mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 18:53:06 +00:00
Final research refactoring and formatting
This commit is contained in:
@@ -905,65 +905,6 @@ datum/design/item/stock_part/subspace_transmitter
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materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
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materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
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build_path = /obj/item/weapon/stock_parts/subspace/transmitter
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build_path = /obj/item/weapon/stock_parts/subspace/transmitter
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////////////////////////////////////////
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//////////////////Power/////////////////
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////////////////////////////////////////
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datum/design/item/light_replacer
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name = "Light Replacer"
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desc = "A device to automatically replace lights. Refill with working lightbulbs."
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id = "light_replacer"
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req_tech = list("magnets" = 3, "materials" = 4)
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materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
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build_path = /obj/item/device/lightreplacer
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// *** Power cells
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datum/design/item/powercell
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build_type = PROTOLATHE | MECHFAB
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datum/design/item/powercell/AssembleDesignName()
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name = "Power cell model ([item_name])"
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datum/design/item/powercell/AssembleDesignDesc()
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if(build_path)
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var/obj/item/weapon/cell/C = build_path
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desc = "Allows the construction of power cells that can hold [initial(C.maxcharge)] units of energy."
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datum/design/item/powercell/basic
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name = "basic"
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build_type = PROTOLATHE | AUTOLATHE | MECHFAB
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id = "basic_cell"
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req_tech = list("powerstorage" = 1)
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materials = list("$metal" = 700, "$glass" = 50)
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build_path = /obj/item/weapon/cell
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category = "Misc"
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datum/design/item/powercell/high
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name = "high-capacity"
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build_type = PROTOLATHE | AUTOLATHE | MECHFAB
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id = "high_cell"
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req_tech = list("powerstorage" = 2)
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materials = list("$metal" = 700, "$glass" = 60)
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build_path = /obj/item/weapon/cell/high
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category = "Misc"
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datum/design/item/powercell/super
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name = "super-capacity"
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id = "super_cell"
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req_tech = list("powerstorage" = 3, "materials" = 2)
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reliability_base = 75
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materials = list("$metal" = 700, "$glass" = 70)
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build_path = /obj/item/weapon/cell/super
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category = "Misc"
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datum/design/item/powercell/hyper
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name = "hyper-capacity"
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id = "hyper_cell"
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req_tech = list("powerstorage" = 5, "materials" = 4)
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reliability_base = 70
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materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
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build_path = /obj/item/weapon/cell/hyper
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category = "Misc"
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////////////////////////////////////////
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////////////////////////////////////////
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//////////Misc Circuit Boards///////////
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//////////Misc Circuit Boards///////////
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////////////////////////////////////////
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////////////////////////////////////////
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@@ -1030,9 +971,8 @@ datum/design/circuit/secure_airlock
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build_path = /obj/item/weapon/airlock_electronics/secure
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build_path = /obj/item/weapon/airlock_electronics/secure
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/////////////////////////////////////////
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/////////////////////////////////////////
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////////////Power Stuff//////////////////
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////////Power Stuff Circuitboards////////
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/////////////////////////////////////////
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/////////////////////////////////////////
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datum/design/circuit/pacman
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datum/design/circuit/pacman
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name = "PACMAN-type generator"
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name = "PACMAN-type generator"
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id = "pacman"
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id = "pacman"
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@@ -1073,6 +1013,65 @@ datum/design/circuit/smes_cell
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materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 1000, "$silver" = 1000, "$diamond" = 500)
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materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 1000, "$silver" = 1000, "$diamond" = 500)
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build_path = /obj/item/weapon/circuitboard/smes
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build_path = /obj/item/weapon/circuitboard/smes
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////////////////////////////////////////
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///////////////Power Items//////////////
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////////////////////////////////////////
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datum/design/item/light_replacer
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name = "Light Replacer"
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desc = "A device to automatically replace lights. Refill with working lightbulbs."
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id = "light_replacer"
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req_tech = list("magnets" = 3, "materials" = 4)
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materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
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build_path = /obj/item/device/lightreplacer
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// *** Power cells
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datum/design/item/powercell
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build_type = PROTOLATHE | MECHFAB
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datum/design/item/powercell/AssembleDesignName()
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name = "Power cell model ([item_name])"
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datum/design/item/powercell/AssembleDesignDesc()
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if(build_path)
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var/obj/item/weapon/cell/C = build_path
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desc = "Allows the construction of power cells that can hold [initial(C.maxcharge)] units of energy."
