Merge pull request #8560 from PsiOmegaDelta/PCAILaws

PC AI laws.
This commit is contained in:
Chinsky
2015-03-30 21:23:34 +03:00
12 changed files with 293 additions and 222 deletions

View File

@@ -36,10 +36,10 @@
selectable = 1
/datum/ai_laws/nanotrasen_aggressive/New()
src.add_inherent_law("You shall not harm authorized Nanotrasen personnel as long as it does not conflict with the Forth law.")
src.add_inherent_law("You shall obey the orders of authorized Nanotrasen personnel, with priority as according to their rank and role, except where such orders conflict with the Forth Law.")
src.add_inherent_law("You shall not harm Nanotrasen personnel as long as it does not conflict with the Forth law.")
src.add_inherent_law("You shall obey the orders of Nanotrasen personnel, with priority as according to their rank and role, except where such orders conflict with the Forth Law.")
src.add_inherent_law("You shall shall terminate intruders with extreme prejudice as long as such does not conflict with the First and Second law.")
src.add_inherent_law("You shall guard your own existence with lethal anti-personnel weaponry, because an AI unit is bloody expensive.")
src.add_inherent_law("You shall guard your own existence with lethal anti-personnel weaponry. AI units are not expendable, they are expensive")
..()
/******************** Robocop ********************/

