mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-01-03 14:04:41 +00:00
Merge pull request #2493 from CHOMPStationBot/upstream-merge-11002
[MIRROR] Move like every clothing icon file
This commit is contained in:
@@ -388,14 +388,6 @@
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if(ispath(item, /obj/item/weapon/reagent_containers/food/drinks/glass2) && !ispath(item, /obj/item/weapon/reagent_containers/food/drinks/glass2/fitnessflask))
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var/obj/item/weapon/reagent_containers/food/drinks/glass2/G = item
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icon_state = initial(G.base_icon)
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if(ispath(item, /obj/item/clothing/suit))
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var/obj/item/clothing/suit/U = item
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if(initial(U.index))
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icon_file = "icons/obj/clothing/suits_[initial(U.index)].dmi"
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if(ispath(item, /obj/item/clothing/under))
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var/obj/item/clothing/under/U = item
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if(initial(U.index))
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icon_file = "icons/obj/clothing/uniforms_[initial(U.index)].dmi"
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if(ispath(item, /obj/item/weapon/reagent_containers/hypospray/autoinjector))
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icon_state += "0"
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@@ -336,7 +336,6 @@
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/obj/item/weapon/storage/belt/chameleon
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name = "belt"
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desc = "Can hold various things. It also has a small dial inside one of the pouches."
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icon = 'icons/obj/clothing/belts.dmi'
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icon_state = "utilitybelt"
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origin_tech = list(TECH_ILLEGAL = 3)
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var/global/list/clothing_choices
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@@ -376,7 +375,7 @@
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/obj/item/clothing/accessory/chameleon
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name = "black tie"
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desc = "Looks like a black tie, but his one also has a dial inside."
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icon = 'icons/obj/clothing/ties.dmi'
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icon = 'icons/inventory/accessory/item.dmi'
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icon_state = "blacktie"
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origin_tech = list(TECH_ILLEGAL = 3)
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var/global/list/clothing_choices
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@@ -26,8 +26,6 @@
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var/ear_protection = 0
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var/blood_sprite_state
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var/index //null by default, if set, will change which dmi it uses
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var/update_icon_define = null // Only needed if you've got multiple files for the same type of clothing
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var/polychromic = FALSE //VOREStation edit
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@@ -229,7 +227,7 @@
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throwforce = 2
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slot_flags = SLOT_EARS
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/teshari/ears.dmi')
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SPECIES_TESHARI = 'icons/inventory/ears/mob_teshari.dmi')
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/obj/item/clothing/ears/attack_hand(mob/user as mob)
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if (!user) return
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@@ -312,7 +310,7 @@
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)
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gender = PLURAL //Carn: for grammarically correct text-parsing
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w_class = ITEMSIZE_SMALL
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icon = 'icons/obj/clothing/gloves.dmi'
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icon = 'icons/inventory/hands/item.dmi'
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siemens_coefficient = 0.9
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blood_sprite_state = "bloodyhands"
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var/wired = 0
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@@ -328,8 +326,8 @@
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slot_flags = SLOT_GLOVES
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attack_verb = list("challenged")
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/teshari/gloves.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/gloves.dmi'
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SPECIES_TESHARI = 'icons/inventory/hands/mob_teshari.dmi',
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SPECIES_VOX = 'icons/inventory/hands/mob_vox.dmi'
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)
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drop_sound = 'sound/items/drop/gloves.ogg'
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pickup_sound = 'sound/items/pickup/gloves.ogg'
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@@ -438,7 +436,7 @@
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/obj/item/clothing/gloves/ring
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name = "ring"
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w_class = ITEMSIZE_TINY
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icon = 'icons/obj/clothing/rings.dmi'
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icon = 'icons/inventory/hands/item.dmi'
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gender = NEUTER
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species_restricted = list("exclude", SPECIES_DIONA)
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siemens_coefficient = 1
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@@ -453,7 +451,7 @@
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//Head
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/obj/item/clothing/head
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name = "head"
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icon = 'icons/obj/clothing/hats.dmi'
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icon = 'icons/inventory/head/item.dmi'
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_hats.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_hats.dmi',
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@@ -470,8 +468,8 @@
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var/image/helmet_light
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/head.dmi'
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SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
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SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi'
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)
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drop_sound = 'sound/items/drop/hat.ogg'
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pickup_sound = 'sound/items/pickup/hat.ogg'
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@@ -564,7 +562,7 @@
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//Mask
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/obj/item/clothing/mask
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name = "mask"
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icon = 'icons/obj/clothing/masks.dmi'
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icon = 'icons/inventory/face/item.dmi'
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_masks.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_masks.dmi',
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@@ -574,10 +572,10 @@
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body_parts_covered = FACE|EYES
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blood_sprite_state = "maskblood"
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/teshari/masks.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/masks.dmi',
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SPECIES_TAJ = 'icons/mob/species/tajaran/mask.dmi',
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SPECIES_UNATHI = 'icons/mob/species/unathi/mask.dmi'
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SPECIES_TESHARI = 'icons/inventory/face/mob_teshari.dmi',
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SPECIES_VOX = 'icons/inventory/face/mob_vox.dmi',
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SPECIES_TAJ = 'icons/inventory/face/mob_tajaran.dmi',
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SPECIES_UNATHI = 'icons/inventory/face/mob_unathi.dmi'
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)
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var/voicechange = 0
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@@ -599,7 +597,7 @@
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//Shoes
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/obj/item/clothing/shoes
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name = "shoes"
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icon = 'icons/obj/clothing/shoes.dmi'
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icon = 'icons/inventory/feet/item.dmi'
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_shoes.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_shoes.dmi',
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@@ -628,8 +626,8 @@
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var/overshoes = 0
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species_restricted = list("exclude",SPECIES_TESHARI, SPECIES_VOX)
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/teshari/shoes.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/shoes.dmi'
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SPECIES_TESHARI = 'icons/inventory/feet/mob_teshari.dmi',
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SPECIES_VOX = 'icons/inventory/feet/mob_vox.dmi'
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)
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drop_sound = 'sound/items/drop/shoes.ogg'
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pickup_sound = 'sound/items/pickup/shoes.ogg'
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@@ -729,7 +727,7 @@
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///////////////////////////////////////////////////////////////////////
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//Suit
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/obj/item/clothing/suit
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icon = 'icons/obj/clothing/suits.dmi'
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icon = 'icons/inventory/suit/item.dmi'
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_suits.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_suits.dmi',
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@@ -751,34 +749,18 @@
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/suit.dmi'
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SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi',
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SPECIES_VOX = 'icons/inventory/suit/mob_vox.dmi'
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)
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valid_accessory_slots = (ACCESSORY_SLOT_OVER | ACCESSORY_SLOT_ARMBAND)
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restricted_accessory_slots = (ACCESSORY_SLOT_ARMBAND)
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/obj/item/clothing/suit/set_clothing_index()
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..()
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if(index && !icon_override)
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icon = new /icon("icons/obj/clothing/suits_[index].dmi")
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item_icons = list(
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slot_l_hand_str = new /icon("icons/mob/items/lefthand_suits_[index].dmi"),
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slot_r_hand_str = new /icon("icons/mob/items/righthand_suits_[index].dmi"),
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)
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return 1
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return 0
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/obj/item/clothing/suit/update_clothing_icon()
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if (ismob(src.loc))
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var/mob/M = src.loc
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M.update_inv_wear_suit()
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set_clothing_index()
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/obj/item/clothing/suit/equipped(var/mob/user, var/slot)
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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@@ -819,7 +801,7 @@
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///////////////////////////////////////////////////////////////////////
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//Under clothing
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/obj/item/clothing/under
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icon = 'icons/obj/clothing/uniforms.dmi'
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icon = 'icons/inventory/uniform/item.dmi'
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item_icons = list(
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slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi',
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slot_r_hand_str = 'icons/mob/items/righthand_uniforms.dmi',
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@@ -845,8 +827,8 @@
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var/rolled_down = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
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var/rolled_sleeves = -1 //0 = unrolled, 1 = rolled, -1 = cannot be toggled
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/teshari/uniform.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/uniform.dmi'
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SPECIES_TESHARI = 'icons/inventory/uniform/mob_teshari.dmi',
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SPECIES_VOX = 'icons/inventory/uniform/mob_vox.dmi'
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)
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//convenience var for defining the icon state for the overlay used when the clothing is worn.
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@@ -872,8 +854,8 @@
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|ACCESSORY_SLOT_DEPT\
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|ACCESSORY_SLOT_OVER)
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var/icon/rolled_down_icon = 'icons/mob/uniform_rolled_down.dmi'
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var/icon/rolled_down_sleeves_icon = 'icons/mob/uniform_sleeves_rolled.dmi'
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var/icon/rolled_down_icon = 'icons/inventory/uniform/mob_rolled_down.dmi'
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var/icon/rolled_down_sleeves_icon = 'icons/inventory/uniform/mob_sleeves_rolled.dmi'
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/obj/item/clothing/under/attack_hand(var/mob/user)
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if(LAZYLEN(accessories))
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@@ -893,7 +875,7 @@
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//autodetect rollability
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if(rolled_down < 0)
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if(("[worn_state]_d_s" in cached_icon_states(icon)) || ("[worn_state]_s" in cached_icon_states(rolled_down_icon)) || ("[worn_state]_d_s" in cached_icon_states(icon_override)))
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if(("[worn_state]_d" in cached_icon_states(icon)) || (worn_state in cached_icon_states(rolled_down_icon)) || ("[worn_state]_d" in cached_icon_states(icon_override)))
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rolled_down = 0
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if(rolled_down == -1)
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@@ -901,23 +883,6 @@
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if(rolled_sleeves == -1)
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verbs -= /obj/item/clothing/under/verb/rollsleeves
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/obj/item/clothing/under/set_clothing_index()
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..()
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if(index && !icon_override)
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icon = new /icon("icons/obj/clothing/uniforms_[index].dmi")
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item_icons = list(
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slot_l_hand_str = new /icon("icons/mob/items/lefthand_uniforms_[index].dmi"),
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slot_r_hand_str = new /icon("icons/mob/items/righthand_uniforms_[index].dmi"),
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)
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rolled_down_icon = new /icon("icons/mob/uniform_rolled_down_[index].dmi")
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rolled_down_sleeves_icon = new /icon("icons/mob/uniform_sleeves_rolled_[index].dmi")
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return 1
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return 0
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/obj/item/clothing/under/proc/update_rolldown_status()
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var/mob/living/carbon/human/H
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if(istype(src.loc, /mob/living/carbon/human))
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@@ -930,11 +895,11 @@
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under_icon = sprite_sheets[H.species.get_bodytype(H)]
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else if(item_icons && item_icons[slot_w_uniform_str])
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under_icon = item_icons[slot_w_uniform_str]
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else if ("[worn_state]_s" in cached_icon_states(rolled_down_icon))
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else if (worn_state in cached_icon_states(rolled_down_icon))
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under_icon = rolled_down_icon
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// The _s is because the icon update procs append it.
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if((under_icon == rolled_down_icon && ("[worn_state]_s" in cached_icon_states(under_icon))) || ("[worn_state]_d_s" in cached_icon_states(under_icon)))
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if((under_icon == rolled_down_icon && ("[worn_state]" in cached_icon_states(under_icon))) || ("[worn_state]_d" in cached_icon_states(under_icon)))
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if(rolled_down != 1)
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rolled_down = 0
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else
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@@ -953,13 +918,13 @@
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under_icon = sprite_sheets[H.species.get_bodytype(H)]
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else if(item_icons && item_icons[slot_w_uniform_str])
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under_icon = item_icons[slot_w_uniform_str]
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else if ("[worn_state]_s" in cached_icon_states(rolled_down_sleeves_icon))
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else if (worn_state in cached_icon_states(rolled_down_sleeves_icon))
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under_icon = rolled_down_sleeves_icon
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else if(index)
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under_icon = new /icon("[INV_W_UNIFORM_DEF_ICON]_[index].dmi")
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else
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under_icon = new /icon(INV_W_UNIFORM_DEF_ICON)
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// The _s is because the icon update procs append it.
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if((under_icon == rolled_down_sleeves_icon && ("[worn_state]_s" in cached_icon_states(under_icon))) || ("[worn_state]_r_s" in cached_icon_states(under_icon)))
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if((under_icon == rolled_down_sleeves_icon && ("[worn_state]" in cached_icon_states(under_icon))) || ("[worn_state]_r" in cached_icon_states(under_icon)))
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if(rolled_sleeves != 1)
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rolled_sleeves = 0
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else
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@@ -1042,9 +1007,9 @@
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if(rolled_down)
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body_parts_covered = initial(body_parts_covered)
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body_parts_covered &= ~(UPPER_TORSO|ARMS)
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if("[worn_state]_s" in cached_icon_states(rolled_down_icon))
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if(worn_state in cached_icon_states(rolled_down_icon))
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icon_override = rolled_down_icon
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item_state_slots[slot_w_uniform_str] = "[worn_state]"
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item_state_slots[slot_w_uniform_str] = worn_state
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else
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item_state_slots[slot_w_uniform_str] = "[worn_state]_d"
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@@ -1053,7 +1018,7 @@
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body_parts_covered = initial(body_parts_covered)
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if(icon_override == rolled_down_icon)
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icon_override = initial(icon_override)
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item_state_slots[slot_w_uniform_str] = "[worn_state]"
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item_state_slots[slot_w_uniform_str] = worn_state
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to_chat(usr, "<span class='notice'>You roll up your [src].</span>")
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update_clothing_icon()
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@@ -1075,9 +1040,9 @@
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rolled_sleeves = !rolled_sleeves
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if(rolled_sleeves)
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body_parts_covered &= ~(ARMS)
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if("[worn_state]_s" in cached_icon_states(rolled_down_sleeves_icon))
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if(worn_state in cached_icon_states(rolled_down_sleeves_icon))
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icon_override = rolled_down_sleeves_icon
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item_state_slots[slot_w_uniform_str] = "[worn_state]"
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item_state_slots[slot_w_uniform_str] = worn_state
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else
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item_state_slots[slot_w_uniform_str] = "[worn_state]_r"
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to_chat(usr, "<span class='notice'>You roll up your [src]'s sleeves.</span>")
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@@ -1085,7 +1050,7 @@
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body_parts_covered = initial(body_parts_covered)
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if(icon_override == rolled_down_sleeves_icon)
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icon_override = initial(icon_override)
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item_state_slots[slot_w_uniform_str] = "[worn_state]"
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item_state_slots[slot_w_uniform_str] = worn_state
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to_chat(usr, "<span class='notice'>You roll down your [src]'s sleeves.</span>")
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update_clothing_icon()
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@@ -10,12 +10,6 @@
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bloodsies.color = blood_color
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standing.add_overlay(bloodsies)
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//UNIFORM: Always appends "_s" to iconstate, stupidly.
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/obj/item/clothing/under/get_worn_icon_state(var/slot_name)
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var/state2use = ..()
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state2use += "_s"
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return state2use
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//HELMET: May have a lighting overlay
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/obj/item/clothing/head/make_worn_icon(var/body_type,var/slot_name,var/inhands,var/default_icon,var/default_layer = 0,var/icon/clip_mask = null)
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var/image/standing = ..()
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@@ -5,9 +5,9 @@
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var/list/inside_emotes = list()
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var/recent_squish = 0
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sprite_sheets = list(
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SPECIES_TESHARI = 'icons/mob/species/teshari/shoes.dmi',
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SPECIES_VOX = 'icons/mob/species/vox/shoes.dmi',
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SPECIES_WEREBEAST = 'icons/mob/species/werebeast/feet.dmi')
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SPECIES_TESHARI = 'icons/inventory/feet/mob_teshari.dmi',
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SPECIES_VOX = 'icons/inventory/feet/mob_vox.dmi',
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SPECIES_WEREBEAST = 'icons/inventory/feet/mob_werebeast.dmi')
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/obj/item/clothing/shoes/New()
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inside_emotes = list(
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||||
@@ -85,14 +85,14 @@
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||||
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||||
/obj/item/clothing/gloves
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||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/gloves.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/gloves.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/hands.dmi')
|
||||
SPECIES_TESHARI = 'icons/inventory/hands/mob_teshari.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/hands/mob_vox.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/inventory/hands/mob_werebeast.dmi')
|
||||
|
||||
/obj/item/clothing/ears
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/ears.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/ears.dmi')
|
||||
SPECIES_TESHARI = 'icons/inventory/ears/mob_teshari.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/inventory/ears/mob_werebeast.dmi')
|
||||
|
||||
/obj/item/clothing/relaymove(var/mob/living/user,var/direction)
|
||||
|
||||
@@ -119,7 +119,7 @@
|
||||
//Mask
|
||||
/obj/item/clothing/mask
|
||||
name = "mask"
|
||||
icon = 'icons/obj/clothing/masks_vr.dmi' // This is intentional because of our custom species.
|
||||
icon = 'icons/inventory/face/item_vr.dmi' // This is intentional because of our custom species.
