mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2025-12-13 11:43:31 +00:00
Part one of bugfixes for the new damage system.
This commit is contained in:
@@ -329,8 +329,10 @@
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overlays += image("icon" = stain_icon, "layer" = MOB_LAYER)
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head.screen_loc = ui_head
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else
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var/datum/organ/external/head = organs["head"]
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if(!head.destroyed)
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//if not wearing anything on the head, show the ears
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overlays += image("icon" = icon('tajaran.dmi', "ears_[gender==FEMALE ? "f" : "m"]_[lying ? "l" : "s"]"), "layer" = MOB_LAYER)
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overlays += image("icon" = icon('tajaran.dmi', "ears_[gender==FEMALE ? "f" : "m"]_[lying ? "l" : "s"]"), "layer" = MOB_LAYER)
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// Belt
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if (belt)
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@@ -474,8 +476,8 @@
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else if (gender == FEMALE)
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g = "f"
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stand_icon = new /icon('tajaran.dmi', "torso_s")
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lying_icon = new /icon('tajaran.dmi', "torso_l")
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stand_icon = new /icon('tajaran.dmi', "torso_[g]_s")
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lying_icon = new /icon('tajaran.dmi', "torso_[g]_l")
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var/husk = (mutations & HUSK)
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//var/obese = (mutations & FAT)
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Binary file not shown.
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Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 19 KiB |
@@ -643,7 +643,7 @@ Turf and target are seperate in case you want to teleport some distance from a t
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total = rand(1, total)
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for (item in L)
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total -=L [item]
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total -= L[item]
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if (total <= 0)
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return item
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@@ -3,7 +3,8 @@
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for(var/o in typesof(/datum/objective/steal))
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if(o != /datum/objective/steal) //Make sure not to get a blank steal objective.
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objectives += new o(null,job)
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var/datum/objective/target = new o(null,job)
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objectives += list(target = target.weight)
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//objectives += GenerateAssassinate(job,traitor)
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return objectives
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@@ -14,7 +15,8 @@
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for(var/datum/mind/target in ticker.minds)
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if((target != traitor) && istype(target.current, /mob/living/carbon/human))
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if(target && target.current)
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missions += new /datum/objective/assassinate(null,job,target)
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var/datum/objective/target_obj = new /datum/objective/assassinate(null,job,target)
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missions += list(target_obj = target_obj.weight)
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return missions
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/proc/GenerateFrame(var/job,var/datum/mind/traitor)
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@@ -23,7 +25,8 @@
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for(var/datum/mind/target in ticker.minds)
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if((target != traitor) && istype(target.current, /mob/living/carbon/human))
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if(target && target.current)
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missions += new /datum/objective/frame(null,job,target)
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var/datum/objective/target_obj = new /datum/objective/frame(null,job,target)
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missions += list(target_obj = target_obj.weight)
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return missions
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/proc/GenerateProtection(var/job,var/datum/mind/traitor)
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@@ -32,7 +35,8 @@
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for(var/datum/mind/target in ticker.minds)
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if((target != traitor) && istype(target.current, /mob/living/carbon/human))
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if(target && target.current)
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missions += new /datum/objective/protection(null,job,target)
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var/datum/objective/target_obj = new /datum/objective/protection(null,job,target)
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missions += list(target_obj = target_obj.weight)
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return missions
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@@ -51,26 +55,26 @@
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while(totalweight < 100)
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selectobj = rand(1,100) //Randomly determine the type of objective to be given.
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if(!length(killobjectives) || !length(protectobjectives)) //If any of these lists are empty, just give them theft objectives.
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var/datum/objective/objective = pick(theftobjectives)
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var/datum/objective/objective = pickweight(theftobjectives)
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chosenobjectives += objective
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totalweight += objective.weight
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totalweight += objective.points
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theftobjectives -= objective
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else switch(selectobj)
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if(1 to 55) //Theft Objectives (55% chance)
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var/datum/objective/objective = pick(theftobjectives)
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var/datum/objective/objective = pickweight(theftobjectives)
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for(1 to 10)
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if(objective.weight + totalweight <= 110)
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if(objective.points + totalweight <= 110)
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break
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objective = pick(theftobjectives)
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objective = pickweight(theftobjectives)
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chosenobjectives += objective
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totalweight += objective.weight
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totalweight += objective.points
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theftobjectives -= objective
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if(56 to 92) //Assassination Objectives (37% chance)
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var/datum/objective/assassinate/objective = pick(killobjectives)
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var/datum/objective/assassinate/objective = pickweight(killobjectives)
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for(1 to 10)
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if(objective.weight + totalweight <= 110)
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if(objective.points + totalweight <= 110)
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break
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objective = pick(killobjectives)
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objective = pickweight(killobjectives)
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for(var/datum/objective/protection/conflicttest in chosenobjectives) //Check to make sure we aren't telling them to Assassinate somebody they need to Protect.
