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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-29 16:19:36 +01:00
converts our spans (#9185)
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@@ -23,7 +23,7 @@
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/obj/item/fuel_assembly/blitz/throw_impact(atom/hit_atom)
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if(!..())
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visible_message("<span class='warning'>\The [src] loses stability and shatters in a violent explosion!</span>")
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visible_message(span_warning("\The [src] loses stability and shatters in a violent explosion!"))
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explosion(src.loc, 1, 2, 4, 6)
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qdel(src)
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@@ -32,13 +32,13 @@
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var/obj/item/stack/material/lead/M = I
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if(istype(M))
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if(M.get_amount() > 5)
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to_chat(user,"<span class='notice'>You add a lead shell to the blitz rod.</span>")
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to_chat(user,span_notice("You add a lead shell to the blitz rod."))
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qdel(src)
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var/obj/item/fuel_assembly/blitz/shielded/rod = new(get_turf(user))
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user.put_in_hands(rod)
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return
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else
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to_chat(user,"<span class='warning'>You need at least five sheets of lead to add shielding!</span>")
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to_chat(user,span_warning("You need at least five sheets of lead to add shielding!"))
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/obj/item/fuel_assembly/blitz/unshielded/attack_hand(mob/user)
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. = ..()
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@@ -56,7 +56,7 @@
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burn_user = FALSE
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if(burn_user)
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H.visible_message("<span class='danger'>\The [src] flashes as it scorches [H]'s hands!</span>")
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H.visible_message(span_danger("\The [src] flashes as it scorches [H]'s hands!"))
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H.apply_damage(7, BURN, "r_hand", used_weapon="Blitz Rod")
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H.apply_damage(7, BURN, "l_hand", used_weapon="Blitz Rod")
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H.drop_from_inventory(src, get_turf(H))
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@@ -76,4 +76,4 @@
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I.color = "#76888F"
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overlays += list(I, image(icon, "fuel_assembly_bracket"),image(icon,"glow"))
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rod_quantities[fuel_type] = initial_amount
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set_light(2, 2, "#FCE300")
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set_light(2, 2, "#FCE300")
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