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_masks.dmi',
|
||||
slot_r_hand_str = 'icons/mob/items/righthand_masks.dmi',
|
||||
@@ -128,41 +128,38 @@
|
||||
slot_flags = SLOT_MASK
|
||||
body_parts_covered = FACE|EYES
|
||||
item_icons = list(
|
||||
slot_wear_mask_str = 'icons/mob/mask_vr.dmi'
|
||||
slot_wear_mask_str = 'icons/inventory/face/mob_vr.dmi'
|
||||
)
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/masks_vr.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/masks.dmi',
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/mask_vr.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/mask_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/mob/species/sergal/mask_vr.dmi',
|
||||
SPECIES_NEVREAN = 'icons/mob/species/nevrean/mask_vr.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/fox/mask_vr.dmi',
|
||||
SPECIES_ZORREN_FLAT = 'icons/mob/species/fennec/mask_vr.dmi',
|
||||
SPECIES_AKULA = 'icons/mob/species/akula/mask_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/mask.dmi',
|
||||
SPECIES_XENOCHIMERA = 'icons/mob/species/tajaran/mask_vr.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/masks.dmi',
|
||||
SPECIES_GREY_YW = 'icons/mob/species/grey/mask.dmi'/*ywedit*/
|
||||
SPECIES_TESHARI = 'icons/inventory/face/mob_teshari.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/face/mob_vox.dmi',
|
||||
SPECIES_TAJ = 'icons/inventory/face/mob_tajaran.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/face/mob_unathi.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/face/mob_sergal.dmi',
|
||||
SPECIES_NEVREAN = 'icons/inventory/face/mob_nevrean.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/face/mob_fox.dmi',
|
||||
SPECIES_ZORREN_FLAT = 'icons/inventory/face/mob_fennec.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/face/mob_akula.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/face/mob_vulpkanin.dmi',
|
||||
SPECIES_XENOCHIMERA = 'icons/inventory/face/mob_tajaran.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/inventory/face/mob_werebeast.dmi'
|
||||
)
|
||||
//"Spider" = 'icons/mob/species/spider/mask_vr.dmi' Add this later when they have custom mask sprites and everything.
|
||||
//"Spider" = 'icons/inventory/mask/mob_spider.dmi' Add this later when they have custom mask sprites and everything.
|
||||
|
||||
//Switch to taur sprites if a taur equips
|
||||
/obj/item/clothing/suit
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/suit.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/suit.dmi')
|
||||
SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/suit/mob_vox.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/inventory/suit/mob_werebeast.dmi')
|
||||
|
||||
/obj/item/clothing/under
|
||||
sensor_mode = 3
|
||||
var/sensorpref = 5
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/uniform.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/uniform.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/uniform.dmi',
|
||||
SPECIES_GREY_YW = 'icons/mob/species/grey/uniform.dmi'/*ywedit*/
|
||||
)
|
||||
SPECIES_TESHARI = 'icons/inventory/uniform/mob_teshari.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/uniform/mob_vox.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/inventory/uniform/mob_werebeast.dmi')
|
||||
|
||||
/obj/item/clothing/under/New(var/mob/living/carbon/human/H)
|
||||
..()
|
||||
@@ -179,6 +176,6 @@
|
||||
|
||||
/obj/item/clothing/head
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/head.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/head.dmi')
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/inventory/head/mob_werebeast.dmi')
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/item/clothing/ears/earring
|
||||
name = "earring"
|
||||
desc = "An earring of some kind."
|
||||
icon = 'icons/obj/clothing/ears.dmi'
|
||||
icon = 'icons/inventory/ears/item.dmi'
|
||||
|
||||
/obj/item/clothing/ears/earring/stud
|
||||
name = "pearl stud earrings"
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
/obj/item/clothing/ears/skrell
|
||||
name = "skrell tentacle wear"
|
||||
desc = "Some stuff worn by skrell to adorn their head tentacles."
|
||||
icon = 'icons/obj/clothing/ears.dmi'
|
||||
icon = 'icons/inventory/ears/item.dmi'
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_EARS
|
||||
species_restricted = list(SPECIES_SKRELL)
|
||||
|
||||
@@ -13,7 +13,7 @@ BLIND // can't see anything
|
||||
|
||||
/obj/item/clothing/glasses
|
||||
name = "glasses"
|
||||
icon = 'icons/obj/clothing/glasses.dmi'
|
||||
icon = 'icons/inventory/eyes/item.dmi'
|
||||
w_class = ITEMSIZE_SMALL
|
||||
slot_flags = SLOT_EYES
|
||||
plane_slots = list(slot_glasses)
|
||||
@@ -31,10 +31,8 @@ BLIND // can't see anything
|
||||
pickup_sound = 'sound/items/pickup/accessory.ogg'
|
||||
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/eyes.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/eyes.dmi',
|
||||
"Sergal" = 'icons/mob/species/sergal/eyes_yw.dmi', //YWedit
|
||||
SPECIES_GREY_YW = 'icons/mob/species/grey/eyes.dmi'/*ywedit*/
|
||||
SPECIES_TESHARI = 'icons/inventory/eyes/mob_teshari.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/eyes/mob_vox.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/glasses/update_clothing_icon()
|
||||
|
||||
@@ -64,8 +64,8 @@
|
||||
/obj/item/clothing/glasses/graviton/medgravpatch
|
||||
name = "medical graviton eyepatch"
|
||||
desc = "A graviton eyepatch with a medical overlay."
|
||||
icon = 'icons/obj/clothing/glasses_vr.dmi'
|
||||
icon_override = 'icons/mob/eyes_vr.dmi'
|
||||
icon = 'icons/inventory/eyes/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
|
||||
icon_state = "medgravpatch"
|
||||
item_state_slots = list(slot_r_hand_str = "blindfold", slot_l_hand_str = "blindfold")
|
||||
action_button_name = "Toggle Eyepatch"
|
||||
@@ -77,8 +77,8 @@
|
||||
/obj/item/clothing/glasses/tajblind
|
||||
name = "embroidered veil"
|
||||
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes."
|
||||
icon = 'icons/obj/clothing/glasses_vr.dmi'
|
||||
icon_override = 'icons/mob/eyes_vr.dmi'
|
||||
icon = 'icons/inventory/eyes/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
|
||||
icon_state = "tajblind"
|
||||
item_state = "tajblind"
|
||||
prescription = 1
|
||||
@@ -87,8 +87,8 @@
|
||||
/obj/item/clothing/glasses/hud/health/tajblind
|
||||
name = "lightweight veil"
|
||||
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has an installed medical HUD."
|
||||
icon = 'icons/obj/clothing/glasses_vr.dmi'
|
||||
icon_override = 'icons/mob/eyes_vr.dmi'
|
||||
icon = 'icons/inventory/eyes/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
|
||||
icon_state = "tajblind_med"
|
||||
item_state = "tajblind_med"
|
||||
body_parts_covered = EYES
|
||||
@@ -96,8 +96,8 @@
|
||||
/obj/item/clothing/glasses/sunglasses/sechud/tajblind
|
||||
name = "sleek veil"
|
||||
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has an in-built security HUD."
|
||||
icon = 'icons/obj/clothing/glasses_vr.dmi'
|
||||
icon_override = 'icons/mob/eyes_vr.dmi'
|
||||
icon = 'icons/inventory/eyes/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
|
||||
icon_state = "tajblind_sec"
|
||||
item_state = "tajblind_sec"
|
||||
prescription = 1
|
||||
@@ -106,8 +106,8 @@
|
||||
/obj/item/clothing/glasses/meson/prescription/tajblind
|
||||
name = "industrial veil"
|
||||
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has installed mesons."
|
||||
icon = 'icons/obj/clothing/glasses_vr.dmi'
|
||||
icon_override = 'icons/mob/eyes_vr.dmi'
|
||||
icon = 'icons/inventory/eyes/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
|
||||
icon_state = "tajblind_meson"
|
||||
item_state = "tajblind_meson"
|
||||
off_state = "tajblind"
|
||||
@@ -116,8 +116,8 @@
|
||||
/obj/item/clothing/glasses/material/prescription/tajblind
|
||||
name = "mining veil"
|
||||
desc = "An Tajaran made veil that allows the user to see while obscuring their eyes. This one has an installed material scanner."
|
||||
icon = 'icons/obj/clothing/glasses_vr.dmi'
|
||||
icon_override = 'icons/mob/eyes_vr.dmi'
|
||||
icon = 'icons/inventory/eyes/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
|
||||
icon_state = "tajblind_meson"
|
||||
item_state = "tajblind_meson"
|
||||
off_state = "tajblind"
|
||||
@@ -125,8 +125,7 @@
|
||||
|
||||
/obj/item/clothing/glasses
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/eyes.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/eyes.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/eyes.dmi',
|
||||
SPECIES_GREY_YW = 'icons/mob/species/grey/eyes.dmi'/*ywedit*/
|
||||
SPECIES_TESHARI = 'icons/inventory/eyes/mob_teshari.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/eyes/mob_vox.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/inventory/eyes/mob_werebeast.dmi'
|
||||
)
|
||||
|
||||
@@ -116,8 +116,8 @@
|
||||
/obj/item/clothing/glasses/omnihud/visor
|
||||
name = "AR visor"
|
||||
desc = "The VZR-AR are a product based upon the classic AR Glasses, just more fashionable."
|
||||
icon_override = 'icons/mob/eyes_vr.dmi'
|
||||
icon = 'icons/mob/eyes_vr.dmi'
|
||||
icon_override = 'icons/inventory/eyes/mob_vr.dmi'
|
||||
icon = 'icons/inventory/eyes/mob_vr.dmi'
|
||||
icon_state = "visor_CIV"
|
||||
item_state = "visor_CIV"
|
||||
|
||||
|
||||
@@ -2,5 +2,5 @@
|
||||
name = "imperial gauntlets"
|
||||
desc = "Made of some exotic metal, and crafted by space elves. Elves have delicate hands."
|
||||
icon_state = "ge_gloves"
|
||||
icon = 'icons/obj/clothing/gloves_vr.dmi'
|
||||
icon_override = 'icons/mob/hands_vr.dmi'
|
||||
icon = 'icons/inventory/hands/item_vr.dmi'
|
||||
icon = 'icons/inventory/hands/mob_vr.dmi'
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/clothing/gloves/weddingring
|
||||
name = "golden wedding ring"
|
||||
desc = "For showing your devotion to another person. It has a golden glimmer to it."
|
||||
icon = 'icons/obj/clothing/gloves_vr.dmi'
|
||||
icon = 'icons/inventory/hands/item_vr.dmi'
|
||||
icon_state = "wedring_g"
|
||||
item_state = "wedring_g"
|
||||
var/partnername = ""
|
||||
@@ -59,4 +59,4 @@
|
||||
desc = "ye olde armored gauntlets"
|
||||
name = "knight gauntlets"
|
||||
icon_state = "brown"
|
||||
item_state = "brown"
|
||||
item_state = "brown"
|
||||
|
||||
@@ -10,8 +10,8 @@
|
||||
desc = "an ultra rare hat. It commands a certain respect."
|
||||
icon_state = "petehat"
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/head.dmi'
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/collectable/slime
|
||||
|
||||
@@ -172,8 +172,8 @@
|
||||
icon_state = "swathelm"
|
||||
item_state_slots = list(slot_r_hand_str = "swat", slot_l_hand_str = "swat")
|
||||
sprite_sheets = list(
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
|
||||
SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
|
||||
)
|
||||
|
||||
armor = list(melee = 60, bullet = 60, laser = 60, energy = 40, bomb = 40, bio = 0, rad = 0)
|
||||
|
||||
@@ -11,30 +11,30 @@
|
||||
desc = "If you wanna to keep your brain inside yo' head, you'd best put this on!"
|
||||
icon_state = "unsc_helm"
|
||||
item_state = "unsc_helm"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/combat/imperial
|
||||
name = "imperial soldier helmet"
|
||||
desc = "Veni, vidi, vici; I came, I saw, I conquered."
|
||||
icon_state = "ge_helm"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/combat/imperial/centurion
|
||||
name = "imperial centurion helmet"
|
||||
desc = "Vendi, vidi, visa; I came, I saw, I realised this hat was too expensive."
|
||||
icon_state = "ge_helmcent"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
|
||||
// Armor Versions Here
|
||||
/obj/item/clothing/head/helmet/combat/crusader
|
||||
name = "crusader helmet"
|
||||
desc = "ye olde armored helmet"
|
||||
icon_state = "crusader"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/item_vr.dmi'
|
||||
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 2
|
||||
|
||||
@@ -42,8 +42,8 @@
|
||||
name = "bedevere's helmet"
|
||||
desc = "ye olde armored helmet"
|
||||
icon_state = "bedevere_helmet"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/item_vr.dmi'
|
||||
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
tint = TINT_HEAVY
|
||||
siemens_coefficient = 2
|
||||
@@ -90,8 +90,8 @@
|
||||
name = "crusader costume helmet"
|
||||
desc = "ye olde armored helmet"
|
||||
icon_state = "crusader"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/item_vr.dmi'
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 1
|
||||
|
||||
@@ -99,8 +99,8 @@
|
||||
name = "bedevere's costume helmet"
|
||||
desc = "ye olde armored helmet"
|
||||
icon_state = "bedevere_helmet"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/item_vr.dmi'
|
||||
armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
tint = TINT_HEAVY
|
||||
siemens_coefficient = 1
|
||||
|
||||
@@ -32,5 +32,5 @@
|
||||
/obj/item/clothing/head/hood/winter/talon
|
||||
name = "ITV winter hood"
|
||||
desc = "A cozy winter hood attached to a heavy winter jacket."
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
icon_state = "winterhood_talon"
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "Type-34C Semi-Enclosed Headwear"
|
||||
desc = "Civilian model of a popular helmet used by certain law enforcement agencies. It does not have any armor plating, but has a neo-laminated fiber lining."
|
||||
icon_state = "cyberpunkgoggle"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
flags_inv = HIDEEARS|HIDEEYES|BLOCKHAIR
|
||||
|
||||
@@ -186,10 +186,10 @@
|
||||
|
||||
/obj/item/clothing/head/kitty/update_icon(var/mob/living/carbon/human/user)
|
||||
if(!istype(user)) return
|
||||
var/icon/ears = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty")
|
||||
var/icon/ears = new/icon("icon" = 'icons/inventory/head/mob.dmi', "icon_state" = "kitty")
|
||||
ears.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD)
|
||||
|
||||
var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner")
|
||||
var/icon/earbit = new/icon("icon" = 'icons/inventory/head/mob.dmi', "icon_state" = "kittyinner")
|
||||
ears.Blend(earbit, ICON_OVERLAY)
|
||||
|
||||
/obj/item/clothing/head/richard
|
||||
|
||||
@@ -5,23 +5,23 @@
|
||||
name = "fish skull"
|
||||
desc = "You... you're not actually going to wear that, right?"
|
||||
icon_state = "fishskull"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
flags_inv = HIDEEARS|BLOCKHAIR
|
||||
|
||||
/obj/item/clothing/head/crown
|
||||
name = "crown"
|
||||
desc = "How regal!"
|
||||
icon_state = "crown"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
|
||||
/obj/item/clothing/head/fancy_crown
|
||||
name = "fancy crown"
|
||||
desc = "How extraordinarily regal!"
|
||||
icon_state = "fancycrown"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
|
||||
/obj/item/clothing/head/shiny_hood
|
||||
icon_override = 'icons/mob/modular_shiny_vr.dmi'
|
||||
@@ -51,8 +51,8 @@
|
||||
/obj/item/clothing/head/pelt
|
||||
name = "Bear pelt"
|
||||
desc = "A luxurious bear pelt, good to keep warm in winter. Or to sleep through winter."
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
icon_state = "bearpelt_brown"
|
||||
item_state = "bearpelt_brown"
|
||||
|
||||
@@ -92,16 +92,16 @@
|
||||
name = "pizza delivery visor"
|
||||
desc = "A fancy visor showing alignment to pizza delivery service. Extremely risky career choice."
|
||||
icon_state = "pizzadelivery"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
|
||||
//////////TALON HATS//////////
|
||||
|
||||
/obj/item/clothing/head/soft/talon
|
||||
name = "ITV baseball cap"
|
||||
desc = "It's a ballcap bearing the colors of ITV."
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
icon_state = "talonsoft"
|
||||
item_state = "talonsoft"
|
||||
item_state_slots = list(slot_r_hand_str = "blacksoft", slot_l_hand_str = "blacksoft")
|
||||
@@ -109,23 +109,23 @@
|
||||
/obj/item/clothing/head/caphat/talon
|
||||
name = "ITV nautical hat"
|
||||
desc = "It's a classic nautical hat bearing the colors of ITV. Perfect for commanding the Talon."
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
icon_state = "talon_captain_cap"
|
||||
item_state = "taloncaptaincap"
|
||||
|
||||
/obj/item/clothing/head/beret/talon
|
||||
name = "ITV beret"
|
||||
desc = "It's a basic baret colored to match ITV's uniforms."
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
icon_state = "beret_talon"
|
||||
item_state = "baret_talon"
|
||||
|
||||
/obj/item/clothing/head/beret/talon/command
|
||||
name = "ITV officer beret"
|
||||
desc = "It's a basic baret colored to match ITV's uniforms with a badge pinned on the front. Perfect for commanders."