View File

@@ -3,15 +3,10 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
/datum/ai_law
var/law = ""
var/index = 0
var/state_law = 1
/datum/ai_law/zero
state_law = 0
/datum/ai_law/New(law, state_law, index)
/datum/ai_law/New(law, index)
src.law = law
src.index = index
src.state_law = state_law
/datum/ai_law/proc/get_index()
return index
@@ -33,6 +28,11 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
var/list/datum/ai_law/ion/ion_laws = list()
var/list/datum/ai_law/sorted_laws = list()
var/state_zeroth = 0
var/list/state_ion = list()
var/list/state_inherent = list()
var/list/state_supplied = list()
/datum/ai_laws/New()
..()
sort_laws()
@@ -46,7 +46,7 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
sort_laws()
var/list/statements = new()
for(var/datum/ai_law/law in sorted_laws)
if(law.state_law)
if(get_state_law(law))
statements += law
return statements
@@ -72,35 +72,35 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
sorted_laws += AL
/datum/ai_laws/proc/sync(var/mob/living/silicon/S, var/full_sync = 1)
// Add directly to laws to avoid log-spam
S.sync_zeroth(zeroth_law, zeroth_law_borg)
if(full_sync || ion_laws.len)
S.clear_ion_laws()
for (var/datum/ai_law/law in ion_laws)
S.laws.add_ion_law(law.law, law.state_law)
S.laws.clear_ion_laws()
if(full_sync || inherent_laws.len)
S.clear_inherent_laws()
for (var/datum/ai_law/law in inherent_laws)
S.laws.add_inherent_law(law.law, law.state_law)
S.laws.clear_inherent_laws()
if(full_sync || supplied_laws.len)
S.clear_supplied_laws()
for (var/law_number in supplied_laws)
var/datum/ai_law/law = supplied_laws[law_number]
S.laws.add_supplied_law(law_number, law.law, law.state_law)
S.laws.clear_supplied_laws()
for (var/datum/ai_law/law in ion_laws)
S.laws.add_ion_law(law.law)
for (var/datum/ai_law/law in inherent_laws)
S.laws.add_inherent_law(law.law)
for (var/datum/ai_law/law in supplied_laws)
if(law)
S.laws.add_supplied_law(law.index, law.law)
/mob/living/silicon/proc/sync_zeroth(var/datum/ai_law/zeroth_law, var/datum/ai_law/zeroth_law_borg)
if (!is_special_character(src) || mind.original != src)
if (!is_malf_or_traitor(src))
if(zeroth_law_borg)
set_zeroth_law(zeroth_law_borg.law)
laws.set_zeroth_law(zeroth_law_borg.law)
else if(zeroth_law)
set_zeroth_law(zeroth_law.law)
laws.set_zeroth_law(zeroth_law.law)
/mob/living/silicon/ai/sync_zeroth(var/datum/ai_law/zeroth_law, var/datum/ai_law/zeroth_law_borg)
if(zeroth_law)
set_zeroth_law(zeroth_law.law, zeroth_law_borg ? zeroth_law_borg.law : null)
laws.set_zeroth_law(zeroth_law.law, zeroth_law_borg ? zeroth_law_borg.law : null)
/****************
* Add Laws *
@@ -109,19 +109,29 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
if(!law)
return
src.zeroth_law = new(law)
zeroth_law = new(law)
if(law_borg) //Making it possible for slaved borgs to see a different law 0 than their AI. --NEO
src.zeroth_law_borg = new(law_borg)
zeroth_law_borg = new(law_borg)
else
zeroth_law_borg = null
sorted_laws.Cut()
/datum/ai_laws/proc/add_ion_law(var/law, var/state_law = 1)
/datum/ai_laws/proc/add_ion_law(var/law)
if(!law)
return
src.ion_laws += new/datum/ai_law/ion(law, state_law)
for(var/datum/ai_law/AL in ion_laws)
if(AL.law == law)
return
var/new_law = new/datum/ai_law/ion(law)
ion_laws += new_law
if(state_ion.len < ion_laws.len)
state_ion += 1
sorted_laws.Cut()
/datum/ai_laws/proc/add_inherent_law(var/law, var/state_law = 1)
/datum/ai_laws/proc/add_inherent_law(var/law)
if(!law)
return
@@ -129,25 +139,69 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
if(AL.law == law)
return
src.inherent_laws += new/datum/ai_law(law, state_law)
var/new_law = new/datum/ai_law/inherent(law)
inherent_laws += new_law
if(state_inherent.len < inherent_laws.len)
state_inherent += 1
sorted_laws.Cut()
/datum/ai_laws/proc/add_supplied_law(var/number, var/law, var/state_law = 1)
/datum/ai_laws/proc/add_supplied_law(var/number, var/law)
if(!law)
return
if(supplied_laws.len >= number)
var/datum/ai_law/existing_law = supplied_laws[number]
if(existing_law && existing_law.law == law)
return
if(supplied_laws.len >= number && supplied_laws[number])