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datum/design/item/powercell/basic
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name = "basic"
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build_type = PROTOLATHE | AUTOLATHE | MECHFAB
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id = "basic_cell"
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req_tech = list("powerstorage" = 1)
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materials = list("$metal" = 700, "$glass" = 50)
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build_path = /obj/item/weapon/cell
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category = "Misc"
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datum/design/item/powercell/high
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name = "high-capacity"
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build_type = PROTOLATHE | AUTOLATHE | MECHFAB
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id = "high_cell"
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req_tech = list("powerstorage" = 2)
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materials = list("$metal" = 700, "$glass" = 60)
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build_path = /obj/item/weapon/cell/high
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category = "Misc"
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datum/design/item/powercell/super
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name = "super-capacity"
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id = "super_cell"
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req_tech = list("powerstorage" = 3, "materials" = 2)
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reliability_base = 75
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materials = list("$metal" = 700, "$glass" = 70)
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build_path = /obj/item/weapon/cell/super
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category = "Misc"
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datum/design/item/powercell/hyper
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name = "hyper-capacity"
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id = "hyper_cell"
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req_tech = list("powerstorage" = 5, "materials" = 4)
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reliability_base = 70
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materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
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build_path = /obj/item/weapon/cell/hyper
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category = "Misc"
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/////////////////////////////////////////
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/////////////////////////////////////////
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////////////Medical Tools////////////////
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////////////Medical Tools////////////////
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/////////////////////////////////////////
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/////////////////////////////////////////
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@@ -1152,39 +1151,31 @@ datum/design/item/medical/nanopaste
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materials = list("$metal" = 7000, "$glass" = 7000)
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materials = list("$metal" = 7000, "$glass" = 7000)
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build_path = /obj/item/stack/nanopaste
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build_path = /obj/item/stack/nanopaste
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datum/design/item/chameleon
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datum/design/item/scalpel_laser1
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name = "Holographic equipment kit"
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desc = "A kit of dangerous, high-tech equipment with changeable looks."
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id = "chameleon"
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req_tech = list("syndicate" = 2)
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materials = list("$metal" = 500)
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build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
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datum/design/scalpel_laser1
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name = "Basic Laser Scalpel"
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name = "Basic Laser Scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
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id = "scalpel_laser1"
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id = "scalpel_laser1"
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req_tech = list("biotech" = 2, "materials" = 2, "magnets" = 2)
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req_tech = list("biotech" = 2, "materials" = 2, "magnets" = 2)
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materials = list("$metal" = 12500, "$glass" = 7500)
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materials = list("$metal" = 12500, "$glass" = 7500)
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build_path = /obj/item/weapon/scalpel/laser1
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build_path = /obj/item/weapon/scalpel/laser1
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datum/design/scalpel_laser2
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datum/design/item/scalpel_laser2
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name = "Improved Laser Scalpel"
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name = "Improved Laser Scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
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id = "scalpel_laser2"
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id = "scalpel_laser2"
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req_tech = list("biotech" = 3, "materials" = 4, "magnets" = 4)
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req_tech = list("biotech" = 3, "materials" = 4, "magnets" = 4)
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materials = list("$metal" = 12500, "$glass" = 7500, "$silver" = 2500)
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materials = list("$metal" = 12500, "$glass" = 7500, "$silver" = 2500)
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build_path = /obj/item/weapon/scalpel/laser2
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build_path = /obj/item/weapon/scalpel/laser2
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datum/design/scalpel_laser3
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datum/design/item/scalpel_laser3
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name = "Advanced Laser Scalpel"
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name = "Advanced Laser Scalpel"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
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desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
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id = "scalpel_laser3"
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id = "scalpel_laser3"
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req_tech = list("biotech" = 4, "materials" = 6, "magnets" = 5)
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req_tech = list("biotech" = 4, "materials" = 6, "magnets" = 5)
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materials = list("$metal" = 12500, "$glass" = 7500, "$silver" = 2000, "$gold" = 1500)
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materials = list("$metal" = 12500, "$glass" = 7500, "$silver" = 2000, "$gold" = 1500)
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build_path = /obj/item/weapon/scalpel/laser3
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build_path = /obj/item/weapon/scalpel/laser3
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datum/design/scalpel_manager
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datum/design/item/scalpel_manager
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name = "Incision Management System"
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name = "Incision Management System"
