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Changes the Laser Carbine/Rifle
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@@ -1,10 +1,11 @@
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/obj/item/weapon/gun/energy/laser
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name = "laser carbine"
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desc = "A Hephaestus Industries G40E carbine, designed to kill with concentrated energy blasts. This varient has the ability to \
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name = "laser rifle"
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desc = "A Hephaestus Industries G40E rifle, designed to kill with concentrated energy blasts. This varient has the ability to \
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switch between standard fire and a more efficent but weaker 'suppressive' fire."
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icon_state = "laser"
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item_state = "laser"
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fire_sound = 'sound/weapons/Laser.ogg'
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fire_delay = 8
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slot_flags = SLOT_BELT|SLOT_BACK
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w_class = ITEMSIZE_LARGE
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force = 10
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@@ -15,8 +16,8 @@
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one_handed_penalty = 2
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firemodes = list(
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list(mode_name="normal", projectile_type=/obj/item/projectile/beam/midlaser, charge_cost = 240),
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list(mode_name="suppressive", projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 60),
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list(mode_name="normal", fire_delay=8, projectile_type=/obj/item/projectile/beam/midlaser, charge_cost = 240),
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list(mode_name="suppressive", fire_delay=5, projectile_type=/obj/item/projectile/beam/weaklaser, charge_cost = 60),
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)
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/obj/item/weapon/gun/energy/laser/mounted
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