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Part one of bugfixes for the new damage system.
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@@ -329,8 +329,10 @@
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overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
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head.screen_loc = ui_head
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else
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var/datum/organ/external/head = organs["head"]
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if(!head.destroyed)
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//if not wearing anything on the head, show the ears
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overlays += image("icon" = icon('tajaran.dmi', "ears_[gender==FEMALE ? "f" : "m"]_[lying ? "l" : "s"]"), "layer" = MOB_LAYER)
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overlays += image("icon" = icon('tajaran.dmi', "ears_[gender==FEMALE ? "f" : "m"]_[lying ? "l" : "s"]"), "layer" = MOB_LAYER)
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// Belt
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if (belt)
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@@ -474,8 +476,8 @@
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else if (gender == FEMALE)
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g = "f"
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stand_icon = new /icon('tajaran.dmi', "torso_s")
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lying_icon = new /icon('tajaran.dmi', "torso_l")
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stand_icon = new /icon('tajaran.dmi', "torso_[g]_s")
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lying_icon = new /icon('tajaran.dmi', "torso_[g]_l")
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var/husk = (mutations & HUSK)
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//var/obese = (mutations & FAT)
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