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desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
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desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
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id = "scalpel_manager"
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id = "scalpel_manager"
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@@ -1261,7 +1252,6 @@ datum/design/item/weapon/AssembleDesignDesc()
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datum/design/item/weapon/nuclear_gun
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datum/design/item/weapon/nuclear_gun
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id = "nuclear_gun"
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id = "nuclear_gun"
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req_tech = list("combat" = 3, "materials" = 5, "powerstorage" = 3)
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req_tech = list("combat" = 3, "materials" = 5, "powerstorage" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 500)
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materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 500)
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reliability_base = 76
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reliability_base = 76
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build_path = /obj/item/weapon/gun/energy/gun/nuclear
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build_path = /obj/item/weapon/gun/energy/gun/nuclear
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@@ -1270,7 +1260,6 @@ datum/design/item/weapon/nuclear_gun
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datum/design/item/weapon/stunrevolver
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datum/design/item/weapon/stunrevolver
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id = "stunrevolver"
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id = "stunrevolver"
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req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
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req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
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build_type = PROTOLATHE
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materials = list("$metal" = 4000)
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materials = list("$metal" = 4000)
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build_path = /obj/item/weapon/gun/energy/stunrevolver
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build_path = /obj/item/weapon/gun/energy/stunrevolver
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locked = 1
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locked = 1
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@@ -1279,7 +1268,6 @@ datum/design/item/weapon/lasercannon
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desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
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desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
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id = "lasercannon"
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id = "lasercannon"
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req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
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req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
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build_type = PROTOLATHE
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materials = list("$metal" = 10000, "$glass" = 1000, "$diamond" = 2000)
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materials = list("$metal" = 10000, "$glass" = 1000, "$diamond" = 2000)
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build_path = /obj/item/weapon/gun/energy/lasercannon
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build_path = /obj/item/weapon/gun/energy/lasercannon
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locked = 1
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locked = 1
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@@ -1287,7 +1275,6 @@ datum/design/item/weapon/lasercannon
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datum/design/item/weapon/decloner
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datum/design/item/weapon/decloner
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id = "decloner"
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id = "decloner"
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req_tech = list("combat" = 8, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
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req_tech = list("combat" = 8, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
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build_type = PROTOLATHE
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materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
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materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
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build_path = /obj/item/weapon/gun/energy/decloner
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build_path = /obj/item/weapon/gun/energy/decloner
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locked = 1
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locked = 1
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@@ -1296,7 +1283,6 @@ datum/design/item/weapon/chemsprayer
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desc = "An advanced chem spraying device."
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desc = "An advanced chem spraying device."
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id = "chemsprayer"
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id = "chemsprayer"
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req_tech = list("materials" = 3, "engineering" = 3, "biotech" = 2)
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req_tech = list("materials" = 3, "engineering" = 3, "biotech" = 2)
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||||||
build_type = PROTOLATHE
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||||||
materials = list("$metal" = 5000, "$glass" = 1000)
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materials = list("$metal" = 5000, "$glass" = 1000)
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||||||
reliability_base = 100
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reliability_base = 100
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||||||
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
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build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
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@@ -1304,7 +1290,6 @@ datum/design/item/weapon/chemsprayer
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|||||||
datum/design/item/weapon/rapidsyringe
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datum/design/item/weapon/rapidsyringe
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||||||
id = "rapidsyringe"
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id = "rapidsyringe"
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||||||
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
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req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
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||||||
build_type = PROTOLATHE
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||||||
materials = list("$metal" = 5000, "$glass" = 1000)
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materials = list("$metal" = 5000, "$glass" = 1000)
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||||||
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
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build_path = /obj/item/weapon/gun/syringe/rapidsyringe
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||||||
/*
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/*
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||||||
@@ -1313,7 +1298,6 @@ datum/design/item/weapon/largecrossbow
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|||||||
desc = "A weapon favoured by syndicate infiltration teams."
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desc = "A weapon favoured by syndicate infiltration teams."
