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Adds anti job camping for heads + Config patch (#9188)
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@@ -4,7 +4,7 @@
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/datum/configuration
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var/discord_restriction = FALSE
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var/use_jobwhitelist = FALSE
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var/use_jobwhitelist = TRUE
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var/emojis = FALSE
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var/vorefootstep_volume = 75 //In future see about making a function to adjust volume serverside in config.txt, easy to do with reenable values. - Jack
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@@ -3,7 +3,7 @@
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// default = FALSE
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/datum/config_entry/flag/use_jobwhitelist
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default = FALSE
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default = TRUE
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// FIXME: Unused
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///datum/config_entry/flag/emojis
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@@ -1,3 +1,9 @@
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/datum/job/captain
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camp_protection = TRUE
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/datum/job/hop
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camp_protection = TRUE
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/datum/alt_title/bridge_officer
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title = JOB_ALT_BRIDGE_OFFICER
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title_outfit = /decl/hierarchy/outfit/job/bridge_officer
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2
modular_chomp/code/game/jobs/job/engineering.dm
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2
modular_chomp/code/game/jobs/job/engineering.dm
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@@ -0,0 +1,2 @@
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/datum/job/chief_engineer
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camp_protection = TRUE
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2
modular_chomp/code/game/jobs/job/medical.dm
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2
modular_chomp/code/game/jobs/job/medical.dm
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@@ -0,0 +1,2 @@
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/datum/job/cmo
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camp_protection = TRUE
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2
modular_chomp/code/game/jobs/job/science.dm
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2
modular_chomp/code/game/jobs/job/science.dm
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@@ -0,0 +1,2 @@
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/datum/job/rd
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camp_protection = TRUE
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@@ -1,3 +1,6 @@
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/datum/job/hos
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camp_protection = TRUE
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/datum/job/brigphysician
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title = JOB_BRIG_PHYSICIAN
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flag = BRIGPHYS
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@@ -1,3 +1,6 @@
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/datum/job/ai
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camp_protection = TRUE
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/datum/job/ai/is_species_banned(species_name, brain_type)
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// Any species can join as AI, including shadekin.
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return FALSE
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@@ -4746,7 +4746,9 @@
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#include "modular_chomp\code\game\gamemodes\meteor\meteors.dm"
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#include "modular_chomp\code\game\jobs\job\captain.dm"
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#include "modular_chomp\code\game\jobs\job\department.dm"
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#include "modular_chomp\code\game\jobs\job\engineering.dm"
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#include "modular_chomp\code\game\jobs\job\job_goodies.dm"
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#include "modular_chomp\code\game\jobs\job\medical.dm"
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#include "modular_chomp\code\game\jobs\job\noncrew.dm"
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#include "modular_chomp\code\game\jobs\job\security.dm"
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#include "modular_chomp\code\game\jobs\job\silicon.dm"
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