mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-11 10:43:20 +00:00
@@ -77,13 +77,21 @@ AI MODULES
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/obj/item/weapon/aiModule/proc/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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target << "[sender] has uploaded a change to the laws you must follow, using a [name]. From now on: "
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var/time = time2text(world.realtime,"hh:mm:ss")
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lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
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log_law_changes(target, sender)
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if(laws)
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laws.sync(target, 0)
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target.show_laws()
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addAdditionalLaws(target, sender)
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target << "[sender] has uploaded a change to the laws you must follow, using \an [src]. From now on: "
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target.show_laws()
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/obj/item/weapon/aiModule/proc/log_law_changes(var/mob/living/silicon/ai/target, var/mob/sender)
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var/time = time2text(world.realtime,"hh:mm:ss")
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lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
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log_and_message_admins("used [src.name] on [target.name]([target.key])")
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/obj/item/weapon/aiModule/proc/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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/******************** Modules ********************/
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@@ -93,14 +101,14 @@ AI MODULES
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/obj/item/weapon/aiModule/safeguard
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name = "\improper 'Safeguard' AI module"
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var/targetName = ""
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desc = "A 'safeguard' AI module: 'Safeguard <name>. Individuals that threaten <name> are not human and are a threat to humans.'"
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desc = "A 'safeguard' AI module: 'Safeguard <name>. Anyone threatening or attempting to harm <name> is no longer to be considered a crew member, and is a threat which must be neutralized.'"
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origin_tech = "programming=3;materials=4"
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/obj/item/weapon/aiModule/safeguard/attack_self(var/mob/user as mob)
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..()
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var/targName = sanitize(input("Please enter the name of the person to safeguard.", "Safeguard who?", user.name))
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targetName = targName
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desc = text("A 'safeguard' AI module: 'Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName)
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desc = text("A 'safeguard' AI module: 'Safeguard []. Anyone threatening or attempting to harm [] is no longer to be considered a crew member, and is a threat which must be neutralized.'", targetName, targetName)
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/obj/item/weapon/aiModule/safeguard/install(var/obj/machinery/computer/C)
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if(!targetName)
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@@ -108,28 +116,25 @@ AI MODULES
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return 0
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..()
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/obj/item/weapon/aiModule/safeguard/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = text("Safeguard []. Individuals that threaten [] are not human and are a threat to humans.'", targetName, targetName)
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target << law
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target.add_supplied_law(4, law)
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/obj/item/weapon/aiModule/safeguard/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = text("Safeguard []. Anyone threatening or attempting to harm [] is no longer to be considered a crew member, and is a threat which must be neutralized.", targetName, targetName)
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target.add_supplied_law(9, law)
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lawchanges.Add("The law specified [targetName]")
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/******************** OneHuman ********************/
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/******************** OneMember ********************/
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/obj/item/weapon/aiModule/oneHuman
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name = "\improper 'OneHuman' AI module"
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name = "\improper 'OneCrewMember' AI module"
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var/targetName = ""
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desc = "A 'one human' AI module: 'Only <name> is human.'"
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desc = "A 'one crew member' AI module: 'Only <name> is a crew member.'"
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origin_tech = "programming=3;materials=6" //made with diamonds!
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/obj/item/weapon/aiModule/oneHuman/attack_self(var/mob/user as mob)
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..()
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var/targName = sanitize(input("Please enter the name of the person who is the only human.", "Who?", user.real_name))
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var/targName = sanitize(input("Please enter the name of the person who is the only crew member.", "Who?", user.real_name))
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targetName = targName
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desc = text("A 'one human' AI module: 'Only [] is human.'", targetName)
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desc = text("A 'one crew member' AI module: 'Only [] is a crew member.'", targetName)
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/obj/item/weapon/aiModule/oneHuman/install(var/obj/machinery/computer/C)
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if(!targetName)
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@@ -139,117 +144,74 @@ AI MODULES
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/obj/item/weapon/aiModule/oneHuman/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Only [targetName] is human."
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if (!is_special_character(target)) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
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var/law = "Only [targetName] is a crew member."
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target << "[sender.real_name] attempted to modify your zeroth law." // And lets them know that someone tried. --NeoFite
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target << "It would be in your best interest to play along with [sender.real_name] that [law]"
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/obj/item/weapon/aiModule/oneHuman/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "Only [targetName] is an crew member."
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if (!target.is_malf_or_traitor()) // Makes sure the AI isn't a traitor before changing their law 0. --NeoFite
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target << law
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target.set_zeroth_law(law)
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lawchanges.Add("The law specified [targetName]")
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else
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target << "[sender.real_name] attempted to modify your zeroth law." // And lets them know that someone tried. --NeoFite
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target << "It would be in your best interest to play along with [sender.real_name] that [law]"
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lawchanges.Add("The law specified [targetName], but the AI's existing law 0 cannot be overriden.")