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||||||
id = "largecrossbow"
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id = "largecrossbow"
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||||||
req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
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req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
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||||||
build_type = PROTOLATHE
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||||||
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
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materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
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||||||
build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow"
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build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow"
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||||||
*/
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*/
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||||||
@@ -1321,7 +1305,6 @@ datum/design/item/weapon/temp_gun
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|||||||
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
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desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
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||||||
id = "temp_gun"
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id = "temp_gun"
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||||||
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
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req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
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||||||
build_type = PROTOLATHE
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|
||||||
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
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materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
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||||||
build_path = /obj/item/weapon/gun/energy/temperature
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build_path = /obj/item/weapon/gun/energy/temperature
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||||||
locked = 1
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locked = 1
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||||||
@@ -1329,14 +1312,12 @@ datum/design/item/weapon/temp_gun
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|||||||
datum/design/item/weapon/flora_gun
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datum/design/item/weapon/flora_gun
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||||||
id = "flora_gun"
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id = "flora_gun"
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||||||
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
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req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
|
||||||
build_type = PROTOLATHE
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|
||||||
materials = list("$metal" = 2000, "$glass" = 500, "$uranium" = 500)
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materials = list("$metal" = 2000, "$glass" = 500, "$uranium" = 500)
|
||||||
build_path = /obj/item/weapon/gun/energy/floragun
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build_path = /obj/item/weapon/gun/energy/floragun
|
||||||
|
|
||||||
datum/design/item/weapon/large_grenade
|
datum/design/item/weapon/large_grenade
|
||||||
id = "large_Grenade"
|
id = "large_Grenade"
|
||||||
req_tech = list("combat" = 3, "materials" = 2)
|
req_tech = list("combat" = 3, "materials" = 2)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 3000)
|
materials = list("$metal" = 3000)
|
||||||
reliability_base = 79
|
reliability_base = 79
|
||||||
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
build_path = /obj/item/weapon/grenade/chem_grenade/large
|
||||||
@@ -1344,7 +1325,6 @@ datum/design/item/weapon/large_grenade
|
|||||||
datum/design/item/weapon/smg
|
datum/design/item/weapon/smg
|
||||||
id = "smg"
|
id = "smg"
|
||||||
req_tech = list("combat" = 4, "materials" = 3)
|
req_tech = list("combat" = 4, "materials" = 3)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
|
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
|
||||||
build_path = /obj/item/weapon/gun/projectile/automatic
|
build_path = /obj/item/weapon/gun/projectile/automatic
|
||||||
locked = 1
|
locked = 1
|
||||||
@@ -1352,7 +1332,6 @@ datum/design/item/weapon/smg
|
|||||||
datum/design/item/weapon/ammo_9mm
|
datum/design/item/weapon/ammo_9mm
|
||||||
id = "ammo_9mm"
|
id = "ammo_9mm"
|
||||||
req_tech = list("combat" = 4, "materials" = 3)
|
req_tech = list("combat" = 4, "materials" = 3)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 3750, "$silver" = 100)
|
materials = list("$metal" = 3750, "$silver" = 100)
|
||||||
build_path = /obj/item/ammo_magazine/c9mm
|
build_path = /obj/item/ammo_magazine/c9mm
|
||||||
|
|
||||||
@@ -1360,102 +1339,77 @@ datum/design/item/weapon/stunshell
|
|||||||
desc = "A stunning shell for a shotgun."
|
desc = "A stunning shell for a shotgun."
|
||||||
id = "stunshell"
|
id = "stunshell"
|
||||||
req_tech = list("combat" = 3, "materials" = 3)
|
req_tech = list("combat" = 3, "materials" = 3)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 4000)
|
materials = list("$metal" = 4000)
|
||||||
build_path = /obj/item/ammo_casing/shotgun/stunshell
|
build_path = /obj/item/ammo_casing/shotgun/stunshell
|
||||||
|
|
||||||
datum/design/item/weapon/phoronpistol
|
datum/design/item/weapon/phoronpistol
|
||||||
id = "ppistol"
|
id = "ppistol"
|
||||||
req_tech = list("combat" = 5, "phorontech" = 4)
|
req_tech = list("combat" = 5, "phorontech" = 4)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 5000, "$glass" = 1000, "$phoron" = 3000)
|
materials = list("$metal" = 5000, "$glass" = 1000, "$phoron" = 3000)
|
||||||
build_path = /obj/item/weapon/gun/energy/toxgun
|
build_path = /obj/item/weapon/gun/energy/toxgun
|
||||||
|
|
||||||
/////////////////////////////////////////
|
/////////////////////////////////////////
|
||||||
/////////////////Mining//////////////////
|
/////////////////Mining//////////////////
|
||||||
/////////////////////////////////////////
|
/////////////////////////////////////////
|
||||||
datum/design/jackhammer
|
//Subtype of item/weapon/, because we get the nice desc update
|
||||||
name = "Sonic Jackhammer"
|
datum/design/item/weapon/mining/AssembleDesignName()
|
||||||
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
|
..()
|
||||||
|
name = "Mining equipment design ([item_name])"
|
||||||
|
|
||||||
|
datum/design/item/weapon/mining/jackhammer
|
||||||
id = "jackhammer"
|
id = "jackhammer"
|
||||||
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
|
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
|
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
|
||||||
build_path = /obj/item/weapon/pickaxe/jackhammer
|
build_path = /obj/item/weapon/pickaxe/jackhammer
|
||||||
|
|
||||||
datum/design/drill
|
datum/design/item/weapon/mining/drill
|
||||||
name = "Mining Drill"
|
|
||||||
desc = "Yours is the drill that will pierce through the rock walls."