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if(conflicttest.target == objective.target)
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conflict = 1
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@@ -81,24 +85,24 @@
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break
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if(!conflict)
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chosenobjectives += objective
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totalweight += objective.weight
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totalweight += objective.points
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killobjectives -= objective
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conflict = 0
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if(93 to 95) //Framing Objectives (3% chance)
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var/datum/objective/objective = pick(frameobjectives)
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var/datum/objective/objective = pickweight(frameobjectives)
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for(1 to 10)
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if(objective.weight + totalweight <= 110)
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if(objective.points + totalweight <= 110)
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break
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objective = pick(frameobjectives)
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objective = pickweight(frameobjectives)
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chosenobjectives += objective
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totalweight += objective.weight
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totalweight += objective.points
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frameobjectives -= objective
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if(96 to 100) //Protection Objectives (5% chance)
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var/datum/objective/protection/objective = pick(protectobjectives)
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var/datum/objective/protection/objective = pickweight(protectobjectives)
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for(1 to 10)
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if(objective.weight + totalweight <= 110)
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if(objective.points + totalweight <= 110)
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break
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objective = pick(protectobjectives)
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objective = pickweight(protectobjectives)
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for(var/datum/objective/assassinate/conflicttest in chosenobjectives) //Check to make sure we aren't telling them to Protect somebody they need to Assassinate.
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if(conflicttest.target == objective.target)
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conflict = 1
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@@ -109,7 +113,7 @@
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break
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if(!conflict)
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chosenobjectives += objective
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totalweight += objective.weight
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totalweight += objective.points
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protectobjectives -= objective
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conflict = 0
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@@ -134,19 +138,22 @@ datum
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var/datum/mind/target
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var/explanation_text = "text not set"
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var/job
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// var/points = INFINITY //If this isn't set to something else, the objective is bugged and should be ignored
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var/points = INFINITY //If this isn't set to something else, the objective is bugged and should be ignored
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var/weight = INFINITY
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New(var/text,var/joba)
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if(text)
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src.explanation_text = text
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job=joba
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weight = get_points(job)
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weight = get_weight(job)
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points = get_points(job)
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proc/check_completion()
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return 1
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proc/get_points(var/job)
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return INFINITY
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proc/get_weight(var/job)
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return INFINITY
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proc/find_target_by_role(role, role_type=0)//Option sets either to check assigned role or special role. Default to assigned.
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for(var/datum/mind/possible_target in ticker.minds)
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if((possible_target != owner) && ishuman(possible_target.current) && ((role_type ? possible_target.special_role : possible_target.assigned_role) == role) )
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@@ -179,20 +186,26 @@ datum
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get_points()
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if(target)
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var/difficulty = GetRank(target.assigned_role) + 1
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switch(GetRank(job))
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if(4)
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return 30
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return 20*difficulty
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if(3)
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return 40
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return 30*difficulty
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if(2)
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return 50
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return 40*difficulty
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if(1)
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return 55
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return 55*difficulty
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if(0)
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return 60
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return 60*difficulty
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else
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return INFINITY
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get_weight()
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if(target)
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return 1
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return 0
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protection
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New(var/text,var/joba,var/datum/mind/targeta)
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@@ -218,7 +231,15 @@ datum
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return 0
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get_points()
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return 30
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if(target)
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return 30
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else
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return INFINITY
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get_weight()
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if(target)
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return 1
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return 0
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find_target_by_role(role, role_type=0)
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..(role, role_type)
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@@ -247,20 +268,26 @@ datum
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return 1
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get_points()
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if(target)
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var/difficulty = GetRank(target.assigned_role) + 1
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switch(GetRank(job))
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if(4)
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return 30
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return 20*difficulty
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if(3)
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return 40
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return 30*difficulty
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if(2)
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return 50
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return 40*difficulty
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if(1)
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return 55
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return 55*difficulty
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if(0)
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return 60
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return 60*difficulty
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else
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return 0
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get_weight()
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if(target)
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return 1
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return 0
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find_target_by_role(var/role)
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for(var/datum/mind/possible_target in ticker.minds)
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if((possible_target != owner) && istype(possible_target.current, /mob/living/carbon/human) && (possible_target.assigned_role == role))
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@@ -327,19 +354,25 @@ datum
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get_points()
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if(target)
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switch(GetRank(owner.assigned_role))
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var/difficulty = GetRank(target.assigned_role) + 1
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switch(GetRank(job))
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if(4)
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return 30
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return 20*difficulty
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if(3)
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return 40
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return 30*difficulty
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if(2)
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return 50
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return 40*difficulty
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if(1)
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return 55
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return 55*difficulty
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if(0)
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return 60
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return 60*difficulty
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else
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return 0
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return INFINITY
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get_weight()
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if(target)
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return 1
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return 0
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hijack
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@@ -374,6 +407,8 @@ datum
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if(4)
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return 35
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get_weight(var/job)
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return 1
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escape
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explanation_text = "Escape on the shuttle alive, without being arrested."
