mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-12 03:02:54 +00:00
@@ -7,4 +7,7 @@
|
||||
return mloc
|
||||
|
||||
/proc/iswall(turf/T)
|
||||
return (istype(T, /turf/simulated/wall) || istype(T, /turf/unsimulated/wall) || istype(T, /turf/simulated/shuttle/wall))
|
||||
return (istype(T, /turf/simulated/wall) || istype(T, /turf/unsimulated/wall) || istype(T, /turf/simulated/shuttle/wall))
|
||||
|
||||
/proc/isfloor(turf/T)
|
||||
return (istype(T, /turf/simulated/floor) || istype(T, /turf/unsimulated/floor) || istype(T, /turf/simulated/shuttle/floor))
|
||||
|
||||
@@ -855,7 +855,7 @@ About the new airlock wires panel:
|
||||
return
|
||||
|
||||
src.add_fingerprint(user)
|
||||
if((istype(C, /obj/item/weapon/weldingtool) && !( src.operating > 0 ) && src.density))
|
||||
if(!repairing && (istype(C, /obj/item/weapon/weldingtool) && !( src.operating > 0 ) && src.density))
|
||||
var/obj/item/weapon/weldingtool/W = C
|
||||
if(W.remove_fuel(0,user))
|
||||
if(!src.welded)
|
||||
@@ -869,7 +869,7 @@ About the new airlock wires panel:
|
||||
else if(istype(C, /obj/item/weapon/screwdriver))
|
||||
if (src.p_open)
|
||||
if (stat & BROKEN)
|
||||
usr << "The airlock control panel is too damaged to be closed!"
|
||||
usr << "<span class='warning'>The panel is broken and cannot be closed.</span>"
|
||||
else
|
||||
src.p_open = 0
|
||||
else
|
||||
@@ -884,7 +884,7 @@ About the new airlock wires panel:
|
||||
else if(istype(C, /obj/item/weapon/pai_cable)) // -- TLE
|
||||
var/obj/item/weapon/pai_cable/cable = C
|
||||
cable.plugin(src, user)
|
||||
else if(istype(C, /obj/item/weapon/crowbar))
|
||||
else if(!repairing && istype(C, /obj/item/weapon/crowbar))
|
||||
var/beingcrowbarred = null
|
||||
if(istype(C, /obj/item/weapon/crowbar) )
|
||||
beingcrowbarred = 1 //derp, Agouri
|
||||
@@ -1121,7 +1121,7 @@ About the new airlock wires panel:
|
||||
update_icon()
|
||||
|
||||
/obj/machinery/door/airlock/proc/hasPower()
|
||||
return ((src.secondsMainPowerLost==0 || src.secondsBackupPowerLost==0) && !(stat & NOPOWER))
|
||||
return ((src.secondsMainPowerLost==0 || src.secondsBackupPowerLost==0) && !(stat & NOPOWER|BROKEN))
|
||||
|
||||
/obj/machinery/door/airlock/proc/prison_open()
|
||||
src.unlock()
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
#define DOOR_OPEN_LAYER 2.7 //Under all objects if opened. 2.7 due to tables being at 2.6
|
||||
#define DOOR_CLOSED_LAYER 3.1 //Above most items if closed
|
||||
|
||||
#define DOOR_REPAIR_AMOUNT 50 //amount of health regained per stack amount used
|
||||
|
||||
/obj/machinery/door
|
||||
name = "Door"
|
||||
desc = "It opens and closes."
