converts our spans (#9185)

This commit is contained in:
Kashargul
2024-10-07 20:47:23 +02:00
committed by GitHub
parent f4155aa973
commit a92a42b85b
162 changed files with 1360 additions and 1269 deletions
@@ -28,11 +28,11 @@
/* DON'T CARE, DIDN'T ASK. YOU WILL PERFORM THE MACGUFFIN HEAT EXCHANGE AND NOT POWER DOWN UNTIL YOU ARE TOLD TO!
if(draw_power(idle_power_usage) < idle_power_usage)
visible_message("<b>\The [src]</b> shuts down.")
turn_off()
visible_message(span_infoplain(span_bold("\The [src]") + " shuts down."))
turn_off()
return
*/
var/datum/gas_mixture/env = loc.return_air()
if(!env || abs(env.temperature - target_temp) < 1)
change_mode(MODE_IDLE)
@@ -71,4 +71,4 @@
#undef MODE_IDLE
#undef MODE_HEATING
#undef MODE_COOLING
#undef MODE_COOLING
@@ -4,7 +4,7 @@
/obj/machinery/button/remote/blast_door/single_use/attack_hand(mob/user as mob)
if(has_been_pressed)
to_chat(user,"<span class='notice'>Nothing happens.</span>")
to_chat(user,span_notice("Nothing happens."))
return
. = ..()
@@ -22,7 +22,7 @@
/obj/machinery/button/remote/blast_door/single_use/slab/attack_hand(mob/user as mob)
. = ..()
to_chat(user,"<span class='notice'>You hear a heavy mechanism open somewhere in the distance.</span>")
to_chat(user,span_notice("You hear a heavy mechanism open somewhere in the distance."))
icon_state = "slab1"
/obj/machinery/button/remote/blast_door/single_use/slab/update_icon()
@@ -68,7 +68,7 @@
if (notice)
message = "A notice pops up on the interface: \"[message]\""
if (target)
to_chat(usr, "<span class='notice'>[message]</span>")
to_chat(usr, span_notice("[message]"))
/obj/machinery/petrification/proc/petrify(var/obj/item/petrifier/petrifier = null)
. = FALSE
@@ -135,7 +135,7 @@
comp?.cooldown = INFINITY
if (!petrifier)
visible_message("<span class='notice'>A ray of purple light streams out of \the [src], aimed directly at [statue]. Everywhere the light touches on them quickly [adj] into [mat].</span>")
visible_message(span_notice("A ray of purple light streams out of \the [src], aimed directly at [statue]. Everywhere the light touches on them quickly [adj] into [mat]."))
SStgui.update_uis(src)
return TRUE
@@ -234,7 +234,7 @@
if (is_valid_target(target) && istext(material) && istext(identifier) && istext(adjective) && istext(tint))
var/obj/item/petrifier/PE = remotes[target]
if (!QDELETED(PE))
PE.visible_message("<span class='warning'>\The [PE] disappears!</span>")
PE.visible_message(span_warning("\The [PE] disappears!"))
qdel(PE)
var/obj/item/petrifier/P = new(loc, src)
P.material = material
@@ -251,4 +251,4 @@
/obj/item/paper/petrification_notes
name = "written notes"
info = "<font face=\"Times New Roman\"><i>Found this buried in the machine over there after digging through it a bit- I hooked it up to one of our displays so it was a bit more usable- seems to be a spare part, it was right next to another one that actually <b>was</b> hooked up. Turns things into other materials, probably one of the components that makes that machine work.</i></font>"
info = "<font face=\"Times New Roman\">" + span_italics("Found this buried in the machine over there after digging through it a bit- I hooked it up to one of our displays so it was a bit more usable- seems to be a spare part, it was right next to another one that actually " + span_bold("was") + " hooked up. Turns things into other materials, probably one of the components that makes that machine work.") + "</font>"
@@ -42,10 +42,10 @@
if(stat & (NOPOWER|BROKEN))
if(occupant)
go_out()
visible_message("<b>\The [src]</b> emits a low droning sound, before the pod door clicks open.")
visible_message(span_infoplain(span_bold("\The [src]") + " emits a low droning sound, before the pod door clicks open."))
return
else if(eject_dead && occupant && occupant.stat == DEAD) // If someone dies somehow while inside, spit them out.
visible_message("<span class='warning'>\The [src] sounds an alarm, swinging its hatch open.</span>")
visible_message(span_warning("\The [src] sounds an alarm, swinging its hatch open."))
go_out()
/obj/machinery/vr_sleeper/update_icon()
@@ -55,14 +55,14 @@
/obj/machinery/vr_sleeper/examine(mob/user)
. = ..()
if(occupant)
. += "<span class='notice'>[occupant] is inside.</span>"
. += span_notice("[occupant] is inside.")
/obj/machinery/vr_sleeper/Topic(href, href_list)
if(..())
return 1
if(usr == occupant)
to_chat(usr, "<span class='warning'>You can't reach the controls from the inside.</span>")
to_chat(usr, span_warning("You can't reach the controls from the inside."))
return
add_fingerprint(usr)
@@ -115,7 +115,7 @@
if(prob(15 / ( severity / 4 )) && occupant.species.has_organ[O_BRAIN] && occupant.internal_organs_by_name[O_BRAIN])
var/obj/item/organ/O = occupant.internal_organs_by_name[O_BRAIN]
O.take_damage(severity * 2)
visible_message("<span class='danger'>\The [src]'s internal lighting flashes rapidly, before the hatch swings open with a cloud of smoke.</span>")
visible_message(span_danger("\The [src]'s internal lighting flashes rapidly, before the hatch swings open with a cloud of smoke."))
smoke.set_up(severity, 0, src)
smoke.start("#202020")
go_out()
@@ -159,9 +159,9 @@
if(stat & (BROKEN|NOPOWER))
return
if(!ishuman(M))
to_chat(user, "<span class='warning'>\The [src] rejects [M] with a sharp beep.</span>")
to_chat(user, span_warning("\The [src] rejects [M] with a sharp beep."))
if(occupant)
to_chat(user, "<span class='warning'>\The [src] is already occupied.</span>")
to_chat(user, span_warning("\The [src] is already occupied."))
return
if(M == user)
@@ -171,7 +171,7 @@
if(do_after(user, 20))
if(occupant)
to_chat(user, "<span class='warning'>\The [src] is already occupied.</span>")
to_chat(user, span_warning("\The [src] is already occupied."))
return
M.stop_pulling()
if(M.client)
@@ -188,7 +188,7 @@
update_use_power(USE_POWER_ACTIVE)
enter_vr()
else
to_chat(user, "<span class='warning'>\The [src] rejects [M] with a sharp beep.</span>")
to_chat(user, span_warning("\The [src] rejects [M] with a sharp beep."))
//VOREstation edit end
return