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@@ -399,6 +434,9 @@ datum
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get_points()
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return INFINITY
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get_weight(var/job)
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return 1
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survive
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explanation_text = "Stay alive."
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@@ -411,6 +449,9 @@ datum
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get_points()
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return INFINITY
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get_weight(var/job)
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return 1
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steal
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var/obj/item/steal_target
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@@ -441,6 +482,12 @@ datum
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if(4)
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return 20
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get_weight(var/job)
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if(GetRank(job) == 4)
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return 10
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else
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return 20
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plasmatank
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steal_target = /obj/item/weapon/tank/plasma
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@@ -452,6 +499,16 @@ datum
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return 20
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return 40
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get_weight(var/job)
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return 20
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check_completion()
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var/list/all_items = owner.current.get_contents()
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for(var/obj/item/I in all_items)
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if(!istype(I, steal_target)) continue//If it's not actually that item.
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if(I:air_contents:toxins) return 1 //If they got one with plasma
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return 0
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/*Removing this as an objective. Not necessary to have two theft objectives in the same room.
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steal/captainssuit
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@@ -492,6 +549,12 @@ datum
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if(4)
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return 20
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get_weight(var/job)
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if(GetRank(job) == 4)
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return 10
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else
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return 20
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RCD
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steal_target = /obj/item/weapon/rcd
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@@ -511,6 +574,12 @@ datum
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if(4)
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return 20
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get_weight(var/job)
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if(GetRank(job) == 4)
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return 10
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else
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return 20
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/*burger
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steal_target = /obj/item/weapon/reagent_containers/food/snacks/human/burger
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@@ -549,6 +618,12 @@ datum
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if(4)
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return 20
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get_weight(var/job)
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if(GetRank(job) == 4)
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return 10
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else
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return 20
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magboots
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steal_target = /obj/item/clothing/shoes/magboots
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@@ -568,6 +643,12 @@ datum
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if(4)
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return 20
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get_weight(var/job)
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if(GetRank(job) == 4)
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return 10
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else
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return 20
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blueprints
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steal_target = /obj/item/blueprints
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@@ -587,6 +668,12 @@ datum
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if(4)
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return 20
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get_weight(var/job)
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if(GetRank(job) == 4)
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return 10
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else
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return 20
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voidsuit
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steal_target = /obj/item/clothing/suit/space/nasavoid
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@@ -606,6 +693,9 @@ datum
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if(4)
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return 20
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get_weight(var/job)
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return 20
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|
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nuke_disk
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steal_target = /obj/item/weapon/disk/nuclear
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@@ -625,6 +715,12 @@ datum
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if(4)
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return 25
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||||
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get_weight(var/job)
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if(GetRank(job) == 4)
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return 10
|
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else
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return 20
|
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|
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nuke_gun
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steal_target = /obj/item/weapon/gun/energy/gun/nuclear
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explanation_text = "Steal a nuclear powered gun."
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@@ -643,6 +739,9 @@ datum
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if(4)
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return 75
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get_weight(var/job)
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return 2
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diamond_drill
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steal_target = /obj/item/weapon/pickaxe/diamonddrill
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explanation_text = "Steal a diamond drill."
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@@ -661,6 +760,9 @@ datum
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if(4)
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return 75
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get_weight(var/job)
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return 2
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boh
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steal_target = /obj/item/weapon/storage/backpack/holding
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explanation_text = "Steal a \"bag of holding.\""
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@@ -679,6 +781,9 @@ datum
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if(4)
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return 75
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get_weight(var/job)
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return 2
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||||
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||||
hyper_cell
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steal_target = /obj/item/weapon/cell/hyper
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explanation_text = "Steal a hyper capacity power cell."
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||||
@@ -697,6 +802,9 @@ datum
|
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if(4)
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return 75
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||||
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get_weight(var/job)
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return 2
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||||
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lucy
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steal_target = /obj/item/stack/sheet/diamond
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explanation_text = "Steal 10 diamonds."