|
||||
@@ -29,6 +31,7 @@
|
||||
var/emitter_resistance = 10 // Amount of emitter hits doors whistand
|
||||
var/min_force = 10 //minimum amount of force needed to damage the door with a melee weapon
|
||||
var/hitsound = 'sound/weapons/smash.ogg' //sound door makes when hit with a weapon
|
||||
var/obj/item/stack/sheet/metal/repairing
|
||||
|
||||
//Multi-tile doors
|
||||
dir = EAST
|
||||
@@ -162,7 +165,6 @@
|
||||
tforce = AM:throwforce
|
||||
playsound(src.loc, hitsound, 100, 1)
|
||||
take_damage(tforce)
|
||||
//..() //Does this really need to be here twice? The parent proc doesn't even do anything yet. - Nodrak
|
||||
return
|
||||
|
||||
/obj/machinery/door/attack_ai(mob/user as mob)
|
||||
@@ -185,27 +187,69 @@
|
||||
user = null
|
||||
if(!src.requiresID())
|
||||
user = null
|
||||
|
||||
if(istype(I, /obj/item/stack/sheet/metal))
|
||||
if(stat & BROKEN)
|
||||
user << "\blue [src.name] is damaged beyond repair and must be reconstructed!"
|
||||
user << "<span class='notice'>It looks like \the [src] is pretty busted. It's going to need more than just patching up now.</span>"
|
||||
return
|
||||
if(health >= maxhealth)
|
||||
user << "\blue Nothing to fix!"
|
||||
user << "<span class='notice'>Nothing to fix!</span>"
|
||||
return
|
||||
if(!density)
|
||||
user << "<span class='warning'>\The [src] must be closed before you can repair it.</span>"
|
||||
return
|
||||
|
||||
//figure out how much metal we need
|
||||
var/amount_needed = (maxhealth - health) / DOOR_REPAIR_AMOUNT
|
||||
amount_needed = (round(amount_needed) == amount_needed)? amount_needed : round(amount_needed) + 1 //Why does BYOND not have a ceiling proc?
|
||||
|
||||
var/obj/item/stack/sheet/metal/metalstack = I
|
||||
var/health_per_sheet = 50
|
||||
var/initialhealth = health
|
||||
src.health = min(maxhealth, health + 100, health + (metalstack.amount * health_per_sheet))
|
||||
user.visible_message("\The [user] patches some dents on \the [src] with \the [metalstack].")
|
||||
metalstack.use(round((health - initialhealth)/health_per_sheet))
|
||||
var/transfer
|
||||
if (repairing)
|
||||
transfer = metalstack.transfer_to(repairing, amount_needed - repairing.amount)
|
||||
if (!transfer)
|
||||
user << "<span class='warning'>You must weld or remove \the [repairing] from \the [src] before you can add anything else.</span>"
|
||||
else
|
||||
repairing = metalstack.split(amount_needed)
|
||||
if (repairing)
|
||||
repairing.loc = src
|
||||
transfer = repairing.amount
|
||||
|
||||
if (transfer)
|
||||
user << "<span class='notice'>You fit [transfer] [metalstack.singular_name]\s to damaged and broken parts on \the [src].</span>"
|
||||
|
||||
return
|
||||
|
||||
if(src.density && ((operable() && istype(I, /obj/item/weapon/card/emag)) || istype(I, /obj/item/weapon/melee/energy/blade)))
|
||||
if(repairing && istype(I, /obj/item/weapon/weldingtool))
|
||||
if(!density)
|
||||
user << "<span class='warning'>\The [src] must be closed before you can repair it.</span>"
|
||||
return
|
||||
|
||||
var/obj/item/weapon/weldingtool/welder = I
|
||||
if(welder.remove_fuel(0,user))
|
||||
user << "<span class='notice'>You start to fix dents and weld \the [repairing] into place.</span>"
|
||||
playsound(src, 'sound/items/Welder.ogg', 100, 1)
|
||||
if(do_after(user, 5 * repairing.amount) && welder && welder.isOn())
|
||||
user << "<span class='notice'>You finish repairing the damage to \the [src].</span>"
|
||||
health = between(health, health + repairing.amount*DOOR_REPAIR_AMOUNT, maxhealth)
|
||||
update_icon()
|
||||
del(repairing)
|
||||
return
|
||||
|
||||
if(repairing && istype(I, /obj/item/weapon/crowbar))
|
||||
user << "<span class='notice'>You remove \the [repairing].</span>"
|
||||
playsound(src.loc, 'sound/items/Crowbar.ogg', 100, 1)
|
||||
repairing.loc = user.loc
|
||||
repairing = null
|
||||
return
|
||||
|
||||
if(src.density && (operable() && istype(I, /obj/item/weapon/card/emag)))
|
||||
flick("door_spark", src)
|
||||
sleep(6)
|
||||
open()
|
||||
operating = -1
|
||||
return 1
|
||||
|
||||
//psa to whoever coded this, there are plenty of objects that need to call attack() on doors without bludgeoning them.
