
//Geometry lists
var/list/zones = list()
var/list/edges = list()
//Geometry updates lists
var/list/tiles_to_update = list()
var/list/zones_to_update = list()
var/list/active_fire_zones = list()
var/list/active_hotspots = list()
var/list/active_edges = list()
var/active_zones = 0
var/current_cycle = 0
var/next_id = 1 //Used to keep track of zone UIDs.
/datum/controller/subsystem/air/proc/add_zone(zone/z)
zones.Add(z)
z.name = "Zone [next_id++]"
mark_zone_update(z)
/datum/controller/subsystem/air/proc/remove_zone(zone/z)
zones.Remove(z)
zones_to_update.Remove(z)
/datum/controller/subsystem/air/proc/air_blocked(turf/A, turf/B)
#ifdef ZASDBG
ASSERT(isturf(A))
ASSERT(isturf(B))
#endif
var/ablock = A.c_airblock(B)
if(ablock == BLOCKED) return BLOCKED
return ablock | B.c_airblock(A)
/datum/controller/subsystem/air/proc/has_valid_zone(turf/simulated/T)
#ifdef ZASDBG
ASSERT(istype(T))
#endif
return istype(T) && T.zone && !T.zone.invalid
/datum/controller/subsystem/air/proc/merge(zone/A, zone/B)
#ifdef ZASDBG
ASSERT(istype(A))
ASSERT(istype(B))
ASSERT(!A.invalid)
ASSERT(!B.invalid)
ASSERT(A != B)
#endif
if(A.contents.len < B.contents.len)
A.c_merge(B)
mark_zone_update(B)
else
B.c_merge(A)
mark_zone_update(A)
/datum/controller/subsystem/air/proc/connect(turf/simulated/A, turf/simulated/B)
#ifdef ZASDBG
ASSERT(istype(A))
ASSERT(isturf(B))
ASSERT(A.zone)
ASSERT(!A.zone.invalid)
//ASSERT(B.zone)
ASSERT(A != B)
#endif
var/block = air_master.air_blocked(A,B)
if(block & AIR_BLOCKED) return
var/direct = !(block & ZONE_BLOCKED)
var/space = !istype(B)
if(!space)
if(min(A.zone.contents.len, B.zone.contents.len) < ZONE_MIN_SIZE || (direct && (equivalent_pressure(A.zone,B.zone) || current_cycle == 0)))
merge(A.zone,B.zone)
return
var/a_to_b = get_dir(A,B)
var/b_to_a = get_dir(B,A)
if(!A.connections) A.connections = new
if(!B.connections) B.connections = new
if(A.connections.get(a_to_b)) return
if(B.connections.get(b_to_a)) return
if(!space)
if(A.zone == B.zone) return
var/connection/c = new /connection(A,B)
A.connections.place(c, a_to_b)
B.connections.place(c, b_to_a)
if(direct) c.mark_direct()
/datum/controller/subsystem/air/proc/mark_for_update(turf/T)
#ifdef ZASDBG
ASSERT(isturf(T))
#endif
if(T.needs_air_update) return
tiles_to_update |= T
#ifdef ZASDBG
T.add_overlay(mark)
#endif
T.needs_air_update = 1
/datum/controller/subsystem/air/proc/mark_zone_update(zone/Z)
#ifdef ZASDBG
ASSERT(istype(Z))
#endif
if(Z.needs_update) return
zones_to_update.Add(Z)
Z.needs_update = 1
/datum/controller/subsystem/air/proc/mark_edge_sleeping(connection_edge/E)
#ifdef ZASDBG
ASSERT(istype(E))
#endif
if(E.sleeping) return
active_edges.Remove(E)
E.sleeping = 1
/datum/controller/subsystem/air/proc/mark_edge_active(connection_edge/E)
#ifdef ZASDBG
ASSERT(istype(E))
#endif
if(!E.sleeping) return
active_edges.Add(E)
E.sleeping = 0
/datum/controller/subsystem/air/proc/equivalent_pressure(zone/A, zone/B)
return A.air.compare(B.air)
/datum/controller/subsystem/air/proc/get_edge(zone/A, zone/B)
if(istype(B))
for(var/connection_edge/zone/edge in A.edges)
if(edge.contains_zone(B)) return edge
var/connection_edge/edge = new/connection_edge/zone(A,B)
edges.Add(edge)
edge.recheck()
return edge
else
for(var/connection_edge/unsimulated/edge in A.edges)
if(has_same_air(edge.B,B)) return edge
var/connection_edge/edge = new/connection_edge/unsimulated(A,B)
edges.Add(edge)
edge.recheck()
return edge
/datum/controller/subsystem/air/proc/has_same_air(turf/A, turf/B)
if(A.oxygen != B.oxygen) return 0
if(A.nitrogen != B.nitrogen) return 0
if(A.phoron != B.phoron) return 0
if(A.carbon_dioxide != B.carbon_dioxide) return 0
if(A.temperature != B.temperature) return 0
return 1
/datum/controller/subsystem/air/proc/remove_edge(connection_edge/E)
edges.Remove(E)
if(!E.sleeping) active_edges.Remove(E)

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@@ -8,12 +8,12 @@
/*
if(!check_rights(R_DEBUG)) return
var/result = air_master.Tick()
var/result = SSair.Tick()
if(result)
to_chat(src, "Successfully Processed.")
else
to_chat(src, "Failed to process! ([air_master.tick_progress])")
to_chat(src, "Failed to process! ([SSair.tick_progress])")
*/
/client/proc/Zone_Info(turf/T as null|turf)