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@@ -715,6 +823,9 @@ datum
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||||
if(4)
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return 75
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||||
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||||
get_weight(var/job)
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||||
return 2
|
||||
|
||||
check_completion()
|
||||
var/target_amount = 10
|
||||
var/found_amount = 0.0//Always starts as zero.
|
||||
@@ -741,6 +852,9 @@ datum
|
||||
if(4)
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||||
return 70
|
||||
|
||||
get_weight(var/job)
|
||||
return 2
|
||||
|
||||
check_completion()
|
||||
var/target_amount = 50
|
||||
var/found_amount = 0.0//Always starts as zero.
|
||||
@@ -767,6 +881,9 @@ datum
|
||||
if(4)
|
||||
return 70
|
||||
|
||||
get_weight(var/job)
|
||||
return 2
|
||||
|
||||
check_completion()
|
||||
var/target_amount = 25
|
||||
var/found_amount = 0.0//Always starts as zero.
|
||||
@@ -819,6 +936,9 @@ datum
|
||||
if(istype(objective,/obj/item/robot_parts/robot_suit) && objective.check_completion())
|
||||
return 1
|
||||
return 0
|
||||
|
||||
get_weight(var/job)
|
||||
return 20
|
||||
AI
|
||||
steal_target = /obj/structure/AIcore
|
||||
explanation_text = "Steal a finished AI, either by intellicard or stealing the whole construct."
|
||||
@@ -837,6 +957,9 @@ datum
|
||||
if(4)
|
||||
return 20
|
||||
|
||||
get_weight(var/job)
|
||||
return 15
|
||||
|
||||
check_completion()
|
||||
if(steal_target)
|
||||
for(var/obj/item/device/aicard/C in owner.current.get_contents())
|
||||
@@ -878,6 +1001,9 @@ datum
|
||||
else
|
||||
return 0
|
||||
|
||||
get_weight(var/job)
|
||||
return 20
|
||||
|
||||
|
||||
pacid
|
||||
steal_target = /datum/reagent/pacid
|
||||
@@ -904,6 +1030,9 @@ datum
|
||||
else
|
||||
return 0
|
||||
|
||||
get_weight(var/job)
|
||||
return 20
|
||||
|
||||
|
||||
reagent
|
||||
var/target_name
|
||||
@@ -957,6 +1086,9 @@ datum
|
||||
else
|
||||
return 0
|
||||
|
||||
get_weight(var/job)
|
||||
return 20
|
||||
|
||||
|
||||
nuclear
|
||||
explanation_text = "Destroy the station with a nuclear device."
|
||||
|
||||
@@ -38,31 +38,36 @@ MEDICAL
|
||||
if(!istype(affecting, /datum/organ/external) || affecting:burn_dam <= 0)
|
||||
affecting = H.get_organ("head")
|
||||
if(affecting.destroyed && !affecting.gauzed)
|
||||
H.visible_message("\red You do your best to stop the bleeding from [H]'s stump.", "\red [user] does their best to stem [H]'s bleeding from [H.gender == MALE? "his" : "her"] stump.", "\red You hear something like gauze being ripped.")
|
||||
user.visible_message("\red You do your best to stop the bleeding from [H]'s stump.", "\red [user] does [user.gender == MALE? "his" : "her"] best to stem [H]'s bleeding from [H.gender == MALE? "his" : "her"] stump.", "\red You hear something like gauze being ripped.")
|
||||
affecting.gauzed = 1
|
||||
use(1)
|
||||
return
|
||||
|
||||
for(var/datum/organ/wound/W in affecting.wounds)
|
||||
if(W.bleeding || !W.healing_state)
|
||||
if(W.bleeding || !W.is_healing)
|
||||
if(heal_brute && W.wound_type == 2)
|
||||
continue
|
||||
if(heal_burn && W.wound_type < 2)
|
||||
continue
|
||||
if(stoppedblood)
|
||||
stoppedblood++
|
||||
break
|
||||
if(W.wound_size > 3)
|
||||
if(W.wound_size > 3 && (W.bleeding || !W.is_healing))
|
||||
if(stoppedblood)
|
||||
stoppedblood += 1
|
||||
break
|
||||
W.bleeding = 0
|
||||
else
|
||||
W.is_healing = 1
|
||||
stoppedblood = 1
|
||||
else if(W.wound_size <= 3)
|
||||
if(stoppedblood)
|
||||
stoppedblood += 1
|
||||
break
|
||||
W.stopbleeding()
|
||||
stoppedblood = 1
|
||||
stoppedblood = 1
|
||||
|
||||
if (user && stoppedblood)
|
||||
if (M != user)
|
||||
H.visible_message("\red You bandage up [stoppedblood - 1 ? "some of" : "the last of"] [H]'s cuts", "\red [user] bandages [stoppedblood - 1 ? "some of" : "the last of"] [H]'s cuts with [src]", "\red You hear something like gauze being ripped.")
|
||||
user.visible_message("\red [user] bandages [stoppedblood - 1 ? "some of" : "the last of"] [H]'s cuts with [src]", "\red You bandage up [stoppedblood - 1 ? "some of" : "the last of"] [H]'s cuts", "\red You hear something like gauze being ripped.")