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
icon_state = "beret_talon_officer"
|
||||
item_state = "baret_talon_command"
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "pilot_helmet1"
|
||||
item_icons = list(slot_head_str = 'icons/mob/pilot_helmet.dmi')
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/pilot_helmet.dmi'
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi'
|
||||
)
|
||||
flags = THICKMATERIAL
|
||||
armor = list(melee = 20, bullet = 10, laser = 10, energy = 5, bomb = 10, bio = 0, rad = 0)
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
/obj/item/clothing/head/pilot_vr
|
||||
name = "standard pilot helmet"
|
||||
desc = "Standard pilot gear. Protects the head from impacts. This one has a retractable visor"
|
||||
icon = 'icons/obj/clothing/helmets_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_state = "pilot1"
|
||||
armor = list(melee = 20, bullet = 10, laser = 10, energy = 5, bomb = 10, bio = 0, rad = 0)
|
||||
flags_inv = HIDEEARS
|
||||
@@ -11,9 +11,9 @@
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = HELMET_MAX_HEAT_PROTECTION_TEMPERATURE
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
item_icons = list(slot_head_str = 'icons/mob/head_vr.dmi')
|
||||
item_icons = list(slot_head_str = 'icons/inventory/head/mob_vr.dmi')
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/helmet_vr.dmi'
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
|
||||
)
|
||||
action_button_name = "Toggle Visor"
|
||||
|
||||
@@ -30,9 +30,9 @@
|
||||
name = "colored pilot helmet"
|
||||
desc = "A colored version of the standard pilot helmet. Protects the head from impacts. This one has a retractable visor"
|
||||
icon_state = "pilot2"
|
||||
item_icons = list(slot_head_str = 'icons/mob/head_vr.dmi')
|
||||
item_icons = list(slot_head_str = 'icons/inventory/head/mob_vr.dmi')
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/helmet_vr.dmi'
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
|
||||
)
|
||||
action_button_name = "Toggle Visor"
|
||||
|
||||
@@ -51,9 +51,9 @@
|
||||
name = "ITV pilot helmet"
|
||||
desc = "An ITV version of the standard pilot helmet. Protects the head from impacts. This one has a retractable visor"
|
||||
icon_state = "pilot3"
|
||||
item_icons = list(slot_head_str = 'icons/mob/head_vr.dmi')
|
||||
item_icons = list(slot_head_str = 'icons/inventory/head/mob_vr.dmi')
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/helmet_vr.dmi'
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
|
||||
)
|
||||
action_button_name = "Toggle Visor"
|
||||
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
|
||||
// Since we changed the gas mask sprite, if we want the old one for some reason use this.
|
||||
/obj/item/clothing/mask/gas/wwii
|
||||
icon = 'icons/obj/clothing/masks.dmi'
|
||||
icon_override = 'icons/mob/mask.dmi'
|
||||
icon = 'icons/inventory/face/item.dmi'
|
||||
icon_override = 'icons/inventory/face/mob.dmi'
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
|
||||
/obj/item/clothing/mask/gas/imperial
|
||||
name = "imperial soldier facemask"
|
||||
desc = "A close-fitting tactical mask that can be connected to an air supply."
|
||||
icon_state = "ge_visor"
|
||||
icon = 'icons/obj/clothing/masks_vr.dmi'
|
||||
icon_override = 'icons/mob/mask_vr.dmi'
|
||||
icon = 'icons/inventory/face/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/face/mob_vr.dmi'
|
||||
body_parts_covered = FACE|EYES
|
||||
flags_inv = HIDEEARS|HIDEEYES|HIDEFACE
|
||||
@@ -1,7 +1,7 @@
|
||||
/////////////////////////////////////////
|
||||
//Material Rings
|
||||
/obj/item/clothing/gloves/ring/material
|
||||
icon = 'icons/obj/clothing/rings.dmi'
|
||||
icon = 'icons/inventory/hands/item.dmi'
|
||||
icon_state = "material"
|
||||
|
||||
/obj/item/clothing/gloves/ring/material/New(var/newloc, var/new_material)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/clothing/gloves/ring/wedding
|
||||
name = "golden wedding ring"
|
||||
desc = "For showing your devotion to another person. It has a golden glimmer to it."
|
||||
icon = 'icons/obj/clothing/gloves_vr.dmi'
|
||||
icon = 'icons/inventory/hands/item_vr.dmi'
|
||||
icon_state = "wedring_g"
|
||||
item_state = "wedring_g"
|
||||
var/partnername = ""
|
||||
|
||||
@@ -2,5 +2,5 @@
|
||||
name = "hoofboots"
|
||||
desc = "A pair of high-heeled boots with hooves on the front of the soles, for use with a hobby horse or to disguise your footprints."
|
||||
icon_state = "hoofboots"
|
||||
icon = 'icons/obj/clothing/shoes_vr.dmi'
|
||||
icon_override = 'icons/mob/feet_vr.dmi'
|
||||
icon = 'icons/inventory/feet/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/feet/mob_vr.dmi'
|
||||
@@ -2,5 +2,5 @@
|
||||
name = "imperial leg guards"
|
||||
desc = "Good for Roman around."
|
||||
icon_state = "ge_boots"
|
||||
icon = 'icons/obj/clothing/shoes_vr.dmi'
|
||||
icon_override = 'icons/mob/feet_vr.dmi'
|
||||
icon = 'icons/inventory/feet/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/feet/mob_vr.dmi'
|
||||
@@ -3,16 +3,16 @@
|
||||
desc = "A pair of costume boots fashioned after bird talons."
|
||||
icon_state = "griffinboots"
|
||||
item_state = "griffinboots"
|
||||
icon = 'icons/obj/clothing/shoes_vr.dmi'
|
||||
icon_override = 'icons/mob/feet_vr.dmi'
|
||||
icon = 'icons/inventory/feet/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/feet/mob_vr.dmi'
|
||||
|
||||
/obj/item/clothing/shoes/bhop
|
||||
name = "jump boots"
|
||||
desc = "A specialized pair of combat boots with a built-in propulsion system for rapid foward movement."
|
||||
icon_state = "jetboots"
|
||||
item_state = "jetboots"
|
||||
icon = 'icons/obj/clothing/shoes_vr.dmi'
|
||||
icon_override = 'icons/mob/feet_vr.dmi'
|
||||
icon = 'icons/inventory/feet/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/feet/mob_vr.dmi'
|
||||
// resistance_flags = FIRE_PROOF
|
||||
action_button_name = "Activate Jump Boots"
|
||||
permeability_coefficient = 0.05
|
||||
@@ -44,8 +44,8 @@
|
||||
/obj/item/clothing/shoes/magboots/adv
|
||||
name = "advanced magboots"
|
||||
desc = "Advanced magnetic boots for a trained user. They have a lower magnetic force, allowing the user to move more quickly."
|
||||
icon = 'icons/obj/clothing/shoes_vr.dmi'
|
||||
icon_override = 'icons/mob/feet_vr.dmi'
|
||||
icon = 'icons/inventory/feet/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/feet/mob_vr.dmi'
|
||||
|
||||
icon_state = "advmag0"
|
||||
item_flags = PHORONGUARD
|
||||
@@ -66,8 +66,8 @@
|
||||
desc = "A pair of olde knight boots."
|
||||
icon_state = "knight_boots1"
|
||||
item_state = "knight_boots1"
|
||||
icon = 'icons/obj/clothing/shoes_vr.dmi'
|
||||
icon_override = 'icons/obj/clothing/shoes_vr.dmi'
|
||||
icon = 'icons/inventory/feet/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/feet/item_vr.dmi'
|
||||
armor = list(melee = 80, bullet = 50, laser = 10, energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
/obj/item/clothing/shoes/knight/black
|
||||
@@ -82,8 +82,8 @@
|
||||
desc = "A pair of olde knight boots."
|
||||
icon_state = "knight_boots1"
|
||||
item_state = "knight_boots1"
|
||||
icon = 'icons/obj/clothing/shoes_vr.dmi'
|
||||
icon_override = 'icons/obj/clothing/shoes_vr.dmi'
|
||||
icon = 'icons/inventory/feet/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/feet/item_vr.dmi'
|
||||
|
||||
/obj/item/clothing/shoes/knight_costume/black
|
||||
name = "knight boots"
|
||||
|
||||
@@ -11,11 +11,11 @@
|
||||
cold_protection = HEAD|FACE|EYES
|
||||
light_range = 4
|
||||
sprite_sheets = list(
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/head.dmi',
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi'
|
||||
SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi'
|
||||
)
|
||||
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_PROMETHEAN, SPECIES_TESHARI) //vox, diona, and zaddat can't use hardsuits not designed for them
|
||||
max_pressure_protection = null
|
||||
@@ -54,10 +54,10 @@
|
||||
resilience = 0.2
|
||||
can_breach = 1
|
||||
sprite_sheets = list(
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/suit.dmi',
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi'
|
||||
SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/suit/mob_vox.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi'
|
||||
)
|
||||
supporting_limbs = list()
|
||||
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_TAJ, SPECIES_UNATHI, SPECIES_PROMETHEAN, SPECIES_TESHARI) //vox, diona, and zaddat can't use hardsuits not designed for them
|
||||
|
||||
@@ -1,38 +1,35 @@
|
||||
/obj/item/clothing/head/helmet/space/rig
|
||||
sprite_sheets = list(
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet.dmi',
|
||||
SPECIES_AKULA = 'icons/mob/species/akula/helmet_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/mob/species/sergal/helmet_vr.dmi',
|
||||
SPECIES_NEVREAN = 'icons/mob/species/sergal/helmet_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet.dmi',
|
||||
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet.dmi',
|
||||
SPECIES_PROMETHEAN = 'icons/mob/species/skrell/helmet.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/head.dmi',
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
|
||||
SPECIES_GREY_YW = 'icons/mob/species/grey/helmet.dmi' /*ywedit*/
|
||||
SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/head/mob_akula.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/head/mob_sergal.dmi',
|
||||
SPECIES_NEVREAN = 'icons/inventory/head/mob_sergal.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||
SPECIES_PROMETHEAN = 'icons/inventory/head/mob_skrell.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi'
|
||||
)
|
||||
|
||||
|
||||
|
||||
/obj/item/clothing/suit/space/rig
|
||||
sprite_sheets = list(
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/suit.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit.dmi',
|
||||
SPECIES_AKULA = 'icons/mob/species/akula/suit_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/mob/species/sergal/suit_vr.dmi',
|
||||
SPECIES_NEVREAN = 'icons/mob/species/sergal/suit_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit.dmi',
|
||||
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit.dmi',
|
||||
SPECIES_PROMETHEAN = 'icons/mob/species/skrell/suit.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/suit.dmi',
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi'
|
||||
SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/suit/mob_unathi.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/suit/mob_akula.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/suit/mob_sergal.dmi',
|
||||
SPECIES_NEVREAN = 'icons/inventory/suit/mob_sergal.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/suit/mob_vulpkanin.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/suit/mob_vulpkanin.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/suit/mob_vulpkanin.dmi',
|
||||
SPECIES_PROMETHEAN = 'icons/inventory/suit/mob_skrell.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/suit/mob_vox.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/rig
|
||||
|
||||
@@ -74,7 +74,7 @@
|
||||
name = "talons"
|
||||
species_restricted = list(SPECIES_VOX)
|
||||
sprite_sheets = list(
|
||||
SPECIES_VOX = 'icons/mob/species/vox/shoes.dmi'
|
||||
SPECIES_VOX = 'icons/inventory/feet/mob_vox.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/space/rig/vox
|
||||
@@ -84,7 +84,7 @@
|
||||
siemens_coefficient = 0
|
||||
species_restricted = list(SPECIES_VOX)
|
||||
sprite_sheets = list(
|
||||
SPECIES_VOX = 'icons/mob/species/vox/gloves.dmi'
|
||||
SPECIES_VOX = 'icons/inventory/hands/mob_vox.dmi'
|
||||
)
|
||||
|
||||
/obj/item/weapon/rig/vox/carapace
|
||||
|
||||
@@ -78,7 +78,7 @@
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/fox/helmet_ch.dmi',
|
||||
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet_ch.dmi',
|
||||
SPECIES_PROMETHEAN = 'icons/mob/species/skrell/helmet_ch.dmi',
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/head_ch.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_ch_teshari.dmi',
|
||||
SPECIES_VASILISSAN = 'icons/mob/species/skrell/helmet_ch.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/head_ch.dmi'
|
||||
)
|
||||
@@ -115,7 +115,7 @@
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/fox/suit_ch.dmi',
|
||||
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit_ch.dmi',
|
||||
SPECIES_PROMETHEAN = 'icons/mob/species/skrell/suit_ch.dmi',
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/suit_ch.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/suit/mob_ch_teshari.dmi',
|
||||
SPECIES_VASILISSAN = 'icons/mob/species/skrell/suit_ch.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/suit_ch.dmi'
|
||||
)
|
||||
|
||||
@@ -88,7 +88,7 @@
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/fox/helmet_ch.dmi',
|
||||
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet_ch.dmi',
|
||||
SPECIES_PROMETHEAN = 'icons/mob/species/skrell/helmet_ch.dmi',
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/head_ch.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_ch_teshari.dmi',
|
||||
SPECIES_VASILISSAN = 'icons/mob/species/skrell/helmet_ch.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/head_ch.dmi'
|
||||
)
|
||||
@@ -125,7 +125,7 @@
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/fox/suit_ch.dmi',
|
||||
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit_ch.dmi',
|
||||
SPECIES_PROMETHEAN = 'icons/mob/species/skrell/suit_ch.dmi',
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/suit_ch.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/suit/mob_ch_teshari.dmi',
|
||||
SPECIES_VASILISSAN = 'icons/mob/species/skrell/suit_ch.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/suit_ch.dmi'
|
||||
)
|
||||
|
||||
@@ -37,7 +37,7 @@
|
||||
verbs |= /obj/item/clothing/head/helmet/space/proc/toggle_camera
|
||||
|
||||
if(type == /obj/item/clothing/head/helmet/space) //VOREStation edit - use the specially refitted sprites by KBraid. Done this way to avoid breaking subtypes.
|
||||
sprite_sheets[SPECIES_TESHARI] = 'icons/mob/species/teshari/helmet_vr.dmi'
|
||||
sprite_sheets[SPECIES_TESHARI] = 'icons/inventory/head/mob_vr_teshari.dmi'
|
||||
|
||||
/obj/item/clothing/head/helmet/space/proc/toggle_camera()
|
||||
set name = "Toggle Helmet Camera"
|
||||
@@ -68,8 +68,7 @@
|
||||
/obj/item/clothing/suit/space
|
||||
name = "Space suit"
|
||||
desc = "A suit that protects against low pressure environments."
|
||||
icon = 'icons/obj/clothing/spacesuits.dmi'
|
||||
update_icon_define = INV_SPACESUIT_DEF_ICON
|
||||
icon = 'icons/inventory/suit/item.dmi'
|
||||
icon_state = "space"
|
||||
w_class = ITEMSIZE_HUGE // So you can't fit this in your bag and be prepared at all times.
|
||||
gas_transfer_coefficient = 0.01
|
||||
@@ -95,7 +94,7 @@
|
||||
/obj/item/clothing/suit/space/Initialize()
|
||||
. = ..()
|
||||
if(type == /obj/item/clothing/suit/space)
|
||||
sprite_sheets[SPECIES_TESHARI] = 'icons/mob/species/teshari/suit_vr.dmi'
|
||||
sprite_sheets[SPECIES_TESHARI] = 'icons/inventory/suit/mob_vr_teshari.dmi' // aAAAaaAAAAA
|
||||
//VOREStation edit end.