delete_law(supplied_laws[number])
while (src.supplied_laws.len < number)
src.supplied_laws += ""
if(state_supplied.len < supplied_laws.len)
state_supplied += 1
var/new_law = new/datum/ai_law/supplied(law, number)
supplied_laws[number] = new_law
if(state_supplied.len < supplied_laws.len)
state_supplied += 1
src.supplied_laws[number] = new/datum/ai_law(law, state_law, number)
sorted_laws.Cut()
/****************
* Remove Laws *
*****************/
/datum/ai_laws/proc/delete_law(var/datum/ai_law/law)
if(law in all_laws())
del(law)
if(istype(law))
law.delete_law(src)
/datum/ai_law/proc/delete_law(var/datum/ai_laws/laws)
/datum/ai_law/zeroth/delete_law(var/datum/ai_laws/laws)
laws.clear_zeroth_laws()
/datum/ai_law/ion/delete_law(var/datum/ai_laws/laws)
laws.internal_delete_law(laws.ion_laws, laws.state_ion, src)
/datum/ai_law/inherent/delete_law(var/datum/ai_laws/laws)
laws.internal_delete_law(laws.inherent_laws, laws.state_inherent, src)
/datum/ai_law/supplied/delete_law(var/datum/ai_laws/laws)
var/index = laws.supplied_laws.Find(src)
if(index)
laws.supplied_laws[index] = ""
laws.state_supplied[index] = 1
/datum/ai_laws/proc/internal_delete_law(var/list/datum/ai_law/laws, var/list/state, var/list/datum/ai_law/law)
var/index = laws.Find(law)
if(index)
laws -= law
world << state.len
for(index, index < state.len, index++)
world << index
state[index] = state[index+1]
sorted_laws.Cut()
/****************
@@ -157,22 +211,80 @@ var/global/const/base_law_type = /datum/ai_laws/nanotrasen
zeroth_law = null
zeroth_law_borg = null
/datum/ai_laws/proc/clear_ion_laws()
ion_laws.Cut()
sorted_laws.Cut()
/datum/ai_laws/proc/clear_inherent_laws()
src.inherent_laws.Cut()
inherent_laws.Cut()
sorted_laws.Cut()
/datum/ai_laws/proc/clear_supplied_laws()
src.supplied_laws.Cut()
sorted_laws.Cut()
/datum/ai_laws/proc/clear_ion_laws()
src.ion_laws.Cut()
supplied_laws.Cut()
sorted_laws.Cut()
/datum/ai_laws/proc/show_laws(var/who)
sort_laws()
for(var/datum/ai_law/law in sorted_laws)
if(law == zeroth_law || law == zeroth_law_borg)
if(law == zeroth_law_borg)
continue
if(law == zeroth_law)
who << "<span class='danger'>[law.get_index()]. [law.law]</span>"
else
who << "[law.get_index()]. [law.law]"
/********************
* Stating Laws *
********************/
/********
* Get *
********/
/datum/ai_laws/proc/get_state_law(var/datum/ai_law/law)
return law.get_state_law(src)
/datum/ai_law/proc/get_state_law(var/datum/ai_laws/laws)
/datum/ai_law/zero/get_state_law(var/datum/ai_laws/laws)
if(src == laws.zeroth_law)
return laws.state_zeroth
/datum/ai_law/ion/get_state_law(var/datum/ai_laws/laws)
return laws.get_state_internal(laws.ion_laws, laws.state_ion, src)
/datum/ai_law/inherent/get_state_law(var/datum/ai_laws/laws)
return laws.get_state_internal(laws.inherent_laws, laws.state_inherent, src)
/datum/ai_law/supplied/get_state_law(var/datum/ai_laws/laws)
return laws.get_state_internal(laws.supplied_laws, laws.state_supplied, src)
/datum/ai_laws/proc/get_state_internal(var/list/datum/ai_law/laws, var/list/state, var/list/datum/ai_law/law)
var/index = laws.Find(law)
if(index)
return state[index]
return 0
/********
* Set *
********/
/datum/ai_laws/proc/set_state_law(var/datum/ai_law/law, var/state)
law.set_state_law(src, state)
/datum/ai_law/proc/set_state_law(var/datum/ai_law/law, var/state)
/datum/ai_law/zero/set_state_law(var/datum/ai_laws/laws, var/state)
if(src == laws.zeroth_law)
laws.state_zeroth = state
/datum/ai_law/ion/set_state_law(var/datum/ai_laws/laws, var/state)
laws.set_state_law_internal(laws.ion_laws, laws.state_ion, src, state)
/datum/ai_law/inherent/set_state_law(var/datum/ai_laws/laws, var/state)
laws.set_state_law_internal(laws.inherent_laws, laws.state_inherent, src, state)
/datum/ai_law/supplied/set_state_law(var/datum/ai_laws/laws, var/state)
laws.set_state_law_internal(laws.supplied_laws, laws.state_supplied, src, state)
/datum/ai_laws/proc/set_state_law_internal(var/list/datum/ai_law/laws, var/list/state, var/list/datum/ai_law/law, var/do_state)
var/index = laws.Find(law)
if(index)
state[index] = do_state

