mirror of
https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-22 04:37:45 +01:00
converts our spans (#9185)
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@@ -12,24 +12,24 @@
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if(istype(thing, /obj/item/stack/rods) && construction_stage == 1)
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var/obj/item/stack/rods = thing
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if(rods.get_amount() < 4)
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to_chat(user, "<span class='warning'>You need at least 4 rods for this task.</span>")
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to_chat(user, span_warning("You need at least 4 rods for this task."))
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return
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rods.use(4)
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user.visible_message("<span class='notice'>\The [user] puts some rods together in \the [src] hole.</span>")
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user.visible_message(span_notice("\The [user] puts some rods together in \the [src] hole."))
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increment_construction_stage()
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return
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if(istype(thing, /obj/item/weldingtool) && construction_stage == 2)
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var/obj/item/weldingtool/welder = thing
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if(!welder.isOn())
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to_chat(user, "<span class='warning'>Turn it on first!</span>")
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to_chat(user, span_warning("Turn it on first!"))
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return
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if(!welder.remove_fuel(0,user))
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to_chat(user, "<span class='warning'>You need more fuel!</span>")
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to_chat(user, span_warning("You need more fuel!"))
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return
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user.visible_message("<span class='notice'>\The [user] weld the rods to the head \the [src] together with \the [thing].</span>")
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user.visible_message(span_notice("\The [user] weld the rods to the head \the [src] together with \the [thing]."))
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playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
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spawn(5)
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increment_construction_stage()
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@@ -38,10 +38,10 @@
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if(istype(thing, /obj/item/stack/rods) && construction_stage == 3)
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var/obj/item/stack/rods = thing
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if(rods.get_amount() < 4)
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to_chat(user, "<span class='warning'>You need at least 4 rods for this task.</span>")
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to_chat(user, span_warning("You need at least 4 rods for this task."))
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return
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rods.use(4)
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user.visible_message("<span class='notice'>\The [user] jams \the [thing]'s into \the [src].</span>")
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user.visible_message(span_notice("\The [user] jams \the [thing]'s into \the [src]."))
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increment_construction_stage()
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return
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@@ -49,14 +49,14 @@
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var/obj/item/weldingtool/welder = thing
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if(!welder.isOn())
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to_chat(user, "<span class='warning'>Turn it on first!</span>")
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to_chat(user, span_warning("Turn it on first!"))
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return
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if(!welder.remove_fuel(0,user))
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to_chat(user, "<span class='warning'>You need more fuel!</span>")
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to_chat(user, span_warning("You need more fuel!"))
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return
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user.visible_message("<span class='notice'>\The [user] welds the rods together of the handle into place, forming a long irregular shaft.</span>")
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user.visible_message(span_notice("\The [user] welds the rods together of the handle into place, forming a long irregular shaft."))
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playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
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increment_construction_stage()
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@@ -67,29 +67,29 @@
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var/material/reinforcing_with = reinforcing.get_material()
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if(reinforcing_with.name == DEFAULT_WALL_MATERIAL) // Steel
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if(reinforcing.get_amount() < 3)
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to_chat(user, "<span class='warning'>You need at least 3 [reinforcing.singular_name]\s for this task.</span>")
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to_chat(user, span_warning("You need at least 3 [reinforcing.singular_name]\s for this task."))
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return
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reinforcing.use(3)
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user.visible_message("<span class='notice'>\The [user] shapes some metal sheets around the rods.</span>")
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user.visible_message(span_notice("\The [user] shapes some metal sheets around the rods."))
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increment_construction_stage()
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return
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if(istype(thing, /obj/item/weldingtool) && construction_stage == 6)
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var/obj/item/weldingtool/welder = thing
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if(!welder.isOn())
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to_chat(user, "<span class='warning'>Turn it on first!</span>")
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to_chat(user, span_warning("Turn it on first!"))
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return
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if(!welder.remove_fuel(10,user))
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to_chat(user, "<span class='warning'>You need more fuel!</span>")
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to_chat(user, span_warning("You need more fuel!"))
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return
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user.visible_message("<span class='notice'>\The [user] heats up the metal sheets until it glows red.</span>")
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user.visible_message(span_notice("\The [user] heats up the metal sheets until it glows red."))
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playsound(src.loc, 'sound/items/Welder2.ogg', 100, 1)
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increment_construction_stage()
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return
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if(istype(thing, /obj/item/tool/wrench) && construction_stage == 7)
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user.visible_message("<span class='notice'>\The [user] whacks at \the [src] like a caveman, shaping the metal with \the [thing] into a rough handle, finishing it off.</span>")
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user.visible_message(span_notice("\The [user] whacks at \the [src] like a caveman, shaping the metal with \the [thing] into a rough handle, finishing it off."))
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increment_construction_stage()
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playsound(src.loc, 'sound/weapons/smash5.ogg', 100, 1)
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var/obj/item/material/twohanded/sledgehammer/sledge = new(loc)
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@@ -115,10 +115,10 @@
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. = ..(user,2)
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if(.)
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switch(construction_stage)
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if(2) to_chat(user, "<span class='notice'>It has a bunch of rods sticking out of the hole.</span>")
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if(3) to_chat(user, "<span class='notice'>It has a short rough metal shaft sticking to it, quite short.</span>")
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if(4) to_chat(user, "<span class='notice'>It has a bunch of rods jammed into the shaft/</span>")
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if(4) to_chat(user, "<span class='notice'>It has a pretty long rough metal shaft sticking out of it, it look hard to grab.</span>")
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if(5) to_chat(user, "<span class='notice'>It has a few sheets bent in half across the handle.</span>")
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if(6) to_chat(user, "<span class='notice'>It has red hot, pliable looking metal sheets spread over the handle. What a sloppy job.</span>")
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if(7) to_chat(user, "<span class='notice'>It has a roughly shaped metal handle.</span>")
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if(2) to_chat(user, span_notice("It has a bunch of rods sticking out of the hole."))
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if(3) to_chat(user, span_notice("It has a short rough metal shaft sticking to it, quite short."))
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if(4) to_chat(user, span_notice("It has a bunch of rods jammed into the shaft/"))
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if(4) to_chat(user, span_notice("It has a pretty long rough metal shaft sticking out of it, it look hard to grab."))
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if(5) to_chat(user, span_notice("It has a few sheets bent in half across the handle."))
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if(6) to_chat(user, span_notice("It has red hot, pliable looking metal sheets spread over the handle. What a sloppy job."))
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if(7) to_chat(user, span_notice("It has a roughly shaped metal handle."))
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