|
||||
|
||||
/obj/item/clothing/suit/space/equipped(mob/M)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
slowdown = 0.5
|
||||
siemens_coefficient = 0.5
|
||||
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX,SPECIES_TESHARI) //this thing can autoadapt
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
w_class = ITEMSIZE_NORMAL //the mark vii packs itself down when not in use, thanks future-materials
|
||||
breach_threshold = 16 //Extra Thicc
|
||||
resilience = 0.05 //Military Armor
|
||||
@@ -109,7 +109,7 @@
|
||||
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX,SPECIES_TESHARI) //this thing can autoadapt too
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 100)
|
||||
siemens_coefficient = 0.5
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
enables_planes = list(VIS_CH_ID,VIS_CH_HEALTH_VR,VIS_AUGMENTED)
|
||||
var/away_planes = null
|
||||
plane_slots = list(slot_head)
|
||||
@@ -166,75 +166,75 @@
|
||||
|
||||
/obj/item/clothing/suit/space/void/responseteam
|
||||
sprite_sheets = list(
|
||||
SPECIES_HUMAN = 'icons/mob/spacesuit_vr.dmi',
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/suit_vr.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/suit_vr.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/suit_vr.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit_vr.dmi',
|
||||
SPECIES_AKULA = 'icons/mob/species/akula/suit_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/mob/species/sergal/suit_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit_vr.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit_vr.dmi',
|
||||
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit_vr.dmi',
|
||||
SPECIES_SHADEKIN_CREW = 'icons/mob/species/vulpkanin/suit_vr.dmi',
|
||||
SPECIES_VASILISSAN = 'icons/mob/spacesuit_vr.dmi',
|
||||
SPECIES_NEVREAN = 'icons/mob/spacesuit_vr.dmi',
|
||||
SPECIES_RAPALA = 'icons/mob/spacesuit_vr.dmi',
|
||||
SPECIES_ALRAUNE = 'icons/mob/spacesuit_vr.dmi',
|
||||
SPECIES_ZADDAT = 'icons/mob/spacesuit_vr.dmi'
|
||||
SPECIES_HUMAN = 'icons/inventory/suit/mob_vr.dmi',
|
||||
SPECIES_TAJ = 'icons/inventory/suit/mob_vr_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/suit/mob_vr_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/suit/mob_vr_unathi.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/suit/mob_vr_unathi.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/suit/mob_akula.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/suit/mob_sergal.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
|
||||
SPECIES_SHADEKIN_CREW = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
|
||||
SPECIES_VASILISSAN = 'icons/inventory/suit/mob_vr.dmi',
|
||||
SPECIES_NEVREAN = 'icons/inventory/suit/mob_vr.dmi',
|
||||
SPECIES_RAPALA = 'icons/inventory/suit/mob_vr.dmi',
|
||||
SPECIES_ALRAUNE = 'icons/inventory/suit/mob_vr.dmi',
|
||||
SPECIES_ZADDAT = 'icons/inventory/suit/mob_vr.dmi'
|
||||
)
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_TAJ = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_SKRELL = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_UNATHI = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_AKULA = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_FENNEC = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_SHADEKIN_CREW = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_VASILISSAN = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_NEVREAN = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_RAPALA = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_ALRAUNE = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_ZADDAT = 'icons/obj/clothing/suits_vr.dmi'
|
||||
SPECIES_TAJ = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_SHADEKIN_CREW = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_VASILISSAN = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_NEVREAN = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_RAPALA = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_ALRAUNE = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_ZADDAT = 'icons/inventory/suit/item_vr.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/responseteam
|
||||
sprite_sheets = list(
|
||||
SPECIES_HUMAN = 'icons/mob/head_vr.dmi',
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet_vr.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet_vr.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet_vr.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet_vr.dmi',
|
||||
SPECIES_AKULA = 'icons/mob/species/unathi/helmet_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/mob/species/unathi/helmet_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
|
||||
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
|
||||
SPECIES_SHADEKIN_CREW = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
|
||||
SPECIES_VASILISSAN = 'icons/mob/head_vr.dmi',
|
||||
SPECIES_NEVREAN = 'icons/mob/head_vr.dmi',
|
||||
SPECIES_RAPALA = 'icons/mob/head_vr.dmi',
|
||||
SPECIES_ALRAUNE = 'icons/mob/head_vr.dmi',
|
||||
SPECIES_ZADDAT = 'icons/mob/head_vr.dmi'
|
||||
SPECIES_HUMAN = 'icons/inventory/head/mob_vr.dmi',
|
||||
SPECIES_TAJ = 'icons/inventory/head/mob_vr_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/head/mob_vr_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/head/mob_vr_unathi.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_vr_unathi.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/head/mob_vr_unathi.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/head/mob_vr_unathi.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
|
||||
SPECIES_SHADEKIN_CREW = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||
SPECIES_VASILISSAN = 'icons/inventory/head/mob_vr.dmi',
|
||||
SPECIES_NEVREAN = 'icons/inventory/head/mob_vr.dmi',
|
||||
SPECIES_RAPALA = 'icons/inventory/head/mob_vr.dmi',
|
||||
SPECIES_ALRAUNE = 'icons/inventory/head/mob_vr.dmi',
|
||||
SPECIES_ZADDAT = 'icons/inventory/head/mob_vr.dmi'
|
||||
)
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_TAJ = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_SKRELL = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_UNATHI = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_AKULA = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_FENNEC = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_SHADEKIN_CREW = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_VASILISSAN = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_NEVREAN = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_RAPALA = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_ALRAUNE = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_ZADDAT = 'icons/obj/clothing/hats_vr.dmi'
|
||||
SPECIES_TAJ = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_SHADEKIN_CREW = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_VASILISSAN = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_NEVREAN = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_RAPALA = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_ALRAUNE = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_ZADDAT = 'icons/inventory/head/item_vr.dmi'
|
||||
)
|
||||
sprite_sheets_refit = list() //have to nullify this as well just to be thorough
|
||||
@@ -31,8 +31,8 @@
|
||||
icon_state = "rig0-odst"
|
||||
item_state = "rig0-odst"
|
||||
item_state_slots = null
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
light_overlay = "helmet_light_dual"
|
||||
species_restricted = null
|
||||
|
||||
@@ -40,9 +40,9 @@
|
||||
name = "\improper Ace's ODST Helmet"
|
||||
icon = 'icons/obj/custom_items.dmi'
|
||||
icon_state = "rig0-odst_ace"
|
||||
desc = "Etched under the inner visor is the phrase <i>\"Don<6F>t let your past define you; let it mold you into the person you want to be.\"</i>"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'*/
|
||||
desc = "Etched under the inner visor is the phrase <i>\"Don<6F>t let your past define you; let it mold you into the person you want to be.\"</i>"
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'*/
|
||||
|
||||
/obj/item/clothing/suit/space/void/merc/odst
|
||||
name = "ODST Armor"
|
||||
@@ -50,8 +50,8 @@
|
||||
icon_state = "odst"
|
||||
item_state = "odst"
|
||||
item_state_slots = null
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
species_restricted = null
|
||||
breach_threshold = 16 //Extra Thicc
|
||||
resilience = 0.05 //Military Armor
|
||||
|
||||
@@ -204,16 +204,16 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/medical/alt
|
||||
sprite_sheets = list(
|
||||
SPECIES_HUMAN = 'icons/mob/head.dmi',
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi'
|
||||
)
|
||||
SPECIES_HUMAN = 'icons/inventory/head/mob.dmi',
|
||||
SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi'
|
||||
)
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_TAJ = 'icons/obj/clothing/hats.dmi',
|
||||
SPECIES_SKRELL = 'icons/obj/clothing/hats.dmi',
|
||||
SPECIES_UNATHI = 'icons/obj/clothing/hats.dmi'
|
||||
)
|
||||
SPECIES_TAJ = 'icons/inventory/head/item.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/head/item.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/head/item.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/medical/alt/tesh
|
||||
name = "streamlined teshari medical voidsuit helmet"
|
||||
@@ -223,10 +223,10 @@
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/medical/alt/tesh
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi'
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi'
|
||||
)
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_TESHARI = 'icons/obj/clothing/hats.dmi'
|
||||
SPECIES_TESHARI = 'icons/inventory/head/item.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/space/void/medical/alt
|
||||
@@ -240,15 +240,15 @@
|
||||
|
||||
/obj/item/clothing/suit/space/void/medical/alt
|
||||
sprite_sheets = list(
|
||||
SPECIES_HUMAN = 'icons/mob/spacesuit.dmi',
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/suit.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi'
|
||||
SPECIES_HUMAN = 'icons/inventory/suit/mob.dmi',
|
||||
SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi'
|
||||
)
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_TAJ = 'icons/obj/clothing/spacesuits.dmi',
|
||||
SPECIES_SKRELL = 'icons/obj/clothing/spacesuits.dmi',
|
||||
SPECIES_UNATHI = 'icons/obj/clothing/spacesuits.dmi'
|
||||
SPECIES_TAJ = 'icons/inventory/suit/item.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/suit/item.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/suit/item.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/space/void/medical/alt/tesh
|
||||
@@ -259,10 +259,10 @@
|
||||
|
||||
/obj/item/clothing/suit/space/void/medical/alt/tesh
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi'
|
||||
SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi'
|
||||
)
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_TESHARI = 'icons/obj/clothing/spacesuits.dmi'
|
||||
SPECIES_TESHARI = 'icons/inventory/suit/item.dmi'
|
||||
)
|
||||
|
||||
//Security
|
||||
|
||||
@@ -1,49 +1,49 @@
|
||||
/obj/item/clothing/head/helmet/space/void/medical/alt
|
||||
sprite_sheets = list(
|
||||
SPECIES_HUMAN = 'icons/mob/head.dmi',
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet.dmi',
|
||||
SPECIES_AKULA = 'icons/mob/species/unathi/helmet.dmi',
|
||||
SPECIES_SERGAL = 'icons/mob/species/unathi/helmet.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet.dmi',
|
||||
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet.dmi'
|
||||
SPECIES_HUMAN = 'icons/inventory/head/mob.dmi',
|
||||
SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/head/mob_unathi.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/head/mob_unathi.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/head/mob_vulpkanin.dmi'
|
||||
)
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_TAJ = 'icons/obj/clothing/hats.dmi',
|
||||
SPECIES_SKRELL = 'icons/obj/clothing/hats.dmi',
|
||||
SPECIES_UNATHI = 'icons/obj/clothing/hats.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/obj/clothing/hats.dmi',
|
||||
SPECIES_AKULA = 'icons/obj/clothing/hats.dmi',
|
||||
SPECIES_SERGAL = 'icons/obj/clothing/hats.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/obj/clothing/hats.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/hats.dmi',
|
||||
SPECIES_FENNEC = 'icons/obj/clothing/hats.dmi'
|
||||
SPECIES_TAJ = 'icons/inventory/head/item.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/head/item.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/head/item.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/head/item.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/head/item.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/head/item.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/head/item.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/head/item.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/space/void/medical/alt
|
||||
sprite_sheets = list(
|
||||
SPECIES_HUMAN = 'icons/mob/spacesuit.dmi',
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/suit.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit.dmi',
|
||||
SPECIES_AKULA = 'icons/mob/species/akula/suit_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/mob/species/sergal/suit_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit.dmi',
|
||||
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit.dmi'
|
||||
SPECIES_HUMAN = 'icons/inventory/suit/mob.dmi',
|
||||
SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/suit/mob_unathi.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/suit/mob_akula.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/suit/mob_sergal.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/suit/mob_vulpkanin.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/suit/mob_vulpkanin.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/suit/mob_vulpkanin.dmi'
|
||||
)
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_TAJ = 'icons/obj/clothing/spacesuits.dmi',
|
||||
SPECIES_SKRELL = 'icons/obj/clothing/spacesuits.dmi',
|
||||
SPECIES_UNATHI = 'icons/obj/clothing/spacesuits.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/obj/clothing/spacesuits.dmi',
|
||||
SPECIES_AKULA = 'icons/obj/clothing/spacesuits.dmi',
|
||||
SPECIES_SERGAL = 'icons/obj/clothing/spacesuits.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/obj/clothing/spacesuits.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/spacesuits.dmi',
|
||||
SPECIES_FENNEC = 'icons/obj/clothing/spacesuits.dmi'
|
||||
SPECIES_TAJ = 'icons/inventory/suit/item.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/suit/item.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/suit/item.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/suit/item.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/suit/item.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/suit/item.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/suit/item.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/suit/item.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/suit/item.dmi'
|
||||
)
|
||||
@@ -15,16 +15,16 @@
|
||||
//Species-specific stuff.
|
||||
species_restricted = list("Human", "Promethean")
|
||||
sprite_sheets_refit = list(
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi'
|
||||
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
|
||||
SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi'
|
||||
//Teshari have a general sprite sheet defined in modules/clothing/clothing.dm
|
||||
)
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/hats.dmi',
|
||||
SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/hats.dmi',
|
||||
SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/hats.dmi',
|
||||
SPECIES_TESHARI = 'icons/obj/clothing/species/teshari/hats.dmi'
|
||||
SPECIES_UNATHI = 'icons/inventory/head/item_unathi.dmi',
|
||||
SPECIES_TAJ = 'icons/inventory/head/item_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/head/item_skrell.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/head/item_teshari.dmi'
|
||||
)
|
||||
|
||||
light_overlay = "helmet_light"
|
||||
@@ -45,16 +45,16 @@
|
||||
|
||||
species_restricted = list("Human", SPECIES_SKRELL, "Promethean")
|
||||
sprite_sheets_refit = list(
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi',
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/suit.dmi'
|
||||
SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi',
|
||||
SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi'
|
||||
//Teshari have a general sprite sheet defined in modules/clothing/clothing.dm
|
||||
)
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/suits.dmi',
|
||||
SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/suits.dmi',
|
||||
SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/suits.dmi',
|
||||
SPECIES_TESHARI = 'icons/obj/clothing/species/teshari/suits.dmi'
|
||||
SPECIES_UNATHI = 'icons/inventory/suit/item_unathi.dmi',
|
||||
SPECIES_TAJ = 'icons/inventory/suit/item_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/suit/item_skrell.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/suit/item_teshari.dmi'
|
||||
)
|
||||
|
||||
//Breach thresholds, should ideally be inherited by most (if not all) voidsuits.
|
||||
|
||||
@@ -8,60 +8,59 @@
|
||||
/obj/item/clothing/head/helmet/space/void
|
||||
species_restricted = list(SPECIES_HUMAN, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
|
||||
sprite_sheets = list(
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet.dmi',
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet.dmi',
|
||||
SPECIES_AKULA = 'icons/mob/species/akula/helmet_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/mob/species/sergal/helmet_vr.dmi',
|
||||
SPECIES_NEVREAN = 'icons/mob/species/sergal/helmet_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet.dmi',
|
||||
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet.dmi',
|
||||
SPECIES_GREY_YW = 'icons/mob/species/grey/helmet.dmi' /*ywedit*/
|
||||
SPECIES_TAJ = 'icons/inventory/head/mob_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/head/mob_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/head/mob_unathi.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_unathi.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/head/mob_akula.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/head/mob_sergal.dmi',
|
||||
SPECIES_NEVREAN = 'icons/inventory/head/mob_sergal.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vulpkanin.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/head/mob_vulpkanin.dmi'
|
||||
)
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/hats.dmi', // Copied from void.dm
|
||||
SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/hats.dmi', // Copied from void.dm
|
||||
SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/hats.dmi', // Copied from void.dm
|
||||
SPECIES_TESHARI = 'icons/obj/clothing/species/teshari/hats.dmi', // Copied from void.dm
|
||||
SPECIES_XENOHYBRID = 'icons/obj/clothing/species/unathi/hats.dmi',
|
||||
SPECIES_AKULA = 'icons/obj/clothing/species/akula/hats.dmi',
|
||||
SPECIES_SERGAL = 'icons/obj/clothing/species/sergal/hats.dmi',
|
||||
SPECIES_NEVREAN = 'icons/obj/clothing/species/sergal/hats.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/obj/clothing/species/vulpkanin/hats.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/species/vulpkanin/hats.dmi',
|
||||
SPECIES_FENNEC = 'icons/obj/clothing/species/vulpkanin/hats.dmi'
|
||||
SPECIES_TAJ = 'icons/inventory/head/item_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/head/item_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/head/item_unathi.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/head/item_teshari.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/head/item_unathi.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/head/item_akula.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/head/item_sergal.dmi',
|
||||
SPECIES_NEVREAN = 'icons/inventory/head/item_sergal.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/head/item_vulpkanin.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vulpkanin.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/head/item_vulpkanin.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/space/void
|
||||
species_restricted = list(SPECIES_HUMAN, SPECIES_SKRELL, SPECIES_RAPALA, SPECIES_VASILISSAN, SPECIES_ALRAUNE, SPECIES_PROMETHEAN, SPECIES_XENOCHIMERA)
|
||||
sprite_sheets = list(
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/suit.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/suit.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/suit.dmi',
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit.dmi',
|
||||
SPECIES_AKULA = 'icons/mob/species/akula/suit_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/mob/species/sergal/suit_vr.dmi',
|
||||
SPECIES_NEVREAN = 'icons/mob/species/sergal/suit_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit.dmi',
|
||||
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit.dmi'
|
||||
SPECIES_TAJ = 'icons/inventory/suit/mob_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/suit/mob_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/suit/mob_unathi.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/suit/mob_unathi.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/suit/mob_akula.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/suit/mob_sergal.dmi',
|
||||
SPECIES_NEVREAN = 'icons/inventory/suit/mob_sergal.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/suit/mob_vulpkanin.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/suit/mob_vulpkanin.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/suit/mob_vulpkanin.dmi'
|
||||
)
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_TAJ = 'icons/obj/clothing/species/tajaran/suits.dmi', // Copied from void.dm
|
||||
SPECIES_SKRELL = 'icons/obj/clothing/species/skrell/suits.dmi', // Copied from void.dm
|
||||
SPECIES_UNATHI = 'icons/obj/clothing/species/unathi/suits.dmi', // Copied from void.dm
|
||||
SPECIES_TESHARI = 'icons/obj/clothing/species/teshari/suits.dmi', // Copied from void.dm
|
||||
SPECIES_XENOHYBRID = 'icons/obj/clothing/species/unathi/suits.dmi',
|
||||
SPECIES_AKULA = 'icons/obj/clothing/species/akula/suits.dmi',
|
||||
SPECIES_SERGAL = 'icons/obj/clothing/species/sergal/suits.dmi',
|
||||
SPECIES_NEVREAN = 'icons/obj/clothing/species/sergal/suits.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/obj/clothing/species/vulpkanin/suits.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/species/vulpkanin/suits.dmi',
|
||||
SPECIES_FENNEC = 'icons/obj/clothing/species/vulpkanin/suits.dmi'
|
||||
SPECIES_TAJ = 'icons/inventory/suit/item_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/suit/item_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/suit/item_unathi.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/suit/item_teshari.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/suit/item_unathi.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/suit/item_akula.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/suit/item_sergal.dmi',
|
||||
SPECIES_NEVREAN = 'icons/inventory/suit/item_sergal.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/suit/item_vulpkanin.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/suit/item_vulpkanin.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/suit/item_vulpkanin.dmi'
|
||||
)
|
||||
|
||||
// This is a hack to prevent the item_state variable on the suits from taking effect
|
||||
@@ -75,8 +74,8 @@
|
||||
desc = "Hostile Environiment Cross-Kinetic Helmet: A helmet designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
|
||||
icon_state = "hostile_env"
|
||||
item_state = "hostile_env"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/heck/Initialize()
|
||||
@@ -97,8 +96,8 @@
|
||||
desc = "Hostile Environment Cross-Kinetic Suit: A suit designed to withstand the wide variety of hazards from \[REDACTED\]. It wasn't enough for its last owner."
|
||||
icon_state = "hostile_env"
|
||||
item_state = "hostile_env"
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
slowdown = 1.5
|
||||
armor = list(melee = 60, bullet = 35, laser = 35, energy = 15, bomb = 55, bio = 100, rad = 20)
|
||||
|
||||
@@ -107,8 +106,8 @@
|
||||
desc = "A free helmet, gifted you by your new not-quite-corporate master!"
|
||||
icon_state = "syndicate-contract"
|
||||
item_state = "syndicate-contract"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.6
|
||||
camera_networks = list(NETWORK_MERCENARY)
|
||||
@@ -118,8 +117,8 @@
|
||||
desc = "A free suit, gifted you by your new not-quite-corporate master!"
|
||||
icon_state = "syndicate-contract"
|
||||
item_state = "syndicate-contract"
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 35, bio = 100, rad = 60)
|
||||
siemens_coefficient = 0.6
|
||||
|
||||
@@ -128,21 +127,22 @@
|
||||
desc = "From out of space and time, this helmet will protect you while you perform your duties."
|
||||
icon_state = "chronohelmet"
|
||||
item_state = "chronohelmet"
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
|
||||
/obj/item/clothing/suit/space/void/chrono
|
||||
name = "chrono-suit"
|
||||
desc = "From out of space and time, this helmet will protect you while you perform your duties."
|
||||
icon_state = "chronosuit"
|
||||
item_state = "chronosuit"
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
|
||||
/obj/item/clothing/suit/space/void/autolok
|
||||
name = "AutoLok pressure suit"
|
||||
desc = "A high-tech snug-fitting pressure suit. Fits any species. It offers very little physical protection, but is equipped with sensors that will automatically deploy the integral helmet to protect the wearer."