|
||||
if(src.density && istype(I, /obj/item/weapon) && user.a_intent == "hurt" && !istype(I, /obj/item/weapon/card))
|
||||
var/obj/item/weapon/W = I
|
||||
@@ -213,16 +257,18 @@
|
||||
if(W.force < min_force)
|
||||
user.visible_message("\red <B>\The [user] hits \the [src] with \the [W] with no visible effect.</B>" )
|
||||
else
|
||||
user.visible_message("\red <B>\The [user] forcefully slams \the [src] with \the [W]!</B>" )
|
||||
user.visible_message("\red <B>\The [user] forcefully strikes \the [src] with \the [W]!</B>" )
|
||||
playsound(src.loc, hitsound, 100, 1)
|
||||
take_damage(W.force)
|
||||
return
|
||||
|
||||
if(src.allowed(user) && operable())
|
||||
if(src.density)
|
||||
open()
|
||||
else
|
||||
close()
|
||||
return
|
||||
|
||||
if(src.density && !(stat & (NOPOWER|BROKEN)))
|
||||
flick("door_deny", src)
|
||||
return
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
icon_state = "sheet-glass"
|
||||
matter = null
|
||||
created_window = /obj/structure/window/basic
|
||||
stacktype = /obj/item/stack/sheet/glass
|
||||
|
||||
/obj/item/stack/sheet/glass/attack_self(mob/user as mob)
|
||||
construct_window(user)
|
||||
|
||||
@@ -140,6 +140,7 @@ obj/item/stack/sheet/mineral/iron/New()
|
||||
name = "plastic sheets"
|
||||
icon_state = "sheet-plastic"
|
||||
perunit = 2000
|
||||
stacktype = /obj/item/stack/sheet/mineral/plastic
|
||||
|
||||
/obj/item/stack/sheet/mineral/gold
|
||||
name = "gold"
|
||||
|
||||
@@ -92,6 +92,7 @@ var/global/list/datum/stack_recipe/metal_recipes = list ( \
|
||||
icon_state = "sheet-metal"
|
||||
throwforce = 14.0
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
stacktype = /obj/item/stack/sheet/metal
|
||||
|
||||
/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
|
||||
recipes = metal_recipes
|
||||
@@ -152,6 +153,7 @@ var/global/list/datum/stack_recipe/wood_recipes = list ( \
|
||||
desc = "One can only guess that this is a bunch of wood."
|
||||
singular_name = "wood plank"
|
||||
icon_state = "sheet-wood"
|
||||
stacktype = /obj/item/stack/sheet/wood
|
||||
|
||||
/obj/item/stack/sheet/wood/New(var/loc, var/amount=null)
|
||||
recipes = wood_recipes
|
||||
|
||||
@@ -16,9 +16,12 @@
|
||||
var/singular_name
|
||||
var/amount = 1
|
||||
var/max_amount //also see stack recipes initialisation, param "max_res_amount" must be equal to this max_amount
|
||||
var/stacktype //determines whether different stack types can merge
|
||||
|
||||
/obj/item/stack/New(var/loc, var/amount=null)
|
||||
..()
|
||||
if (!stacktype)
|
||||
stacktype = type
|
||||
if (amount)
|
||||
src.amount = amount
|
||||
return
|
||||
@@ -93,6 +96,43 @@
|
||||
onclose(user, "stack")
|
||||
return
|
||||
|
||||
/obj/item/stack/proc/produce_recipe(datum/stack_recipe/recipe, var/quantity, mob/user)
|
||||
var/required = quantity*recipe.req_amount
|
||||
var/produced = min(quantity*recipe.res_amount, recipe.max_res_amount)
|
||||
|
||||
if (!can_use(required))
|
||||
if (produced>1)
|
||||
user << "\red You haven't got enough [src] to build \the [produced] [recipe.title]\s!"
