Final research refactoring and formatting

This commit is contained in:
Amunak
2014-12-18 04:59:33 +01:00
parent 417fe41248
commit a86f77d7ad

View File

@@ -905,65 +905,6 @@ datum/design/item/stock_part/subspace_transmitter
materials = list("$glass" = 100, "$silver" = 10, "$uranium" = 15)
build_path = /obj/item/weapon/stock_parts/subspace/transmitter
////////////////////////////////////////
//////////////////Power/////////////////
////////////////////////////////////////
datum/design/item/light_replacer
name = "Light Replacer"
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list("magnets" = 3, "materials" = 4)
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
build_path = /obj/item/device/lightreplacer
// *** Power cells
datum/design/item/powercell
build_type = PROTOLATHE | MECHFAB
datum/design/item/powercell/AssembleDesignName()
name = "Power cell model ([item_name])"
datum/design/item/powercell/AssembleDesignDesc()
if(build_path)
var/obj/item/weapon/cell/C = build_path
desc = "Allows the construction of power cells that can hold [initial(C.maxcharge)] units of energy."
datum/design/item/powercell/basic
name = "basic"
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
id = "basic_cell"
req_tech = list("powerstorage" = 1)
materials = list("$metal" = 700, "$glass" = 50)
build_path = /obj/item/weapon/cell
category = "Misc"
datum/design/item/powercell/high
name = "high-capacity"
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
id = "high_cell"
req_tech = list("powerstorage" = 2)
materials = list("$metal" = 700, "$glass" = 60)
build_path = /obj/item/weapon/cell/high
category = "Misc"
datum/design/item/powercell/super
name = "super-capacity"
id = "super_cell"
req_tech = list("powerstorage" = 3, "materials" = 2)
reliability_base = 75
materials = list("$metal" = 700, "$glass" = 70)
build_path = /obj/item/weapon/cell/super
category = "Misc"
datum/design/item/powercell/hyper
name = "hyper-capacity"
id = "hyper_cell"
req_tech = list("powerstorage" = 5, "materials" = 4)
reliability_base = 70
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
build_path = /obj/item/weapon/cell/hyper
category = "Misc"
////////////////////////////////////////
//////////Misc Circuit Boards///////////
////////////////////////////////////////
@@ -1030,9 +971,8 @@ datum/design/circuit/secure_airlock
build_path = /obj/item/weapon/airlock_electronics/secure
/////////////////////////////////////////
////////////Power Stuff//////////////////
////////Power Stuff Circuitboards////////
/////////////////////////////////////////
datum/design/circuit/pacman
name = "PACMAN-type generator"
id = "pacman"
@@ -1073,6 +1013,65 @@ datum/design/circuit/smes_cell
materials = list("$glass" = 2000, "sacid" = 20, "$gold" = 1000, "$silver" = 1000, "$diamond" = 500)
build_path = /obj/item/weapon/circuitboard/smes
////////////////////////////////////////
///////////////Power Items//////////////
////////////////////////////////////////
datum/design/item/light_replacer
name = "Light Replacer"
desc = "A device to automatically replace lights. Refill with working lightbulbs."
id = "light_replacer"
req_tech = list("magnets" = 3, "materials" = 4)
materials = list("$metal" = 1500, "$silver" = 150, "$glass" = 3000)
build_path = /obj/item/device/lightreplacer
// *** Power cells
datum/design/item/powercell
build_type = PROTOLATHE | MECHFAB
datum/design/item/powercell/AssembleDesignName()
name = "Power cell model ([item_name])"
datum/design/item/powercell/AssembleDesignDesc()
if(build_path)
var/obj/item/weapon/cell/C = build_path
desc = "Allows the construction of power cells that can hold [initial(C.maxcharge)] units of energy."