|
||||
else
|
||||
H.visible_message("\red You bandage up [stoppedblood - 1 ? "some of" : "the last of"] your cuts", "\red [user] bandages [stoppedblood - 1 ? "some of" : "the last of"] their own cuts with [src]", "\red You hear something like gauze being ripped.")
|
||||
user.visible_message("\red [user] bandages [stoppedblood - 1 ? "some of" : "the last of"] [user.gender == MALE? "his" : "her"] own cuts with [src]", "\red You bandage up [stoppedblood - 1 ? "some of" : "the last of"] your cuts", "\red You hear something like gauze being ripped.")
|
||||
else if(user)
|
||||
user << "\red Nothing to patch up!"
|
||||
return
|
||||
|
||||
@@ -972,6 +972,7 @@
|
||||
if(T:vessel.get_reagent_amount("blood") < amount)
|
||||
return
|
||||
T:vessel.trans_to(src, amount)
|
||||
on_reagent_change()
|
||||
else
|
||||
var/datum/reagent/B = new /datum/reagent/blood
|
||||
B.holder = src
|
||||
|
||||
@@ -21,7 +21,7 @@ mob/living/carbon/verb/give()
|
||||
if(!I)
|
||||
return
|
||||
if(src.r_hand == null)
|
||||
switch(alert(src,"[usr.name] wants to give you \a [I.name]?",,"Yes","No"))
|
||||
switch(alert(src,"[usr] wants to give you \a [I]?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(!check_can_reach(usr,src))
|
||||
usr << "You need to keep in reaching distance."
|
||||
@@ -50,7 +50,7 @@ mob/living/carbon/verb/give()
|
||||
if("No")
|
||||
src.visible_message("[usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
|
||||
else if(src.l_hand == null)
|
||||
switch(alert(src,"[src.name] wants to give you \a [I.name]?",,"Yes","No"))
|
||||
switch(alert(src,"[usr] wants to give you \a [I]?",,"Yes","No"))
|
||||
if("Yes")
|
||||
if(!check_can_reach(usr,src))
|
||||
usr << "You need to keep in reaching distance."
|
||||
@@ -79,4 +79,4 @@ mob/living/carbon/verb/give()
|
||||
if("No")
|
||||
src.visible_message("[usr.name] tried to hand [I.name] to [src.name] but [src.name] didn't want it.")
|
||||
else
|
||||
usr << "[src.name]\s hands are full."
|
||||
usr << "[src.name]'s hands are full."
|
||||
@@ -436,29 +436,39 @@
|
||||
if(wound_flavor_text["chest"] && !w_uniform && !skipjumpsuit)
|
||||
msg += wound_flavor_text["chest"]
|
||||
else if(is_bleeding["chest"])
|
||||
msg += "<span class='warning'>[src] has blood from under [t_his] clothing!</span>\n"
|
||||
msg += "<span class='warning'>[src] has blood soaking through from under [t_his] clothing!</span>\n"
|
||||
if(wound_flavor_text["left arm"] && !w_uniform && !skipjumpsuit)
|
||||
msg += wound_flavor_text["left arm"]
|
||||
else if(is_bleeding["left arm"])
|
||||
msg += "<span class='warning'>[src] has blood soaking through from under [t_his] clothing!</span>\n"
|
||||
if(wound_flavor_text["left hand"] && !gloves && !skipgloves)
|
||||
msg += wound_flavor_text["left hand"]
|
||||
else if(is_bleeding["left hand"])
|
||||
msg += "<span class='warning'>[src] has blood running from under [t_his] gloves!</span>\n"
|
||||
if(wound_flavor_text["right arm"] && !w_uniform && !skipjumpsuit)
|
||||
msg += wound_flavor_text["right arm"]
|
||||
else if(is_bleeding["right arm"])
|
||||
msg += "<span class='warning'>[src] has blood soaking through from under [t_his] clothing!</span>\n"
|
||||
if(wound_flavor_text["right hand"] && !gloves && !skipgloves)
|
||||
msg += wound_flavor_text["right hand"]
|
||||
else if(is_bleeding["right hand"])
|
||||
msg += "<span class='warning'>[src] has blood running from under [t_his] gloves!</span>\n"
|
||||
if(wound_flavor_text["groin"] && !w_uniform && !skipjumpsuit)