|
||||
else
|
||||
user << "\red You haven't got enough [src] to build \the [recipe.title]!"
|
||||
return
|
||||
|
||||
if (recipe.one_per_turf && (locate(recipe.result_type) in user.loc))
|
||||
user << "\red There is another [recipe.title] here!"
|
||||
return
|
||||
|
||||
if (recipe.on_floor && !isfloor(user.loc))
|
||||
user << "\red \The [recipe.title] must be constructed on the floor!"
|
||||
return
|
||||
|
||||
if (recipe.time)
|
||||
user << "\blue Building [recipe.title] ..."
|
||||
if (!do_after(user, recipe.time))
|
||||
return
|
||||
|
||||
if (use(required))
|
||||
var/atom/O = new recipe.result_type(user.loc)
|
||||
O.set_dir(user.dir)
|
||||
O.add_fingerprint(user)
|
||||
|
||||
if (istype(O, /obj/item/stack))
|
||||
var/obj/item/stack/S = O
|
||||
S.amount = produced
|
||||
|
||||
if (istype(O, /obj/item/weapon/storage)) //BubbleWrap - so newly formed boxes are empty
|
||||
for (var/obj/item/I in O)
|
||||
del(I)
|
||||
|
||||
/obj/item/stack/Topic(href, href_list)
|
||||
..()
|
||||
if ((usr.restrained() || usr.stat || usr.get_active_hand() != src))
|
||||
@@ -108,64 +148,37 @@
|
||||
if (href_list["sublist"])
|
||||
var/datum/stack_recipe_list/srl = recipes_list[text2num(href_list["sublist"])]
|
||||
recipes_list = srl.recipes
|
||||
|
||||
var/datum/stack_recipe/R = recipes_list[text2num(href_list["make"])]
|
||||
var/multiplier = text2num(href_list["multiplier"])
|
||||
if (!multiplier || (multiplier <= 0)) //href exploit protection
|
||||
return
|
||||
if (src.amount < R.req_amount*multiplier)
|
||||
if (R.req_amount*multiplier>1)
|
||||
usr << "\red You haven't got enough [src] to build \the [R.req_amount*multiplier] [R.title]\s!"
|
||||
else
|
||||
usr << "\red You haven't got enough [src] to build \the [R.title]!"
|
||||
return
|
||||
if (R.one_per_turf && (locate(R.result_type) in usr.loc))
|
||||
usr << "\red There is another [R.title] here!"
|
||||
return
|
||||
if (R.on_floor && !istype(usr.loc, /turf/simulated/floor))
|
||||
usr << "\red \The [R.title] must be constructed on the floor!"
|
||||
return
|
||||
if (R.time)
|
||||
usr << "\blue Building [R.title] ..."