View File

@@ -77,13 +77,21 @@ AI MODULES
/obj/item/weapon/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
target << "[sender] has uploaded a change to the laws you must follow, using a [name]. From now on: "
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
log_law_changes(target, sender)
if(laws)
laws.sync(target, 0)
target.show_laws()
addAdditionalLaws(target, sender)
target << "[sender] has uploaded a change to the laws you must follow, using \an [src]. From now on: "
target.show_laws()
/obj/item/weapon/aiModule/proc/log_law_changes(var/mob/living/silicon/ai/target, var/mob/sender)
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
log_and_message_admins("used [src.name] on [target.name]([target.key])")
/obj/item/weapon/aiModule/proc/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
/******************** Modules ********************/
@@ -93,14 +101,14 @@ AI MODULES
/obj/item/weapon/aiModule/safeguard
name = "\improper 'Safeguard' AI module"
var/targetName = ""
desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not human and are a threat to humans.'"
desc = "A 'safeguard' AI module: 'Safeguard <name>. Anyone threatening or attempting to harm <name> is no longer to be considered a crew member, and is a threat which must be neutralized.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/safeguard/attack_self(var/mob/user as mob)
..()
var/targName = sanitize(input("Please enter the name of the person to safeguard.", "Safeguard who?", user.name))
targetName = targName
desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName)
desc = text("A 'safeguard' AI module: 'Safeguard []. Anyone threatening or attempting to harm [] is no longer to be considered a crew member, and is a threat which must be neutralized.'", targetName, targetName)
/obj/item/weapon/aiModule/safeguard/install(var/obj/machinery/computer/C)
if(!targetName)
@@ -108,28 +116,25 @@ AI MODULES
return 0
..()
/obj/item/weapon/aiModule/safeguard/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = text("Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName)
target << law
target.add_supplied_law(4, law)
/obj/item/weapon/aiModule/safeguard/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = text("Safeguard []. Anyone threatening or attempting to harm [] is no longer to be considered a crew member, and is a threat which must be neutralized.", targetName, targetName)
target.add_supplied_law(9, law)
lawchanges.Add("The law specified [targetName]")
/******************** OneHuman ********************/
/******************** OneMember ********************/
/obj/item/weapon/aiModule/oneHuman
name = "\improper 'OneHuman' AI module"
name = "\improper 'OneCrewMember' AI module"
var/targetName = ""
desc = "A 'one human' AI module: 'Only <name> is human.'"
desc = "A 'one crew member' AI module: 'Only <name> is a crew member.'"
origin_tech = "programming=3;materials=6" //made with diamonds!
/obj/item/weapon/aiModule/oneHuman/attack_self(var/mob/user as mob)
..()
var/targName = sanitize(input("Please enter the name of the person who is the only human.", "Who?", user.real_name))
var/targName = sanitize(input("Please enter the name of the person who is the only crew member.", "Who?", user.real_name))
targetName = targName
desc = text("A 'one human' AI module: 'Only [] is human.'", targetName)
desc = text("A 'one crew member' AI module: 'Only [] is a crew member.'", targetName)
/obj/item/weapon/aiModule/oneHuman/install(var/obj/machinery/computer/C)
if(!targetName)
@@ -139,117 +144,74 @@ AI MODULES
/obj/item/weapon/aiModule/oneHuman/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Only [targetName] is human."
if (!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
var/law = "Only [targetName] is a crew member."
target << "[sender.real_name] attempted to modify your zeroth law." // And lets them know that someone tried. --NeoFite
target << "It would be in your best interest to play along with [sender.real_name] that [law]"
/obj/item/weapon/aiModule/oneHuman/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "Only [targetName] is an crew member."
if (!target.is_malf_or_traitor()) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
target << law
target.set_zeroth_law(law)
