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Resolving bugs with spawn order and delays.
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@@ -809,7 +809,7 @@ var/list/be_special_flags = list(
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#define ANTAG_HAS_NUKE 128 // Will spawn a nuke at supplied location.
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#define ANTAG_RANDSPAWN 256 // Potentially randomly spawns due to events.
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#define ANTAG_VOTABLE 512 // Can be voted as an additional antagonist before roundstart.
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#define ANTAG_SET_APPEARANCE 1024 // Causes antagonists to use an appearance modifier on spawn.
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// Mode/antag template macros.
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#define MODE_BORER "borer"
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#define MODE_XENOMORPH "xeno"
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