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https://github.com/CHOMPStation2/CHOMPStation2.git
synced 2026-08-28 07:39:13 +01:00
converts our spans (#9185)
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@@ -37,7 +37,7 @@
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if((L.resting || L.lying) && !L.buckled)
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bowl_contents += L
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if(bowl_contents.len)
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user.visible_message("<span class='notice'>[user] flushes the [lowertext(name)].</span>", "<span class='notice'>You flush the [lowertext(name)].</span>")
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user.visible_message(span_notice("[user] flushes the [lowertext(name)]."), span_notice("You flush the [lowertext(name)]."))
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playsound(src, 'sound/vore/death7.ogg', 50, 1) //Got lazy about getting new sound files. Have a sick remix lmao.
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playsound(src, 'sound/effects/bubbles.ogg', 50, 1)
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playsound(src, 'sound/mecha/powerup.ogg', 30, 1)
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@@ -78,7 +78,7 @@
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panic_mult = 1
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if(refilling)
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playsound(src, 'sound/machines/door_locked.ogg', 30, 1)
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to_chat(user, "<span class='notice'>The [lowertext(name)] is still refilling its tank.</span>")
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to_chat(user, span_notice("The [lowertext(name)] is still refilling its tank."))
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return ..()
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/obj/structure/toilet/attackby(obj/item/I as obj, mob/living/user as mob)
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@@ -226,4 +226,4 @@
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var/obj/item/I
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for(I in loc)
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if(I.density || I.anchored || I == src) continue
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I.forceMove(src)
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I.forceMove(src)
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