|
||||
msg += wound_flavor_text["groin"]
|
||||
else if(is_bleeding["groin"])
|
||||
msg += "<span class='warning'>[src] has blood soaking through from under [t_his] clothing!</span>\n"
|
||||
if(wound_flavor_text["left leg"] && !w_uniform && !skipjumpsuit)
|
||||
msg += wound_flavor_text["left leg"]
|
||||
else if(is_bleeding["left leg"])
|
||||
msg += "<span class='warning'>[src] has blood soaking through from under [t_his] clothing!</span>\n"
|
||||
if(wound_flavor_text["left foot"]&& !shoes && !skipshoes)
|
||||
msg += wound_flavor_text["left foot"]
|
||||
else if(is_bleeding["left foot"])
|
||||
msg += "<span class='warning'>[src] has blood running from [t_his] shoes!</span>\n"
|
||||
if(wound_flavor_text["right leg"] && !w_uniform && !skipjumpsuit)
|
||||
msg += wound_flavor_text["right leg"]
|
||||
else if(is_bleeding["right leg"])
|
||||
msg += "<span class='warning'>[src] has blood soaking through from under [t_his] clothing!</span>\n"
|
||||
if(wound_flavor_text["right foot"]&& !shoes && !skipshoes)
|
||||
msg += wound_flavor_text["right foot"]
|
||||
else if(is_bleeding["right foot"])
|
||||
|
||||
@@ -54,7 +54,6 @@
|
||||
|
||||
var/list/body_standing = list()
|
||||
var/list/body_lying = list()
|
||||
var/organs2 = list()
|
||||
|
||||
var/mutantrace = null
|
||||
|
||||
|
||||
@@ -857,7 +857,7 @@
|
||||
leg_tally-- // let it fail even if just foot&leg
|
||||
|
||||
// can't stand
|
||||
if(leg_tally == 0)
|
||||
if(leg_tally == 0 && !paralysis)
|
||||
emote("scream")
|
||||
emote("collapse")
|
||||
paralysis = 10
|
||||
|
||||
@@ -24,26 +24,37 @@
|
||||
real_name = name
|
||||
var/datum/organ/external/chest/chest = new /datum/organ/external/chest( src )
|
||||
chest.owner = src
|
||||
organs2 += chest
|
||||
var/datum/organ/external/groin/groin = new /datum/organ/external/groin( src )
|
||||
groin.owner = src
|
||||
organs2 += groin
|
||||
var/datum/organ/external/head/head = new /datum/organ/external/head( src )
|
||||
head.owner = src
|
||||
organs2 += head
|
||||
var/datum/organ/external/l_arm/l_arm = new /datum/organ/external/l_arm( src )
|
||||
l_arm.owner = src
|
||||
organs2 += l_arm
|
||||
var/datum/organ/external/r_arm/r_arm = new /datum/organ/external/r_arm( src )
|
||||
r_arm.owner = src
|
||||
organs2 += r_arm
|
||||
var/datum/organ/external/l_hand/l_hand = new /datum/organ/external/l_hand( src )
|
||||
l_hand.owner = src
|
||||
organs2 += l_hand
|
||||
var/datum/organ/external/r_hand/r_hand = new /datum/organ/external/r_hand( src )
|
||||
r_hand.owner = src
|
||||
organs2 += r_hand
|
||||
var/datum/organ/external/l_leg/l_leg = new /datum/organ/external/l_leg( src )
|
||||
l_leg.owner = src
|
||||
organs2 += l_leg
|
||||
var/datum/organ/external/r_leg/r_leg = new /datum/organ/external/r_leg( src )
|
||||
r_leg.owner = src
|
||||
organs2 += r_leg
|
||||
var/datum/organ/external/l_foot/l_foot = new /datum/organ/external/l_foot( src )
|
||||
l_foot.owner = src
|
||||
organs2 += l_foot
|
||||
var/datum/organ/external/r_foot/r_foot = new /datum/organ/external/r_foot( src )
|
||||
r_foot.owner = src
|
||||
organs2 += r_foot
|
||||
|
||||
organs["chest"] = chest
|
||||
organs["groin"] = groin
|
||||
|
||||
@@ -280,6 +280,7 @@ the mob is also allowed to move without any sort of restriction. For instance, i
|
||||
|
||||
// var/obj/effect/organstructure/organStructure = null //for dem organs
|
||||
var/list/organs = list( ) //List of organs.
|
||||
var/list/organs2 = list()
|
||||
|
||||
//Singularity wants you!