|
||||
if (!do_after(usr, R.time))
|
||||
return
|
||||
if (src.amount < R.req_amount*multiplier)
|
||||
return
|
||||
var/atom/O = new R.result_type( usr.loc )
|
||||
O.set_dir(usr.dir)
|
||||
if (R.max_res_amount>1)
|
||||
var/obj/item/stack/new_item = O
|
||||
new_item.amount = R.res_amount*multiplier
|
||||
//new_item.add_to_stacks(usr)
|
||||
src.amount-=R.req_amount*multiplier
|
||||
if (src.amount<=0)
|
||||
var/oldsrc = src
|
||||
src = null //dont kill proc after del()
|
||||
usr.before_take_item(oldsrc)
|
||||
del(oldsrc)
|
||||
if (istype(O,/obj/item) && istype(usr,/mob/living/carbon))
|
||||
usr.put_in_hands(O)
|
||||
O.add_fingerprint(usr)
|
||||
//BubbleWrap - so newly formed boxes are empty
|
||||
if ( istype(O, /obj/item/weapon/storage) )
|
||||
for (var/obj/item/I in O)
|
||||
del(I)
|
||||
//BubbleWrap END
|
||||
|
||||
src.produce_recipe(R, multiplier, usr)
|
||||
|
||||
if (src && usr.machine==src) //do not reopen closed window
|
||||
spawn( 0 )
|
||||
src.interact(usr)
|
||||
return
|
||||
return
|
||||
|
||||
/obj/item/stack/proc/use(var/used)
|
||||
//Return 1 if an immediate subsequent call to use() would succeed.
|
||||
//Ensures that code dealing with stacks uses the same logic
|
||||
/obj/item/stack/proc/can_use(var/used)
|
||||
if (amount < used)
|
||||
return 0
|
||||
return 1
|
||||
|
||||
/obj/item/stack/proc/use(var/used)
|
||||
if (!can_use(used))
|
||||
return 0
|
||||
amount -= used
|
||||
if (amount <= 0)
|
||||
var/oldsrc = src
|
||||
src = null //dont kill proc after del()
|
||||
if(usr)
|
||||
usr.before_take_item(oldsrc)
|
||||
del(oldsrc)
|
||||
spawn(0) //delete the empty stack once the current context yields
|
||||
if (amount <= 0) //check again in case someone transferred stuff to us
|
||||
if(usr)
|
||||
usr.before_take_item(src)
|
||||
del(src)
|
||||
return 1
|
||||
|
||||
/obj/item/stack/proc/add(var/extra)
|
||||
@@ -175,62 +188,95 @@
|
||||
amount += extra
|
||||
return 1
|
||||
|
||||
/*
|
||||
The transfer and split procs work differently than use() and add().
|
||||
Whereas those procs take no action if the desired amount cannot be added or removed these procs will try to transfer whatever they can.
|
||||
They also remove an equal amount from the source stack.
|
||||
*/
|
||||
|
||||
//attempts to transfer amount to S, and returns the amount actually transferred
|
||||
/obj/item/stack/proc/transfer_to(obj/item/stack/S, var/tamount=null)
|
||||
if (!amount)
|
||||
return 0
|
||||
if (stacktype != S.stacktype)
|
||||
return 0
|
||||
if (isnull(tamount))
|
||||
tamount = src.amount
|
||||
|
||||
var/transfer = max(min(tamount, src.amount, (S.max_amount - S.amount)), 0)
|
||||
|
||||
var/orig_amount = src.amount
|
||||
if (transfer && src.use(transfer))
|
||||
S.add(transfer)
|
||||
if (prob(transfer/orig_amount * 100))
|
||||
S.copy_evidences(src)
|
||||
return transfer
|
||||
return 0
|
||||
|
||||
//creates a new stack with the specified amount
|
||||
/obj/item/stack/proc/split(var/tamount)
|
||||
if (!amount)
|
||||
return null
|
||||
|
||||
var/transfer = max(min(tamount, src.amount, initial(max_amount)), 0)
|
||||
|
||||
var/orig_amount = src.amount
|
||||
if (transfer && src.use(transfer))
|
||||
var/obj/item/stack/newstack = new src.type(loc, transfer)
|
||||
if (prob(transfer/orig_amount * 100))
|
||||
newstack.copy_evidences(src)
|
||||
return newstack
|
||||
return null
|
||||
|
||||
/obj/item/stack/proc/get_amount()
|
||||
return amount
|
||||
|
||||
/obj/item/stack/proc/add_to_stacks(mob/usr as mob)
|
||||
var/obj/item/stack/oldsrc = src
|
||||
src = null
|
||||
for (var/obj/item/stack/item in usr.loc)
|
||||
if (item==oldsrc)
|
||||
if (item==src)
|
||||
continue
|
||||
if (!istype(item, oldsrc.type))
|
||||
continue
|
||||
if (item.amount>=item.max_amount)
|
||||
continue
|
||||
oldsrc.attackby(item, usr)
|
||||
usr << "You add new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s."