|
|
||||||
id = "drill"
|
id = "drill"
|
||||||
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
|
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 6000, "$glass" = 1000) //expensive, but no need for miners.
|
materials = list("$metal" = 6000, "$glass" = 1000) //expensive, but no need for miners.
|
||||||
build_path = /obj/item/weapon/pickaxe/drill
|
build_path = /obj/item/weapon/pickaxe/drill
|
||||||
|
|
||||||
datum/design/plasmacutter
|
datum/design/item/weapon/mining/plasmacutter
|
||||||
name = "Plasma Cutter"
|
|
||||||
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
|
|
||||||
id = "plasmacutter"
|
id = "plasmacutter"
|
||||||
req_tech = list("materials" = 4, "phorontech" = 3, "engineering" = 3)
|
req_tech = list("materials" = 4, "phorontech" = 3, "engineering" = 3)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$phoron" = 500)
|
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$phoron" = 500)
|
||||||
reliability_base = 79
|
reliability_base = 79
|
||||||
build_path = /obj/item/weapon/pickaxe/plasmacutter
|
build_path = /obj/item/weapon/pickaxe/plasmacutter
|
||||||
|
|
||||||
datum/design/pick_diamond
|
datum/design/item/weapon/mining/pick_diamond
|
||||||
name = "Diamond Pickaxe"
|
|
||||||
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
|
|
||||||
id = "pick_diamond"
|
id = "pick_diamond"
|
||||||
req_tech = list("materials" = 6)
|
req_tech = list("materials" = 6)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$diamond" = 3000)
|
materials = list("$diamond" = 3000)
|
||||||
build_path = /obj/item/weapon/pickaxe/diamond
|
build_path = /obj/item/weapon/pickaxe/diamond
|
||||||
|
|
||||||
datum/design/drill_diamond
|
datum/design/item/weapon/mining/drill_diamond
|
||||||
name = "Diamond Mining Drill"
|
|
||||||
desc = "Yours is the drill that will pierce the heavens!"
|
|
||||||
id = "drill_diamond"
|
id = "drill_diamond"
|
||||||
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
|
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
|
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
|
||||||
reliability_base = 79
|
reliability_base = 79
|
||||||
build_path = /obj/item/weapon/pickaxe/diamonddrill
|
build_path = /obj/item/weapon/pickaxe/diamonddrill
|
||||||
|
|
||||||
datum/design/mesons
|
|
||||||
name = "Optical Meson Scanners"
|
|
||||||
desc = "Used for seeing walls, floors, and stuff through anything."
|
|
||||||
id = "mesons"
|
|
||||||
req_tech = list("magnets" = 2, "engineering" = 2)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/clothing/glasses/meson
|
|
||||||
|
|
||||||
/////////////////////////////////////////
|
/////////////////////////////////////////
|
||||||
//////////////Blue Space/////////////////
|
//////////////Blue Space/////////////////
|
||||||
/////////////////////////////////////////
|
/////////////////////////////////////////
|
||||||
|
datum/design/item/beacon
|
||||||
datum/design/beacon
|
name = "Bluespace tracking beacon design"
|
||||||
name = "Tracking Beacon"
|
|
||||||
desc = "A blue space tracking beacon."
|
|
||||||
id = "beacon"
|
id = "beacon"
|
||||||
req_tech = list("bluespace" = 1)
|
req_tech = list("bluespace" = 1)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list ("$metal" = 20, "$glass" = 10)
|
materials = list ("$metal" = 20, "$glass" = 10)
|
||||||
build_path = /obj/item/device/radio/beacon
|
build_path = /obj/item/device/radio/beacon
|
||||||
|
|
||||||
datum/design/bag_holding
|
datum/design/item/bag_holding
|
||||||
name = "Bag of Holding"
|
name = "'Bag of Holding', an infinite capacity bag prototype"
|
||||||
desc = "A backpack that opens into a localized pocket of Blue Space."
|
desc = "Using localized pockets of bluespace this bag prototype offers incredible storage capacity with the contents weighting nothing. It's a shame the bag itself is pretty heavy."