|
||||
var/grav_delay = 0
|
||||
|
||||
@@ -99,7 +99,7 @@
|
||||
if(prob(brute) && brute > 20 && !sharp)
|
||||
createwound(rand(4,6),0,brute)
|
||||
else if(!sharp)
|
||||
createwound(max(1,min(6,round(brute/10) + rand(-1,1))),1,brute)
|
||||
createwound(max(1,min(6,round(brute/10) + rand(0,2))),1,brute)
|
||||
if(burn)
|
||||
burn_dam += burn
|
||||
createwound(max(1,min(6,round(burn/10) + rand(-1,1))),2,burn)
|
||||
@@ -152,15 +152,16 @@
|
||||
brute -= W.damage
|
||||
W.damage = 0
|
||||
W.initial_dmg = 0
|
||||
W.stopbleeding()
|
||||
W.stopbleeding(1)
|
||||
else
|
||||
W.damage -= brute
|
||||
W.initial_dmg -= brute
|
||||
W.stopbleeding()
|
||||
else if(brute)
|
||||
for(var/datum/organ/wound/W in brute_wounds)
|
||||
W.damage = 0
|
||||
W.initial_dmg = 0
|
||||
W.stopbleeding()
|
||||
W.stopbleeding(1)
|
||||
brute_dam = 0
|
||||
if(burn && burn >= burn_to_heal)
|
||||
for(var/datum/organ/wound/W in burn_wounds)
|
||||
@@ -173,6 +174,7 @@
|
||||
else
|
||||
W.damage -= burn
|
||||
W.initial_dmg -= burn
|
||||
W.stopbleeding()
|
||||
else if(burn)
|
||||
for(var/datum/organ/wound/W in burn_wounds)
|
||||
W.damage = 0
|
||||
@@ -226,8 +228,6 @@
|
||||
return
|
||||
if(brute_dam > min_broken_damage)
|
||||
if(broken == 0)
|
||||
var/dmgmsg = "[damage_msg] in your [display_name]"
|
||||
owner << dmgmsg
|
||||
//owner.unlock_medal("Broke Yarrr Bones!", 0, "Break a bone.", "easy")
|
||||
owner.visible_message("\red You hear a loud cracking sound coming from [owner.name].","\red <b>Something feels like it shattered in your [display_name]!</b>","You hear a sickening crack.")
|
||||
owner.emote("scream")
|
||||
@@ -275,6 +275,8 @@
|
||||
proc/droplimb()
|
||||
if(destroyed)
|
||||
//owner.unlock_medal("Lost something?", 0, "Lose a limb.", "easy")
|
||||
|
||||
owner.visible_message("\red [owner.name]'s [display_name] flies off in an arc.","\red <b>Your [display_name] goes flying off!</b>","You hear a terrible sound of ripping tendons and flesh.")
|
||||
switch(body_part)
|
||||
if(UPPER_TORSO)
|
||||
owner.gib()
|
||||
@@ -288,6 +290,7 @@
|
||||
H.transfer_identity(owner)
|
||||
H.pixel_x = -10
|
||||
H.pixel_y = 6
|
||||
H.name = "[owner.name]'s head"
|
||||
|
||||
var/lol = pick(cardinal)
|
||||
step(H,lol)
|
||||
@@ -332,29 +335,21 @@
|
||||
destroyed = 1
|
||||
if(HAND_RIGHT)
|
||||
var/obj/item/weapon/organ/r_hand/X = new(owner.loc, owner)
|
||||
for(var/mob/M in viewers(owner))
|
||||
M.show_message("\red [owner.name]'s [X.name] flies off in an arc.")
|
||||
var/lol2 = pick(cardinal)
|
||||
step(X,lol2)
|
||||
destroyed = 1
|
||||
if(HAND_LEFT)
|
||||
var/obj/item/weapon/organ/l_hand/X = new(owner.loc, owner)
|
||||
for(var/mob/M in viewers(owner))
|
||||
M.show_message("\red [owner.name]'s [X.name] flies off in an arc.")
|
||||
var/lol2 = pick(cardinal)
|
||||
step(X,lol2)
|
||||
destroyed = 1
|
||||
if(FOOT_RIGHT)
|
||||
var/obj/item/weapon/organ/r_foot/X = new(owner.loc, owner)
|
||||
for(var/mob/M in viewers(owner))
|
||||
M.show_message("\red [owner.name]'s [X.name] flies off in an arc.")
|
||||
var/lol2 = pick(cardinal)
|
||||
step(X,lol2)
|
||||
destroyed = 1
|
||||
if(FOOT_LEFT)
|
||||
var/obj/item/weapon/organ/l_foot/X = new(owner.loc, owner)
|
||||
for(var/mob/M in viewers(owner))
|
||||
M.show_message("\red [owner.name]'s [X.name] flies off in an arc.")
|
||||
var/lol2 = pick(cardinal)
|
||||
step(X,lol2)
|
||||
destroyed = 1
|
||||
@@ -377,7 +372,10 @@
|
||||
W.wound_size = size
|
||||
W.owner = owner
|
||||
W.parent = src
|
||||
spawn W.start_close() //Let small cuts close themselves.
|
||||
if(type == 1)
|
||||
spawn W.become_scar()
|
||||
else
|
||||
spawn W.start_close() //Let small cuts close themselves.
|
||||
wounds += W
|
||||
|
||||
/datum/organ/wound
|
||||
@@ -389,6 +387,8 @@
|
||||
var/datum/organ/external/parent
|
||||
var/bleeding = 0 //You got wounded, of course it's bleeding. -- Scratch that. Rewrote it.