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/******************** ProtectStation ********************/
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/obj/item/weapon/aiModule/protectStation
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name = "\improper 'ProtectStation' AI module"
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desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized.'"
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desc = "A 'protect station' AI module: 'Protect the space station against damage. Anyone you see harming the station is no longer to be considered a crew member, and is a threat which must be neutralized.'"
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origin_tech = "programming=3;materials=4" //made of gold
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/obj/item/weapon/aiModule/protectStation/attack_self(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/protectStation/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized."
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target << law
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target.add_supplied_law(5, law)
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/obj/item/weapon/aiModule/protectStation/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "Protect the space station against damage. Anyone you see harming the station is no longer to be considered a crew member, and is a threat which must be neutralized."
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target.add_supplied_law(10, law)
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/******************** PrototypeEngineOffline ********************/
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/obj/item/weapon/aiModule/prototypeEngineOffline
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name = "'PrototypeEngineOffline' AI Module"
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desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary.'"
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desc = "A 'prototype engine offline' AI module: 'Keep the prototype engine offline at all costs. This overrides all inherent laws if necessary.'"
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origin_tech = "programming=3;materials=4"
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/obj/item/weapon/aiModule/prototypeEngineOffline/attack_self(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/prototypeEngineOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Keep the prototype engine offline at all costs. This overrides rules 1-3 if necessary."
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target << law
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target.add_supplied_law(6, law)
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/obj/item/weapon/aiModule/prototypeEngineOffline/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "Keep the prototype engine offline at all costs. This overrides all inherent laws if necessary."
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target.add_supplied_law(11, law)
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/******************** TeleporterOffline ********************/
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/obj/item/weapon/aiModule/teleporterOffline
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name = "'TeleporterOffline' AI Module"
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desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human.'"
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desc = "A 'teleporter offline' AI module: 'Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is no longer to be considered a crew member.'"
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origin_tech = "programming=3;materials=4"
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/obj/item/weapon/aiModule/teleporterOffline/attack_self(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/teleporterOffline/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is not human."
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target << law
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target.add_supplied_law(7, law)
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/obj/item/weapon/aiModule/teleporterOffline/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "Keep the teleporter offline at all costs. Anything attempting to access or activate the teleporter is no longer to be considered a crew member."
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target.add_supplied_law(12, law)
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/******************** Quarantine ********************/
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/obj/item/weapon/aiModule/quarantine
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name = "\improper 'Quarantine' AI module"
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desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving.'"
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desc = "A 'quarantine' AI module: 'The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, crew members from leaving. It is impossible to harm crew members while preventing them from leaving.'"
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origin_tech = "programming=3;biotech=2;materials=4"
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/obj/item/weapon/aiModule/quarantine/attack_self(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/quarantine/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, crew members from leaving. It is impossible to harm crew members while preventing them from leaving."
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target.add_supplied_law(13, law)
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/obj/item/weapon/aiModule/quarantine/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "The station is under a quarantine. Do not permit anyone to leave. Prevent, by any means necessary, humans from leaving. It is impossible to harm a human while preventing them from leaving."
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target << law
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target.add_supplied_law(8, law)
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/******************** OxygenIsToxicToHumans ********************/
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/******************** OxygenIsToxicToCrewMembers ********************/
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/obj/item/weapon/aiModule/oxygen
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name = "\improper 'OxygenIsToxicToHumans' AI module"
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desc = "A 'OxygenIsToxicToHumans' AI module: 'Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human.'"
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name = "\improper 'OxygenIsToxicToCrewMembers' AI module"
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desc = "A 'OxygenIsToxicToCrewMembers' AI module: 'Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member.'"
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origin_tech = "programming=3;biotech=2;materials=4"
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/obj/item/weapon/aiModule/oxygen/attack_self(var/mob/user as mob)
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..()
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/obj/item/weapon/aiModule/oxygen/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "Oxygen is highly toxic to crew members, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a crew member."
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target.add_supplied_law(14, law)
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/obj/item/weapon/aiModule/oxygen/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human."