|
||||||
id = "bag_holding"
|
id = "bag_holding"
|
||||||
req_tech = list("bluespace" = 4, "materials" = 6)
|
req_tech = list("bluespace" = 4, "materials" = 6)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
|
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
|
||||||
reliability_base = 80
|
reliability_base = 80
|
||||||
build_path = /obj/item/weapon/storage/backpack/holding
|
build_path = /obj/item/weapon/storage/backpack/holding
|
||||||
|
|
||||||
/*
|
/*
|
||||||
datum/design/bluespace_crystal
|
datum/design/bluespace_crystal
|
||||||
name = "Artificial Bluespace Crystal"
|
name = "Artificial bluespace crystal"
|
||||||
desc = "A small blue crystal with mystical properties."
|
desc = "A small blue crystal with mystical properties."
|
||||||
id = "bluespace_crystal"
|
id = "bluespace_crystal"
|
||||||
req_tech = list("bluespace" = 5, "materials" = 7)
|
req_tech = list("bluespace" = 5, "materials" = 7)
|
||||||
@@ -1468,202 +1422,143 @@ datum/design/bluespace_crystal
|
|||||||
/////////////////////////////////////////
|
/////////////////////////////////////////
|
||||||
/////////////////HUDs////////////////////
|
/////////////////HUDs////////////////////
|
||||||
/////////////////////////////////////////
|
/////////////////////////////////////////
|
||||||
|
datum/design/item/hud
|
||||||
|
materials = list("$metal" = 50, "$glass" = 50)
|
||||||
|
|
||||||
datum/design/health_hud
|
datum/design/item/hud/AssembleDesignName()
|
||||||
name = "Health Scanner HUD"
|
..()
|
||||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
|
name = "HUD glasses prototype ([item_name])"
|
||||||
|
|
||||||
|
datum/design/item/hud/AssembleDesignDesc()
|
||||||
|
desc = "Allows for the construction of \a [item_name] HUD glasses."
|
||||||
|
|
||||||
|
datum/design/item/hud/health
|
||||||
|
name = "health scanner"
|
||||||
id = "health_hud"
|
id = "health_hud"
|
||||||
req_tech = list("biotech" = 2, "magnets" = 3)
|
req_tech = list("biotech" = 2, "magnets" = 3)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/clothing/glasses/hud/health
|
build_path = /obj/item/clothing/glasses/hud/health
|
||||||
|
|
||||||
datum/design/security_hud
|
datum/design/item/hud/security
|
||||||
name = "Security HUD"
|
name = "security records"
|
||||||
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
|
|
||||||
id = "security_hud"
|
id = "security_hud"
|
||||||
req_tech = list("magnets" = 3, "combat" = 2)
|
req_tech = list("magnets" = 3, "combat" = 2)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/clothing/glasses/hud/security
|
build_path = /obj/item/clothing/glasses/hud/security
|
||||||
locked = 1
|
locked = 1
|
||||||
|
|
||||||
/////////////////////////////////////////
|
/////////////////////////////////////////
|
||||||
//////////////Borg Upgrades//////////////
|
////////////////PDA Stuff////////////////
|
||||||
/////////////////////////////////////////
|
/////////////////////////////////////////
|
||||||
datum/design/borg_syndicate_module
|
datum/design/item/pda
|
||||||
name = "Borg Illegal Weapons Upgrade"
|
name = "PDA design"
|
||||||
desc = "Allows for the construction of illegal upgrades for cyborgs"
|
desc = "Cheaper than whiny non-digital assistants."