|
||||
if(!oldsrc)
|
||||
var/transfer = src.transfer_to(item)
|
||||
if (transfer)
|
||||
usr << "You add a new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s."
|
||||
if(!amount)
|
||||
break
|
||||
|
||||
/obj/item/stack/attack_hand(mob/user as mob)
|
||||
if (user.get_inactive_hand() == src)
|
||||
var/obj/item/stack/F = new src.type(user, 1)
|
||||
F.copy_evidences(src)
|
||||
user.put_in_hands(F)
|
||||
src.add_fingerprint(user)
|
||||
F.add_fingerprint(user)
|
||||
use(1)
|
||||
if (src && usr.machine==src)
|
||||
spawn(0) src.interact(usr)
|
||||
var/obj/item/stack/F = src.split(1)
|
||||
if (F)
|
||||
user.put_in_hands(F)
|
||||
src.add_fingerprint(user)
|
||||
F.add_fingerprint(user)
|
||||
spawn(0)
|
||||
if (src && usr.machine==src)
|
||||
src.interact(usr)
|
||||
else
|
||||
..()
|
||||
return
|
||||
|
||||
/obj/item/stack/attackby(obj/item/W as obj, mob/user as mob)
|
||||
..()
|
||||
if (istype(W, src.type))
|
||||
if (istype(W, /obj/item/stack))
|
||||
var/obj/item/stack/S = W
|
||||
if (S.amount >= max_amount)
|
||||
return 1
|
||||
var/to_transfer as num
|
||||
|
||||
if (user.get_inactive_hand()==src)
|
||||
to_transfer = 1
|
||||
src.transfer_to(S, 1)
|
||||
else
|
||||
to_transfer = min(src.amount, S.max_amount-S.amount)
|
||||
S.add(to_transfer)
|
||||
if (S && usr.machine==S)
|
||||
spawn(0) S.interact(usr)
|
||||
src.use(to_transfer)
|
||||
if (src && usr.machine==src)
|
||||
spawn(0) src.interact(usr)
|
||||
src.transfer_to(S)
|
||||
|
||||
spawn(0) //give the stacks a chance to delete themselves if necessary
|
||||
if (S && usr.machine==S)
|
||||
S.interact(usr)
|
||||
if (src && usr.machine==src)
|
||||
src.interact(usr)
|
||||
else return ..()
|
||||
|
||||
/obj/item/stack/proc/copy_evidences(obj/item/stack/from as obj)
|
||||
src.blood_DNA = from.blood_DNA
|
||||
src.fingerprints = from.fingerprints
|
||||
src.fingerprintshidden = from.fingerprintshidden
|
||||
src.fingerprintslast = from.fingerprintslast
|
||||
src.blood_DNA |= from.blood_DNA
|
||||
src.fingerprints |= from.fingerprints
|
||||
src.fingerprintshidden |= from.fingerprintshidden
|
||||
src.fingerprintslast = from.fingerprintslast
|
||||
//TODO bloody overlay
|
||||
|
||||
/*
|
||||
@@ -239,8 +285,8 @@
|
||||
/datum/stack_recipe
|
||||
var/title = "ERROR"
|
||||
var/result_type
|
||||
var/req_amount = 1
|
||||
var/res_amount = 1
|
||||
var/req_amount = 1 //amount of material needed for this recipe
|
||||
var/res_amount = 1 //amount of stuff that is produced in one batch (e.g. 4 for floor tiles)
|
||||
var/max_res_amount = 1
|
||||
var/time = 0
|
||||
var/one_per_turf = 0
|
||||
|
||||
Reference in New Issue
Block a user