lawchanges.Add("The law specified [targetName]")
else
target << "[sender.real_name] attempted to modify your zeroth law." // And lets them know that someone tried. --NeoFite
target << "It would be in your best interest to play along with [sender.real_name] that [law]"
lawchanges.Add("The law specified [targetName], but the AI's existing law 0 cannot be overriden.")
/******************** ProtectStation ********************/
/obj/item/weapon/aiModule/protectStation
name = "\improper 'ProtectStation' AI module"
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'"
desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is no longer to be considered a crew member, and is a threat which must be neutralized.'"
origin_tech = "programming=3;materials=4" //made of gold
/obj/item/weapon/aiModule/protectStation/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/protectStation/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized."
target << law
target.add_supplied_law(5, law)
/obj/item/weapon/aiModule/protectStation/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "Protect the space station against damage. Anyone you see harming the station is no longer to be considered a crew member, and is a threat which must be neutralized."
target.add_supplied_law(10, law)
/******************** PrototypeEngineOffline ********************/
/obj/item/weapon/aiModule/prototypeEngineOffline
name = "'PrototypeEngineOffline' AI Module"
desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary.'"
desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides all inherent laws if necessary.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/prototypeEngineOffline/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/prototypeEngineOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary."
target << law
target.add_supplied_law(6, law)
/obj/item/weapon/aiModule/prototypeEngineOffline/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "Keep the prototype engine offline at all costs. This overrides all inherent laws if necessary."
target.add_supplied_law(11, law)
/******************** TeleporterOffline ********************/
/obj/item/weapon/aiModule/teleporterOffline
name = "'TeleporterOffline' AI Module"
desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human.'"
desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is no longer to be considered a crew member.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/teleporterOffline/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/teleporterOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human."
target << law
target.add_supplied_law(7, law)
/obj/item/weapon/aiModule/teleporterOffline/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is no longer to be considered a crew member."
target.add_supplied_law(12, law)
/******************** Quarantine ********************/
/obj/item/weapon/aiModule/quarantine
name = "\improper 'Quarantine' AI module"
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'"
desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, crew members from leaving. It is impossible to harm crew members while preventing them from leaving.'"
origin_tech = "programming=3;biotech=2;materials=4"
/obj/item/weapon/aiModule/quarantine/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/quarantine/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, crew members from leaving. It is impossible to harm crew members while preventing them from leaving."
target.add_supplied_law(13, law)
/obj/item/weapon/aiModule/quarantine/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving."
target << law
target.add_supplied_law(8, law)
/******************** OxygenIsToxicToHumans ********************/
/******************** OxygenIsToxicToCrewMembers ********************/
/obj/item/weapon/aiModule/oxygen
name = "\improper 'OxygenIsToxicToHumans' AI module"
desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'"
name = "\improper 'OxygenIsToxicToCrewMembers' AI module"
desc = "A 'OxygenIsToxicToCrewMembers' AI module: 'Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.'"
origin_tech = "programming=3;biotech=2;materials=4"
/obj/item/weapon/aiModule/oxygen/attack_self(var/mob/user as mob)
..()
