Made lights repairable, wire->screwdriver

Also glass to make broken ones into burnt ones, independent of rewiring
This commit is contained in:
Miniature
2012-02-14 18:08:28 +10:30
parent 612225a862
commit a86e2ed94e

View File

@@ -464,6 +464,7 @@
m_amt = 60
var/rigged = 0 // true if rigged to explode
var/brightness = 2 //how much light it gives off
var/repair_state = 0
/obj/item/weapon/light/tube
name = "light tube"
@@ -497,9 +498,15 @@
if(LIGHT_BURNED)
icon_state = "[base_state]-burned"
desc = "A burnt-out [name]."
if(repair_state == 1)
desc += " It has some wires hanging out."
if(LIGHT_BROKEN)
icon_state = "[base_state]-broken"
desc = "A broken [name]."
if(repair_state == 1)
desc += " It has some wires hanging out."
else if(repair_state == 2)
desc += " It has had new wires put in."
/obj/item/weapon/light/New()
@@ -514,8 +521,9 @@
// attack bulb/tube with object
// if a syringe, can inject plasma to make it explode
// also repairing them with wire and screwdriver
// and glass if it's broken
/obj/item/weapon/light/attackby(var/obj/item/I, var/mob/user)
..()
if(istype(I, /obj/item/weapon/reagent_containers/syringe))
var/obj/item/weapon/reagent_containers/syringe/S = I
@@ -526,8 +534,36 @@
rigged = 1
S.reagents.clear_reagents()
else
..()
return
if(status != 0)
if(istype(I, /obj/item/weapon/cable_coil) && repair_state == 0)
user << "You put some new wiring into the [src]."
I:use(1)
repair_state = 1
update()
return
if(istype(I, /obj/item/weapon/screwdriver) && repair_state == 1)
user << "You attach the new wiring."
playsound(src.loc, 'Screwdriver.ogg', 100, 1)
if(status == LIGHT_BURNED)
repair_state = 0
status = LIGHT_OK
else
repair_state = 2
update()
return
if(istype(I, /obj/item/stack/sheet/glass) && status == LIGHT_BROKEN)
user << "You repair the glass of the [src]." //this is worded terribly
I:use(1)
force = 2 //because breaking it changes the force, this changes it back
if(repair_state == 2)
repair_state = 0
status = LIGHT_OK
else
status = LIGHT_BURNED
update()
return
..()
return
// called after an attack with a light item