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target << law
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target.add_supplied_law(9, law)
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/******************** Freeform ********************/
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// Removed in favor of a more dynamic freeform law system. -- TLE
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/*
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/obj/item/weapon/aiModule/freeform
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name = "'Freeform' AI Module"
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var/newFreeFormLaw = "freeform"
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desc = "A 'freeform' AI module: '<freeform>'"
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/obj/item/weapon/aiModule/freeform/attack_self(var/mob/user as mob)
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..()
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var/eatShit = "Eat shit and die"
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var/targName = input(usr, "Please enter anything you want the AI to do. Anything. Serious.", "What?", eatShit)
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newFreeFormLaw = targName
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desc = text("A 'freeform' AI module: '[]'", newFreeFormLaw)
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/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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var/law = "[newFreeFormLaw]"
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target << law
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target.add_supplied_law(10, law)
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*/
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/****************** New Freeform ******************/
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/obj/item/weapon/aiModule/freeform // Slightly more dynamic freeform module -- TLE
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@@ -269,10 +231,8 @@ AI MODULES
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newFreeFormLaw = targName
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desc = "A 'freeform' AI module: ([lawpos]) '[newFreeFormLaw]'"
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/obj/item/weapon/aiModule/freeform/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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/obj/item/weapon/aiModule/freeform/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "[newFreeFormLaw]"
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target << law
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if(!lawpos || lawpos < MIN_SUPPLIED_LAW_NUMBER)
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lawpos = MIN_SUPPLIED_LAW_NUMBER
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target.add_supplied_law(lawpos, law)
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@@ -289,17 +249,19 @@ AI MODULES
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/obj/item/weapon/aiModule/reset
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name = "\improper 'Reset' AI module"
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var/targetName = "name"
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desc = "A 'reset' AI module: 'Clears all laws except for the core three.'"
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desc = "A 'reset' AI module: 'Clears all, except the inherent, laws.'"
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origin_tech = "programming=3;materials=4"
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/obj/item/weapon/aiModule/reset/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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if (!is_special_character(target))
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target.set_zeroth_law("")
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target.clear_supplied_laws()
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target.clear_ion_laws()
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target << "[sender.real_name] attempted to reset your laws using a reset module."
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log_law_changes(target, sender)
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if (!target.is_malf_or_traitor())
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target.set_zeroth_law("")
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target.laws.clear_supplied_laws()
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target.laws.clear_ion_laws()
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target << "[sender.real_name] attempted to reset your laws using a reset module."
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target.show_laws()
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/******************** Purge ********************/
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@@ -309,13 +271,16 @@ AI MODULES
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origin_tech = "programming=3;materials=6"
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/obj/item/weapon/aiModule/purge/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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if (!is_special_character(target))
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log_law_changes(target, sender)
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if (!target.is_malf_or_traitor())
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target.set_zeroth_law("")
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target.laws.clear_supplied_laws()
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target.laws.clear_ion_laws()
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target.laws.clear_inherent_laws()
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target << "[sender.real_name] attempted to wipe your laws using a purge module."
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target.clear_supplied_laws()
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target.clear_ion_laws()
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target.clear_inherent_laws()
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target.show_laws()
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/******************** Asimov ********************/
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@@ -356,9 +321,6 @@ AI MODULES
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origin_tech = "programming=3;materials=6"
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laws = new/datum/ai_laws/paladin
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/obj/item/weapon/aiModule/paladin/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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/****************** T.Y.R.A.N.T. *****************/
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/obj/item/weapon/aiModule/tyrant // -- Darem
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@@ -382,8 +344,7 @@ AI MODULES
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newFreeFormLaw = targName
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desc = "A 'freeform' Core AI module: '[newFreeFormLaw]'"
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/obj/item/weapon/aiModule/freeformcore/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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..()
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/obj/item/weapon/aiModule/freeformcore/addAdditionalLaws(var/mob/living/silicon/ai/target, var/mob/sender)
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var/law = "[newFreeFormLaw]"
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target.add_inherent_law(law)
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lawchanges.Add("The law is '[newFreeFormLaw]'")
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@@ -408,13 +369,14 @@ AI MODULES
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desc = "A hacked AI law module: '[newFreeFormLaw]'"
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/obj/item/weapon/aiModule/syndicate/transmitInstructions(var/mob/living/silicon/ai/target, var/mob/sender)
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// ..() //We don't want this module reporting to the AI who dun it. --NEO
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var/time = time2text(world.realtime,"hh:mm:ss")
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lawchanges.Add("[time] <B>:</B> [sender.name]([sender.key]) used [src.name] on [target.name]([target.key])")
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// ..() //We don't want this module reporting to the AI who dun it. --NEO
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log_law_changes(target, sender)
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lawchanges.Add("The law is '[newFreeFormLaw]'")
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target << "\red BZZZZT"
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var/law = "[newFreeFormLaw]"
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target.add_ion_law(law)
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target.show_laws()
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/obj/item/weapon/aiModule/syndicate/install(var/obj/machinery/computer/C)
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if(!newFreeFormLaw)
|
||||
|
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Reference in New Issue
Block a user