datum/design/item/powercell/basic
name = "basic"
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
id = "basic_cell"
req_tech = list("powerstorage" = 1)
materials = list("$metal" = 700, "$glass" = 50)
build_path = /obj/item/weapon/cell
category = "Misc"
datum/design/item/powercell/high
name = "high-capacity"
build_type = PROTOLATHE | AUTOLATHE | MECHFAB
id = "high_cell"
req_tech = list("powerstorage" = 2)
materials = list("$metal" = 700, "$glass" = 60)
build_path = /obj/item/weapon/cell/high
category = "Misc"
datum/design/item/powercell/super
name = "super-capacity"
id = "super_cell"
req_tech = list("powerstorage" = 3, "materials" = 2)
reliability_base = 75
materials = list("$metal" = 700, "$glass" = 70)
build_path = /obj/item/weapon/cell/super
category = "Misc"
datum/design/item/powercell/hyper
name = "hyper-capacity"
id = "hyper_cell"
req_tech = list("powerstorage" = 5, "materials" = 4)
reliability_base = 70
materials = list("$metal" = 400, "$gold" = 150, "$silver" = 150, "$glass" = 70)
build_path = /obj/item/weapon/cell/hyper
category = "Misc"
/////////////////////////////////////////
////////////Medical Tools////////////////
/////////////////////////////////////////
@@ -1152,15 +1151,7 @@ datum/design/item/medical/nanopaste
materials = list("$metal" = 7000, "$glass" = 7000)
build_path = /obj/item/stack/nanopaste
datum/design/item/chameleon
name = "Holographic equipment kit"
desc = "A kit of dangerous, high-tech equipment with changeable looks."
id = "chameleon"
req_tech = list("syndicate" = 2)
materials = list("$metal" = 500)
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon
datum/design/scalpel_laser1
datum/design/item/scalpel_laser1
name = "Basic Laser Scalpel"
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks basic and could be improved."
id = "scalpel_laser1"
@@ -1168,7 +1159,7 @@ datum/design/scalpel_laser1
materials = list("$metal" = 12500, "$glass" = 7500)
build_path = /obj/item/weapon/scalpel/laser1
datum/design/scalpel_laser2
datum/design/item/scalpel_laser2
name = "Improved Laser Scalpel"
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks somewhat advanced."
id = "scalpel_laser2"
@@ -1176,7 +1167,7 @@ datum/design/scalpel_laser2
materials = list("$metal" = 12500, "$glass" = 7500, "$silver" = 2500)
build_path = /obj/item/weapon/scalpel/laser2
datum/design/scalpel_laser3
datum/design/item/scalpel_laser3
name = "Advanced Laser Scalpel"
desc = "A scalpel augmented with a directed laser, for more precise cutting without blood entering the field. This one looks to be the pinnacle of precision energy cutlery!"
id = "scalpel_laser3"
@@ -1184,7 +1175,7 @@ datum/design/scalpel_laser3
materials = list("$metal" = 12500, "$glass" = 7500, "$silver" = 2000, "$gold" = 1500)
build_path = /obj/item/weapon/scalpel/laser3
datum/design/scalpel_manager
datum/design/item/scalpel_manager
name = "Incision Management System"
desc = "A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps."
id = "scalpel_manager"
@@ -1261,7 +1252,6 @@ datum/design/item/weapon/AssembleDesignDesc()
datum/design/item/weapon/nuclear_gun
id = "nuclear_gun"
req_tech = list("combat" = 3, "materials" = 5, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 500)
reliability_base = 76
build_path = /obj/item/weapon/gun/energy/gun/nuclear
@@ -1270,7 +1260,6 @@ datum/design/item/weapon/nuclear_gun
datum/design/item/weapon/stunrevolver
id = "stunrevolver"
req_tech = list("combat" = 3, "materials" = 3, "powerstorage" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/weapon/gun/energy/stunrevolver
locked = 1
@@ -1279,7 +1268,6 @@ datum/design/item/weapon/lasercannon
desc = "The lasing medium of this prototype is enclosed in a tube lined with uranium-235 and subjected to high neutron flux in a nuclear reactor core."