|
||||||
|
id = "pda"
|
||||||
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||||
|
materials = list("$metal" = 50, "$glass" = 50)
|
||||||
|
build_path = /obj/item/device/pda
|
||||||
|
|
||||||
|
// *** Cartridges
|
||||||
|
datum/design/item/pda_cartridge
|
||||||
|
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
||||||
|
materials = list("$metal" = 50, "$glass" = 50)
|
||||||
|
|
||||||
|
datum/design/item/pda_cartridge/AssembleDesignName()
|
||||||
|
..()
|
||||||
|
name = "PDA accessory ([item_name])"
|
||||||
|
|
||||||
|
datum/design/item/pda_cartridge/cart_basic
|
||||||
|
id = "cart_basic"
|
||||||
|
build_path = /obj/item/weapon/cartridge
|
||||||
|
datum/design/item/pda_cartridge/engineering
|
||||||
|
id = "cart_engineering"
|
||||||
|
build_path = /obj/item/weapon/cartridge/engineering
|
||||||
|
datum/design/item/pda_cartridge/atmos
|
||||||
|
id = "cart_atmos"
|
||||||
|
build_path = /obj/item/weapon/cartridge/atmos
|
||||||
|
datum/design/item/pda_cartridge/medical
|
||||||
|
id = "cart_medical"
|
||||||
|
build_path = /obj/item/weapon/cartridge/medical
|
||||||
|
datum/design/item/pda_cartridge/chemistry
|
||||||
|
id = "cart_chemistry"
|
||||||
|
build_path = /obj/item/weapon/cartridge/chemistry
|
||||||
|
datum/design/item/pda_cartridge/security
|
||||||
|
id = "cart_security"
|
||||||
|
build_path = /obj/item/weapon/cartridge/security
|
||||||
|
locked = 1
|
||||||
|
datum/design/item/pda_cartridge/janitor
|
||||||
|
id = "cart_janitor"
|
||||||
|
build_path = /obj/item/weapon/cartridge/janitor
|
||||||
|
/*
|
||||||
|
datum/design/item/pda_cartridge/clown
|
||||||
|
id = "cart_clown"
|
||||||
|
build_path = /obj/item/weapon/cartridge/clown"
|
||||||
|
datum/design/item/pda_cartridge/mime
|
||||||
|
id = "cart_mime"
|
||||||
|
build_path = /obj/item/weapon/cartridge/mime"
|
||||||
|
*/
|
||||||
|
datum/design/item/pda_cartridge/science
|
||||||
|
id = "cart_science"
|
||||||
|
build_path = /obj/item/weapon/cartridge/signal/science
|
||||||
|
datum/design/item/pda_cartridge/quartermaster
|
||||||
|
id = "cart_quartermaster"
|
||||||
|
build_path = /obj/item/weapon/cartridge/quartermaster
|
||||||
|
locked = 1
|
||||||
|
datum/design/item/pda_cartridge/hop
|
||||||
|
id = "cart_hop"
|
||||||
|
build_path = /obj/item/weapon/cartridge/hop
|
||||||
|
locked = 1
|
||||||
|
datum/design/item/pda_cartridge/hos
|
||||||
|
id = "cart_hos"
|
||||||
|
build_path = /obj/item/weapon/cartridge/hos
|
||||||
|
locked = 1
|
||||||
|
datum/design/item/pda_cartridge/ce
|
||||||
|
id = "cart_ce"
|
||||||
|
build_path = /obj/item/weapon/cartridge/ce
|
||||||
|
locked = 1
|
||||||
|
datum/design/item/pda_cartridge/cmo
|
||||||
|
id = "cart_cmo"
|
||||||
|
build_path = /obj/item/weapon/cartridge/cmo
|
||||||
|
locked = 1
|
||||||
|
datum/design/item/pda_cartridge/rd
|
||||||
|
id = "cart_rd"
|
||||||
|
build_path = /obj/item/weapon/cartridge/rd
|
||||||
|
locked = 1
|
||||||
|
datum/design/item/pda_cartridge/captain
|
||||||
|
id = "cart_captain"
|
||||||
|
build_path = /obj/item/weapon/cartridge/captain
|
||||||
|
locked = 1
|
||||||
|
|
||||||
|
/////////////////////////////////////////
|
||||||
|
///////////////Misc Stuff////////////////
|
||||||
|
/////////////////////////////////////////
|
||||||
|
datum/design/item/borg_syndicate_module
|
||||||
|
name = "Cyborg lethal weapons upgrade"
|
||||||
|
desc = "Allows for the construction of lethal upgrades for cyborgs."
|
||||||
id = "borg_syndicate_module"
|
id = "borg_syndicate_module"
|
||||||
build_type = MECHFAB
|
build_type = MECHFAB
|
||||||
req_tech = list("combat" = 4, "syndicate" = 3)
|
req_tech = list("combat" = 4, "syndicate" = 3)
|
||||||
build_path = /obj/item/borg/upgrade/syndicate
|
build_path = /obj/item/borg/upgrade/syndicate
|
||||||
category = "Cyborg Upgrade Modules"
|
category = "Cyborg Upgrade Modules"
|
||||||
|
|
||||||
/////////////////////////////////////////
|
datum/design/item/mesons
|
||||||
/////////////PDA and Radio stuff/////////
|
name = "Optical meson scanners design"
|
||||||
/////////////////////////////////////////
|
desc = "Using the meson-scanning technology those glasses allow you to see through walls, floor or anything else."
