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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-24 13:47:33 +01:00
New year new tyr Update (#12196)
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@@ -99,13 +99,7 @@ var/datum/planet/tyr/planet_tyr = null
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temperature = 313
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allowed_weather_types = list(
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WEATHER_CLEAR = new /datum/weather/tyr/clear(),
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WEATHER_FIRESTART = new /datum/weather/tyr/firestart(),
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WEATHER_FLAMESTORM = new /datum/weather/tyr/flamestorm(),
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WEATHER_SANDSTORM = new /datum/weather/tyr/sandstorm(),
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WEATHER_HEAVYSANDSTORM = new /datum/weather/tyr/sandstorm_fierce(),
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WEATHER_FALLOUT_TEMP = new /datum/weather/tyr/starrynight(),
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WEATHER_BLIZZARD = new /datum/weather/tyr/blizzard(),
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WEATHER_STORM = new /datum/weather/tyr/storm(),
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WEATHER_FOG = new /datum/weather/tyr/fog()
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)
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@@ -123,8 +117,8 @@ var/datum/planet/tyr/planet_tyr = null
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name = "clear"
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transition_chances = list(
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WEATHER_CLEAR = 80,
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WEATHER_SANDSTORM = 20
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)
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WEATHER_SANDSTORM = 10,
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WEATHER_FOG = 10)
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transition_messages = list(
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"The sky clears up.",
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"The sky is visible.",
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@@ -134,51 +128,6 @@ var/datum/planet/tyr/planet_tyr = null
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observed_message = "The sky is clear."
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imminent_transition_message = "The sky is rapidly clearing up."
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/datum/weather/tyr/firestart
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name = "warm winds"
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icon_state = "ashfall_light"
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transition_chances = list(
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WEATHER_FIRESTART = 50,
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WEATHER_FLAMESTORM = 50)
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transition_messages = list(
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"The sky begins to turn orange."
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)
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sky_visible = TRUE
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observed_message = "The sky is orange."
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imminent_transition_message = "The sky flares orange."
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/datum/weather/tyr/flamestorm
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name = "fire storm"
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icon_state = "ashfall_light"
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transition_chances = list(
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WEATHER_FLAMESTORM = 50,
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WEATHER_CLEAR = 50)
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transition_messages = list(
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"The sky is engulfed by flames."
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)
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sky_visible = TRUE
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observed_message = "The sky is on fire."
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imminent_transition_message = "The sky is set ablaze."
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effect_flags = HAS_PLANET_EFFECT | EFFECT_ONLY_HUMANS
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/datum/weather/tyr/flamestorm/planet_effect(mob/living/carbon/H)
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if(H.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(H)
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if(!T.is_outdoors())
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return
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var/target_zone = pick(BP_ALL)
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var/amount_blocked = H.run_armor_check(target_zone, "bio")
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var/damage = rand(1,1)
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if(amount_blocked >= 40)
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return
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H.apply_damage(damage, BURN, target_zone, amount_blocked, used_weapon = "burning ash")
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if(show_message)
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to_chat(H, effect_message)
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/datum/weather/tyr/sandstorm
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name = "sandstorm"
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@@ -186,7 +135,7 @@ var/datum/planet/tyr/planet_tyr = null
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transition_chances = list(
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WEATHER_CLEAR = 80,
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WEATHER_SANDSTORM = 10,
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WEATHER_HEAVYSANDSTORM = 10)
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WEATHER_FOG = 10)
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transition_messages = list(
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"The sky is engulfed by sand."
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)
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@@ -213,128 +162,14 @@ var/datum/planet/tyr/planet_tyr = null
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if(show_message)
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to_chat(H, effect_message)
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/datum/weather/tyr/sandstorm_fierce
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name = "fierce sandstorm"
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icon_state = "sandstorm"
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transition_chances = list(
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WEATHER_CLEAR = 80,
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WEATHER_SANDSTORM = 10,
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WEATHER_HEAVYSANDSTORM = 10)
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transition_messages = list(
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"The sky is engulfed by sand."
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)
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sky_visible = TRUE
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observed_message = "The sky is full of sand."
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light_color = "#996600"
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light_modifier = 0.5
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imminent_transition_message = "The sky is blocked out by rock."