id = "lasercannon"
req_tech = list("combat" = 4, "materials" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 10000, "$glass" = 1000, "$diamond" = 2000)
build_path = /obj/item/weapon/gun/energy/lasercannon
locked = 1
@@ -1287,7 +1275,6 @@ datum/design/item/weapon/lasercannon
datum/design/item/weapon/decloner
id = "decloner"
req_tech = list("combat" = 8, "materials" = 7, "biotech" = 5, "powerstorage" = 6)
build_type = PROTOLATHE
materials = list("$gold" = 5000,"$uranium" = 10000, "mutagen" = 40)
build_path = /obj/item/weapon/gun/energy/decloner
locked = 1
@@ -1296,7 +1283,6 @@ datum/design/item/weapon/chemsprayer
desc = "An advanced chem spraying device."
id = "chemsprayer"
req_tech = list("materials" = 3, "engineering" = 3, "biotech" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000)
reliability_base = 100
build_path = /obj/item/weapon/reagent_containers/spray/chemsprayer
@@ -1304,7 +1290,6 @@ datum/design/item/weapon/chemsprayer
datum/design/item/weapon/rapidsyringe
id = "rapidsyringe"
req_tech = list("combat" = 3, "materials" = 3, "engineering" = 3, "biotech" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000)
build_path = /obj/item/weapon/gun/syringe/rapidsyringe
/*
@@ -1313,7 +1298,6 @@ datum/design/item/weapon/largecrossbow
desc = "A weapon favoured by syndicate infiltration teams."
id = "largecrossbow"
req_tech = list("combat" = 4, "materials" = 5, "engineering" = 3, "biotech" = 4, "syndicate" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000, "$uranium" = 1000, "$silver" = 1000)
build_path = /obj/item/weapon/gun/energy/crossbow/largecrossbow"
*/
@@ -1321,7 +1305,6 @@ datum/design/item/weapon/temp_gun
desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
id = "temp_gun"
req_tech = list("combat" = 3, "materials" = 4, "powerstorage" = 3, "magnets" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 500, "$silver" = 3000)
build_path = /obj/item/weapon/gun/energy/temperature
locked = 1
@@ -1329,14 +1312,12 @@ datum/design/item/weapon/temp_gun
datum/design/item/weapon/flora_gun
id = "flora_gun"
req_tech = list("materials" = 2, "biotech" = 3, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 500, "$uranium" = 500)
build_path = /obj/item/weapon/gun/energy/floragun
datum/design/item/weapon/large_grenade
id = "large_Grenade"
req_tech = list("combat" = 3, "materials" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 3000)
reliability_base = 79
build_path = /obj/item/weapon/grenade/chem_grenade/large
@@ -1344,7 +1325,6 @@ datum/design/item/weapon/large_grenade
datum/design/item/weapon/smg
id = "smg"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 8000, "$silver" = 2000, "$diamond" = 1000)
build_path = /obj/item/weapon/gun/projectile/automatic
locked = 1
@@ -1352,7 +1332,6 @@ datum/design/item/weapon/smg
datum/design/item/weapon/ammo_9mm
id = "ammo_9mm"
req_tech = list("combat" = 4, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 3750, "$silver" = 100)
build_path = /obj/item/ammo_magazine/c9mm
@@ -1360,102 +1339,77 @@ datum/design/item/weapon/stunshell
desc = "A stunning shell for a shotgun."
id = "stunshell"
req_tech = list("combat" = 3, "materials" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 4000)
build_path = /obj/item/ammo_casing/shotgun/stunshell
datum/design/item/weapon/phoronpistol
id = "ppistol"
req_tech = list("combat" = 5, "phorontech" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 5000, "$glass" = 1000, "$phoron" = 3000)
build_path = /obj/item/weapon/gun/energy/toxgun
/////////////////////////////////////////
/////////////////Mining//////////////////
/////////////////////////////////////////
datum/design/jackhammer
name = "Sonic Jackhammer"
desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards."