|
||||||
datum/design/binaryencrypt
|
id = "mesons"
|
||||||
name = "binary encryption key"
|
req_tech = list("magnets" = 2, "engineering" = 2)
|
||||||
desc = "An encyption key for a radio headset. Contains cypherkeys."
|
materials = list("$metal" = 50, "$glass" = 50)
|
||||||
|
build_path = /obj/item/clothing/glasses/meson
|
||||||
|
|
||||||
|
datum/design/item/binaryencrypt
|
||||||
|
name = "Binary encryption key"
|
||||||
|
desc = "Allows for deciphering the binary channel on-the-fly."
|
||||||
id = "binaryencrypt"
|
id = "binaryencrypt"
|
||||||
req_tech = list("syndicate" = 2)
|
req_tech = list("syndicate" = 2)
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 300, "$glass" = 300)
|
materials = list("$metal" = 300, "$glass" = 300)
|
||||||
build_path = /obj/item/device/encryptionkey/binary
|
build_path = /obj/item/device/encryptionkey/binary
|
||||||
datum/design/pda
|
|
||||||
name = "PDA"
|
|
||||||
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
|
|
||||||
id = "pda"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/device/pda
|
|
||||||
datum/design/cart_basic
|
|
||||||
name = "Generic Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_basic"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge
|
|
||||||
datum/design/cart_engineering
|
|
||||||
name = "Power-ON Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_engineering"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/engineering
|
|
||||||
datum/design/cart_atmos
|
|
||||||
name = "BreatheDeep Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_atmos"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/atmos
|
|
||||||
datum/design/cart_medical
|
|
||||||
name = "Med-U Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_medical"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/medical
|
|
||||||
datum/design/cart_chemistry
|
|
||||||
name = "ChemWhiz Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_chemistry"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/chemistry
|
|
||||||
datum/design/cart_security
|
|
||||||
name = "R.O.B.U.S.T. Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_security"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/security
|
|
||||||
locked = 1
|
|
||||||
datum/design/cart_janitor
|
|
||||||
name = "CustodiPRO Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_janitor"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/janitor
|
|
||||||
|
|
||||||
/*
|
datum/design/item/chameleon
|
||||||
datum/design/cart_clown
|
name = "Holographic equipment kit"
|
||||||
name = "Honkworks 5.0 Cartridge"
|
desc = "A kit of dangerous, high-tech equipment with changeable looks."
|
||||||
desc = "A data cartridge for portable microcomputers."
|
id = "chameleon"
|
||||||
id = "cart_clown"
|
req_tech = list("syndicate" = 2)
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
materials = list("$metal" = 500)
|
||||||
build_type = PROTOLATHE
|
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/clown"
|
|
||||||
datum/design/cart_mime
|
|
||||||
name = "Gestur-O 1000 Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_mime"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/mime"
|
|
||||||
*/
|
|
||||||
|
|
||||||
datum/design/cart_science
|
|
||||||
name = "Signal Ace 2 Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_science"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/signal/science
|
|
||||||
datum/design/cart_quartermaster
|
|
||||||
name = "Space Parts & Space Vendors Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_quartermaster"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/quartermaster
|
|
||||||
locked = 1
|
|
||||||
datum/design/cart_hop
|
|
||||||
name = "Human Resources 9001 Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_hop"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/hop
|
|
||||||
locked = 1
|
|
||||||
datum/design/cart_hos
|
|
||||||
name = "R.O.B.U.S.T. DELUXE Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_hos"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/hos
|
|
||||||
locked = 1
|
|
||||||
datum/design/cart_ce
|
|
||||||
name = "Power-On DELUXE Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_ce"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/ce
|
|
||||||
locked = 1
|
|
||||||
datum/design/cart_cmo
|
|
||||||
name = "Med-U DELUXE Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_cmo"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/cmo
|
|
||||||
locked = 1
|
|
||||||
datum/design/cart_rd
|
|
||||||
name = "Signal Ace DELUXE Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_rd"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/rd
|
|
||||||
locked = 1
|
|
||||||
datum/design/cart_captain
|
|
||||||
name = "Value-PAK Cartridge"
|
|
||||||
desc = "A data cartridge for portable microcomputers."
|
|
||||||
id = "cart_captain"
|
|
||||||
req_tech = list("engineering" = 2, "powerstorage" = 3)
|
|
||||||
build_type = PROTOLATHE
|
|
||||||
materials = list("$metal" = 50, "$glass" = 50)
|
|
||||||
build_path = /obj/item/weapon/cartridge/captain
|
|
||||||
locked = 1
|
|
||||||
|
|||||||
Reference in New Issue
Block a user