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@@ -58,7 +58,7 @@ If it gains pressure too slowly, it may leak or just rupture instead of explodin
fuel_objs.Cut()
if(!fire_tiles.len)
air_master.active_fire_zones.Remove(src)
SSair.active_fire_zones.Remove(src)
/zone/proc/remove_liquidfuel(var/used_liquid_fuel, var/remove_fire=0)
if(!fuel_objs.len)
@@ -94,7 +94,7 @@ If it gains pressure too slowly, it may leak or just rupture instead of explodin
return 1
fire = new(src, fl)
air_master.active_fire_zones |= zone
SSair.active_fire_zones |= zone
var/obj/effect/decal/cleanable/liquid_fuel/fuel = locate() in src
zone.fire_tiles |= src
@@ -191,7 +191,7 @@ If it gains pressure too slowly, it may leak or just rupture instead of explodin
set_light(3, 1, color)
firelevel = fl
air_master.active_hotspots.Add(src)
SSair.active_hotspots.Add(src)
/obj/fire/proc/fire_color(var/env_temperature)
var/temperature = max(4000*sqrt(firelevel/vsc.fire_firelevel_multiplier), env_temperature)
@@ -209,7 +209,7 @@ If it gains pressure too slowly, it may leak or just rupture instead of explodin
T.fire = null
loc = null
air_master.active_hotspots.Remove(src)
SSair.active_hotspots.Remove(src)
/turf/simulated/var/fire_protection = 0 //Protects newly extinguished tiles from being overrun again.

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@@ -41,9 +41,8 @@
if(istype(unsim, /turf/simulated))
var/turf/simulated/sim = unsim
if(air_master.has_valid_zone(sim))
air_master.connect(sim, src)
if(HAS_VALID_ZONE(sim))
SSair.connect(sim, src)
// CHOMPAdd
#define GET_ZONE_NEIGHBOURS(T, ret) \
@@ -240,7 +239,7 @@
if(verbose) to_world("Connecting to [sim.zone]")
#endif
SSair.connect(src, sim) // CHOMPEdit
SSair.connect(src, sim)
#ifdef ZASDBG
@@ -268,7 +267,7 @@
//At this point, a zone should have happened. If it hasn't, don't add more checks, fix the bug.
for(var/turf/T in postponed)
SSair.connect(src, T) // CHOMPEdit
SSair.connect(src, T)
/turf/proc/post_update_air_properties()
if(connections) connections.update_all()
@@ -324,7 +323,7 @@
/turf/simulated/return_air()
if(zone)
if(!zone.invalid)
air_master.mark_zone_update(zone)
SSair.mark_zone_update(zone)
return zone.air
else
if(!air)

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@@ -56,7 +56,7 @@ Class Procs:
/zone/var/list/graphic_remove = list()
/zone/New()
air_master.add_zone(src)
SSair.add_zone(src)
air.temperature = TCMB
air.group_multiplier = 1
air.volume = CELL_VOLUME
@@ -65,7 +65,7 @@ Class Procs:
#ifdef ZASDBG
ASSERT(!invalid)
ASSERT(istype(T))
ASSERT(!air_master.has_valid_zone(T))
ASSERT(!HAS_VALID_ZONE(T))
#endif
var/datum/gas_mixture/turf_air = T.return_air()
@@ -75,7 +75,7 @@ Class Procs:
if(T.fire)
var/obj/effect/decal/cleanable/liquid_fuel/fuel = locate() in T
fire_tiles.Add(T)
air_master.active_fire_zones |= src
SSair.active_fire_zones |= src
if(fuel) fuel_objs += fuel
if(air.graphic)
T.update_graphic(air.graphic)
@@ -122,11 +122,11 @@ Class Procs:
if(E.contains_zone(into))
continue //don't need to rebuild this edge
for(var/turf/T in E.connecting_turfs)
air_master.mark_for_update(T)
SSair.mark_for_update(T)
/zone/proc/c_invalidate()
invalid = 1
air_master.remove_zone(src)
SSair.remove_zone(src)
#ifdef ZASDBG
for(var/turf/simulated/T in contents)
T.dbg(invalid_zone)
@@ -141,7 +141,7 @@ Class Procs:
T.update_graphic(graphic_remove = air_graphic) //we need to remove the overlays so they're not doubled when the zone is rebuilt
//T.dbg(invalid_zone)
T.needs_air_update = 0 //Reset the marker so that it will be added to the list.
air_master.mark_for_update(T)
SSair.mark_for_update(T)
/zone/proc/add_tile_air(datum/gas_mixture/tile_air)
//air.volume += CELL_VOLUME
@@ -152,7 +152,7 @@ Class Procs:
air.group_multiplier = contents.len+1
/zone/proc/tick()
if(air.temperature >= PHORON_FLASHPOINT && !(src in air_master.active_fire_zones) && air.check_combustability() && contents.len)
if(air.temperature >= PHORON_FLASHPOINT && !(src in SSair.active_fire_zones) && air.check_combustability() && contents.len)
var/turf/T = pick(contents)
if(istype(T))
T.create_fire(vsc.fire_firelevel_multiplier)

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@@ -15,7 +15,7 @@ Every air tick:
Important Functions:
air_master.mark_for_update(turf)
SSair.mark_for_update(turf)
When stuff happens, call this. It works on everything. You basically don't need to worry about any other
functions besides CanPass().