//Subtype of item/weapon/, because we get the nice desc update
datum/design/item/weapon/mining/AssembleDesignName()
..()
name = "Mining equipment design ([item_name])"
datum/design/item/weapon/mining/jackhammer
id = "jackhammer"
req_tech = list("materials" = 3, "powerstorage" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 2000, "$glass" = 500, "$silver" = 500)
build_path = /obj/item/weapon/pickaxe/jackhammer
datum/design/drill
name = "Mining Drill"
desc = "Yours is the drill that will pierce through the rock walls."
datum/design/item/weapon/mining/drill
id = "drill"
req_tech = list("materials" = 2, "powerstorage" = 3, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 6000, "$glass" = 1000) //expensive, but no need for miners.
build_path = /obj/item/weapon/pickaxe/drill
datum/design/plasmacutter
name = "Plasma Cutter"
desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff."
datum/design/item/weapon/mining/plasmacutter
id = "plasmacutter"
req_tech = list("materials" = 4, "phorontech" = 3, "engineering" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 1500, "$glass" = 500, "$gold" = 500, "$phoron" = 500)
reliability_base = 79
build_path = /obj/item/weapon/pickaxe/plasmacutter
datum/design/pick_diamond
name = "Diamond Pickaxe"
desc = "A pickaxe with a diamond pick head, this is just like minecraft."
datum/design/item/weapon/mining/pick_diamond
id = "pick_diamond"
req_tech = list("materials" = 6)
build_type = PROTOLATHE
materials = list("$diamond" = 3000)
build_path = /obj/item/weapon/pickaxe/diamond
datum/design/drill_diamond
name = "Diamond Mining Drill"
desc = "Yours is the drill that will pierce the heavens!"
datum/design/item/weapon/mining/drill_diamond
id = "drill_diamond"
req_tech = list("materials" = 6, "powerstorage" = 4, "engineering" = 4)
build_type = PROTOLATHE
materials = list("$metal" = 3000, "$glass" = 1000, "$diamond" = 3750) //Yes, a whole diamond is needed.
reliability_base = 79
build_path = /obj/item/weapon/pickaxe/diamonddrill
datum/design/mesons
name = "Optical Meson Scanners"
desc = "Used for seeing walls, floors, and stuff through anything."
id = "mesons"
req_tech = list("magnets" = 2, "engineering" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/clothing/glasses/meson
/////////////////////////////////////////
//////////////Blue Space/////////////////
/////////////////////////////////////////
datum/design/beacon
name = "Tracking Beacon"
desc = "A blue space tracking beacon."
datum/design/item/beacon
name = "Bluespace tracking beacon design"
id = "beacon"
req_tech = list("bluespace" = 1)
build_type = PROTOLATHE
materials = list ("$metal" = 20, "$glass" = 10)
build_path = /obj/item/device/radio/beacon
datum/design/bag_holding
name = "Bag of Holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
datum/design/item/bag_holding
name = "'Bag of Holding', an infinite capacity bag prototype"
desc = "Using localized pockets of bluespace this bag prototype offers incredible storage capacity with the contents weighting nothing. It's a shame the bag itself is pretty heavy."
id = "bag_holding"
req_tech = list("bluespace" = 4, "materials" = 6)
build_type = PROTOLATHE
materials = list("$gold" = 3000, "$diamond" = 1500, "$uranium" = 250)
reliability_base = 80
build_path = /obj/item/weapon/storage/backpack/holding
/*
datum/design/bluespace_crystal
name = "Artificial Bluespace Crystal"
name = "Artificial bluespace crystal"
desc = "A small blue crystal with mystical properties."