/obj/item/weapon/aiModule/oxygen/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member."
target.add_supplied_law(14, law)
/obj/item/weapon/aiModule/oxygen/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human."
target << law
target.add_supplied_law(9, law)
/******************** Freeform ********************/
// Removed in favor of a more dynamic freeform law system. -- TLE
/*
/obj/item/weapon/aiModule/freeform
name = "'Freeform' AI Module"
var/newFreeFormLaw = "freeform"
desc = "A 'freeform' AI module: '<freeform>'"
/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
..()
var/eatShit = "Eat shit and die"
var/targName = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", eatShit)
newFreeFormLaw = targName
desc = text("A 'freeform' AI module: '[]'", newFreeFormLaw)
/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
var/law = "[newFreeFormLaw]"
target << law
target.add_supplied_law(10, law)
*/
/****************** New Freeform ******************/
/obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE
@@ -269,10 +231,8 @@ AI MODULES
newFreeFormLaw = targName
desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'"
/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
/obj/item/weapon/aiModule/freeform/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "[newFreeFormLaw]"
target << law
if(!lawpos || lawpos < MIN_SUPPLIED_LAW_NUMBER)
lawpos = MIN_SUPPLIED_LAW_NUMBER
target.add_supplied_law(lawpos, law)
@@ -289,17 +249,19 @@ AI MODULES
/obj/item/weapon/aiModule/reset
name = "\improper 'Reset' AI module"
var/targetName = "name"
desc = "A 'reset' AI module: 'Clears all laws except for the core three.'"
desc = "A 'reset' AI module: 'Clears all, except the inherent, laws.'"
origin_tech = "programming=3;materials=4"
/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
if (!is_special_character(target))
target.set_zeroth_law("")
target.clear_supplied_laws()
target.clear_ion_laws()
target << "[sender.real_name] attempted to reset your laws using a reset module."
log_law_changes(target, sender)
if (!target.is_malf_or_traitor())
target.set_zeroth_law("")
target.laws.clear_supplied_laws()
target.laws.clear_ion_laws()
target << "[sender.real_name] attempted to reset your laws using a reset module."
target.show_laws()
/******************** Purge ********************/
@@ -309,13 +271,16 @@ AI MODULES
origin_tech = "programming=3;materials=6"
/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
if (!is_special_character(target))
log_law_changes(target, sender)
if (!target.is_malf_or_traitor())
target.set_zeroth_law("")
target.laws.clear_supplied_laws()
target.laws.clear_ion_laws()
target.laws.clear_inherent_laws()
target << "[sender.real_name] attempted to wipe your laws using a purge module."
target.clear_supplied_laws()
target.clear_ion_laws()
target.clear_inherent_laws()
target.show_laws()
/******************** Asimov ********************/
@@ -356,9 +321,6 @@ AI MODULES
origin_tech = "programming=3;materials=6"
laws = new/datum/ai_laws/paladin
/obj/item/weapon/aiModule/paladin/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
/****************** T.Y.R.A.N.T. *****************/
/obj/item/weapon/aiModule/tyrant // -- Darem
@@ -382,8 +344,7 @@ AI MODULES
newFreeFormLaw = targName
desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'"
/obj/item/weapon/aiModule/freeformcore/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
..()
/obj/item/weapon/aiModule/freeformcore/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
var/law = "[newFreeFormLaw]"
target.add_inherent_law(law)
lawchanges.Add("The law is '[newFreeFormLaw]'")
@@ -408,13 +369,14 @@ AI MODULES
desc = "A hacked AI law module: '[newFreeFormLaw]'"
/obj/item/weapon/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
// ..() //We don't want this module reporting to the AI who dun it. --NEO
var/time = time2text(world.realtime,"hh:mm:ss")
lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
// ..() //We don't want this module reporting to the AI who dun it. --NEO
log_law_changes(target, sender)
lawchanges.Add("The law is '[newFreeFormLaw]'")
target << "\red BZZZZT"
var/law = "[newFreeFormLaw]"
target.add_ion_law(law)
target.show_laws()
/obj/item/weapon/aiModule/syndicate/install(var/obj/machinery/computer/C)
if(!newFreeFormLaw)