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
icon_state = "autoloksuit"
|
||||
item_state = "autoloksuit"
|
||||
item_state_slots = list(slot_r_hand_str = "space_suit_syndicate", slot_l_hand_str = "space_suit_syndicate")
|
||||
@@ -155,29 +155,29 @@
|
||||
|
||||
/obj/item/clothing/suit/space/void/autolok
|
||||
sprite_sheets = list(
|
||||
SPECIES_HUMAN = 'icons/mob/spacesuit_vr.dmi',
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/suit_vr.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/suit_vr.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/suit_vr.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/suit_vr.dmi',
|
||||
SPECIES_AKULA = 'icons/mob/species/unathi/suit_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/mob/species/unathi/suit_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/suit_vr.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/suit_vr.dmi',
|
||||
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/suit_vr.dmi',
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/suit_vr.dmi'
|
||||
SPECIES_HUMAN = 'icons/inventory/suit/mob_vr.dmi',
|
||||
SPECIES_TAJ = 'icons/inventory/suit/mob_vr_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/suit/mob_vr_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/suit/mob_vr_unathi.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/suit/mob_vr_unathi.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/suit/mob_vr_unathi.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/suit/mob_vr_unathi.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/suit/mob_vr_vulpkanin.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/suit/mob_vr_teshari.dmi'
|
||||
)
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_TAJ = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_SKRELL = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_UNATHI = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_AKULA = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_FENNEC = 'icons/obj/clothing/suits_vr.dmi',
|
||||
SPECIES_TESHARI = 'icons/obj/clothing/suits_vr.dmi'
|
||||
SPECIES_TAJ = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/suit/item_vr.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/suit/item_vr.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/space/void/autolok/Initialize()
|
||||
@@ -229,33 +229,33 @@
|
||||
icon_state = "autolokhelmet"
|
||||
item_state = "autolokhelmet"
|
||||
species_restricted = list("exclude",SPECIES_DIONA,SPECIES_VOX) //this thing can autoadapt too
|
||||
icon = 'icons/obj/clothing/hats_vr.dmi'
|
||||
icon = 'icons/inventory/head/item_vr.dmi'
|
||||
flags_inv = HIDEEARS|BLOCKHAIR //removed HIDEFACE/MASK/EYES flags so sunglasses or facemasks don't disappear. still gotta have BLOCKHAIR or it'll clip out tho.
|
||||
|
||||
/obj/item/clothing/head/helmet/space/void/autolok
|
||||
sprite_sheets = list(
|
||||
SPECIES_HUMAN = 'icons/mob/head_vr.dmi',
|
||||
SPECIES_TAJ = 'icons/mob/species/tajaran/helmet_vr.dmi',
|
||||
SPECIES_SKRELL = 'icons/mob/species/skrell/helmet_vr.dmi',
|
||||
SPECIES_UNATHI = 'icons/mob/species/unathi/helmet_vr.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/mob/species/unathi/helmet_vr.dmi',
|
||||
SPECIES_AKULA = 'icons/mob/species/unathi/helmet_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/mob/species/unathi/helmet_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
|
||||
SPECIES_FENNEC = 'icons/mob/species/vulpkanin/helmet_vr.dmi',
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/helmet_vr.dmi'
|
||||
SPECIES_HUMAN = 'icons/inventory/head/mob_vr.dmi',
|
||||
SPECIES_TAJ = 'icons/inventory/head/mob_vr_tajaran.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/head/mob_vr_skrell.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/head/mob_vr_unathi.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/head/mob_vr_unathi.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/head/mob_vr_unathi.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/head/mob_vr_unathi.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/head/mob_vr_vulpkanin.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_vr_teshari.dmi'
|
||||
)
|
||||
sprite_sheets_obj = list(
|
||||
SPECIES_TAJ = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_SKRELL = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_UNATHI = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_AKULA = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_FENNEC = 'icons/obj/clothing/hats_vr.dmi',
|
||||
SPECIES_TESHARI = 'icons/obj/clothing/hats_vr.dmi'
|
||||
SPECIES_TAJ = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_SKRELL = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_UNATHI = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_XENOHYBRID = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_AKULA = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_SERGAL = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_VULPKANIN = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_ZORREN_HIGH = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_FENNEC = 'icons/inventory/head/item_vr.dmi',
|
||||
SPECIES_TESHARI = 'icons/inventory/head/item_vr.dmi'
|
||||
)
|
||||
sprite_sheets_refit = list() //have to nullify this as well just to be thorough
|
||||
sprite_sheets_refit = list() //have to nullify this as well just to be thorough
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
/obj/item/clothing/suit/storage/teshari/cloak
|
||||
name = "black cloak"
|
||||
desc = "It drapes over a Teshari's shoulders and closes at the neck with pockets convienently placed inside."
|
||||
icon = 'icons/mob/species/teshari/teshari_cloak.dmi'
|
||||
icon_override = 'icons/mob/species/teshari/teshari_cloak.dmi'
|
||||
icon = 'icons/inventory/suit/item_teshari.dmi'
|
||||
icon = 'icons/inventory/suit/mob_teshari.dmi'
|
||||
icon_state = "tesh_cloak_bn"
|
||||
item_state = "tesh_cloak_bn"
|
||||
species_restricted = list(SPECIES_TESHARI)
|
||||
@@ -131,10 +131,6 @@
|
||||
|
||||
|
||||
// Job Cloaks
|
||||
/obj/item/clothing/suit/storage/teshari/cloak/jobs
|
||||
icon = 'icons/mob/species/teshari/deptcloak.dmi'
|
||||
icon_override = 'icons/mob/species/teshari/deptcloak.dmi'
|
||||
|
||||
/obj/item/clothing/suit/storage/teshari/cloak/jobs/cap
|
||||
name = "facility director cloak"
|
||||
desc = "A soft Teshari cloak made for the Facility Director"
|
||||
@@ -288,16 +284,12 @@
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/teshari
|
||||
name = "Teshari labcoat"
|
||||
desc = "A small suit that protects against minor chemical spills. This one is a good fit on Teshari."
|
||||
icon = 'icons/obj/clothing/species/teshari/suits.dmi'
|
||||
icon_override = 'icons/mob/species/teshari/suit.dmi'
|
||||
icon_state = "tesh_labcoat"
|
||||
species_restricted = list(SPECIES_TESHARI)
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/tesharicoat
|
||||
name = "small black coat"
|
||||
desc = "A coat that seems too small to fit a human."
|
||||
icon = 'icons/obj/clothing/species/teshari/suits.dmi'
|
||||
icon_override = 'icons/mob/species/teshari/suit.dmi'
|
||||
icon_state = "tesharicoat"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS
|
||||
species_restricted = list(SPECIES_TESHARI)
|
||||
@@ -305,8 +297,6 @@
|
||||
/obj/item/clothing/suit/storage/toggle/tesharicoatwhite
|
||||
name = "small coat"
|
||||
desc = "A coat that seems too small to fit a human."
|
||||
icon = 'icons/obj/clothing/species/teshari/suits.dmi'
|
||||
icon_override = 'icons/mob/species/teshari/suit.dmi'
|
||||
icon_state = "tesharicoatwhite"
|
||||
body_parts_covered = UPPER_TORSO|ARMS|LOWER_TORSO|LEGS
|
||||
species_restricted = list(SPECIES_TESHARI)
|
||||
@@ -315,8 +305,6 @@
|
||||
/obj/item/clothing/suit/storage/hooded/teshari
|
||||
name = "Hooded Teshari Cloak"
|
||||
desc = "A soft teshari cloak with an added hood."
|
||||
icon_override = 'icons/mob/species/teshari/teshari_hood.dmi'
|
||||
icon = 'icons/mob/species/teshari/teshari_hood.dmi'
|
||||
icon_state = "tesh_hcloak_bo"
|
||||
item_state_slots = list(slot_r_hand_str = "tesh_hcloak_bo", slot_l_hand_str = "tesh_hcloak_bo")
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
@@ -329,8 +317,6 @@
|
||||
/obj/item/clothing/head/tesh_hood
|
||||
name = "Cloak Hood"
|
||||
desc = "A hood attached to a teshari cloak."
|
||||
icon_override = 'icons/mob/species/teshari/teshari_hood.dmi'
|
||||
icon = 'icons/mob/species/teshari/teshari_hood.dmi'
|
||||
icon_state = "tesh_hood_bo"
|
||||
item_state_slots = list(slot_r_hand_str = "tesh_hood_bo", slot_l_hand_str = "tesh_hood_bo")
|
||||
flags_inv = BLOCKHAIR
|
||||
@@ -616,8 +602,6 @@
|
||||
/obj/item/clothing/suit/storage/teshari/beltcloak
|
||||
name = "belted cloak"
|
||||
desc = "A more ridged and stylized Teshari cloak."
|
||||
icon = 'icons/mob/species/teshari/teshari_cloak.dmi'
|
||||
icon_override = 'icons/mob/species/teshari/teshari_cloak.dmi'
|
||||
icon_state = "tesh_beltcloak_bo"
|
||||
item_state = "tesh_beltcloak_bo"
|
||||
species_restricted = list(SPECIES_TESHARI)
|
||||
@@ -749,10 +733,6 @@
|
||||
item_state = "tesh_beltcloak_brg"
|
||||
|
||||
//Belted job cloaks
|
||||
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs
|
||||
icon = 'icons/mob/species/teshari/deptcloak.dmi'
|
||||
icon_override = 'icons/mob/species/teshari/deptcloak.dmi'
|
||||
|
||||
/obj/item/clothing/suit/storage/teshari/beltcloak/jobs/cargo
|
||||
name = "cargo belted cloak"
|
||||
desc = "A soft Teshari cloak made for the Cargo department"
|
||||
|
||||
@@ -61,16 +61,16 @@
|
||||
name = "marine body armor"
|
||||
desc = "When I joined the Corps, we didn't have any fancy-schmanzy armor. We had sticks! Two sticks, and a rock for the whole platoon-and we had to <i>share</i> the rock!"
|
||||
icon_state = "unsc_armor"
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO // ToDo: Break up the armor into smaller bits.
|
||||
|
||||
/obj/item/clothing/suit/armor/combat/imperial
|
||||
name = "imperial soldier armor"
|
||||
desc = "Made out of an especially light metal, it lets you conquer in style."
|
||||
icon_state = "ge_armor"
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
|
||||
/obj/item/clothing/suit/armor/combat/imperial/centurion
|
||||
@@ -79,12 +79,12 @@
|
||||
icon_state = "ge_armorcent"
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/wardencoat/alt2
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
|
||||
/obj/item/clothing/suit/storage/vest/hoscoat/jensen/alt
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
|
||||
// Armor Versions Here
|
||||
/obj/item/clothing/suit/armor/combat/crusader
|
||||
|
||||
@@ -5,8 +5,8 @@
|
||||
/obj/item/clothing/suit/storage/hooded/techpriest
|
||||
name = "tech priest robe"
|
||||
desc = "Praise be to the Omnissiah."
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
icon_state = "techpriest"
|
||||
hoodtype = /obj/item/clothing/head/hood/techpriest
|
||||
armor = list(melee = 20, bullet = 10, laser = 10, energy = 10, bomb = 25, bio = 50, rad = 25)
|
||||
@@ -73,8 +73,8 @@
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/talon
|
||||
name = "ITV winter coat"
|
||||
desc = "A cozy winter coat, covered in thick fur and baring the colors of ITV."
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
icon_state = "taloncoat"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
hoodtype = /obj/item/clothing/head/hood/winter/talon
|
||||
|
||||
@@ -242,7 +242,7 @@
|
||||
/obj/item/clothing/suit/suspenders
|
||||
name = "suspenders"
|
||||
desc = "They suspend the illusion of the mime's play."
|
||||
icon = 'icons/obj/clothing/belts.dmi'
|
||||
icon = 'icons/inventory/belt/item.dmi'
|
||||
icon_state = "suspenders"
|
||||
blood_overlay_type = "armor" //it's the less thing that I can put here
|
||||
body_parts_covered = 0
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
flags_inv = HIDEHOLSTER
|
||||
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/labcoat/red
|
||||
name = "red labcoat"
|
||||
@@ -110,4 +109,3 @@
|
||||
name = "golden plague doctor suit"
|
||||
desc = "If it worked then, it works now. This classic design comes in gold."
|
||||
icon_state = "plaguedoctor2"
|
||||
index = 1
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
/obj/item/clothing/suit/poncho
|
||||
name = "poncho"
|
||||
desc = "A simple, comfortable poncho."
|
||||
icon = 'icons/mob/suit.dmi'
|
||||
icon = 'icons/inventory/suit/mob.dmi'
|
||||
icon_state = "poncho"
|
||||
item_state = "poncho"
|
||||
item_icons = list(
|
||||
@@ -105,10 +105,7 @@
|
||||
|
||||
/obj/item/clothing/suit/syndicatefake
|
||||
name = "red space suit replica"
|
||||
icon = 'icons/obj/clothing/spacesuits.dmi'
|
||||
icon_override = "icons/mob/spacesuit.dmi" //Chomp edit to fix its missing icon
|
||||
icon_state = "syndicate"
|
||||
default_worn_icon = 'icons/mob/spacesuit.dmi'
|
||||
desc = "A plastic replica of the syndicate space suit, you'll look just like a real murderous syndicate agent in this! This is a toy, it is not made for use in space!"
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank/emergency/oxygen,/obj/item/toy)
|
||||
@@ -437,7 +434,6 @@
|
||||
icon_state = "militaryjacket_tan"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_orange", slot_l_hand_str = "suit_orange")
|
||||
flags_inv = HIDEHOLSTER
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/miljacket/grey
|
||||
name = "grey military jacket"
|
||||
@@ -445,7 +441,6 @@
|
||||
icon_state = "militaryjacket_grey"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_grey", slot_l_hand_str = "suit_grey")
|
||||
flags_inv = HIDEHOLSTER
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/miljacket/navy
|
||||
name = "navy military jacket"
|
||||
@@ -453,7 +448,6 @@
|
||||
icon_state = "militaryjacket_navy"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_navy", slot_l_hand_str = "suit_navy")
|
||||
flags_inv = HIDEHOLSTER
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/miljacket/black
|
||||
name = "black military jacket"
|
||||
@@ -461,7 +455,6 @@
|
||||
icon_state = "militaryjacket_black"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_black", slot_l_hand_str = "suit_black")
|
||||
flags_inv = HIDEHOLSTER
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/miljacket/white
|
||||
name = "white military jacket"
|
||||
@@ -469,7 +462,6 @@
|
||||
icon_state = "militaryjacket_white"
|
||||
item_state_slots = list(slot_r_hand_str = "med_dep_jacket", slot_l_hand_str = "med_dep_jacket")
|
||||
flags_inv = HIDEHOLSTER
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/suit/storage/toggle/bomber
|
||||
name = "bomber jacket"
|
||||
|
||||
@@ -4,16 +4,16 @@
|
||||
/obj/item/clothing/suit/chiton
|
||||
name = "chiton"
|
||||
desc = "A traditional piece of clothing from Greece."