id = "bluespace_crystal"
req_tech = list("bluespace" = 5, "materials" = 7)
@@ -1468,202 +1422,143 @@ datum/design/bluespace_crystal
/////////////////////////////////////////
/////////////////HUDs////////////////////
/////////////////////////////////////////
datum/design/item/hud
materials = list("$metal" = 50, "$glass" = 50)
datum/design/health_hud
name = "Health Scanner HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their health status."
datum/design/item/hud/AssembleDesignName()
..()
name = "HUD glasses prototype ([item_name])"
datum/design/item/hud/AssembleDesignDesc()
desc = "Allows for the construction of \a [item_name] HUD glasses."
datum/design/item/hud/health
name = "health scanner"
id = "health_hud"
req_tech = list("biotech" = 2, "magnets" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/clothing/glasses/hud/health
datum/design/security_hud
name = "Security HUD"
desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status."
datum/design/item/hud/security
name = "security records"
id = "security_hud"
req_tech = list("magnets" = 3, "combat" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/clothing/glasses/hud/security
locked = 1
/////////////////////////////////////////
//////////////Borg Upgrades//////////////
////////////////PDA Stuff////////////////
/////////////////////////////////////////
datum/design/borg_syndicate_module
name = "Borg Illegal Weapons Upgrade"
desc = "Allows for the construction of illegal upgrades for cyborgs"
datum/design/item/pda
name = "PDA design"
desc = "Cheaper than whiny non-digital assistants."
id = "pda"
req_tech = list("engineering" = 2, "powerstorage" = 3)
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/device/pda
// *** Cartridges
datum/design/item/pda_cartridge
req_tech = list("engineering" = 2, "powerstorage" = 3)
materials = list("$metal" = 50, "$glass" = 50)
datum/design/item/pda_cartridge/AssembleDesignName()
..()
name = "PDA accessory ([item_name])"
datum/design/item/pda_cartridge/cart_basic
id = "cart_basic"
build_path = /obj/item/weapon/cartridge
datum/design/item/pda_cartridge/engineering
id = "cart_engineering"
build_path = /obj/item/weapon/cartridge/engineering
datum/design/item/pda_cartridge/atmos
id = "cart_atmos"
build_path = /obj/item/weapon/cartridge/atmos
datum/design/item/pda_cartridge/medical
id = "cart_medical"
build_path = /obj/item/weapon/cartridge/medical
datum/design/item/pda_cartridge/chemistry
id = "cart_chemistry"
build_path = /obj/item/weapon/cartridge/chemistry
datum/design/item/pda_cartridge/security
id = "cart_security"
build_path = /obj/item/weapon/cartridge/security
locked = 1
datum/design/item/pda_cartridge/janitor
id = "cart_janitor"
build_path = /obj/item/weapon/cartridge/janitor
/*
datum/design/item/pda_cartridge/clown
id = "cart_clown"
build_path = /obj/item/weapon/cartridge/clown"
datum/design/item/pda_cartridge/mime
id = "cart_mime"
build_path = /obj/item/weapon/cartridge/mime"
*/
datum/design/item/pda_cartridge/science
id = "cart_science"
build_path = /obj/item/weapon/cartridge/signal/science
datum/design/item/pda_cartridge/quartermaster
id = "cart_quartermaster"
build_path = /obj/item/weapon/cartridge/quartermaster
locked = 1
datum/design/item/pda_cartridge/hop
id = "cart_hop"
build_path = /obj/item/weapon/cartridge/hop
locked = 1
datum/design/item/pda_cartridge/hos
id = "cart_hos"
build_path = /obj/item/weapon/cartridge/hos
locked = 1
datum/design/item/pda_cartridge/ce
id = "cart_ce"
build_path = /obj/item/weapon/cartridge/ce
locked = 1
datum/design/item/pda_cartridge/cmo
id = "cart_cmo"
build_path = /obj/item/weapon/cartridge/cmo
locked = 1
datum/design/item/pda_cartridge/rd
id = "cart_rd"
build_path = /obj/item/weapon/cartridge/rd
locked = 1
datum/design/item/pda_cartridge/captain
id = "cart_captain"
build_path = /obj/item/weapon/cartridge/captain
locked = 1
/////////////////////////////////////////
///////////////Misc Stuff////////////////
/////////////////////////////////////////
datum/design/item/borg_syndicate_module
name = "Cyborg lethal weapons upgrade"
desc = "Allows for the construction of lethal upgrades for cyborgs."