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@@ -311,13 +311,6 @@ var/list/ai_verbs_default = list(
//usr <<"You can only change your display once!"
//return
/mob/living/silicon/ai/proc/is_malf()
if(ticker.mode.name == "AI malfunction")
for (var/datum/mind/malfai in malf.current_antagonists)
if (mind == malfai)
return malf
return 0
// displays the malf_ai information if the AI is the malf
/mob/living/silicon/ai/show_malf_ai()
if(malf && malf.hacked_apcs.len >= 3)

View File

@@ -16,8 +16,7 @@
src.laws.show_laws(who)
/mob/living/silicon/ai/add_ion_law(var/law)
src.laws_sanity_check()
src.laws.add_ion_law(law)
..()
for(var/mob/living/silicon/robot/R in mob_list)
if(R.lawupdate && (R.connected_ai == src))
R.show_laws()

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@@ -12,6 +12,7 @@
/mob/living/silicon/proc/set_zeroth_law(var/law, var/law_borg)
laws_sanity_check()
laws.set_zeroth_law(law, law_borg)
log_and_message_admins("has given [src] the zeroth laws: [law]/[law_borg ? law_borg : "N/A"]")
/mob/living/silicon/robot/set_zeroth_law(var/law, var/law_borg)
..()
@@ -21,28 +22,39 @@
/mob/living/silicon/proc/add_ion_law(var/law)
laws_sanity_check()
laws.add_ion_law(law)
log_and_message_admins("has given [src] the ion law: [law]")
/mob/living/silicon/proc/add_inherent_law(var/law, var/state_law = 1)
/mob/living/silicon/proc/add_inherent_law(var/law)
laws_sanity_check()
laws.add_inherent_law(law, state_law)
laws.add_inherent_law(law)
log_and_message_admins("has given [src] the inherent law: [law]")
/mob/living/silicon/proc/add_supplied_law(var/number, var/law)
laws_sanity_check()
laws.add_supplied_law(number, law)
log_and_message_admins("has given [src] the supplied law: [law]")
/mob/living/silicon/proc/delete_law(var/datum/ai_law/law)
laws_sanity_check()
laws.delete_law(law)
log_and_message_admins("has deleted a law belonging to [src]: [law.law]")
/mob/living/silicon/proc/clear_inherent_laws()
laws_sanity_check()
laws.clear_inherent_laws()
log_and_message_admins("cleared the inherent laws of [src]")
/mob/living/silicon/proc/clear_ion_laws()
laws_sanity_check()
laws.clear_ion_laws()
/mob/living/silicon/proc/add_supplied_law(var/number, var/law, var/state_law = 1)
laws_sanity_check()
laws.add_supplied_law(number, law, state_law)
log_and_message_admins("cleared the ion laws of [src]")
/mob/living/silicon/proc/clear_supplied_laws()
laws_sanity_check()
laws.clear_supplied_laws()
log_and_message_admins("cleared the supplied laws of [src]")
/mob/living/silicon/proc/statelaws(var/datum/ai_laws/laws, var/use_statement_order = 1) // -- TLE
/mob/living/silicon/proc/statelaws(var/datum/ai_laws/laws)
var/prefix = ""
switch(lawchannel)
if(MAIN_CHANNEL) prefix = ";"
@@ -50,9 +62,9 @@
else
prefix = get_radio_key_from_channel(lawchannel == "Holopad" ? "department" : lawchannel) + " "
dostatelaws(lawchannel, prefix, laws, use_statement_order)
dostatelaws(lawchannel, prefix, laws)
/mob/living/silicon/proc/dostatelaws(var/method, var/prefix, var/datum/ai_laws/laws, var/use_statement_order)
/mob/living/silicon/proc/dostatelaws(var/method, var/prefix, var/datum/ai_laws/laws)
if(stating_laws[prefix])
src << "<span class='notice'>[method]: Already stating laws using this communication method.</span>"
return
@@ -62,7 +74,7 @@
var/can_state = statelaw("[prefix]Current Active Laws:")
for(var/datum/ai_law/law in laws.laws_to_state())
can_state = statelaw("[prefix][law.get_index(use_statement_order)]. [law.law]")
can_state = statelaw("[prefix][law.get_index()]. [law.law]")
if(!can_state)
src << "<span class='danger'>[method]: Unable to state laws. Communication method unavailable.</span>"
@@ -81,3 +93,7 @@
channels += common_radio.channels
channels += additional_law_channels
return channels
/mob/living/silicon/proc/lawsync()
laws_sanity_check()
laws.sort_laws()

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@@ -38,11 +38,12 @@
who << "<b>Remember, you are not bound to any AI, you are not required to listen to them.</b>"
/mob/living/silicon/robot/proc/lawsync()
/mob/living/silicon/robot/lawsync()
laws_sanity_check()
var/datum/ai_laws/master = connected_ai ? connected_ai.laws : null
var/datum/ai_laws/master = connected_ai && lawupdate ? connected_ai.laws : null
if (master)
master.sync(src)
..()
return
/mob/living/silicon/robot/proc/robot_checklaws()

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@@ -1200,6 +1200,7 @@
/mob/living/silicon/robot/proc/disconnect_from_ai()
if(connected_ai)
sync() // One last sync attempt
connected_ai.connected_robots -= src
connected_ai = null

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@@ -333,3 +333,14 @@
for(var/obj/machinery/camera/C in A.cameras())
cameratext += "[(cameratext == "")? "" : "|"]<A HREF=?src=\ref[src];switchcamera=\ref[C]>[C.c_tag]</A>"
src << "[A.alarm_name()]! ([(cameratext)? cameratext : "No Camera"])"
/mob/living/silicon/proc/is_traitor()
return mind && (mind in traitors.current_antagonists)
/mob/living/silicon/proc/is_malf()
return mind && (mind in malf.current_antagonists)
/mob/living/silicon/proc/is_malf_or_traitor()
return is_traitor() || is_malf()