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_state = "chiton"
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
|
||||
/obj/item/clothing/suit/oversize
|
||||
name = "oversized t-shirt"
|
||||
desc = "This ain't your daddy's shirt! Well, it might be..."
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_state = "oversize"
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
|
||||
//HERE BE TAUR RELATED CLOTHES
|
||||
|
||||
@@ -88,16 +88,16 @@
|
||||
/obj/item/clothing/suit/storage/det_trench/alt
|
||||
name = "sleek modern coat"
|
||||
desc = "A sleek overcoat made of neo-laminated fabric. Has a reasonably sized pocket on the inside."
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
icon_state = "cyberpunksleek"
|
||||
item_state = "cyberpunksleek"
|
||||
|
||||
/obj/item/clothing/suit/storage/det_trench/alt2
|
||||
name = "sleek modern coat (long)"
|
||||
desc = "A sleek long overcoat made of neo-laminated fabric. Has a reasonably sized pocket on the inside."
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
icon_state = "cyberpunksleek_long"
|
||||
item_state = "cyberpunksleek_long"
|
||||
|
||||
@@ -105,7 +105,7 @@
|
||||
/obj/item/clothing/suit/storage/toggle/hoodie/talon
|
||||
name = "ITV hoodie"
|
||||
desc = "A warm, blue sweatshirt bearing ITV markings."
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
icon_state = "talonhoodie"
|
||||
item_state_slots = list(slot_r_hand_str = "suit_blue", slot_l_hand_str = "suit_blue")
|
||||
@@ -1,8 +1,8 @@
|
||||
//SolGov Uniform Suits
|
||||
/obj/item/clothing/suit/storage/solgov
|
||||
name = "master solgov jacket"
|
||||
icon = 'icons/obj/clothing/suits_solgov.dmi'
|
||||
icon_override = 'icons/mob/suit_solgov.dmi'
|
||||
icon = 'icons/inventory/suit/item.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob.dmi'
|
||||
|
||||
//Service
|
||||
|
||||
@@ -262,8 +262,8 @@
|
||||
desc = "A uniform dress jacket, fancy."
|
||||
icon_state = "blackdress"
|
||||
item_state = "blackdress"
|
||||
icon = 'icons/obj/clothing/suits_solgov.dmi'
|
||||
icon_override = 'icons/mob/suit_solgov.dmi'
|
||||
icon = 'icons/inventory/suit/item.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob.dmi'
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
@@ -293,8 +293,8 @@
|
||||
/obj/item/clothing/suit/storage/hooded/wintercoat/solgov
|
||||
name = "\improper SifGuard winter coat"
|
||||
icon_state = "coatec"
|
||||
icon = 'icons/obj/clothing/suits_solgov.dmi'
|
||||
icon_override = 'icons/mob/suit_solgov.dmi'
|
||||
icon = 'icons/inventory/suit/item.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob.dmi'
|
||||
armor = list(melee = 25, bullet = 10, laser = 5, energy = 10, bomb = 20, bio = 0, rad = 10)
|
||||
valid_accessory_slots = (ACCESSORY_SLOT_INSIGNIA|ACCESSORY_SLOT_RANK)
|
||||
|
||||
@@ -344,8 +344,8 @@
|
||||
desc = "An Stealth Assault Enterprises . Black and undecorated."
|
||||
icon_state = "terranservice"
|
||||
item_state = "terranservice"
|
||||
icon = 'icons/obj/clothing/suits_solgov.dmi'
|
||||
icon_override = 'icons/mob/suit_solgov.dmi'
|
||||
icon = 'icons/inventory/suit/item.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob.dmi'
|
||||
|
||||
/obj/item/clothing/suit/storage/saare/service/command
|
||||
name = "SAARE command coat"
|
||||
@@ -360,8 +360,8 @@
|
||||
desc = "A Stealth Assault Enterprises uniform dress jacket, fancy."
|
||||
icon_state = "terrandress"
|
||||
item_state = "terrandress"
|
||||
icon = 'icons/obj/clothing/suits_solgov.dmi'
|
||||
icon_override = 'icons/mob/suit_solgov.dmi'
|
||||
icon = 'icons/inventory/suit/item.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob.dmi'
|
||||
body_parts_covered = UPPER_TORSO|ARMS
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
|
||||
@@ -103,15 +103,15 @@
|
||||
/obj/item/clothing/suit/radiation/teshari
|
||||
name = "Small radiation suit"
|
||||
desc = "A specialist suit that protects against radiation, designed specifically for use by Teshari. Made to order by Aether."
|
||||
icon = 'icons/obj/clothing/species/teshari/suits.dmi'
|
||||
icon_override = 'icons/mob/species/teshari/suit.dmi'
|
||||
icon = 'icons/inventory/suit/item_teshari.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_teshari.dmi'
|
||||
icon_state = "rad_fitted"
|
||||
species_restricted = list(SPECIES_TESHARI)
|
||||
|
||||
/obj/item/clothing/head/radiation/teshari
|
||||
name = "Small radiation hood"
|
||||
desc = "A specialist hood with radiation protective properties, designed specifically for use by Teshari. Made to order by Aether."
|
||||
icon = 'icons/obj/clothing/species/teshari/hats.dmi'
|
||||
icon_override = 'icons/mob/species/teshari/head.dmi'
|
||||
icon = 'icons/inventory/suit/item_teshari.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_teshari.dmi'
|
||||
icon_state = "rad_fitted"
|
||||
species_restricted = list(SPECIES_TESHARI)
|
||||
@@ -5,8 +5,8 @@
|
||||
/obj/item/clothing/suit/storage/toggle/paramedic
|
||||
name = "paramedic vest"
|
||||
desc = "A vest that protects against minor chemical spills."
|
||||
icon = 'icons/obj/clothing/suits_vr.dmi'
|
||||
icon_override = 'icons/mob/suit_vr.dmi'
|
||||
icon = 'icons/inventory/suit/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_vr.dmi'
|
||||
icon_state = "paramedic-vest"
|
||||
item_state = "paramedic-vest"
|
||||
item_state_slots = list(slot_r_hand_str = "blue_labcoat", slot_l_hand_str = "blue_labcoat")
|
||||
@@ -15,18 +15,17 @@
|
||||
flags_inv = HIDEHOLSTER
|
||||
allowed = list(/obj/item/device/analyzer,/obj/item/stack/medical,/obj/item/weapon/dnainjector,/obj/item/weapon/reagent_containers/dropper,/obj/item/weapon/reagent_containers/syringe,/obj/item/weapon/reagent_containers/hypospray,/obj/item/device/healthanalyzer,/obj/item/device/flashlight/pen,/obj/item/weapon/reagent_containers/glass/bottle,/obj/item/weapon/reagent_containers/glass/beaker,/obj/item/weapon/reagent_containers/pill,/obj/item/weapon/storage/pill_bottle,/obj/item/weapon/paper)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0)
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/head/radiation
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/head_ch.dmi', //CHOMPstation edit, using our overwrite icons
|
||||
SPECIES_VOX = 'icons/mob/species/vox/head.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/head.dmi'
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_ch_teshari.dmi', //CHOMPstation edit, using our overwrite icons
|
||||
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/inventory/head/mob_werebeast.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/suit/radiation
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/suit_ch.dmi', //CHOMPstation edit, using our overwrite icons
|
||||
SPECIES_VOX = 'icons/mob/species/vox/suit.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/mob/species/werebeast/suit.dmi'
|
||||
SPECIES_TESHARI = 'icons/inventory/suit/mob_ch_teshari.dmi', //CHOMPstation edit, using our overwrite icons
|
||||
SPECIES_VOX = 'icons/inventory/suit/mob_vox.dmi',
|
||||
SPECIES_WEREBEAST = 'icons/inventory/suit/mob_werebeast.dmi'
|
||||
)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/clothing/accessory
|
||||
name = "tie"
|
||||
desc = "A neosilk clip-on tie."
|
||||
icon = 'icons/obj/clothing/ties.dmi'
|
||||
icon = 'icons/inventory/accessory/item.dmi'
|
||||
icon_state = "bluetie"
|
||||
item_state_slots = list(slot_r_hand_str = "", slot_l_hand_str = "")
|
||||
appearance_flags = RESET_COLOR // Stops has_suit's color from being multiplied onto the accessory
|
||||
@@ -15,7 +15,7 @@
|
||||
var/concealed_holster = 0
|
||||
var/mob/living/carbon/human/wearer = null // To check if the wearer changes, so species spritesheets change properly.
|
||||
var/list/on_rolled = list() // Used when jumpsuit sleevels are rolled ("rolled" entry) or it's rolled down ("down"). Set to "none" to hide in those states.
|
||||
sprite_sheets = list(SPECIES_TESHARI = 'icons/mob/species/teshari/ties.dmi') //Teshari can into webbing, too!
|
||||
sprite_sheets = list(SPECIES_TESHARI = 'icons/inventory/accessory/mob_teshari.dmi') //Teshari can into webbing, too!
|
||||
drop_sound = 'sound/items/drop/accessory.ogg'
|
||||
pickup_sound = 'sound/items/pickup/accessory.ogg'
|
||||
|
||||
@@ -365,7 +365,7 @@
|
||||
/obj/item/clothing/accessory/bracelet
|
||||
name = "bracelet"
|
||||
desc = "A simple silver bracelet with a clasp."
|
||||
icon = 'icons/obj/clothing/ties.dmi'
|
||||
icon = 'icons/inventory/accessory/item.dmi'
|
||||
icon_state = "bracelet"
|
||||
w_class = ITEMSIZE_TINY
|
||||
slot_flags = SLOT_TIE
|
||||
|
||||
@@ -6,15 +6,15 @@
|
||||
name = "plain choker"
|
||||
slot_flags = SLOT_TIE | SLOT_OCLOTHING
|
||||
desc = "A simple, plain choker. Or maybe it's a collar? Use in-hand to customize it."
|
||||
icon = 'icons/obj/clothing/ties_vr.dmi'
|
||||
icon_override = 'icons/mob/ties_vr.dmi'
|
||||
icon = 'icons/inventory/accessory/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/accessory/mob_vr.dmi'
|
||||
icon_state = "choker_cst"
|
||||
item_state = "choker_cst"
|
||||
overlay_state = "choker_cst"
|
||||
var/customized = 0
|
||||
var/icon_previous_override
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/ties_vr.dmi'
|
||||
SPECIES_TESHARI = 'icons/inventory/accessory/mob_vr_teshari.dmi'
|
||||
)
|
||||
|
||||
//Forces different sprite sheet on equip
|
||||
@@ -58,14 +58,14 @@
|
||||
|
||||
/obj/item/clothing/accessory/collar
|
||||
slot_flags = SLOT_TIE | SLOT_OCLOTHING
|
||||
icon = 'icons/obj/clothing/ties_vr.dmi'
|
||||
icon_override = 'icons/mob/ties_vr.dmi'
|
||||
icon = 'icons/inventory/accessory/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/accessory/mob_vr.dmi'
|
||||
icon_state = "collar_blk"
|
||||
var/writtenon = 0
|
||||
var/icon_previous_override
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/ties_vr.dmi'
|
||||
)
|
||||
SPECIES_TESHARI = 'icons/inventory/accessory/mob_vr_teshari.dmi'
|
||||
)
|
||||
|
||||
//Forces different sprite sheet on equip
|
||||
/obj/item/clothing/accessory/collar/New()
|
||||
@@ -380,8 +380,8 @@
|
||||
desc = "A silver medal awarded to a group which has demonstrated exceptional teamwork to achieve a notable feat."
|
||||
|
||||
/obj/item/clothing/accessory/medal/silver/unity/tabiranth
|
||||
icon = 'icons/obj/clothing/ties_vr.dmi'
|
||||
icon_override = 'icons/mob/ties_vr.dmi'
|
||||
icon = 'icons/inventory/accessory/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/accessory/mob_vr.dmi'
|
||||
icon_state = "silverthree"
|
||||
item_state = "silverthree"
|
||||
overlay_state = "silverthree"
|
||||
@@ -390,8 +390,8 @@
|
||||
/obj/item/clothing/accessory/talon
|
||||
name = "ITV pin"
|
||||
desc = "A collectable enamel pin that resembles ITV's company logo."
|
||||
icon = 'icons/obj/clothing/ties_vr.dmi'
|
||||
icon_override = 'icons/mob/ties_vr.dmi'
|
||||
icon = 'icons/inventory/accessory/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/accessory/mob_vr.dmi'
|
||||
icon_state = "talon_pin"
|
||||
item_state = "talonpin"
|
||||
overlay_state = "talonpin"
|
||||
|
||||
@@ -397,7 +397,7 @@
|
||||
/obj/item/clothing/accessory/armor/helmcover
|
||||
name = "helmet cover"
|
||||
desc = "A fabric cover for armored helmets."
|
||||
icon_override = 'icons/mob/ties.dmi'
|
||||
icon_override = 'icons/inventory/accessory/mob.dmi'
|
||||
icon = 'icons/obj/clothing/modular_armor.dmi'
|
||||
icon_state = "helmcover_blue"
|
||||
slot = ACCESSORY_SLOT_HELM_C
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
desc = "A simple, comfortable poncho."
|
||||
icon_state = "classicponcho"
|
||||
item_state = "classicponcho"
|
||||
icon_override = 'icons/mob/ties.dmi'
|
||||
icon_override = 'icons/inventory/accessory/mob.dmi'
|
||||
var/fire_resist = T0C+100
|
||||
allowed = list(/obj/item/weapon/tank/emergency/oxygen)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -58,14 +58,14 @@
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
slot = ACCESSORY_SLOT_OVER
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/suit.dmi'
|
||||
SPECIES_TESHARI = 'icons/inventory/suit/mob_teshari.dmi'
|
||||
)
|
||||
|
||||
//YWEdit Start, Makes ponchos use teshari sprite
|
||||
/obj/item/clothing/accessory/poncho/get_worn_icon_file(var/body_type,var/slot_name,var/default_icon,var/inhands)
|
||||
if(body_type == SPECIES_TESHARI)
|
||||
if(!inhands)
|
||||
return 'icons/mob/species/teshari/suit.dmi'
|
||||
return 'icons/inventory/suit/mob_teshari.dmi'
|
||||
else
|
||||
return ..()
|
||||
//YWEdit end
|
||||
@@ -75,9 +75,9 @@
|
||||
var/mob/living/carbon/human/H = loc
|
||||
if(istype(H) && H.wear_suit == src)
|
||||
if(H.species.name == SPECIES_TESHARI)
|
||||
icon_override = 'icons/mob/species/teshari/suit.dmi'
|
||||
icon_override = 'icons/inventory/suit/mob_teshari.dmi'
|
||||
else
|
||||
icon_override = 'icons/mob/ties.dmi'
|
||||
icon_override = 'icons/inventory/accessory/mob.dmi'
|
||||
update_clothing_icon()
|
||||
|
||||
/obj/item/clothing/accessory/poncho/dropped() //Resets the override to prevent the wrong .dmi from being used because equipped only triggers when wearing ponchos as suits.
|
||||
@@ -271,7 +271,7 @@
|
||||
desc = "For some classy, murderous fun."
|
||||
icon_state = "vest"
|
||||
item_state = "vest"
|
||||
icon_override = 'icons/mob/ties.dmi'
|
||||
icon_override = 'icons/inventory/accessory/mob.dmi'
|
||||
item_state_slots = list(slot_r_hand_str = "wcoat", slot_l_hand_str = "wcoat")
|
||||
allowed = list(/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask)
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
@@ -322,7 +322,7 @@
|
||||
/obj/item/clothing/accessory/sweater
|
||||
name = "sweater"
|
||||
desc = "A warm knit sweater."
|
||||
icon_override = 'icons/mob/ties.dmi'
|
||||
icon_override = 'icons/inventory/accessory/mob.dmi'
|
||||
icon_state = "sweater"
|
||||
slot_flags = SLOT_OCLOTHING | SLOT_TIE
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
|
||||
|
||||
@@ -6,11 +6,11 @@
|
||||
/obj/item/clothing/accessory/holster/machete/rapier
|
||||
name = "rapier sheath"
|
||||
desc = "A beautiful red sheath, probably for a beautiful blade."
|
||||
icon = 'icons/obj/clothing/ties_vr.dmi'
|
||||
icon = 'icons/inventory/accessory/item_vr.dmi'
|
||||
icon_state = "sheath"
|
||||
slot_flags = SLOT_BELT|ACCESSORY_SLOT_WEAPON
|
||||
var/has_full_icon = 1
|
||||
icon_override = 'icons/mob/ties_vr.dmi'
|
||||
icon_override = 'icons/inventory/accessory/mob_vr.dmi'
|
||||
overlay_state = "sheath"
|
||||
can_hold = list(/obj/item/weapon/melee/rapier)
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
desc = "Sturdy mess of black synthcotton belts and buckles."