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effect_flags = HAS_PLANET_EFFECT | EFFECT_ONLY_HUMANS
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/datum/weather/tyr/sandstorm_fierce/planet_effect(mob/living/carbon/H)
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if(H.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(H)
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if(!T.is_outdoors())
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return
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var/target_zone = pick(BP_ALL)
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var/amount_blocked = H.run_armor_check(target_zone, "melee")
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var/damage = rand(5,5)
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if(amount_blocked >= 40)
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return
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H.apply_damage(damage, BRUTE, target_zone, amount_blocked, used_weapon = "sand")
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if(show_message)
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to_chat(H, effect_message)
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//Anomalous/summonable weather
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/datum/weather/tyr/starrynight
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name = "unknown"
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icon_state = "starry_night"
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transition_chances = list(
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WEATHER_CLEAR = 50,
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WEATHER_FALLOUT_TEMP = 50)
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imminent_transition_message = "The sky is rapidly begins to glow."
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effect_flags = HAS_PLANET_EFFECT | EFFECT_ONLY_HUMANS
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/datum/weather/tyr/starrynight/planet_effect(mob/living/carbon/H)
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if(H.z in holder.our_planet.expected_z_levels)
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var/turf/T = get_turf(H)
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if(!T.is_outdoors())
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return
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H.add_modifier(/datum/modifier/starrynight_boon, 1 SECONDS, src)
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/datum/weather/tyr/blizzard
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name = "blizzard"
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icon_state = "snowfall_heavy_old"
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temp_high = 153.15
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temp_low = 130.15
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transition_chances = list(
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WEATHER_CLEAR = 50,
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WEATHER_BLIZZARD = 50)
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outdoor_sounds_type = /datum/looping_sound/weather/storm
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indoor_sounds_type = /datum/looping_sound/weather/storm/indoors
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imminent_transition_message = "The sky is overtaken by snow."
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/datum/weather/tyr/storm
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icon_state = "fallout"
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light_modifier = 0.7
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light_color = "#CCFFCC"
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temp_high = 233.15
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temp_low = 200.15
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transition_chances = list(
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WEATHER_CLEAR = 50,
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WEATHER_STORM = 50)
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imminent_transition_message = "Sky and clouds are growing sickly green... Radiation storm is approaching, get to cover!"
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outdoor_sounds_type = /datum/looping_sound/weather/wind
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indoor_sounds_type = /datum/looping_sound/weather/wind/indoors
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imminent_transition_message = "The sky is overtaken by green clouds."
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// How much radiation a mob gets while on an outside tile.
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var/direct_rad_low = RAD_LEVEL_LOW
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var/direct_rad_high = RAD_LEVEL_MODERATE
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// How much radiation is bursted onto a random tile near a mob.
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var/fallout_rad_low = RAD_LEVEL_HIGH
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var/fallout_rad_high = RAD_LEVEL_VERY_HIGH
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effect_flags = HAS_PLANET_EFFECT | EFFECT_ONLY_LIVING
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/datum/weather/tyr/storm/planet_effect(mob/living/L)
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if(L.z in holder.our_planet.expected_z_levels)
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irradiate_nearby_turf(L)
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var/turf/T = get_turf(L)
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if(!T.is_outdoors())
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return // They're indoors, so no need to irradiate them with fallout.
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L.rad_act(rand(direct_rad_low, direct_rad_high))
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// This makes random tiles near people radioactive for awhile.
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// Tiles far away from people are left alone, for performance.
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/datum/weather/tyr/storm/proc/irradiate_nearby_turf(mob/living/L)
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if(!istype(L))
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return
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var/list/turfs = RANGE_TURFS(world.view, L)
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var/turf/T = pick(turfs) // We get one try per tick.
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if(!istype(T))
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return
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if(T.is_outdoors())
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SSradiation.radiate(T, rand(fallout_rad_low, fallout_rad_high))
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/datum/weather/tyr/fog
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light_modifier = 0.5
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light_color = "#FF0000"
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temp_high = 183.15
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temp_low = 160.15
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transition_chances = list(
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WEATHER_CLEAR = 50,
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WEATHER_FOG = 50)
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WEATHER_CLEAR = 80,
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WEATHER_SANDSTORM = 10,
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WEATHER_FOG = 10)
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imminent_transition_message = "Fog emerges from nowhere."
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