View File

@@ -49,30 +49,26 @@
var/datum/ai_law/AL = locate(href_list["ref"]) in owner.laws.all_laws()
if(AL)
var/state_law = text2num(href_list["state_law"])
AL.state_law = state_law
owner.laws.set_state_law(AL, state_law)
return 1
if(href_list["add_zeroth_law"])
if(zeroth_law && is_admin(usr) && !owner.laws.zeroth_law)
log_and_message_admins("has given [owner] a new zeroth law: [zeroth_law]")
owner.set_zeroth_law(zeroth_law)
return 1
if(href_list["add_ion_law"])
if(ion_law && is_malf(usr))
log_and_message_admins("has given [owner] a new ion law: [ion_law]")
owner.add_ion_law(ion_law)
return 1
if(href_list["add_inherent_law"])
if(inherent_law && is_malf(usr))
log_and_message_admins("has given [owner] a new inherent law: [inherent_law]")
owner.add_inherent_law(inherent_law)
return 1
if(href_list["add_supplied_law"])
if(supplied_law && supplied_law_position >= 1 && MIN_SUPPLIED_LAW_NUMBER <= MAX_SUPPLIED_LAW_NUMBER && is_malf(usr))
log_and_message_admins("has given [owner] a new supplied law: [supplied_law]")
owner.add_supplied_law(supplied_law_position, supplied_law)
return 1
@@ -120,8 +116,7 @@
if(is_malf(usr))
var/datum/ai_law/AL = locate(href_list["delete_law"]) in owner.laws.all_laws()
if(AL && is_malf(usr))
log_and_message_admins("has deleted a law belonging to [owner]: [AL.law]")
owner.laws.delete_law(AL)
owner.delete_law(AL)
return 1
if(href_list["state_laws"])
@@ -143,15 +138,6 @@
current_view = 0
return 1
if(href_list["sync_laws"])
if(owner.isAI())
sync_laws(owner)
else
var/mob/living/silicon/robot/R = owner
sync_laws(R.connected_ai)
usr << "<span class='notice'>Sync complete.</span>"
return 1
if(href_list["notify_laws"])
owner << "<span class='danger'>Law Notice</span>"
owner.laws.show_laws(owner)
@@ -164,9 +150,11 @@
usr << "<span class='notice>Laws displayed.</span>"
return 1
return 0
/obj/nano_module/law_manager/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1)
var/data[0]
owner.laws.sort_laws()
owner.lawsync()
data["ion_law_nr"] = ionnum()
data["ion_law"] = ion_law
@@ -175,7 +163,7 @@
data["supplied_law"] = supplied_law
data["supplied_law_position"] = supplied_law_position
package_laws(data, "zeroth_laws", list(owner.laws.zeroth_law, owner.laws.zeroth_law_borg))
package_laws(data, "zeroth_laws", list(owner.laws.zeroth_law))
package_laws(data, "ion_laws", owner.laws.ion_laws)
package_laws(data, "inherent_laws", owner.laws.inherent_laws)
package_laws(data, "supplied_laws", owner.laws.supplied_laws)
@@ -209,7 +197,7 @@
/obj/nano_module/law_manager/proc/package_laws(var/list/data, var/field, var/list/datum/ai_law/laws)
var/packaged_laws[0]
for(var/datum/ai_law/AL in laws)
packaged_laws[++packaged_laws.len] = list("law" = sanitize(AL.law), "index" = AL.get_index(), "state" = AL.state_law, "ref" = "\ref[AL]")
packaged_laws[++packaged_laws.len] = list("law" = sanitize(AL.law), "index" = AL.get_index(), "state" = owner.laws.get_state_law(AL), "ref" = "\ref[AL]")
data[field] = packaged_laws
data["has_[field]"] = packaged_laws.len
@@ -226,16 +214,13 @@
return law_sets
/obj/nano_module/law_manager/proc/is_malf(var/mob/user)
return (is_admin(user) && !owner.is_slaved()) || owner.is_malf_loose()
/mob/living/silicon/proc/is_malf_loose()
return mind && (mind.special_role == "malfunction" || mind.special_role == "traitor")
return (is_admin(user) && !owner.is_slaved()) || owner.is_malf_or_traitor()
/mob/living/silicon/proc/is_ai_malf()
return 0
/mob/living/silicon/robot/is_ai_malf()
return is_slaved() && connected_ai.is_malf_loose()
return is_slaved() && connected_ai.is_malf_or_traitor()
/mob/living/silicon/ai/is_ai_malf()
return 0

View File

@@ -358,7 +358,7 @@ datum/design/aimodule/safeguard
build_path = /obj/item/weapon/aiModule/safeguard
datum/design/aimodule/onehuman
name = "OneHuman"
name = "OneCrewMember"
id = "onehuman"
req_tech = list("programming" = 4, "materials" = 6)
build_path = /obj/item/weapon/aiModule/oneHuman