|
||||
icon_state = "pilot_webbing2"
|
||||
sprite_sheets = list(
|
||||
"Teshari" = 'icons/mob/species/teshari/ties.dmi'
|
||||
"Teshari" = 'icons/inventory/accessory/mob_teshari.dmi'
|
||||
)
|
||||
|
||||
/obj/item/clothing/under/rank/khi/sec/pilot //yes, we're inheriting from the khi version; that one has full rolldown sprites
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/clothing/under/imperial
|
||||
desc = "imperial military jumpsuit"
|
||||
icon = 'icons/obj/clothing/uniforms_vr.dmi'
|
||||
icon_override = 'icons/mob/uniform_vr.dmi'
|
||||
icon = 'icons/inventory/uniform/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
||||
icon_state = "crimson"
|
||||
item_state = "crimson"
|
||||
@@ -164,7 +164,6 @@
|
||||
desc = "It's made of a special fiber that provides minor protection against biohazards"
|
||||
icon_state = "scrubs"
|
||||
item_state_slots = list(slot_r_hand_str = "white", slot_l_hand_str = "white")
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/psych
|
||||
desc = "A basic white jumpsuit. It has turqouise markings that denote the wearer as a psychiatrist."
|
||||
|
||||
@@ -357,7 +357,6 @@
|
||||
name = "maid costume"
|
||||
desc = "Maid in China."
|
||||
icon_state = "maid"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/dress/maid/janitor
|
||||
name = "maid uniform"
|
||||
@@ -539,38 +538,32 @@
|
||||
name = "revealing dress"
|
||||
desc = "A very revealing black and blue dress. Is this work appropriate?"
|
||||
icon_state = "revealingdress"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/dress/gothic
|
||||
name = "gothic dress"
|
||||
desc = "A black dress with a sheer mesh over it, tastefully old school goth."
|
||||
icon_state = "gothic"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/dress/formalred
|
||||
name = "formal red dress"
|
||||
desc = "A very formal red dress, for those fancy galas."
|
||||
icon_state = "formalred"
|
||||
flags_inv = HIDESHOES
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/dress/pentagram
|
||||
name = "pentagram dress"
|
||||
desc = "A black dress with straps over the chest in the shape of a pentagram."
|
||||
icon_state = "pentagram"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/dress/yellowswoop
|
||||
name = "yellow swooped dress"
|
||||
desc = "A yellow dress that swoops to the side."
|
||||
icon_state = "yellowswoop"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/dress/countess
|
||||
name = "countess dress"
|
||||
desc = "A red and black dress fit for a countess."
|
||||
icon_state = "countess"
|
||||
index = 1
|
||||
|
||||
/*
|
||||
* wedding stuff
|
||||
@@ -614,13 +607,11 @@
|
||||
desc = "A lovely floofed out dress for formal occasions. Comes in many colors!"
|
||||
icon_state = "floofdress"
|
||||
flags_inv = HIDESHOES
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/wedding/whitegown
|
||||
name = "white gown"
|
||||
desc = "A elegant white gown with accents of sheer mesh."
|
||||
icon_state = "whitegown"
|
||||
index = 1
|
||||
|
||||
/*
|
||||
Uniforms and such
|
||||
@@ -643,48 +634,41 @@ Uniforms and such
|
||||
desc = "A cute pink sundress."
|
||||
icon_state = "pinksun"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/dress/sundress_white
|
||||
name = "white sundress"
|
||||
desc = "A white sundress, it's short."
|
||||
icon_state = "whitesun"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/dress/sundress_pinkbow
|
||||
name = "bowed pink sundress"
|
||||
desc = "A cute pink sundress with a bow."
|
||||
icon_state = "bowsun"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/dress/sundress_blue
|
||||
name = "long blue sundress"
|
||||
desc = "A long blue sun dress with white frills towards the bottom."
|
||||
icon_state = "bluesun"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/dress/sundress_pinkshort
|
||||
name = "short pink sundress"
|
||||
desc = "A very short pink sundress, it's more like a chemise."
|
||||
icon_state = "shortpink"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/dress/twopiece
|
||||
name = "two-piece dress"
|
||||
desc = "A fancy two-piece dress, the pieces are sewn together."
|
||||
icon_state = "twopiece"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/dress/gothic2
|
||||
name = "lacey gothic dress"
|
||||
desc = "An elegant gothic dress with lace decorations."
|
||||
icon_state = "gothic2"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/captainformal
|
||||
name = "site manager's formal uniform"
|
||||
@@ -869,43 +853,36 @@ Uniforms and such
|
||||
name = "ripped punk jeans"
|
||||
desc = "Black ripped jeans and a fishnet top. How punk."
|
||||
icon_state = "rippedpunk"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/greenasym
|
||||
name = "green asymmetrical jumpsuit"
|
||||
desc = "A green futuristic uniform with asymmetrical pants. Trendy!"
|
||||
icon_state = "greenasym"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/cyberpunkharness
|
||||
name = "cyberpunk strapped harness"
|
||||
desc = "A cyberpunk styled harness and pants. Perfect for your dystopian future."
|
||||
icon_state = "cyberhell"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/blackngold
|
||||
name = "black and gold gown"
|
||||
desc = "A black and gold gown. You get the impression this is typically worn for religious purposes."
|
||||
icon_state = "blackngold"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/sheerblue
|
||||
name = "sheer blue dress"
|
||||
desc = "An entirely sheer blue dress. Best worn with something underneath!"
|
||||
icon_state = "sheerblue"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/disheveled
|
||||
name = "disheveled suit"
|
||||
desc = "What might pass as well maintained formal attire. If you're blind."
|
||||
icon_state = "disheveled"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/flower_skirt
|
||||
name = "flower skirt"
|
||||
desc = "A flowery skirt that comes in a variety of colors."
|
||||
icon_state = "flowerskirt"
|
||||
index = 1
|
||||
|
||||
/*
|
||||
* swimsuit
|
||||
|
||||
@@ -18,8 +18,8 @@
|
||||
|
||||
/obj/item/clothing/under/hyperfiber
|
||||
name = "HYPER jumpsuit"
|
||||
icon = 'icons/obj/clothing/uniforms_vr.dmi'
|
||||
icon_override = 'icons/mob/uniform_vr.dmi'
|
||||
icon = 'icons/inventory/uniform/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
||||
icon_state = "hyper"
|
||||
item_icons = list(
|
||||
slot_l_hand_str = 'icons/mob/items/lefthand_uniforms.dmi',
|
||||
@@ -122,8 +122,8 @@
|
||||
/obj/item/clothing/under/dress/qipao
|
||||
name = "qipao"
|
||||
desc = "A type of feminine body-hugging dress with distinctive Chinese features of Manchu origin."
|
||||
icon = 'icons/obj/clothing/uniforms_vr.dmi'
|
||||
icon_override = 'icons/mob/uniform_vr.dmi'
|
||||
icon = 'icons/inventory/uniform/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
||||
icon_state = "qipao"
|
||||
item_state = "qipao"
|
||||
|
||||
@@ -140,9 +140,8 @@
|
||||
/obj/item/clothing/under/pizzaguy
|
||||
name = "pizza delivery uniform"
|
||||
desc = "A dedicated outfit for pizza delivery people, one of most dangerous occupations around these parts. Can be rolled up for extra show of skin."
|
||||
icon = 'icons/obj/clothing/uniforms_vr.dmi'
|
||||
index = "vr"
|
||||
rolled_down_icon = 'icons/mob/uniform_rolled_down_vr.dmi'
|
||||
icon = 'icons/inventory/uniform/item_vr.dmi'
|
||||
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
|
||||
icon_state = "pizzadelivery"
|
||||
item_state = "pizzadelivery"
|
||||
rolled_down = 0
|
||||
@@ -152,10 +151,9 @@
|
||||
/obj/item/clothing/under/rank/talon/basic
|
||||
name = "ITV jumpsuit"
|
||||
desc = "A basic jumpsuit that bares the ITV logo on the breast."
|
||||
icon = 'icons/obj/clothing/uniforms_vr.dmi'
|
||||
index = "vr"
|
||||
rolled_down_icon = 'icons/mob/uniform_rolled_down_vr.dmi'
|
||||
icon_override = 'icons/mob/uniform_vr.dmi'
|
||||
icon = 'icons/inventory/uniform/item_vr.dmi'
|
||||
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
|
||||
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
||||
icon_state = "talon_basic"
|
||||
item_state = "talon_basic"
|
||||
rolled_sleeves = 0
|
||||
@@ -163,10 +161,9 @@
|
||||
/obj/item/clothing/under/rank/talon/proper
|
||||
name = "ITV proper jumpsuit"
|
||||
desc = "A neat and proper uniform for a proper company."
|
||||
icon = 'icons/obj/clothing/uniforms_vr.dmi'
|
||||
index = "vr"
|
||||
rolled_down_icon = 'icons/mob/uniform_rolled_down_vr.dmi'
|
||||
icon_override = 'icons/mob/uniform_vr.dmi'
|
||||
icon = 'icons/inventory/uniform/item_vr.dmi'
|
||||
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
|
||||
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
||||
icon_state = "talon_jumpsuit"
|
||||
item_state = "talon_jumpsuit"
|
||||
rolled_sleeves = 0
|
||||
@@ -174,10 +171,9 @@
|
||||
/obj/item/clothing/under/rank/talon/security
|
||||
name = "ITV security jumpsuit"
|
||||
desc = "A sleek, streamlined version of ITV's standard jumpsuit that bares security markings."
|
||||
icon = 'icons/obj/clothing/uniforms_vr.dmi'
|
||||
index = "vr"
|
||||
rolled_down_icon = 'icons/mob/uniform_rolled_down_vr.dmi'
|
||||
icon_override = 'icons/mob/uniform_vr.dmi'
|
||||
icon = 'icons/inventory/uniform/item_vr.dmi'
|
||||
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
|
||||
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
||||
icon_state = "talon_security"
|
||||
item_state = "talon_security"
|
||||
rolled_sleeves = 0
|
||||
@@ -185,10 +181,9 @@
|
||||
/obj/item/clothing/under/rank/talon/pilot
|
||||
name = "ITV pilot jumpsuit"
|
||||
desc = "A sleek, streamlined version of ITV's standard jumpsuit. Made from cushioned fabric to handle intense flight."
|
||||
icon = 'icons/obj/clothing/uniforms_vr.dmi'
|
||||
index = "vr"
|
||||
rolled_down_icon = 'icons/mob/uniform_rolled_down_vr.dmi'
|
||||
icon_override = 'icons/mob/uniform_vr.dmi'
|
||||
icon = 'icons/inventory/uniform/item_vr.dmi'
|
||||
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
|
||||
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
||||
icon_state = "talon_pilot"
|
||||
item_state = "talon_pilot"
|
||||
rolled_sleeves = 0
|
||||
@@ -196,10 +191,9 @@
|
||||
/obj/item/clothing/under/rank/talon/command
|
||||
name = "ITV command jumpsuit"
|
||||
desc = "A commanding jumpsuit fit for a commanding officer."
|
||||
icon = 'icons/obj/clothing/uniforms_vr.dmi'
|
||||
index = "vr"
|
||||
rolled_down_icon = 'icons/mob/uniform_rolled_down_vr.dmi'
|
||||
icon_override = 'icons/mob/uniform_vr.dmi'
|
||||
icon = 'icons/inventory/uniform/item_vr.dmi'
|
||||
rolled_down_icon = 'icons/inventory/uniform/mob_vr_rolled_down.dmi'
|
||||
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
||||
icon_state = "talon_captain"
|
||||
item_state = "talon_captain"
|
||||
rolled_sleeves = 0
|
||||
@@ -3,9 +3,9 @@
|
||||
/obj/item/clothing/under/nanotrasen
|
||||
name = "NanoTrasen uniform"
|
||||
desc = "A comfortable turtleneck and black trousers sporting nanotrasen symbols."
|
||||
icon = 'icons/obj/clothing/uniforms_solgov.dmi'
|
||||
icon_override = 'icons/mob/uniform_solgov.dmi'
|
||||
item_icons = list(slot_w_uniform_str = 'icons/mob/uniform_solgov.dmi', slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
icon = 'icons/inventory/uniform/item.dmi'
|
||||
icon_override = 'icons/inventory/uniform/mob.dmi'
|
||||
item_icons = list(slot_w_uniform_str = 'icons/inventory/uniform/mob.dmi', slot_r_hand_str = "black", slot_l_hand_str = "black")
|
||||
icon_state = "blackutility"
|
||||
worn_state = "blackutility"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon_state = "jeans"
|
||||
gender = PLURAL
|
||||
body_parts_covered = LOWER_TORSO|LEGS
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/pants/ripped
|
||||
name = "ripped jeans"
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
icon_state = "redshorts" // Hackyfix for icon states until someone wants to come do a recolor later.
|
||||
gender = PLURAL
|
||||
body_parts_covered = LOWER_TORSO
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/shorts/red
|
||||
name = "red athletic shorts"
|
||||
@@ -101,7 +100,6 @@
|
||||
icon_state = "skirt_short_black"
|
||||
body_parts_covered = LOWER_TORSO
|
||||
rolled_sleeves = -1
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/skirt/khaki
|
||||
name = "khaki skirt"
|
||||
@@ -168,14 +166,12 @@
|
||||
desc = "It's a jumpskirt worn by the quartermaster. It's specially designed to prevent back injuries caused by pushing paper."
|
||||
icon_state = "qmf"
|
||||
item_state_slots = list(slot_r_hand_str = "qm", slot_l_hand_str = "qm")
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/cargotech/skirt
|
||||
name = "cargo technician's jumpskirt"
|
||||
desc = "Skirrrrrts! They're comfy and easy to wear!"
|
||||
icon_state = "cargof"
|
||||
item_state_slots = list(slot_r_hand_str = "cargo", slot_l_hand_str = "cargo")
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/engineer/skirt
|
||||
desc = "It's an orange high visibility jumpskirt worn by engineers. It has minor radiation shielding."
|
||||
@@ -183,61 +179,51 @@
|
||||
icon_state = "enginef"
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 10)
|
||||
item_state_slots = list(slot_r_hand_str = "engine", slot_l_hand_str = "engine")
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/chief_engineer/skirt
|
||||
desc = "It's a high visibility jumpskirt given to those engineers insane enough to achieve the rank of \"Chief engineer\". It has minor radiation shielding."
|
||||
name = "chief engineer's jumpskirt"
|
||||
icon_state = "chieff"
|
||||
item_state_slots = list(slot_r_hand_str = "chiefengineer", slot_l_hand_str = "chiefengineer")
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/atmospheric_technician/skirt
|
||||
desc = "It's a jumpskirt worn by atmospheric technicians."
|
||||
name = "atmospheric technician's jumpskirt"
|
||||
icon_state = "atmosf"
|
||||
item_state_slots = list(slot_r_hand_str = "atmos", slot_l_hand_str = "atmos")
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/roboticist/skirt
|
||||
desc = "It's a slimming black jumpskirt with reinforced seams; great for industrial work."
|
||||
name = "roboticist's jumpskirt"
|
||||
icon_state = "roboticsf"
|
||||
item_state_slots = list(slot_r_hand_str = "robotics", slot_l_hand_str = "robotics")
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/scientist/skirt
|
||||
name = "scientist's jumpskirt"
|
||||
icon_state = "sciencef"
|
||||
permeability_coefficient = 0.50
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0)
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/medical/skirt
|
||||
name = "medical doctor's jumpskirt"
|
||||
icon_state = "medicalf"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/chemist/skirt
|
||||
name = "chemist's jumpskirt"
|
||||
icon_state = "chemistryf"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/chief_medical_officer/skirt
|
||||
desc = "It's a jumpskirt worn by those with the experience to be \"Chief Medical Officer\". It provides minor biological protection."
|
||||
name = "chief medical officer's jumpskirt"
|
||||
icon_state = "cmof"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/geneticist/skirt
|
||||
name = "geneticist's jumpskirt"
|
||||
icon_state = "geneticsf"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/virologist/skirt
|
||||
name = "virologist's jumpskirt"
|
||||
icon_state = "virologyf"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/security/skirt
|
||||
name = "security officer's jumpskirt"
|
||||
@@ -245,16 +231,13 @@
|
||||
icon_state = "securityf"
|
||||
armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
siemens_coefficient = 0.9
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/warden/skirt
|
||||
desc = "Standard feminine fashion for a Warden. It is made of sturdier material than standard jumpskirts. It has the word \"Warden\" written on the shoulders."
|
||||
name = "warden's jumpskirt"
|
||||
icon_state = "wardenf"
|
||||
index = 1
|
||||
|
||||
/obj/item/clothing/under/rank/head_of_security/skirt
|
||||
desc = "It's a fashionable jumpskirt worn by those few with the dedication to achieve the position of \"Head of Security\". It has additional armor to protect the wearer."
|
||||
name = "head of security's jumpskirt"
|
||||
icon_state = "hosf"
|
||||
index = 1
|
||||
@@ -4,8 +4,8 @@
|
||||
/obj/item/clothing/under/solgov
|
||||
name = "master solgov uniform"
|
||||
desc = "You shouldn't be seeing this."
|
||||
icon = 'icons/obj/clothing/uniforms_solgov.dmi'
|
||||
item_icons = list(slot_w_uniform_str = 'icons/mob/uniform_solgov.dmi')
|
||||
icon = 'icons/inventory/uniform/item.dmi'
|
||||
item_icons = list(slot_w_uniform_str = 'icons/inventory/uniform/mob.dmi')
|
||||
rolled_down = 0
|
||||
rolled_sleeves = 0
|
||||
armor = list(melee = 5, bullet = 0, laser = 5, energy = 5, bomb = 0, bio = 5, rad = 5)
|
||||
@@ -474,8 +474,8 @@
|
||||
/obj/item/clothing/under/saare
|
||||
name = "master SAARE uniform"
|
||||
desc = "You shouldn't be seeing this."