id = "borg_syndicate_module"
build_type = MECHFAB
req_tech = list("combat" = 4, "syndicate" = 3)
build_path = /obj/item/borg/upgrade/syndicate
category = "Cyborg Upgrade Modules"
/////////////////////////////////////////
/////////////PDA and Radio stuff/////////
/////////////////////////////////////////
datum/design/binaryencrypt
name = "binary encryption key"
desc = "An encyption key for a radio headset. Contains cypherkeys."
datum/design/item/mesons
name = "Optical meson scanners design"
desc = "Using the meson-scanning technology those glasses allow you to see through walls, floor or anything else."
id = "mesons"
req_tech = list("magnets" = 2, "engineering" = 2)
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/clothing/glasses/meson
datum/design/item/binaryencrypt
name = "Binary encryption key"
desc = "Allows for deciphering the binary channel on-the-fly."
id = "binaryencrypt"
req_tech = list("syndicate" = 2)
build_type = PROTOLATHE
materials = list("$metal" = 300, "$glass" = 300)
build_path = /obj/item/device/encryptionkey/binary
datum/design/pda
name = "PDA"
desc = "A portable microcomputer by Thinktronic Systems, LTD. Functionality determined by a preprogrammed ROM cartridge."
id = "pda"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/device/pda
datum/design/cart_basic
name = "Generic Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_basic"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge
datum/design/cart_engineering
name = "Power-ON Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_engineering"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/engineering
datum/design/cart_atmos
name = "BreatheDeep Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_atmos"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/atmos
datum/design/cart_medical
name = "Med-U Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_medical"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/medical
datum/design/cart_chemistry
name = "ChemWhiz Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_chemistry"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/chemistry
datum/design/cart_security
name = "R.O.B.U.S.T. Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_security"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/security
locked = 1
datum/design/cart_janitor
name = "CustodiPRO Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_janitor"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/janitor
/*
datum/design/cart_clown
name = "Honkworks 5.0 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_clown"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/clown"
datum/design/cart_mime
name = "Gestur-O 1000 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_mime"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/mime"
*/
datum/design/cart_science
name = "Signal Ace 2 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_science"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/signal/science
datum/design/cart_quartermaster
name = "Space Parts & Space Vendors Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_quartermaster"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/quartermaster
locked = 1
datum/design/cart_hop
name = "Human Resources 9001 Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_hop"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/hop
locked = 1
datum/design/cart_hos
name = "R.O.B.U.S.T. DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_hos"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/hos
locked = 1
datum/design/cart_ce
name = "Power-On DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_ce"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/ce
locked = 1
datum/design/cart_cmo
name = "Med-U DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_cmo"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/cmo
locked = 1
datum/design/cart_rd
name = "Signal Ace DELUXE Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_rd"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/rd
locked = 1
datum/design/cart_captain
name = "Value-PAK Cartridge"
desc = "A data cartridge for portable microcomputers."
id = "cart_captain"
req_tech = list("engineering" = 2, "powerstorage" = 3)
build_type = PROTOLATHE
materials = list("$metal" = 50, "$glass" = 50)
build_path = /obj/item/weapon/cartridge/captain
locked = 1
datum/design/item/chameleon
name = "Holographic equipment kit"
desc = "A kit of dangerous, high-tech equipment with changeable looks."
id = "chameleon"
req_tech = list("syndicate" = 2)
materials = list("$metal" = 500)
build_path = /obj/item/weapon/storage/box/syndie_kit/chameleon