Added supply beacon.

This commit is contained in:
Zuhayr
2015-08-03 22:14:20 +09:30
parent 1b840a6efc
commit a8b801b377
7 changed files with 142 additions and 8 deletions

View File

@@ -3,6 +3,7 @@
#define SD_DOOR_TILE 2
#define SD_EMPTY_TILE 3
#define SD_SUPPLY_TILE 7
var/global/list/supply_drop_random_loot_types = list(
"guns",
"seeds",
@@ -23,15 +24,17 @@ var/global/list/supply_drop_random_loot_types = list(
limit_y = 3
preserve_map = 0
wall_type = /turf/simulated/wall/voxshuttle
wall_type = /turf/simulated/wall/titanium
floor_type = /turf/simulated/floor/engine
var/list/supplied_drop_types = list()
var/door_type = /obj/structure/droppod_door
var/drop_type = /mob/living/simple_animal/parrot
var/has_pod_doors
var/auto_open_doors
var/placement_explosion_dev = 2
var/placement_explosion_heavy = 4
var/placement_explosion_dev = 1
var/placement_explosion_heavy = 2
var/placement_explosion_light = 6
var/placement_explosion_flash = 4
@@ -96,7 +99,6 @@ var/global/list/supply_drop_random_loot_types = list(
if(istype(T))
explosion(T, placement_explosion_dev, placement_explosion_heavy, placement_explosion_light, placement_explosion_flash)
sleep(5) // Let the explosion finish proccing before we ChangeTurf(), otherwise it might destroy our spawned objects.
sleep(-1)
return ..()
/datum/random_map/droppod/get_appropriate_path(var/value)
@@ -104,6 +106,8 @@ var/global/list/supply_drop_random_loot_types = list(
return floor_type
else if(value == SD_WALL_TILE)
return wall_type
else if(value == SD_DOOR_TILE && !has_pod_doors)
return wall_type
return null
// Pods are circular. Get the direction this object is facing from the center of the pod.
@@ -132,7 +136,7 @@ var/global/list/supply_drop_random_loot_types = list(
qdel(A)
// Also spawn doors and loot.
if(value == SD_DOOR_TILE)
if(value == SD_DOOR_TILE && has_pod_doors)
var/obj/structure/S = new door_type(T, auto_open_doors)
S.set_dir(spawn_dir)
@@ -242,4 +246,4 @@ var/global/list/supply_drop_random_loot_types = list(
else
return
new /datum/random_map/droppod(null, usr.x-2, usr.y-2, usr.z, supplied_drops = spawned_mobs, automated = automatic_pod)
new /datum/random_map/droppod(null, usr.x-1, usr.y-1, usr.z, supplied_drops = spawned_mobs, automated = automatic_pod)

View File

@@ -3,8 +3,6 @@
limit_x = 5
limit_y = 5
placement_explosion_dev = 3
placement_explosion_heavy = 5
placement_explosion_light = 7
placement_explosion_flash = 5
@@ -28,6 +26,10 @@
drop_type = pick(supply_drop_random_loot_types)
switch(drop_type)
if("supermatter")
new /obj/machinery/power/supermatter(T)
if("lasers")
var/obj/structure/largecrate/C = new(T)
new /obj/item/weapon/gun/energy/laser(C)