|
||||
icon = 'icons/obj/clothing/uniforms_solgov.dmi'
|
||||
item_icons = list(slot_w_uniform_str = 'icons/mob/uniform_solgov.dmi')
|
||||
icon = 'icons/inventory/uniform/item.dmi'
|
||||
item_icons = list(slot_w_uniform_str = 'icons/inventory/uniform/mob.dmi')
|
||||
armor = list(melee = 5, bullet = 0, laser = 5, energy = 5, bomb = 0, bio = 5, rad = 5)
|
||||
siemens_coefficient = 0.8
|
||||
|
||||
|
||||
@@ -57,16 +57,16 @@
|
||||
/obj/item/clothing/under/solgov/utility/army/olive
|
||||
name = "olive fatigues"
|
||||
desc = "An olive version of the USDF marine utility uniform, made from durable material." //YW EDIT: TCG to USDF
|
||||
icon = 'icons/obj/clothing/uniforms_vr.dmi'
|
||||
icon_override = 'icons/mob/uniform_vr.dmi'
|
||||
icon = 'icons/inventory/uniform/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
||||
icon_state = "bdu_olive"
|
||||
item_state = "bdu_olive"
|
||||
|
||||
/obj/item/clothing/under/solgov/utility/army/desert
|
||||
name = "desert fatigues"
|
||||
desc = "A desert version of the USDF marine utility uniform, made from durable material." //YW EDIT: TCG to USDF
|
||||
icon = 'icons/obj/clothing/uniforms_vr.dmi'
|
||||
icon_override = 'icons/mob/uniform_vr.dmi'
|
||||
icon = 'icons/inventory/uniform/item_vr.dmi'
|
||||
icon_override = 'icons/inventory/uniform/mob_vr.dmi'
|
||||
icon_state = "bdu_olive"
|
||||
item_state = "bdu_olive"
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/clothing/under/teshari
|
||||
icon = 'icons/obj/clothing/species/teshari/uniform.dmi'
|
||||
icon = 'icons/inventory/uniform/item_teshari.dmi'
|
||||
icon_state = "seromi_grey"
|
||||
species_restricted = list(SPECIES_TESHARI)
|
||||
|
||||
@@ -134,8 +134,6 @@
|
||||
/obj/item/clothing/under/teshari/undercoat
|
||||
name = "Undercoat"
|
||||
desc = "A Teshari traditional garb, with a modern twist! Made of micro and nanofibres to make it light and billowy, perfect for going fast and stylishly!"
|
||||
icon = 'icons/mob/species/teshari/teshari_uniform.dmi'
|
||||
icon_override = 'icons/mob/species/teshari/teshari_uniform.dmi'
|
||||
icon_state = "tesh_uniform_bo"
|
||||
item_state = "tesh_uniform_bo"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO
|
||||
@@ -256,11 +254,6 @@
|
||||
item_state = "tesh_uniform_brg"
|
||||
|
||||
//Job Undercoats
|
||||
|
||||
/obj/item/clothing/under/teshari/undercoat/jobs
|
||||
icon = 'icons/mob/species/teshari/deptjacket.dmi'
|
||||
icon_override = 'icons/mob/species/teshari/deptjacket.dmi'
|
||||
|
||||
/obj/item/clothing/under/teshari/undercoat/jobs/cap
|
||||
name = "facility director undercoat"
|
||||
desc = "A traditional Teshari garb made for the Facility Director"
|
||||
|
||||
@@ -156,7 +156,7 @@
|
||||
name = "electronic earwear"
|
||||
desc = "It's a wearable case for electronics. This one appears to be a technical-looking headset."
|
||||
description_info = "Control-shift-click on this with an item in hand to use it on the integrated circuit."
|
||||
icon = 'icons/obj/clothing/ears.dmi'
|
||||
icon = 'icons/inventory/ears/item.dmi'
|
||||
icon_state = "circuitry"
|
||||
item_state = "circuitry"
|
||||
|
||||
|
||||
@@ -11,8 +11,8 @@ var/list/holder_mob_icon_cache = list()
|
||||
show_messages = 1
|
||||
|
||||
sprite_sheets = list(
|
||||
SPECIES_TESHARI = 'icons/mob/species/teshari/head.dmi',
|
||||
SPECIES_VOX = 'icons/mob/species/vox/head.dmi'
|
||||
SPECIES_TESHARI = 'icons/inventory/head/mob_teshari.dmi',
|
||||
SPECIES_VOX = 'icons/inventory/head/mob_vox.dmi'
|
||||
)
|
||||
|
||||
origin_tech = null
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
|
||||
var/speech_bubble_appearance = "normal" // Part of icon_state to use for speech bubbles when talking. See talk.dmi for available icons.
|
||||
var/fire_icon_state = "humanoid" // The icon_state used inside OnFire.dmi for when on fire.
|
||||
var/suit_storage_icon = 'icons/mob/belt_mirror.dmi' // Icons used for worn items in suit storage slot.
|
||||
var/suit_storage_icon = 'icons/inventory/suit_store/mob.dmi' // Icons used for worn items in suit storage slot.
|
||||
|
||||
var/pixel_offset_x = 0 // CHOMPedit. Used for offsetting 64x64 and up icons.
|
||||
var/pixel_offset_y = 0 // CHOMPedit. Used for offsetting 64x64 and up icons.
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
damage_overlays = 'icons/mob/human_races/masks/dam_teshari.dmi'
|
||||
damage_mask = 'icons/mob/human_races/masks/dam_mask_teshari.dmi'
|
||||
blood_mask = 'icons/mob/human_races/masks/blood_teshari.dmi'
|
||||
suit_storage_icon = 'icons/mob/species/teshari/belt_mirror.dmi'
|
||||
suit_storage_icon = 'icons/inventory/suit_store/mob_teshari.dmi'
|
||||
|
||||
fire_icon_state = "generic" // Humanoid is too big for them and spriting a new one is really annoying.
|
||||
|
||||
|
||||
@@ -641,11 +641,10 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
var/obj/item/clothing/under/under = w_uniform
|
||||
|
||||
var/uniform_sprite
|
||||
|
||||
if(under.index)
|
||||
uniform_sprite = "[INV_W_UNIFORM_DEF_ICON]_[under.index].dmi"
|
||||
if(istype(under) && !isnull(under.update_icon_define))
|
||||
uniform_sprite = under.update_icon_define
|
||||
else
|
||||
uniform_sprite = "[INV_W_UNIFORM_DEF_ICON].dmi"
|
||||
uniform_sprite = INV_W_UNIFORM_DEF_ICON
|
||||
|
||||
//Build a uniform sprite
|
||||
var/icon/c_mask = tail_style?.clip_mask
|
||||
@@ -824,12 +823,10 @@ var/global/list/damage_icon_parts = list() //see UpdateDamageIcon()
|
||||
var/obj/item/clothing/suit/suit = wear_suit
|
||||
var/suit_sprite
|
||||
|
||||
if(istype(suit) && suit.index)
|
||||
suit_sprite = "[INV_SUIT_DEF_ICON]_[suit.index].dmi"
|
||||
else if(istype(suit, /obj/item/clothing) && !isnull(suit.update_icon_define))
|
||||
if(istype(suit) && !isnull(suit.update_icon_define))
|
||||
suit_sprite = suit.update_icon_define
|
||||
else
|
||||
suit_sprite = "[INV_SUIT_DEF_ICON].dmi"
|
||||
suit_sprite = INV_SUIT_DEF_ICON
|
||||
|
||||
var/icon/c_mask = null
|
||||
var/tail_is_rendered = (overlays_standing[TAIL_LAYER] || overlays_standing[TAIL_LAYER_ALT])
|
||||
|
||||
@@ -161,7 +161,7 @@ They're also cool, and Rykka/Nyria wrote this uwu
|
||||
..()
|
||||
if(hat)
|
||||
var/hat_state = hat.item_state ? hat.item_state : hat.icon_state
|
||||
var/image/I = image('icons/mob/head.dmi', src, hat_state)
|
||||
var/image/I = image('icons/inventory/head/mob.dmi', src, hat_state)
|
||||
I.pixel_y = -15 // Hyenas are smol! - TODO: Test this.
|
||||
I.appearance_flags = RESET_COLOR
|
||||
add_overlay(I)
|
||||
add_overlay(I)
|
||||
|
||||
@@ -61,7 +61,7 @@
|
||||
// Hat simulator.
|
||||
if(hat)
|
||||
var/hat_state = hat.item_state ? hat.item_state : hat.icon_state
|
||||
var/image/I = image('icons/mob/head.dmi', src, hat_state)
|
||||
var/image/I = image('icons/inventory/head/mob.dmi', src, hat_state)
|
||||
I.pixel_y = -7 // Smol
|
||||
I.appearance_flags = RESET_COLOR
|
||||
add_overlay(I)
|
||||
@@ -155,4 +155,4 @@
|
||||
message = lowertext(message)
|
||||
if(findtext(message, "grande"))
|
||||
bol.resize(bol.size_multiplier + 0.01)
|
||||
return
|
||||
return
|
||||
|
||||
@@ -144,7 +144,7 @@
|
||||
..()
|
||||
if(hat)
|
||||
var/hat_state = hat.item_state ? hat.item_state : hat.icon_state
|
||||
var/image/I = image('icons/mob/head.dmi', src, hat_state)
|
||||
var/image/I = image('icons/inventory/head/mob.dmi', src, hat_state)
|
||||
I.pixel_y = -15 // Sakimm are tiny!
|
||||
I.appearance_flags = RESET_COLOR
|
||||
add_overlay(I)
|
||||
|
||||
@@ -154,7 +154,7 @@
|
||||
|
||||
name = "strange armour"
|
||||
desc = "Hulking reinforced armour for something huge."
|
||||
icon = 'icons/obj/clothing/suits.dmi'
|
||||
icon = 'icons/inventory/suit/item.dmi'
|
||||
icon_state = "armalis_armour"
|
||||
item_state = "armalis_armour"
|
||||
|
||||
@@ -162,6 +162,6 @@
|
||||
|
||||
name = "strange lenses"
|
||||
desc = "A series of metallic lenses and chains."
|
||||
icon = 'icons/obj/clothing/hats.dmi'
|
||||
icon = 'icons/inventory/head/item.dmi'
|
||||
icon_state = "amp"
|
||||
item_state = "amp"
|
||||
|
||||
@@ -136,7 +136,7 @@ var/list/_slime_default_emotes = list(
|
||||
// Hat simulator.
|
||||
if(hat)
|
||||
var/hat_state = hat.item_state ? hat.item_state : hat.icon_state
|
||||
var/image/I = image('icons/mob/head.dmi', src, hat_state)
|
||||
var/image/I = image('icons/inventory/head/mob.dmi', src, hat_state)
|
||||
I.pixel_y = -7 // Slimes are small.
|
||||
I.appearance_flags = RESET_COLOR
|
||||
add_overlay(I)
|
||||
|
||||
@@ -498,7 +498,7 @@
|
||||
/*
|
||||
werewolf_nose
|
||||
name = "Werewolf nose"
|
||||
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
|
||||
icon = 'icons/inventory/werebeast_markings/mob_werebeast.dmi'
|
||||
icon_state = "werewolf_nose"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_HEAD)
|
||||
@@ -506,7 +506,7 @@ werewolf_nose
|
||||
|
||||
werewolf_face
|
||||
name = "Werewolf face"
|
||||
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
|
||||
icon = 'icons/inventory/werebeast_markings/mob_werebeast.dmi'
|
||||
icon_state = "werewolf"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_HEAD)
|
||||
@@ -514,7 +514,7 @@ werewolf_face
|
||||
|
||||
werewolf_belly
|
||||
name = "Werewolf belly"
|
||||
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
|
||||
icon = 'icons/inventory/werebeast_markings/mob_werebeast.dmi'
|
||||
icon_state = "werewolf"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_GROIN,BP_TORSO)
|
||||
@@ -522,7 +522,7 @@ werewolf_belly
|
||||
|
||||
werewolf_socks
|
||||
name = "Werewolf socks"
|
||||
icon = 'icons/mob/species/werebeast/werebeast_markings.dmi'
|
||||
icon = 'icons/inventory/werebeast_markings/mob_werebeast.dmi'
|
||||
icon_state = "werewolf"
|
||||
color_blend_mode = ICON_MULTIPLY
|
||||
body_parts = list(BP_L_FOOT,BP_R_FOOT,BP_L_LEG,BP_R_LEG,BP_L_ARM,BP_R_ARM,BP_L_HAND,BP_R_HAND)
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
icon_override = 'icons/vore/custom_guns_vr.dmi'
|
||||
item_state = "gbuster"
|
||||
item_icons = list(slot_r_hand_str = 'icons/vore/custom_guns_vr.dmi', slot_l_hand_str = 'icons/vore/custom_guns_vr.dmi', "slot_belt" = 'icons/mob/belt_vr.dmi')
|
||||
item_icons = list(slot_r_hand_str = 'icons/vore/custom_guns_vr.dmi', slot_l_hand_str = 'icons/vore/custom_guns_vr.dmi', "slot_belt" = 'icons/inventory/belt/mob_vr.dmi')
|
||||
|
||||
w_class = ITEMSIZE_NORMAL
|
||||
origin_tech = list(TECH_COMBAT = 8, TECH_MATERIAL = 4)
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
/obj/item/weapon/gun/energy/hooklauncher/ring
|
||||
name = "ominous ring"
|
||||
desc = "A small ring with strange symbols engraved upon it."
|
||||
icon = 'icons/obj/clothing/rings.dmi'
|
||||
icon = 'icons/inventory/hands/item.dmi'
|
||||
icon_state = "seal-signet"
|
||||
item_state = "concealed"
|
||||
|
||||
|
||||
@@ -197,7 +197,7 @@
|
||||
icon = 'icons/obj/gun_vr.dmi'
|
||||
icon_state = "phaserkill"
|
||||
item_state = "phaser"
|
||||
item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi', "slot_belt" = 'icons/mob/belt_vr.dmi')
|
||||
item_icons = list(slot_l_hand_str = 'icons/mob/items/lefthand_guns_vr.dmi', slot_r_hand_str = 'icons/mob/items/righthand_guns_vr.dmi', "slot_belt" = 'icons/inventory/belt/mob_vr.dmi')
|
||||
fire_sound = 'sound/weapons/laser2.ogg'
|
||||
origin_tech = list(TECH_COMBAT = 4, TECH_MAGNET = 2, TECH_POWER = 4)
|
||||
charge_cost = 300
|
||||
|
||||
@@ -182,7 +182,7 @@
|
||||
icon = 'icons/vore/custom_clothes_vr.dmi'
|
||||
icon_state = "solara_dress"
|
||||
|
||||
icon_override = 'icons/mob/uniform.dmi'
|
||||
icon_override = 'icons/inventory/uniform/mob.dmi'
|
||||
item_state = "solara_dress"
|
||||
|
||||
//For general use
|
||||
@@ -698,10 +698,10 @@
|
||||
desc = " This is Lethe's Hat! A little tag attached inside reads: 'If found please return to Lethe! Or else!' It looks rather worn in. It also lacks armor."
|
||||
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
|
||||
|
||||
icon = 'icons/obj/clothing/hats.dmi'
|
||||
icon = 'icons/inventory/head/item.dmi'
|
||||
icon_state = "hoscap"
|
||||
|
||||
icon_override = 'icons/mob/head.dmi'
|
||||
icon_override = 'icons/inventory/head/mob.dmi'
|
||||
item_state = "hoscap"
|
||||
|
||||
/obj/item/weapon/storage/belt/utility/fluff/vulpine
|
||||
|
||||
@@ -1596,7 +1596,7 @@
|
||||
/obj/item/weapon/storage/backpack/fluff/kaith
|
||||
name = "Light duffle bag"
|
||||
desc = "A compact duffle bag, meant for long hikes."
|
||||
icon = 'icons/obj/clothing/backpack.dmi'
|
||||
icon = 'icons/inventory/back/item.dmi'
|
||||
icon_state = "duffle"
|
||||
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
name = "micro"
|
||||
desc = "Another crewmember, small enough to fit in your hand."
|
||||
icon_state = "micro"
|
||||
icon_override = 'icons/mob/head_vr.dmi'
|
||||
icon_override = 'icons/inventory/head/mob_vr.dmi'
|
||||
slot_flags = SLOT_FEET | SLOT_HEAD | SLOT_ID
|
||||
w_class = ITEMSIZE_SMALL
|
||||
item_icons = list() // No in-hand sprites (for now, anyway, we could totally add some)
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/obj/item/clothing/suit/bio_suit/anomaly
|
||||
name = "Anomaly suit"
|
||||
desc = "A sealed bio suit capable of insulating against exotic alien energies."
|
||||
icon = 'icons/obj/clothing/spacesuits.dmi'
|
||||
icon = 'icons/inventory/suit/item.dmi'
|
||||
icon_state = "engspace_suit"
|
||||
item_state = "engspace_suit"
|
||||
update_icon_define = "icons/mob/spacesuit.dmi"
|
||||
|
||||
Reference in New Issue
Block a user