|
||||
var/healing_state = 0
|
||||
var/is_healing = 0
|
||||
var/slowheal = 3
|
||||
|
||||
proc/start_close()
|
||||
sleep(rand(1800,3000)) //3-5 minutes
|
||||
@@ -400,7 +400,7 @@
|
||||
stopbleeding()
|
||||
return
|
||||
sleep(rand(1800,3000))
|
||||
if(wound_size == 1) //Small cuts heal in 3-10 minutes.
|
||||
if(wound_size == 1) //Small cuts heal in 6-10 minutes.
|
||||
parent.wounds.Remove(src)
|
||||
update_health(1)
|
||||
del(src)
|
||||
@@ -408,30 +408,34 @@
|
||||
stopbleeding()
|
||||
return
|
||||
if(wound_size < 5 && bleeding) //Give it a chance to stop bleeding on it's own.
|
||||
spawn(1)
|
||||
spawn while(1)
|
||||
sleep(1200)
|
||||
if(prob(50))
|
||||
stopbleeding()
|
||||
return
|
||||
return
|
||||
|
||||
proc/stopbleeding()
|
||||
if(healing_state)
|
||||
proc/stopbleeding(var/bleed = 0)
|
||||
if(is_healing)
|
||||
return 0
|
||||
// owner:bloodloss -= 10 * src.wound_size
|
||||
parent.bleeding = 0
|
||||
parent.bleeding = min(bleed,bleeding)
|
||||
for(var/datum/organ/wound/W in parent)
|
||||
if(W.bleeding && W != src)
|
||||
parent.bleeding = 1
|
||||
bleeding = 0
|
||||
break
|
||||
bleeding = min(bleed,bleeding)
|
||||
is_healing = 1
|
||||
slowheal = 1
|
||||
spawn become_scar() //spawn off the process of becoming a scar.
|
||||
return 1
|
||||
|
||||
proc/become_scar()
|
||||
healing_state = 1 //Patched
|
||||
update_health(0.5) //Heals some.
|
||||
spawn(200) //20 seconds
|
||||
update_health(5) //Heals some.
|
||||
|
||||
sleep(rand(1800,3000)) //3-5 minutes
|
||||
sleep(rand(1800,3000)*slowheal) //3-5 minutes
|
||||
|
||||
if(parent.owner.stat == 2)
|
||||
return
|
||||
@@ -441,23 +445,26 @@
|
||||
del(src)
|
||||
|
||||
healing_state = 2 //Noticibly healing.
|
||||
update_health(1) //Heals the rest of the way.
|
||||
update_health(2) //Heals more.
|
||||
|
||||
sleep(rand(1800,3000)) //3-5 minutes
|
||||
sleep(rand(1800,3000)*slowheal) //3-5 minutes
|
||||
if(parent.owner.stat == 2)
|
||||
return
|
||||
if(prob(60) && wound_size < 3) //Cuts heal up
|
||||
parent.wounds.Remove(src)
|
||||
del(src)
|
||||
healing_state = 3 //Angry red scar
|
||||
sleep(rand(6000,9000)) //10-15 minutes
|
||||
update_health(1) //Heals the rest of the way.
|
||||
|
||||
|
||||
sleep(rand(6000,9000)*slowheal) //10-15 minutes
|
||||
if(parent.owner.stat == 2)
|
||||
return
|
||||
if(prob(80) && wound_size < 4) //Minor wounds heal up fully.
|
||||
parent.wounds.Remove(src)
|
||||
del(src)
|
||||
healing_state = 4 //Scar
|
||||
sleep(rand(6000,9000)) //10-15 minutes
|
||||
sleep(rand(6000,9000)*slowheal) //10-15 minutes
|
||||
if(parent.owner.stat == 2)
|
||||
return
|
||||
if(prob(30) || wound_size < 4 || wound_type == 1) //Small chance for the scar to disappear, any small remaining wounds deleted.
|
||||
@@ -467,11 +474,11 @@
|
||||
return
|
||||
|
||||
proc/update_health(var/percent = 1)
|
||||
damage -= damage/percent //Remove that amount of the damage
|
||||
damage = max(damage - damage/percent,0) //Remove that amount of the damage
|
||||
if(wound_type > 1)
|
||||
parent.burn_dam -= initial_dmg - damage
|
||||
parent.burn_dam = max(parent.burn_dam - (initial_dmg - damage),0)
|
||||
else
|
||||
parent.brute_dam -= initial_dmg - damage
|
||||
parent.brute_dam = max(parent.brute_dam - (initial_dmg - damage),0)
|
||||
initial_dmg = damage //reset it for further updates.
|
||||
parent.owner.updatehealth()
|
||||
|
||||
|
||||
Reference in New Issue
Block a user